- 游戏
- 2017-07-18 18:20:50 @
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
COORD position[2];
int flag;
}Frame;
void SetPos(COORD a)
{
HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
COORD pos={i, j};
SetPos(pos);
}
void HideCursor()
{
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
SetPos(x1,y);
for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
else {
SetPos(0, 25);
cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
system("pause");
}
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
int y=y1;
while(y!=y2+1) {
SetPos(x, y);
cout<<ch;
y++;
}
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
else {
SetPos(0, 25);
cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
system("pause");
}
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD b, char row, char col)
{
drawRow(a.Y, a.X+1, b.X-1, row);
drawRow(b.Y, a.X+1, b.X-1, row);
drawCol(a.X, a.Y+1, b.Y-1, col);
drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
COORD a={x1, y1};
COORD b={x2, y2};
drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
COORD a = frame.position[0];
COORD b = frame.position[1];
drawFrame(a, b, row, col);
}
void drawPlaying()
{
drawFrame(0, 0, 48, 24, '=', '|');// draw map frame;
drawFrame(49, 0, 79, 4, '-', '|');// draw output frame
drawFrame(49, 4, 79, 9, '-', '|');// draw score frame
drawFrame(49, 9, 79, 20, '-', '|');// draw operate frame
drawFrame(49, 20, 79, 24, '-', '|');// draw other message frame
SetPos(52, 6);
cout<<"得分:";
SetPos(52, 7);
cout<<"称号:";
SetPos(52,10);
cout<<"操作方式:";
SetPos(52,12);
cout<<" a,s,d,w 控制战机移动。";
SetPos(52,14);
cout<<" p 暂停游戏。";
SetPos(52,16);
cout<<" e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
int c=(rand() % (a-b))+ a;
return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
int x=random(a.X, b.X);
int y=random(a.Y, b.Y);
COORD c={x, y};
return c;
}
bool judgeCoordInFrame(Frame frame, COORD spot)
{
if(spot.X>=frame.position[0].X)
if(spot.X<=frame.position[1].X)
if(spot.Y>=frame.position[0].Y)
if(spot.Y<=frame.position[0].Y)
return true;
return false;
}
void printCoord(COORD a)
{
cout <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
printCoord(a.position[0]);
cout <<" - ";
printCoord(a.position[1]);
}
int drawMenu()
{
SetPos(30, 1);
cout<<"P l a n e W a r";
drawRow(3, 0, 79, '-');
drawRow(5, 0, 79, '-');
SetPos(28, 4);
cout<<"w 和 s 选择, k 确定";
SetPos(15, 11);
cout<<"1. 简单的敌人";
SetPos(15, 13);
cout<<"2. 冷酷的敌人";
drawRow(20, 0, 79, '-');
drawRow(22, 0, 79, '-');
SetPos(47, 11);
cout<<"简单的敌人:";
SetPos(51, 13);
cout<<"简单敌人有着较慢的移动速度。";
int j=11;
cout<<">>";
while(1) {
if( _kbhit() ) {
char x=_getch();
switch (x) {
case 'w' : {
if( j == 13) {
SetPos(12, j);
cout<<" ";
j = 11;
SetPos(12, j);
cout<<">>";
SetPos(51, 13);
cout<<" ";
SetPos(47, 11);
cout<<"简单的敌人:";
SetPos(51, 13);
cout<<"简单敌人有着较慢的移动速度。";
}
break;
}
case 's' : {
if( j == 11 ) {
SetPos(12, j);
cout<<" ";
j = 13;
SetPos(12, j);
cout<<">>";
SetPos(51, 13);
cout<<" ";
SetPos(47, 11);
cout<<"冷酷的敌人:";
SetPos(51, 13);
cout<<"冷酷的敌人移动速度较快。";
}
break;
}
case 'k' : {
if (j == 8) return 1; else return 2;
}
}
}
}
}
/*================== the Game Class ==================*/
class Game
{
public:
COORD position[10];
COORD bullet[10];
Frame enemy[8];
int score;
int rank;
int rankf;
string title;
int flag_rank;
Game ();
//初始化所有
void initPlane();
void initBullet();
void initEnemy();
//初始化其中一个
//void initThisBullet( COORD );
//void initThisEnemy( Frame );
void planeMove(char);
void bulletMove();
void enemyMove();
//填充所有
void drawPlane();
void drawPlaneToNull();
void drawBullet();
void drawBulletToNull();
void drawEnemy();
void drawEnemyToNull();
//填充其中一个
void drawThisBulletToNull( COORD );
void drawThisEnemyToNull( Frame );
void Pause();
void Playing();
void judgePlane();
void judgeEnemy();
void Shoot();
void GameOver();
void printScore();
};
Game::Game()
{
initPlane();
initBullet();
initEnemy();
score = 0;
rank = 25;
rankf = 0;
flag_rank = 0;
}
void Game::initPlane()
{
COORD centren={39, 22};
position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
position[1].X=centren.X-2;
position[2].X=position[6].X=centren.X-1;
position[3].X=position[8].X=centren.X+1;
position[4].X=centren.X+2;
for(int i=0; i<=4; i++)
position[i].Y=centren.Y;
for(int i=6; i<=8; i++)
position[i].Y=centren.Y+1;
position[5].Y=centren.Y-1;
position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
for(int i=0; i<9; i++)
{
SetPos(position[i]);
if(i!=5)
cout<<"O";
else if(i==5)
cout<<"|";
}
}
void Game::drawPlaneToNull()
{
for(int i=0; i<9; i++)
{
SetPos(position[i]);
cout<<" ";
}
}
void Game::initBullet()
{
for(int i=0; i<10; i++)
bullet[i].Y = 30;
}
void Game::drawBullet()
{
for(int i=0; i<10; i++)
{
if( bullet[i].Y != 30)
{
SetPos(bullet[i]);
cout<<"^";
}
}
}
void Game::drawBulletToNull()
{
for(int i=0; i<10; i++)
if( bullet[i].Y != 30 )
{
COORD pos={bullet[i].X, bullet[i].Y+1};
SetPos(pos);
cout<<" ";
}
}
void Game::initEnemy()
{
COORD a={1, 1};
COORD b={45, 15};
for(int i=0; i<8; i++)
{
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
}
}
void Game::drawEnemy()
{
for(int i=0; i<8; i++)
drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
for(int i=0; i<8; i++)
{
drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
}
}
void Game::Pause()
{
SetPos(61,2);
cout<<" ";
SetPos(61,2);
cout<<"暂停中...";
char c=_getch();
while(c!='p')
c=_getch();
SetPos(61,2);
cout<<" ";
}
void Game::planeMove(char x)
{
if(x == 'a')
if(position[1].X != 1)
for(int i=0; i<=9; i++)
position[i].X -= 2;
if(x == 's')
if(position[7].Y != 23)
for(int i=0; i<=9; i++)
position[i].Y += 1;
if(x == 'd')
if(position[4].X != 47)
for(int i=0; i<=9; i++)
position[i].X += 2;
if(x == 'w')
if(position[5].Y != 3)
for(int i=0; i<=9; i++)
position[i].Y -= 1;
}
void Game::bulletMove()
{
for(int i=0; i<10; i++)
{
if( bullet[i].Y != 30)
{
bullet[i].Y -= 1;
if( bullet[i].Y == 1 )
{
COORD pos={bullet[i].X, bullet[i].Y+1};
drawThisBulletToNull( pos );
bullet[i].Y=30;
}
}
}
}
void Game::enemyMove()
{
for(int i=0; i<8; i++)
{
for(int j=0; j<2; j++)
enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
{
COORD a={1, 1};
COORD b={45, 3};
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
}
}
}
void Game::judgePlane()
{
for(int i = 0; i < 8; i++)
for(int j=0; j<9; j++)
if(judgeCoordInFrame(enemy[i], position[j]))
{
SetPos(62, 1);
cout<<"坠毁";
drawFrame(enemy[i], '+', '+');
Sleep(1000);
GameOver();
break;
}
}
void Game::drawThisBulletToNull( COORD c)
{
SetPos(c);
cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
for(int i = 0; i < 8; i++)
for(int j = 0; j < 10; j++)
if( judgeCoordInFrame(enemy[i], bullet[j]) )
{
score += 5;
drawThisEnemyToNull( enemy[i] );
COORD a={1, 1};
COORD b={45, 3};
enemy[i].position[0] = random(a, b);
enemy[i].position[1].X = enemy[i].position[0].X + 3;
enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
drawThisBulletToNull( bullet[j] );
bullet[j].Y = 30;
}
}
void Game::Shoot()
{
for(int i=0; i<10; i++)
if(bullet[i].Y == 30)
{
bullet[i].X = position[5].X;
bullet[i].Y = position[5].Y-1;
break;
}
}
void Game::printScore()
{
if(score == 120 && flag_rank == 0)
{
rank -= 3;
flag_rank = 1;
}
else if( score == 360 && flag_rank == 1)
{
rank -= 5;
flag_rank = 2;
}
else if( score == 480 && flag_rank == 2)
{
rank -= 5;
flag_rank = 3;
}
int x=rank/5;
SetPos(60, 6);
cout<<score;
if( rank!=rankf )
{
SetPos(60, 7);
if( x == 5)
title="初级飞行员";
else if( x == 4)
title="中级飞行员";
else if( x == 3)
title="高级飞行员";
else if( x == 2 )
title="王牌飞行员";
cout<<title;
}
rankf = rank;
}
void Game::Playing()
{
//HANDLE MFUN;
//MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);
drawEnemy();
drawPlane();
int flag_bullet = 0;
int flag_enemy = 0;
while(1)
{
Sleep(8);
if(_kbhit())
{
char x = _getch();
if ('a' == x || 's' == x || 'd' == x || 'w' == x)
{
drawPlaneToNull();
planeMove(x);
drawPlane();
judgePlane();
}
else if ('p' == x)
Pause();
else if( 'k' == x)
Shoot();
else if( 'e' == x)
{
//CloseHandle(MFUN);
GameOver();
break;
}
}
/* 处理子弹 */
if( 0 == flag_bullet )
{
bulletMove();
drawBulletToNull();
drawBullet();
judgeEnemy();
}
flag_bullet++;
if( 5 == flag_bullet )
flag_bullet = 0;
/* 处理敌人 */
if( 0 == flag_enemy )
{
drawEnemyToNull();
enemyMove();
drawEnemy();
judgePlane();
}
flag_enemy++;
if( flag_enemy >= rank )
flag_enemy = 0;
/* 输出得分 */
printScore();
}
}
void Game::GameOver()
{
system("cls");
COORD p1={28,9};
COORD p2={53,15};
drawFrame(p1, p2, '=', '|');
SetPos(36,12);
string str="Game Over!";
for(int i=0; i<str.size(); i++)
{
Sleep(80);
cout<<str[i];
}
Sleep(1000);
system("cls");
drawFrame(p1, p2, '=', '|');
SetPos(31, 11);
cout<<"击落敌机:"<<score/5<<" 架";
SetPos(31, 12);
cout<<"得 分:"<<score;
SetPos(31, 13);
cout<<"获得称号:"<<title;
SetPos(30, 16);
Sleep(1000);
cout<<"继续? 是(y)| 否(n)";
as:
char x=_getch();
if (x == 'n')
exit(0);
else if (x == 'y')
{
system("cls");
Game game;
int a = drawMenu();
if(a == 2)
game.rank = 20;
system("cls");
drawPlaying();
game.Playing();
}
else goto as;
}
/*================== the main function ==================*/
int main()
{
//游戏准备
srand((int)time(0)); //随机种子
HideCursor(); //隐藏光标
Game game;
int a = drawMenu();
if(a == 2)
game.rank = 20;
system("cls");
drawPlaying();
game.Playing();
}
8 条评论
-
吴雨泽 LV 3 @ 2021-11-21 18:27:54
| |
| 击落敌机:331|
| 得 分:1555
| 获得称号:高级飞行员| |
继续? 是(y)| 否(n)
?? -
2021-11-08 11:01:12@
========================
| |
| 击落敌机:162 架 |
| 得 分:810 |
| 获得称号:王牌飞行员 |
| |
========================
继续? 是(y)| 否(n) -
2018-01-30 10:28:37@
为毛乱码
-
2017-11-27 17:10:33@
这是我的程序,我发到网上的,请不要转载
-
2017-07-21 16:02:20@
改进:
#include<iostream> #include<windows.h> #include<conio.h> #include<time.h> #include<string> using namespace std; typedef struct Frame { COORD position[2]; int flag; }Frame; void SetPos(COORD a) { HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorPosition(out, a); } void SetPos(int i, int j) { COORD pos={i, j}; SetPos(pos); } void HideCursor() { CONSOLE_CURSOR_INFO cursor_info = {1, 0}; SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info); } //把第y行,[x1, x2) 之间的坐标填充为 ch void drawRow(int y, int x1, int x2, char ch) { SetPos(x1,y); for(int i = 0; i <= (x2-x1); i++) cout<<ch; } //在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch void drawRow(COORD a, COORD b, char ch) { if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch); else { SetPos(0, 25); cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等"; system("pause"); } } //把第x列,[y1, y2] 之间的坐标填充为 ch void drawCol(int x, int y1, int y2, char ch) { int y=y1; while(y!=y2+1) { SetPos(x, y); cout<<ch; y++; } } //在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch void drawCol(COORD a, COORD b, char ch) { if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch); else { SetPos(0, 25); cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等"; system("pause"); } } //左上角坐标、右下角坐标、用row填充行、用col填充列 void drawFrame(COORD a, COORD b, char row, char col) { drawRow(a.Y, a.X+1, b.X-1, row); drawRow(b.Y, a.X+1, b.X-1, row); drawCol(a.X, a.Y+1, b.Y-1, col); drawCol(b.X, a.Y+1, b.Y-1, col); } void drawFrame(int x1, int y1, int x2, int y2, char row, char col) { COORD a={x1, y1}; COORD b={x2, y2}; drawFrame(a, b, row, col); } void drawFrame(Frame frame, char row, char col) { COORD a = frame.position[0]; COORD b = frame.position[1]; drawFrame(a, b, row, col); } void drawPlaying() { drawFrame(0, 0, 48, 24, '=', '|');// draw map frame; drawFrame(49, 0, 79, 4, '-', '|');// draw output frame drawFrame(49, 4, 79, 9, '-', '|');// draw score frame drawFrame(49, 9, 79, 20, '-', '|');// draw operate frame drawFrame(49, 20, 79, 24, '-', '|');// draw other message frame SetPos(52, 6); cout<<"得分:"; SetPos(52, 7); cout<<"称号:"; SetPos(52,10); cout<<"操作方式:"; SetPos(52,12); cout<<" a,s,d,w 控制战机移动。"; SetPos(52,14); cout<<" p 暂停游戏。"; SetPos(52,16); cout<<" e 退出游戏。"; SetPos(52,18); cout<<" k 发射火箭。"; } //在[a, b)之间产生一个随机整数 int random(int a, int b) { int c=(rand() % (a-b))+ a; return c; } //在两个坐标包括的矩形框内随机产生一个坐标 COORD random(COORD a, COORD b) { int x=random(a.X, b.X); int y=random(a.Y, b.Y); COORD c={x, y}; return c; } bool judgeCoordInFrame(Frame frame, COORD spot) { if(spot.X>=frame.position[0].X) if(spot.X<=frame.position[1].X) if(spot.Y>=frame.position[0].Y) if(spot.Y<=frame.position[0].Y) return true; return false; } void printCoord(COORD a) { cout <<"( "<<a.X<<" , "<<a.Y<<" )"; } void printFrameCoord(Frame a) { printCoord(a.position[0]); cout <<" - "; printCoord(a.position[1]); } int drawMenu() { SetPos(30, 1); cout<<"Plane War"; drawRow(3, 0, 79, '-'); drawRow(5, 0, 79, '-'); SetPos(28, 4); cout<<"w 和 s 选择, k 确定"; SetPos(15, 11); cout<<"1. 简单的敌人"; SetPos(15, 13); cout<<"2. 冷酷的敌人"; drawRow(20, 0, 79, '-'); drawRow(22, 0, 79, '-'); SetPos(47, 11); cout<<"简单的敌人:"; SetPos(51, 13); cout<<"简单敌人有着较慢的移动速度。"; int j=11; cout<<">>"; while(1) { if( _kbhit() ) { char x=_getch(); switch (x) { case 'w' : { if( j == 13) { SetPos(12, j); cout<<" "; j = 11; SetPos(12, j); cout<<">>"; SetPos(51, 13); cout<<" "; SetPos(47, 11); cout<<"简单的敌人:"; SetPos(51, 13); cout<<"简单的敌人有着较慢的移动速度。"; } break; } case 's' : { if( j == 11 ) { SetPos(12, j); cout<<" "; j = 13; SetPos(12, j); cout<<">>"; SetPos(51, 13); cout<<" "; SetPos(47, 11); cout<<"冷酷的敌人:"; SetPos(51, 13); cout<<"冷酷的敌人有着较快的移动速度。"; } break; } case 'k' : { if (j == 8) return 1; else return 2; } } } } } /*================== the Game Class ==================*/ class Game { public: COORD position[10]; COORD bullet[10]; Frame enemy[8]; int score; int rank; int rankf; string title; int flag_rank; Game (); //初始化所有 void initPlane(); void initBullet(); void initEnemy(); //初始化其中一个 //void initThisBullet( COORD ); //void initThisEnemy( Frame ); void planeMove(char); void bulletMove(); void enemyMove(); //填充所有 void drawPlane(); void drawPlaneToNull(); void drawBullet(); void drawBulletToNull(); void drawEnemy(); void drawEnemyToNull(); //填充其中一个 void drawThisBulletToNull( COORD ); void drawThisEnemyToNull( Frame ); void Pause(); void Playing(); void judgePlane(); void judgeEnemy(); void Shoot(); void GameOver(); void printScore(); }; Game::Game() { initPlane(); initBullet(); initEnemy(); score = 0; rank = 25; rankf = 0; flag_rank = 0; } void Game::initPlane() { COORD centren={39, 22}; position[0].X=position[5].X=position[7].X=position[9].X=centren.X; position[1].X=centren.X-2; position[2].X=position[6].X=centren.X-1; position[3].X=position[8].X=centren.X+1; position[4].X=centren.X+2; for(int i=0; i<=4; i++) position[i].Y=centren.Y; for(int i=6; i<=8; i++) position[i].Y=centren.Y+1; position[5].Y=centren.Y-1; position[9].Y=centren.Y-2; } void Game::drawPlane() { for(int i=0; i<9; i++) { SetPos(position[i]); if(i!=5) cout<<"O"; else if(i==5) cout<<"|"; } } void Game::drawPlaneToNull() { for(int i=0; i<9; i++) { SetPos(position[i]); cout<<" "; } } void Game::initBullet() { for(int i=0; i<10; i++) bullet[i].Y = 30; } void Game::drawBullet() { for(int i=0; i<10; i++) { if( bullet[i].Y != 30) { SetPos(bullet[i]); cout<<"^"; } } } void Game::drawBulletToNull() { for(int i=0; i<10; i++) if( bullet[i].Y != 30 ) { COORD pos={bullet[i].X, bullet[i].Y+1}; SetPos(pos); cout<<" "; } } void Game::initEnemy() { COORD a={1, 1}; COORD b={45, 15}; for(int i=0; i<8; i++) { enemy[i].position[0] = random(a, b); enemy[i].position[1].X = enemy[i].position[0].X + 3; enemy[i].position[1].Y = enemy[i].position[0].Y + 2; } } void Game::drawEnemy() { for(int i=0; i<8; i++) drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|'); } void Game::drawEnemyToNull() { for(int i=0; i<8; i++) { drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' '); } } void Game::Pause() { SetPos(61,2); cout<<" "; SetPos(61,2); cout<<"暂停中..."; char c=_getch(); while(c!='p') c=_getch(); SetPos(61,2); cout<<" "; } void Game::planeMove(char x) { if(x == 'a') if(position[1].X != 1) for(int i=0; i<=9; i++) position[i].X -= 2; if(x == 's') if(position[7].Y != 23) for(int i=0; i<=9; i++) position[i].Y += 1; if(x == 'd') if(position[4].X != 47) for(int i=0; i<=9; i++) position[i].X += 2; if(x == 'w') if(position[5].Y != 3) for(int i=0; i<=9; i++) position[i].Y -= 1; } void Game::bulletMove() { for(int i=0; i<10; i++) { if( bullet[i].Y != 30) { bullet[i].Y -= 1; if( bullet[i].Y == 1 ) { COORD pos={bullet[i].X, bullet[i].Y+1}; drawThisBulletToNull( pos ); bullet[i].Y=30; } } } } void Game::enemyMove() { for(int i=0; i<8; i++) { for(int j=0; j<2; j++) enemy[i].position[j].Y++; if(24 == enemy[i].position[1].Y) { COORD a={1, 1}; COORD b={45, 3}; enemy[i].position[0] = random(a, b); enemy[i].position[1].X = enemy[i].position[0].X + 3; enemy[i].position[1].Y = enemy[i].position[0].Y + 2; } } } void Game::judgePlane() { for(int i = 0; i < 8; i++) for(int j=0; j<9; j++) if(judgeCoordInFrame(enemy[i], position[j])) { SetPos(62, 1); cout<<"坠毁"; drawFrame(enemy[i], '+', '+'); Sleep(1000); GameOver(); break; } } void Game::drawThisBulletToNull( COORD c) { SetPos(c); cout<<" "; } void Game::drawThisEnemyToNull( Frame f ) { drawFrame(f, ' ', ' '); } void Game::judgeEnemy() { for(int i = 0; i < 8; i++) for(int j = 0; j < 10; j++) if( judgeCoordInFrame(enemy[i], bullet[j]) ) { score += 5; drawThisEnemyToNull( enemy[i] ); COORD a={1, 1}; COORD b={45, 3}; enemy[i].position[0] = random(a, b); enemy[i].position[1].X = enemy[i].position[0].X + 3; enemy[i].position[1].Y = enemy[i].position[0].Y + 2; drawThisBulletToNull( bullet[j] ); bullet[j].Y = 30; } } void Game::Shoot() { for(int i=0; i<10; i++) if(bullet[i].Y == 30) { bullet[i].X = position[5].X; bullet[i].Y = position[5].Y-1; break; } } void Game::printScore() { if(score == 120 && flag_rank == 0) { rank -= 3; flag_rank = 1; } else if( score == 360 && flag_rank == 1) { rank -= 5; flag_rank = 2; } else if( score == 480 && flag_rank == 2) { rank -= 5; flag_rank = 3; } int x=rank/5; SetPos(60, 6); cout<<score; if( rank!=rankf ) { SetPos(60, 7); if( x == 4) title="初级飞行员"; else if( x == 3) title="中级飞行员"; else if( x == 2) title="高级飞行员"; else if( x == 1 ) title="王牌飞行员"; cout<<title; } rankf = rank; } void Game::Playing() { //HANDLE MFUN; //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); drawEnemy(); drawPlane(); int flag_bullet = 0; int flag_enemy = 0; while(1) { Sleep(8); if(_kbhit()) { char x = _getch(); if ('a' == x || 's' == x || 'd' == x || 'w' == x) { drawPlaneToNull(); planeMove(x); drawPlane(); judgePlane(); } else if ('p' == x) Pause(); else if( 'k' == x) Shoot(); else if( 'e' == x) { //CloseHandle(MFUN); GameOver(); break; } } /* 处理子弹 */ if( 0 == flag_bullet ) { bulletMove(); drawBulletToNull(); drawBullet(); judgeEnemy(); } flag_bullet++; if( 5 == flag_bullet ) flag_bullet = 0; /* 处理敌人 */ if( 0 == flag_enemy ) { drawEnemyToNull(); enemyMove(); drawEnemy(); judgePlane(); } flag_enemy++; if( flag_enemy >= rank ) flag_enemy = 0; /* 输出得分 */ printScore(); } } void Game::GameOver() { system("cls"); COORD p1={28,9}; COORD p2={53,15}; drawFrame(p1, p2, '=', '|'); SetPos(36,12); string str="Game Over!"; for(int i=0; i<str.size(); i++) { Sleep(80); cout<<str[i]; } Sleep(1000); system("cls"); drawFrame(p1, p2, '=', '|'); SetPos(31, 11); cout<<"击落敌机:"<<score/5<<" 架"; SetPos(31, 12); cout<<"得 分:"<<score; SetPos(31, 13); cout<<"获得称号:"<<title; SetPos(30, 16); Sleep(1000); cout<<"继续? 是(y)| 否(n)"; as: char x=_getch(); if (x == 'n') exit(0); else if (x == 'y') { system("cls"); Game game; int a = drawMenu(); if(a == 2) game.rank = 20; system("cls"); drawPlaying(); game.Playing(); } else goto as; } /*================== the main function ==================*/ int main() { cout << string(13, '\n'); cout << string(50, ' ') << "Game Loading" << endl << "."; Sleep(500); cout << "\t."; Sleep(500); cout << "\t\t."; Sleep(500); cout << "\t\t\t."; Sleep(500); cout << "\t\t\t."; Sleep(500); cout << "\t\t."; Sleep(500); cout << "\t\t."; Sleep(500); cout << "\t."; Sleep(2000); system("cls"); //游戏准备 srand((int)time(0)); //随机种子 HideCursor(); //隐藏光标 Game game; int a = drawMenu(); if(a == 2) game.rank = 20; system("cls"); drawPlaying(); game.Playing(); }
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2017-07-21 16:01:37@
========================
| |
| 击落敌机:206 架 |
| 得 分:1030 |
| 获得称号:王牌飞行员 |
| |
========================
继续? 是(y)| 否(n) -
2017-07-21 14:24:26@
Good!
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2017-07-19 16:13:37@
好像在哪看过的
- 1