92 条题解

  • -1
    @ 2021-02-09 17:16:20

    #include <fstream>
    #include <cstdio>
    #include <iostream>
    #include <cstring>
    #include <bitset>

    #define N 400

    using namespace std;

    int n, m, len, leng, idx, ans[N], temp[N];
    string str;
    bitset <N> num, num2, num10, tmp;

    inline bitset <N> add(bitset <N> x, bitset <N> y)
    {
    bitset <N> tmp;
    do
    {
    tmp = x & y;
    x = x ^ y;
    y = tmp << 1;
    } while (y.any());
    return x;
    }

    inline void carry(int x[N], int y)
    {
    x[y + 1]++;
    x[y] -= 10;
    }

    signed main()
    {
    cin >> str;
    len = str.length();
    num = str[0] - '0';

    for (int i = 1; i < len; i++)
    {
    num10 = str[i] - '0';
    num2 = num << 1;
    num <<= 3;
    num = add(num, num2);
    num = add(num, num10);
    }

    for (int i = N - 1; i >= 0; i--)
    {
    if (num.test(i))
    {
    num.flip(i);
    m = i;
    num <<= 1;
    num[0] = 1;
    break;
    }
    }

    memset(ans, 0, sizeof(ans));
    memset(temp, 0, sizeof(temp));
    temp[0] = temp[1] = 1;
    idx = 0;
    while (true)
    {
    if (idx > m) break;
    if (num.test(idx))
    {
    leng = ans[0] > temp[0] ? ans[0] : temp[0];
    ans[0] = leng;
    for (int i = 1; i <= leng; i++)
    {
    ans[i] += temp[i];
    if (ans[i] > 9) carry(ans, i);
    }
    if (ans[ans[0] + 1] > 0) ans[0]++;
    }
    for (int i = 1; i <= temp[0]; i++)
    temp[i] *= 2;
    for (int i = 1; i <= temp[0]; i++)
    if (temp[i] > 9) carry(temp, i);
    if (temp[temp[0] + 1] > 0) temp[0]++;
    idx++;
    }

    for (int i = ans[0]; i > 0; i--)
    printf("%d", ans[i]);
    return 0;
    }

  • -1
    @ 2020-04-28 10:21:00

    考虑变成n/2的情形递推即可。

    n = int(input())
    def solve(x):
        if x == 1:
            return 1
        if x % 2 == 0:
            return solve(x//2)*2-1
        return solve((x-1)//2)*2+1
    print(solve(n))
    
    
  • -1
    @ 2018-04-10 20:10:55

    从1开始手推大概十几个就能摸索出规律了,把N变成二进制后,去掉首位,余下部分乘2加1就ok。

    #include <stdio.h>
    #include <string.h>
    
    char tpc;
    int idx;
    int a[400],bin[400];
    
    bool scancheck(char x);
    void getBinary(int x[400],int bin[400]);
    void overturn(int x[400]);
    void getTen(int bin[400],int a[400]);
    void incTen(int a[400],int tp[400]);
    
    
    int main(){
        
        while (true){
            scanf("%c",&tpc);
            if (!scancheck(tpc)) break;
            idx++;
            a[idx]=tpc-'0';
        }
        a[0]= idx;
        overturn(a);
        getBinary(a,bin);   
        
        if (bin[0]==1){
            printf("%d",1);
            return 0;
        }
        bin[bin[0]]=0;
        bool flag=false;
        while((bin[bin[0]]==0)&&(!flag)) {
            bin[0]--;
            if (bin[0]==0) flag=true;
        }
        if (flag) bin[0]=1;
        bin[0]++;
        for (int i=bin[0];i>1;i--) bin[i]=bin[i-1];
        bin[1]=1;
        
        getTen(bin,a);
        
        for (int i=a[0];i>0;i--) printf("%d",a[i]);
        
        return 0;
        
    } 
    
    bool scancheck(char x){
        if (x>'9') return false;
        if (x<'0') return false;
        return true;
    }
    
    void getBinary(int a[400],int bin[400]){
        //memset(bin,0,sizeof(bin));
        bool flag=false;
        int idx=0;
        while (!flag){
            idx++;
            bin[idx]=a[1]%2;
            for (int i=a[0];i>0;i--){
                if (a[i]%2==1) a[i-1]+=10;
                a[i]/=2;
            }
            while ((a[a[0]]==0)&&(!flag)) {
                a[0]--;
                if (a[0]==0) flag=true;
            }
        }
        bin[0]=idx; 
        return;
    }
    
    void getTen(int bin[400],int a[400]){
        memset(a,0,sizeof(a));
        int tp[400];
        memset(tp,0,sizeof(tp));
        tp[0]=1; tp[1]=1;
        int idx=0;
        while (true){
            idx++;
            if (bin[idx]==1) incTen(a,tp);  
            
            if (idx==bin[0]) break;
            for (int i=1;i<=tp[0];i++) tp[i]*=2;
            for (int i=1;i<=tp[0];i++){
                if (tp[i]>9){
                    tp[i+1]++;
                    tp[i]-=10;
                }
            }
            if (tp[tp[0]+1]>0) tp[0]++; 
        }
        return;
    }
    
    void incTen(int a[400],int tp[400]){
        int maxLen=a[0]>tp[0]?a[0]:tp[0];
        for (int i=1;i<=maxLen;i++) {
            a[i]+=tp[i];
            if (a[i]>9){
                a[i+1]++;
                a[i]-=10;
            }
        }
        a[0]=maxLen;
        if (a[a[0]+1]>0) a[0]++;
        return;
    }
    
    void overturn(int x[400]){
        int y[400];
        for (int i=1;i<=x[0];i++) y[i]=x[x[0]+1-i];
        y[0]=x[0];
        for (int i=0;i<=y[0];i++) x[i]=y[i];
        return;
    }
    
  • -1
    @ 2017-11-04 14:46:29

    额啊,虽然说我很蒟蒻,但是我恶心的代码居然过了。。开心
    注意公式Ans=2*(n-2^k)+1 其中 2^k<=n<2^(k+1)
    恶心的高精度
    #include<cstdio>
    #include<iostream>
    #include<cmath>
    #include<cstring>
    #include<cstdlib>
    #include<algorithm>
    using namespace std;
    char st[1005];
    int k[100005],t[100005],a[100005],n;
    bool com()
    {
    if (a[0]>k[0]) return true;
    if (k[0]>a[0]) return false;
    if (a[0]==k[0])
    for (int i=1; i<=a[0]; i++) if (a[i]<k[i+1]) return false; else if (a[i]>k[i+1]) return true;
    }
    void cheng()
    {
    int l=n+1,x=0;
    for (int i=0; i<=l; i++) t[i]=k[i];
    for (int i=l; i>=l-k[0]+1; i--) {
    k[i]=k[i]*2+x;
    x=k[i]/10;
    k[i]%=10;
    }
    while (x>0) {
    k[0]++; k[l-k[0]+1]=x%10; x/=10;
    }
    }
    void jian()
    {
    for (int i=n; i>=1; i--) {
    k[i+1]+=a[i]-t[i+1];
    if (k[i+1]<0) k[i+1]+=10,k[i]--;
    k[i]+=k[i+1]/10;
    k[i+1]%=10;
    }
    k[0]=n+1; int i=1;
    while (k[i]==0 && k[0]>0) i++,k[0]--;
    }
    int main()
    {
    gets(st+1);
    n=strlen(st+1);
    for (int i=1; i<=n; i++) a[i]=st[i]-48;
    a[0]=n;
    k[0]=1; k[n+1]=1;
    while (com()){
    cheng();
    }
    memset(k,0,sizeof(k));
    jian();
    cheng();
    k[n+1]++;
    int i=n+1;
    while (k[i]>9) k[i-1]+=k[i]/10,k[i]%=10,i--;
    while (k[n-k[0]+1]!=0) k[0]++;
    for (int i=n+2-k[0]; i<=n+1; i++) printf("%d",k[i]);
    return 0;
    }

  • -1
    @ 2017-08-26 10:54:30

    function question(n) {
    var arr = [],
    b = -1,
    pro = [], //依次退出编号
    result; //结果
    for (var i = 1; i <= n; i++)
    arr.push(i);

    function gg(arrs) {
    var arrNew = [];
    for (var i = 0; i < arrs.length; i++) {
    b = b * -1;
    if (b > 0)
    arrNew.push(arrs[i]);
    else
    pro.push(arrs[i]);
    }
    if (arrNew.length > 1)
    gg(arrNew);
    else
    result = arrNew[0]; //最后一个赋值
    }
    gg(arr);
    return result;
    }

  • -1
    @ 2017-07-26 01:32:03

    犯了个很蠢的错误,调试了半天……
    很有意思的题目,不知道谁能把这个题目的规律证明一下- -
    感觉写的代码思路比较清晰,很好看
    cpp
    #include <iostream>
    #include <string>
    #include <cmath>
    #include <cstring>
    using namespace std;
    const long mod=100000000;
    const long d=8;
    const long list[]={1,10,100,1000,10000,100000,1000000,10000000};
    struct gjd{
    long num[102],n;
    } a,b1,b2,c;
    gjd multi_two(gjd x)
    {
    long g,i;
    g=0;
    for (i=1;i<=x.n;i++){
    x.num[i]=x.num[i]*2+g;
    g=x.num[i]/mod;
    x.num[i]%=mod;
    }
    if (g>0) {x.n++; x.num[x.n]=g;}
    return x;
    }
    bool compare(gjd t1,gjd t2) //To judge whether t1 bigger than t2, if it is, return true, else return false.
    {
    long i;
    if (t1.n>t2.n) return true;
    else if (t1.n<t2.n) return false;
    else {
    for (i=t1.n;i>=1;i--){
    if (t1.num[i]>t2.num[i]) return true;
    else if (t1.num[i]<t2.num[i]) return false;
    }
    return false;
    }
    }
    gjd _minus(gjd x,gjd y){
    long i;
    for (i=1;i<=x.n;i++){
    x.num[i]-=y.num[i];
    if (x.num[i]<0) {x.num[i]+=mod; x.num[i+1]--;}
    }
    if (x.num[x.n]==0) x.n--;
    return x;
    }
    gjd _add(gjd x,gjd y){
    gjd t;
    long g,i,len;
    if (x.n>y.n) len=x.n;
    else len=y.n;
    g=0;
    for (i=1;i<=len;i++){
    t.num[i]=x.num[i]+y.num[i]+g;
    g=t.num[i]/mod;
    t.num[i]%=mod;
    }
    t.n=len;
    if (g>0) {t.n++; t.num[t.n]=g;}
    return t;
    }
    main()
    {
    long i,j,len;
    string t;
    cin>>t;
    len=t.size();
    for (i=0;i<len;i++){
    if (i%d==0) a.n++;
    a.num[a.n]=(t[len-i-1]-'0')*list[i%d]+a.num[a.n];
    }
    memset(b1.num,0,sizeof(b1.num));
    b1.n=1;
    b2=b1;
    b1.num[1]=1;
    c=b1;
    while (compare(a,b1)){
    b2=b1;
    c=multi_two(c);
    b1=_add(b1,c);
    }
    b1=_minus(a,b2);
    b2=multi_two(b1);
    b2.num[1]--;
    i=1;
    while (b2.num[i]<0){
    b2.num[i]+=mod;
    i++;
    b2.num[i]--;
    }
    if (b2.num[b2.n]==0) b2.n--;
    cout<<b2.num[b2.n];
    for (i=b2.n-1;i>=1;i--){
    if (b2.num[i]==0) len=7;
    else len=7-long (log10(b2.num[i]));
    for (j=1;j<=len;j++) cout<<0;
    cout<<b2.num[i];
    }
    }

  • -1
    @ 2017-03-22 18:12:31
    /* **********************************************
    Auther: haibin
    File Name   : Main.java
    Code : 
    vijos-1095
    *********************************************** */
    import java.math.BigInteger;
    import java.io.*;
    import java.util.Scanner;
    
    public class Main { 
       public static void main(String args[]){ 
           Scanner n = new Scanner(System.in);
           String s1 = n.next();
           BigInteger b1 = new BigInteger(s1);
           String s2 = b1.toString(2).substring(1) + "1";
           BigInteger b2 = new BigInteger(s2, 2);
           System.out.println(b2.toString(10));
       }
    }
    
    
  • -1
    @ 2017-02-21 11:46:23

    手写了会 发现了个规律 如果有错误欢迎大佬指正
    除了n=1时 特判输出1
    当 2^i <= n <= 2^(i+1) 时
    输出 (n-2^i)*2+1
    不过还没代码实现

  • -1
    @ 2016-11-17 20:22:01

    #include <cstdio>
    #include <cstring>
    #define Q 1000
    #define clear(a) memset(a,0,Q*sizeof(int))

    void input(int a[]){
    clear(a);
    char c[120];
    scanf("%s",c);
    int len=1,k=1;
    for(int i=strlen(c)-1;i>=0;i--){
    if(k==10000)
    k=1,len++;
    a[len]+=k*(c[i]-'0');
    k*=10;
    }
    a[0]=len;
    }

    void f2(int a[]){
    int c[Q],len=a[0]+1;
    clear(c);
    for(int i=1;i<=len;i++){
    c[i]+=a[i]+a[i];
    c[i+1]+=c[i]/10000;
    c[i]%=10000;
    }
    while(len>1&&c[len]==0)len--;
    c[0]=len;
    memcpy(a,c,Q*sizeof(int));
    }

    void minus(int a[],int b[]){
    for(int i=1;i<=a[0];i++){
    if(a[i]>=b[i])
    a[i]-=b[i];
    else
    a[i]+=10000-b[i],a[i+1]-=1;
    }
    int len=a[0];
    while(len>1&&a[len]==0)len--;
    a[0]=len;
    }

    void output(int a[]){
    printf("%d",a[a[0]]);
    for(int i=a[0]-1;i>=1;i--)
    printf("%04d",a[i]);
    }

    int big(int a[],int b[]){
    if(a[0]!=b[0])
    return a[0]>b[0];
    for(int i=a[0];i>=1;i--)
    if(a[i]!=b[i])
    return a[i]>b[i];
    return 0;
    }

    int main(){
    int x[Q],x1[Q]={1,1},x2[Q]={1,2},q[Q]={1,1};
    input(x);
    while(1){
    if(big(x2,x)){
    minus(x1,q);
    minus(x,x1);
    f2(x);
    minus(x,q);
    output(x);
    return 0;
    }
    f2(x1);
    f2(x2);
    }
    return 0;
    }

  • -1
    @ 2016-08-09 23:36:07
    #include <cstdio>
    #include <cstring>
    #include <iostream>
    using namespace std;
    string str;
    int start[600],ans[600],res[600];
    int oldBase, newBase;
    void change(string str)
    {
        int i,len = str.size();
        start[0] = len;
        for(i=1;i<= len;i++)
        {
            if(str[i-1] >= '0' && str[i-1] <= '9')
            {
                start[i] = str[i-1] - '0';
            }
        }
    }
    
    void solve()
    {
        memset(res,0,sizeof(res));
        int y,i,j;
        while(start[0] >= 1)
        {
            y=0;
            i=1;
            ans[0]=start[0];
            while(i <= start[0])
            {
                y = y * oldBase + start[i];
                ans[i++] = y/newBase;
                y %= newBase;
            }
            res[++res[0]] = y;
            i = 1;
            while((i<=ans[0]) && (ans[i]==0)) i++;
            memset(start,0,sizeof(start));
            for(j = i;j <= ans[0];j++)
                start[++start[0]] = ans[j];
            memset(ans,0,sizeof(ans));
        }
    }
    
    void output()
    {
        int i;
        for(i = res[0];i >= 1;--i)
            cout << res[i];
    }
    
    void convert(){
        int i;
        str="";
        for (i=res[0]-1;i>=1;--i) str+=res[i]+'0';
        str+=res[res[0]]+'0';
    }
    
    int main()
    {
        ios::sync_with_stdio(false);
        cin >> str;
        oldBase=10;
        newBase=2;
        change(str);
        solve();
        convert();
        oldBase=2;
        newBase=10;
        change(str);
        solve();
        output();
        return 0;
    }
    
    

    测试数据 #0: Accepted, time = 0 ms, mem = 584 KiB, score = 10
    测试数据 #1: Accepted, time = 0 ms, mem = 584 KiB, score = 10
    测试数据 #2: Accepted, time = 0 ms, mem = 580 KiB, score = 10
    测试数据 #3: Accepted, time = 0 ms, mem = 580 KiB, score = 10
    测试数据 #4: Accepted, time = 0 ms, mem = 580 KiB, score = 10
    测试数据 #5: Accepted, time = 0 ms, mem = 580 KiB, score = 10
    测试数据 #6: Accepted, time = 0 ms, mem = 584 KiB, score = 10
    测试数据 #7: Accepted, time = 0 ms, mem = 584 KiB, score = 10
    测试数据 #8: Accepted, time = 0 ms, mem = 580 KiB, score = 10
    测试数据 #9: Accepted, time = 0 ms, mem = 580 KiB, score = 10
    Accepted, time = 0 ms, mem = 584 KiB, score = 100
    去你大爷的高精度!!!改了半个小时才改出个丑陋的程序,但好歹是0ms的!!!

  • -1
    @ 2015-07-18 10:32:42

    #include<iostream>
    #include<stdlib.h>
    #include<windows.h>
    #include<time.h>
    #include<conio.h>
    using namespace std;

    HANDLE Mutex=CreateMutex(NULL,FALSE,NULL);//互斥对象

    int GameOver=0;
    int level=0;
    int map[23][23];
    //坦克种类,Normal为玩家坦克
    #define Normal 0
    #define Red 1
    #define Blue 2
    #define Green 3
    //方向的宏定义
    #define Up 0
    #define Down 1
    #define Left 2
    #define Right 3
    //地图标记的宏定义
    #define Empty 0
    #define Player 1
    #define PlayerBullet 2
    #define EnemyBullet 3
    #define Enemy 4

    int Kill;
    int KillRed;
    int KillGreen;
    int EnemyExist;

    void SetPos(int i,int j)//设定光标位置
    {
    COORD pos={i,j};
    HANDLE Out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(Out, pos);
    }

    void HideCurSor(void)//隐藏光标
    {
    CONSOLE_CURSOR_INFO info={1,0};
    HANDLE Out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorInfo(Out,&info);
    }

    int sharp[4][12]=
    {
    {0,1,1,0,1,1,1,2,2,0,2,2},
    {0,0,0,2,1,0,1,1,1,2,2,1},
    {0,1,0,2,1,0,1,1,2,1,2,2},
    {0,0,0,1,1,1,1,2,2,0,2,1},
    };//此数组用来保存坦克各个方向的形状信息

    DWORD WINAPI Bulletfly(LPVOID lpParameter);//子弹函数申明
    void Updata();//更新界面信息函数申明

    class Tank//坦克类
    {
    private:
    int Direction;//方向
    int hotpoint[2];//活动点
    int Speed;//速度
    int FirePower;//火力
    public:
    Tank(int dir,int hot1,int hot2,int typ,int spe,int firepow)//构造函数
    {
    Direction=dir;
    hotpoint[0]=hot1;
    hotpoint[1]=hot2;
    Type=typ;
    Speed=spe;
    FirePower=firepow;
    }
    int Type;//坦克的种类(详见宏定义)
    int ID;//坦克在MAP中的标记(详见宏定义)
    int FireEnable;//是否可以开火
    int Life;//生命值
    void Running();//运行函数
    int Judge(int x,int y,int ID);//判断是否可以绘制坦克
    void DrawTank();//重绘坦克
    void Redraw();//擦除坦克
    int GetSpeed()//获取速度
    {
    return Speed;
    }
    int GetFire()//获取火力
    {
    return FirePower;
    }
    int GetDirection()//获取方向
    {
    return Direction;
    }
    int GetHotX()//获取活动点坐标
    {
    return hotpoint[0];
    }
    int GetHotY()
    {
    return hotpoint[1];
    }
    void IncreaseFire()//火力+
    {
    FirePower++;
    }
    void IncreaseSpeed()//速度+
    {
    Speed++;
    }
    void ChangeDirection(int newD)//改变方向
    {
    Direction=newD;
    }
    void ChangePos(int x,int y)//改变活动点
    {
    hotpoint[0]=x;
    hotpoint[1]=y;
    }
    };

    Tank player(Right,0,0,Normal,1,1);//玩家
    Tank enemy(Left,20,0,Red,1,1);//敌人

    void Tank::DrawTank()//绘制坦克
    {
    int i;
    int nx,ny;
    if(Type==Red)
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY| FOREGROUND_RED);
    else if(Type==Blue)
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY| FOREGROUND_BLUE);
    else if(Type==Green)
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY| FOREGROUND_GREEN);
    else if(Type==Normal)
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY| FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    for(i=0;i<6;i++)
    {
    nx=hotpoint[0]+sharp[Direction][i*2];
    ny=hotpoint[1]+sharp[Direction][i*2+1];
    SetPos((ny+1)*2,nx+1);//利用sharp数组相对于点x,y绘制形状
    map[nx][ny]=ID;
    cout<<"■";
    }
    }

    void Tank::Redraw()//擦除坦克,原理同上
    {
    int i;
    int nx,ny;
    for(i=0;i<6;i++)
    {
    nx=hotpoint[0]+sharp[Direction][i*2];
    ny=hotpoint[1]+sharp[Direction][i*2+1];
    map[nx][ny]=Empty;
    SetPos((ny+1)*2,nx+1);
    cout<<" ";
    }
    }

    int Tank::Judge(int x,int y,int dir)//判断当前是否可以绘制坦克
    {
    int i;
    int nx,ny;
    for(i=0;i<6;i++)
    {
    nx=x+sharp[dir][i*2];
    ny=y+sharp[dir][i*2+1];
    if(nx<0||nx>=23||ny<0||ny>=23||map[nx][ny]!=Empty)//不能绘制,返回1
    return 1;
    }
    return 0;
    }

    void Tank::Running()//坦克运行函数
    {
    int newD;
    //坦克的运行
    while(1)
    {
    if(Life==0)
    {
    EnemyExist=0;//敌人不存在
    return;
    }
    if(GameOver==1)
    return;
    if(FireEnable==1&&GameOver==0)//如果可以开火
    {
    WaitForSingleObject(Mutex,INFINITE);//线程拥有互斥对象
    FireEnable=0;//设为不可开火
    HANDLE bullet=CreateThread(NULL,0,Bulletfly,&ID,0,NULL);//创建子弹线程
    CloseHandle(bullet);
    ReleaseMutex(Mutex);//释放互斥对象
    Sleep(100);
    }
    WaitForSingleObject(Mutex,INFINITE);//线程拥有互斥对象
    srand((int)time(0));
    newD=rand()%4;

    if(newD==Up)//随机出新的方向并重新绘制坦克
    {
    Redraw();
    if(Judge(hotpoint[0]-1,hotpoint[1],newD)==0)
    {
    hotpoint[0]--;
    Direction=newD;
    }
    else
    {
    if(Judge(hotpoint[0],hotpoint[1],newD)==0)
    Direction=newD;
    }
    }
    else if(newD==Down)
    {
    Redraw();
    if(Judge(hotpoint[0]+1,hotpoint[1],newD)==0)
    {
    hotpoint[0]++;
    Direction=newD;
    }
    else
    {
    if(Judge(hotpoint[0],hotpoint[1],newD)==0)
    Direction=newD;
    }
    }
    else if(newD==Left)
    {
    Redraw();
    if(Judge(hotpoint[0],hotpoint[1]-1,newD)==0)
    {
    hotpoint[1]--;
    Direction=newD;
    }
    else
    {
    if(Judge(hotpoint[0],hotpoint[1],newD)==0)
    Direction=newD;
    }
    }
    else if(newD==Right)
    {
    Redraw();
    if(Judge(hotpoint[0],hotpoint[1]+1,newD)==0)
    {
    hotpoint[1]++;
    Direction=newD;
    }
    else
    {
    if(Judge(hotpoint[0],hotpoint[1],newD)==0)
    Direction=newD;
    }
    }
    if(GameOver==0&&Life!=0)
    DrawTank();
    ReleaseMutex(Mutex);//释放互斥对象
    Sleep(500-80*Speed);
    }
    }

    /*********************子弹线程函数*******************/
    DWORD WINAPI Bulletfly(LPVOID lpParameter)
    {
    int *ID=(int *)lpParameter;//ID用来获取发射子弹坦克的ID
    int Pos[2];//子弹活动点
    int direction;
    int Speed;
    int type;
    int hit=0;//击中标记
    int oldx,oldy;//旧活动点
    int flag=0;//子弹是否有移动的标记
    if(*ID==Player)//如果是玩家坦克
    {
    type=PlayerBullet;
    direction=player.GetDirection();
    Speed=player.GetFire();
    Pos[0]=player.GetHotX();
    Pos[1]=player.GetHotY();
    }
    else if(*ID==Enemy)//如果是敌人坦克
    {
    type=EnemyBullet;
    direction=enemy.GetDirection();
    Speed=enemy.GetFire();
    Pos[0]=enemy.GetHotX();
    Pos[1]=enemy.GetHotY();
    }
    if(direction==Up)//根据坦克的位置和方向确定子弹的初始坐标
    {
    Pos[0]--;
    Pos[1]++;
    }
    else if(direction==Down)
    {
    Pos[0]+=3;
    Pos[1]++;
    }
    else if(direction==Left)
    {
    Pos[0]++;
    Pos[1]--;
    }
    else if(direction==Right)
    {
    Pos[0]++;
    Pos[1]+=3;
    }
    //子弹的运行
    while(1)
    {
    WaitForSingleObject(Mutex,INFINITE);//这个不再注释了。。。。。
    if(flag==1&&hit!=1)//擦除原位置
    {
    map[oldx][oldy]=Empty;
    SetPos((oldy+1)*2,oldx+1);
    cout<<" ";
    }
    if(GameOver==1)
    return 0;
    if(hit==1||Pos[0]<0||Pos[0]>22||Pos[1]<0||Pos[1]>22)//如果击中
    {
    ReleaseMutex(Mutex);
    Sleep(500);
    if(type==PlayerBullet)
    player.FireEnable=1;
    else if(type=EnemyBullet)
    enemy.FireEnable=1;
    break;
    }
    switch(map[Pos[0]][Pos[1]])//子弹经过的MAP的标记
    {

    case Empty://如果是空位置就绘制子弹
    map[Pos[0]][Pos[1]]=type;
    SetPos((Pos[1]+1)*2,Pos[0]+1);
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY| FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    cout<<"■";
    break;
    case Player://如果是玩家位置
    if(type!=PlayerBullet)
    {
    player.Life--;//生命减少
    if(player.Life<=0)
    GameOver=1;
    }
    Updata();
    hit=1;
    break;
    case Enemy://如果是敌人位置
    if(type!=PlayerBullet)
    hit=1;
    else
    {
    hit=1;
    Kill++;
    if(Kill%20==0&&player.Life<5)//击杀数++
    player.Life++;
    if(enemy.Type==Red)//如果击杀红坦克
    {
    KillRed++;
    if(KillRed%10==0&&player.GetFire()<5)
    player.IncreaseFire();
    }
    if(enemy.Type==Green)///如果击杀绿坦克
    {
    KillGreen++;
    if(KillGreen%10==0&&player.GetSpeed()<5)
    player.IncreaseSpeed();
    }
    enemy.Redraw();//擦除敌人
    enemy.Life=0;//敌人死亡
    }
    Updata();
    break;
    }
    oldx=Pos[0];
    oldy=Pos[1];
    if(direction==Up)//子弹移动
    Pos[0]--;
    else if(direction==Down)
    Pos[0]++;
    else if(direction==Left)
    Pos[1]--;
    else if(direction==Right)
    Pos[1]++;
    ReleaseMutex(Mutex);
    flag=1;
    Sleep(60-10*Speed);
    }
    return 0;
    }

    /*************************敌人线程函数***************************/
    DWORD WINAPI TankRuning(LPVOID lpParameter)
    {
    Sleep(400);
    int Pos;
    int Start[2];//敌人起始地址
    int typ;
    int fire;
    int spe;
    while(1)
    {
    if(GameOver==1)
    return 0;
    srand((int)time(0));//随机出敌人起始地址
    Pos=rand()%4;
    if(Pos==0)
    {
    Start[0]=2;
    Start[0]=2;
    }
    else if(Pos==1)
    {
    Start[0]=2;
    Start[1]=18;
    }
    else if(Pos==2)
    {
    Start[0]=18;
    Start[1]=2;
    }
    else if(Pos==3)
    {
    Start[0]=18;
    Start[1]=18;
    }
    if(player.Judge(Start[0],Start[1],Down)==0)
    break;
    }
    WaitForSingleObject(Mutex,INFINITE);
    srand((int)time(0));
    typ=rand()%3+1;//随机出敌人的种类
    if(typ==Blue)
    {
    spe=1+level;
    fire=1+level;
    }
    else if(typ==Red)
    {
    spe=1+level;
    fire=3+level;
    }
    else if(typ==Green)
    {
    spe=3+level;
    fire=1+level;
    }
    enemy=Tank(Down,Start[0],Start[1],typ,spe,fire);//重新生成敌人坦克
    enemy.ID=Enemy;
    enemy.Life=1;
    enemy.FireEnable=1;
    ReleaseMutex(Mutex);
    enemy.Running();
    return 0;
    }

    void Init()//初始化函数
    {
    Kill=0;
    KillRed=0;
    KillGreen=0;
    player=Tank(Left,0,0,Normal,1,1);
    enemy=Tank(Left,0,0,Red,1,1);
    player.Life=2;
    player.FireEnable=1;
    enemy.Life=0;
    enemy.FireEnable=1;
    player.ID=Player;
    enemy.ID=Enemy;
    EnemyExist=0;
    }

    void Updata()//更新界面信息
    {
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY| FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    int i;
    SetPos(53,0);
    cout<<"生命值:";
    SetPos(53,1);
    for(i=0;i<5;i++)
    {
    if(i<player.Life)
    cout<<"■";
    else
    cout<<" ";
    }
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY| FOREGROUND_GREEN);
    SetPos(53,3);
    cout<<"移动速度:";
    SetPos(53,4);
    for(i=0;i<5;i++)
    {
    if(i<player.GetSpeed())
    cout<<"■";
    else
    cout<<" ";
    }
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY| FOREGROUND_RED);
    SetPos(53,5);
    cout<<"火力:";
    SetPos(53,6);
    for(i=0;i<5;i++)
    {
    if(i<player.GetFire())
    cout<<"■";
    else
    cout<<" ";
    }
    SetPos(53,8);
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY| FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    cout<<"杀敌数:"<<Kill;
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY| FOREGROUND_RED);
    SetPos(53,9);
    cout<<"杀死红坦克:"<<KillRed;
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY| FOREGROUND_GREEN);
    SetPos(53,10);
    cout<<"杀死绿坦克:"<<KillGreen;

    }
    void DrawMap()//画界面
    {
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY| FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    system("cls");
    int i;
    for(i=0;i<25;i++)
    {
    SetPos(i*2,0);
    cout<<"■";
    }
    for(i=1;i<25;i++)
    {
    SetPos(0,i);
    cout<<"■";
    SetPos(24*2,i);
    cout<<"■";
    }
    for(i=0;i<25;i++)
    {
    SetPos(i*2,24);
    cout<<"■";
    }

    Updata();

    }

    void Welcome()//欢迎界面
    {
    int x;
    system("cls");
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY| FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
    SetPos(10,5);
    cout<<"■■■■■■■■■■■■■■■■■■■■■■■■";
    SetPos(10,6);
    cout<<"■ 坦克大战控制台版 ■";
    SetPos(10,7);
    cout<<"■■■■■■■■■■■■■■■■■■■■■■■■";
    SetPos(10,8);
    cout<<"■ 方向键移动,空格键射击 ■";
    SetPos(10,9);
    cout<<"■ 敌人分为3种,蓝色为普通敌人 ■";
    SetPos(10,10);
    cout<<"■ 红色敌人高射速,绿色敌人高机动性 ■";
    SetPos(10,11);
    cout<<"■ 每杀死10个红坦克,玩家射速提高(最高五级) ■";
    SetPos(10,12);
    cout<<"■ 每杀死10个绿坦克,玩家移动性提高(最高五级)■";
    SetPos(10,13);
    cout<<"■ 每杀死20个坦克,玩家生命+1(最高五格) ■";
    SetPos(10,14);
    cout<<"■■■■■■■■■■■■■■■■■■■■■■■■";

    SetPos(10,15);
    cout<<"■ 阎奕然作(百度ID:HapHapYear) ■";
    SetPos(10,16);
    cout<<"■ 按1-3选择难度 ■";
    SetPos(10,17);
    cout<<"■■■■■■■■■■■■■■■■■■■■■■■■";
    while(1)
    {
    x=getch();
    if(x<='3'&&x>='1')
    break;
    }
    level=x-'0'-1;
    }

    int main()
    {
    Init();
    HideCurSor();
    Welcome();
    DrawMap();
    HANDLE temp;
    int newD;
    player.DrawTank();
    while(GameOver==0)
    {
    if(GetAsyncKeyState(VK_UP))//按键上
    {
    WaitForSingleObject(Mutex,INFINITE);
    newD=Up;
    player.Redraw();
    if(player.Judge(player.GetHotX()-1,player.GetHotY(),newD)==0)//移动玩家坦克,原理和敌人函数一样
    {
    player.ChangePos(player.GetHotX()-1,player.GetHotY());
    player.ChangeDirection(newD);
    }
    else
    {
    if(player.Judge(player.GetHotX(),player.GetHotY(),newD)==0)
    player.ChangeDirection(newD);
    }
    if(GameOver==0)
    player.DrawTank();
    ReleaseMutex(Mutex);
    Sleep(200-player.GetSpeed()*20);//按键延迟,决定玩家坦克的速度
    }
    else if(GetAsyncKeyState(VK_DOWN))//按键下,同上
    {
    WaitForSingleObject(Mutex,INFINITE);
    newD=Down;
    player.Redraw();
    if(player.Judge(player.GetHotX()+1,player.GetHotY(),newD)==0)
    {
    player.ChangePos(player.GetHotX()+1,player.GetHotY());
    player.ChangeDirection(newD);
    }
    else
    {
    if(player.Judge(player.GetHotX(),player.GetHotY(),newD)==0)
    player.ChangeDirection(newD);
    }
    if(GameOver==0)
    player.DrawTank();
    ReleaseMutex(Mutex);
    Sleep(200-player.GetSpeed()*20);
    }
    else if(GetAsyncKeyState(VK_RIGHT))//按键右,同上
    {
    WaitForSingleObject(Mutex,INFINITE);
    newD=Right;
    player.Redraw();
    if(player.Judge(player.GetHotX(),player.GetHotY()+1,newD)==0)
    {
    player.ChangePos(player.GetHotX(),player.GetHotY()+1);
    player.ChangeDirection(newD);
    }
    else
    {
    if(player.Judge(player.GetHotX(),player.GetHotY(),newD)==0)
    player.ChangeDirection(newD);
    }
    if(GameOver==0)
    player.DrawTank();
    ReleaseMutex(Mutex);
    Sleep(200-player.GetSpeed()*20);
    }
    else if(GetAsyncKeyState(VK_LEFT))//按键左,同上
    {
    WaitForSingleObject(Mutex,INFINITE);
    newD=Left;
    player.Redraw();
    if(player.Judge(player.GetHotX(),player.GetHotY()-1,newD)==0)
    {
    player.ChangePos(player.GetHotX(),player.GetHotY()-1);
    player.ChangeDirection(newD);
    }
    else
    {
    if(player.Judge(player.GetHotX(),player.GetHotY(),newD)==0)
    player.ChangeDirection(newD);
    }
    if(GameOver==0)
    player.DrawTank();
    ReleaseMutex(Mutex);
    Sleep(110-player.GetSpeed()*10);
    }
    else if(GetAsyncKeyState(VK_SPACE))//按键空格,发射子弹
    {
    WaitForSingleObject(Mutex,INFINITE);
    if(player.FireEnable==1)//如果可以发射
    {
    HANDLE bullet=CreateThread(NULL,0,Bulletfly,&(player.ID),0,NULL);//创建玩家子弹进程
    CloseHandle(bullet);
    player.FireEnable=0;
    }
    ReleaseMutex(Mutex);
    }
    if(EnemyExist==0&&GameOver==0)//如果敌人不存在生成新敌人
    {
    WaitForSingleObject(Mutex,INFINITE);
    EnemyExist=1;
    temp=CreateThread(NULL,0,TankRuning,NULL,0,NULL);//创建敌人线程
    CloseHandle(temp);
    ReleaseMutex(Mutex);
    }
    }
    system("cls");
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY| FOREGROUND_BLUE);
    SetPos(20,10);
    cout<<"游戏结束"<<endl;
    SetPos(20,11);
    cout<<"杀敌数:"<<Kill;
    SetPos(20,12);
    cout<<"杀死红坦克"<<KillRed;
    SetPos(20,13);
    cout<<"杀死绿坦克"<<KillGreen<<endl;
    return 0;
    }

  • -1
    @ 2013-02-16 10:21:56
    • @ 2015-07-02 09:18:25

      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    • @ 2016-11-09 19:58:19

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信息

ID
1095
难度
6
分类
其他 | 数学 点击显示
标签
(无)
递交数
2364
已通过
666
通过率
28%
被复制
14
上传者