插入排序怎么做

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  • #include <iostream>
    #include <list>
    #include <cstdio>
    #include <string>
    #include <vector>
    #include <ctime>
    #include <algorithm>
    #include <conio.h>
    #include <windows.h>
    using namespace std;
    class Node {
    public:
    int x, y;
    Node(int x1, int y1);
    };

    class UserData {
    public:
    string name;
    long long score;
    int gt;
    int gr;
    UserData(string s, long long sc,int gametime,int grade);
    friend bool operator < (UserData a, UserData b);
    };

    #define RIGHT 0x4d
    #define LEFT 0x4b

    #define UP 0x48

    #define DOWN 0x50
    #define YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY
    #define CYAN FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_INTENSITY
    #define ORANGE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY
    #define PURPLE FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY
    #define RED FOREGROUND_RED | FOREGROUND_INTENSITY
    const int STARTX = 8;
    const int STARTY = 4;
    const int RANGEX = 60;
    const int RANGEY = 20;
    int point=10;
    const int ENDX = STARTX + RANGEX;
    const int ENDY = STARTY + RANGEY;
    bool isSnake[RANGEY + 10 ][RANGEX + 10];
    int speed;
    int sysj;
    int gametime;
    list<Node> snake;
    int curDiraction; //蛇的当前前进方向, 1上, 2下, 3左, 4右
    int score; //当前分数
    int grade;
    int snakeLen; //蛇的长度
    int foodx, foody; //食物坐标
    int gox, goy; //蛇头坐标
    int mj;
    void GoTo(short x, short y); //定位光标
    void DrawBoard(); //绘制边框
    void ShowInformation(); //展示游戏信息
    void Init(); //初始化游戏
    void RunSnake(int x, int y); //绘制蛇身
    void Try(int& x, int& y); //试走
    bool IsGoodCoord(int x, int y); //前进坐标是否合法
    void AddFood();
    void EartFood();
    void InitSnake();
    bool EndGame();
    bool StartGame();
    bool GameMenu(); //游戏菜单
    void ShowRanking(); //排行榜
    void ShowAbout(); //相关信息
    void InputData(); //输入玩家名字

    int main() {
    system("title 贪吃蛇小游戏v.1.5.5.3 by 赖以凡");
    while (true) {
    if (!GameMenu()) return 0;
    }
    return 0;
    }

    Node::Node(int x1, int y1) { //构造Node对象
    x = x1; y = y1;
    }

    int SuiJi()
    {
    srand((unsigned)time(NULL));
    return (rand()*rand()+rand()*rand())%14;
    }

    bool operator < (UserData a, UserData b) { //重载运算符,按分数由大到小排列
    if(a.score != b.score)
    return a.score > b.score;
    if(a.gt !=b.gt)
    return a.gt > b.gt;
    else
    return a.gr > b.gr;
    }
    UserData::UserData(string s, long long sc,int gametime_,int grade) { //构造UserData对象
    name = s; score = sc; gt=gametime
    ; gr=_grade;
    }

    void color(WORD A)
    {
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), A);
    }

    void Color(int a)
    {
    switch (a%4)
    {
    case 0:color(RED);break;
    case 1:color(CYAN);break;
    case 2:color(YELLOW);break;
    case 3:color(PURPLE);break;
    }
    }

    void GoTo(short x, short y) { //定位光标
    COORD coord = { x, y };
    SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
    }

    void ShowInformation() { //输出游戏信息
    color(YELLOW);
    GoTo(78, 5);
    printf("贪吃蛇游戏");
    GoTo(78,18);
    gametime=(clock()-mj)/1000;
    grade=snakeLen-3;
    printf("生存时间:%3d 秒",(clock()-mj)/1000);
    GoTo(78, 8);
    printf("游戏规则:");
    GoTo(78, 10);
    printf("请按 ↑ ↓ ← → 来控制您的蛇吃东西");
    GoTo(78, 12);
    printf("吃的越多,蛇就越长,您的等级也将越高");
    GoTo(78, 14);
    printf("当蛇吃到自己或撞上墙时,游戏结束。");
    GoTo(78,16);
    printf("自动前进时间:%3dms",speed);
    GoTo(78, 20);
    printf("当前等级: %8d", snakeLen-3);
    GoTo(78, 23);
    printf("您的分数: %d", score);
    color(CYAN);
    printf("+%d=%d",score/3,score*3/2);
    color(YELLOW);
    GoTo(78,25);
    printf("剩余时间:%d秒",20+(snakeLen-3)*5-gametime);
    sysj=20+(snakeLen-3)*5-gametime;
    }

    void DrawBoard() { //绘制墙体

    HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE); //获得输出句柄

    CONSOLE_CURSOR_INFO cursor_info = { 1, 0 }; //光标信息
    SetConsoleCursorInfo(hOut, &cursor_info); //隐藏光标

    COORD size = { 120, 30 };
    SetConsoleScreenBufferSize(hOut, size); //重设缓冲区大小

    SMALL_RECT rc = { 0 , 0, 120, 30 };
    SetConsoleWindowInfo(hOut, true, &rc); //重设窗口大小

    SetConsoleTextAttribute(hOut, CYAN);

    for (int i = STARTX - 2; i <= ENDX + 2; i += 2) { //横向墙体
    GoTo(i, STARTY - 1);
    printf("■");
    GoTo(i, ENDY + 1);
    printf("■");
    }
    for (int i = STARTY - 1; i <= ENDY + 1; ++i) { //竖向墙体
    GoTo(STARTX - 2, i);
    printf("■");
    GoTo(ENDX + 2, i);
    printf("■");
    }
    }
    void draw()
    {
    char m=snakeLen+62;
    Color(score);
    cout<<m;
    }
    void Init() { //初始化游戏
    system("cls");
    memset(isSnake, 0, sizeof(isSnake));
    speed = 200;
    curDiraction = 4;
    score = 0;
    DrawBoard();
    InitSnake();
    ShowInformation();
    AddFood();
    mj=clock();
    point=20;
    sysj=20;
    }

    void RunSnake(int x, int y) { //绘制蛇身
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
    score += snakeLen + 1;
    if (x == foodx && y == foody) {
    EartFood();
    AddFood();
    return;
    }
    DrawBoard();
    snake.push_front(Node(x, y));
    isSnake[y][x] = true;
    GoTo(x, y);
    draw();
    Node back = snake.back();
    snake.pop_back();
    isSnake[back.y][back.x] = false;
    GoTo(back.x, back.y);
    printf(" ");
    }

    void Try(int& x, int& y) { //试走
    int key, cnt = 100;
    while (cnt--) { //多次检测键盘状态
    if (_kbhit()) {
    key = getch();
    switch (key) {
    case UP:
    // if (curDiraction == 1 || curDiraction == 2) break;
    --y; curDiraction = 1; return;
    case DOWN:
    // if (curDiraction == 1 || curDiraction == 2) break;
    ++y; curDiraction = 2; return;
    case LEFT:
    // if (curDiraction == 3 || curDiraction == 4) break;
    x -= 2; curDiraction = 3; return;
    case RIGHT:
    // if (curDiraction == 3 || curDiraction == 4) break;
    x += 2; curDiraction = 4; return;
    }
    }
    }
    if (curDiraction == 1) --y; //用户没有输入时
    else if (curDiraction == 2) ++y;
    else if (curDiraction == 3) x -= 2;
    else x += 2;
    }

    bool IsGoodCoord(int x, int y) { //判断光标是否合法
    if (x <= ENDX && y <= ENDY && x >= STARTX && y >= STARTY)
    return true;
    else
    return false;
    }

    void AddFood() { //增加食物
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), PURPLE);
    srand((unsigned)time(NULL));
    while (true) {
    foodx = (rand()%ENDX) + 1;
    foody = (rand()%ENDY) + 1;
    if (foodx&1) foodx++;
    if (!isSnake[foody][foodx] && IsGoodCoord(foodx, foody)) break;
    }
    GoTo(foodx, foody);
    int a=rand()%5;
    if(a>=4)
    printf("★");
    else if(a<=1)
    printf("○");
    else
    printf("▲");
    }

    void EartFood() { //吃东西
    point+=4;
    int sb=gametime=(clock()-mj)/1000;
    sysj=point-sb;
    score+=score/2;
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
    snake.push_front(Node(foodx, foody));
    isSnake[foody][foodx] = true;
    ++snakeLen;
    if (speed >= 55) speed -= 5;

    GoTo(foodx, foody);
    draw();
    AddFood();
    }

    void InitSnake() { //初始化蛇身
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
    snakeLen = 3, gox = 18, goy = 14;
    snake.clear();
    snake.push_front(Node(12, 14));
    snake.push_front(Node(14, 14));
    snake.push_front(Node(16, 14));
    for (int i = 12; i <= 16; i += 2) {
    GoTo(i, 14);
    draw();
    isSnake[14][i] = true;
    }
    }
    bool EndGame() { //结束游戏
    system("cls");
    DrawBoard();
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
    GoTo(28, 10);
    printf("您的本局游戏得分: %d分", score);
    GoTo(32, 18);
    printf("....你挂了....");
    GoTo(27, 20);
    printf("是否继续游戏: 是(1), 否(0)");
    GoTo(27, 22);
    char key = getch();
    while (true) {
    if (key == '1') return false;
    else if (key == '0')
    {GoTo(ENDX+1,ENDY+2);
    exit(0);return true;
    }
    else key = getch();
    }
    }

    bool StartGame() { //启动游戏

    Init();

    while (sysj>0) { //开挂
    RunSnake(gox, goy);
    ShowInformation();
    Try(gox, goy);
    Sleep(speed);
    }
    InputData();
    return true;
    }

    bool GameMenu() { //游戏菜单
    system("cls");
    DrawBoard();
    GoTo(STARTX + 22, STARTY + 4);
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);
    printf("欢迎进入贪吃蛇游戏!");
    GoTo(STARTX + 24, STARTY + 10);
    printf("1: 新游戏");
    GoTo(STARTX + 24, STARTY + 12);
    printf("2: 排行榜");
    GoTo(STARTX + 24, STARTY + 14);
    printf("3: 关于游戏");
    GoTo(STARTX + 24, STARTY + 16);
    printf("4: 退出游戏");

    while (true) {
    if (_kbhit()) {
    char key = getch();
    switch (key) {
    case '1':
    if (!StartGame()) return false;
    else return true;
    case '2':
    ShowRanking(); return true;
    case '3':
    ShowAbout(); return true;
    case '4':
    GoTo(1,ENDY+2);
    return false;
    default:
    return true;
    }
    }
    }
    }

    void ShowRanking() { //展示排行榜
    vector<UserData> vu;
    FILE *fp = fopen("Gamedata2.txt", "r");
    if (fp == NULL) fp = fopen("Gamedata2.txt", "w+");
    char name[20];
    int len = 0;
    while (fscanf(fp, "%s", name) != EOF) {
    ++len;
    int score,g=grade;
    fscanf(fp, "%d%d%d%*c", &score,&gametime,&g);
    vu.push_back(UserData(string(name), score,gametime,g));
    }
    fclose(fp);
    sort(vu.begin(), vu.end()); //对得分进行排名
    system("cls");
    DrawBoard();
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), CYAN);
    GoTo(STARTX + 8, STARTY + 2);
    printf("用户");
    GoTo(STARTX + 20, STARTY + 2);
    printf("分数");
    GoTo(STARTX + 32, STARTY + 2);
    printf("生存时间");
    GoTo(STARTX + 44, STARTY + 2);
    printf("排行");
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);

    for (int i = 0; i < len && i < 10; ++i) { //打印前十名用户数据
    char const *p = vu[i].name.c_str();
    Color(score);
    GoTo(STARTX + 8, STARTY + 4 + i);
    printf("%s", p);
    GoTo(STARTX + 20, STARTY + 4 + i);
    printf("%d分", vu[i].score);
    GoTo(STARTX + 32, STARTY + 4 + i);
    printf("%d秒", vu[i].gt);
    GoTo(STARTX + 44, STARTY + 4 + i);
    printf(" %d", i + 1);
    }

    GoTo(STARTX + 4, ENDY - 2);
    printf("----------------- 按'1'返回游戏菜单 ---------------");
    while (true) {
    if (_kbhit()) {
    char key = getch();
    if (key == '1') break;
    }
    }
    }

    void ShowAbout() { //展示游戏相关
    system("cls");
    DrawBoard();
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), YELLOW);

    GoTo(STARTX + 4, STARTY + 2);
    printf("------------------- 贪吃蛇游戏 -------------------");
    GoTo(STARTX + 10, STARTY + 4);
    printf("制作人: ");
    GoTo(STARTX + 10, STARTY + 6);
    printf("李凯昱");
    GoTo(STARTX + 10,STARTY + 8);
    printf("贪吃蛇游戏");
    GoTo(STARTX + 10,STARTY + 10);
    printf("游戏规则:");
    GoTo(STARTX + 10,STARTY + 12);
    printf("请按 ↑ ↓ ← → 来控制您的蛇吃东西");
    GoTo(STARTX + 10,STARTY + 14);
    printf("吃的越多,蛇就越长,您的等级也将越高");
    GoTo(STARTX + 10,STARTY + 16);
    printf("当蛇吃到自己或撞上墙时,游戏结束。");

    GoTo(STARTX + 4, ENDY - 2);
    printf("----------------- 按'1'返回游戏菜单 ---------------");
    while (true) {
    if (_kbhit()) {
    char key = getch();
    if (key == '1') break;
    }
    }
    }

    void InputData() { //用户输入名字
    char name[20];
    if(score>=1000)
    {
    GoTo(STARTX + 10, STARTY + 10);
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), RED);
    printf("请输入你的名字: ");
    COORD coord = { STARTX + 10, STARTY + 12 };
    SetConsoleCursorPosition(GetStdHandle(STD_INPUT_HANDLE), coord);
    while (true) { //忽略非法字符
    scanf("%s", name);
    if (name[0] != 0 && name[0] != ' ') break;
    }FILE *fp = fopen("Gamedata2.txt", "a");
    if (fp == NULL) fp = fopen("Gamedata2.txt", "w+");
    fprintf(fp, "%s %d %d \n", name, score,gametime);
    fclose(fp);
    }
    else
    {
    GoTo(STARTX + 20, STARTY + 10);
    cout<<"哟!这分数也能上榜??"<<endl;
    Sleep(1000);
    }

    EndGame();

    }

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