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C++打飞机

#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}

//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}

//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}

//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}

//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}

//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}

void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}

void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}

void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}

//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}

//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}

bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}

void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}

void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}

int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {    
            char x=_getch();
            switch (x) {
              case 'w' : {  
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {  
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";        
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {  
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/

class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;

    Game ();
    
    //初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();

    //初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );

    void planeMove(char);
    void bulletMove();
    void enemyMove();
    
    //填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();

    //填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );

    void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();

    void Shoot();

    void GameOver();
    void printScore();
};

Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}

void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;  
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}

void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";      
    }
}

void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }   
}

void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}

void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";  
        }
    }
}

void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }   
}

void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}

void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}

void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }       
}

void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}

void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
                
    if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;

    if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;

    if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}

void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
                
        }
    }
}

void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;

        if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}

void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}

void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}

void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}

void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;                    
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}

void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}

void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }

    else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;

    if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}

void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 

    drawEnemy();
    drawPlane();

    int flag_bullet = 0;
    int flag_enemy = 0;

    while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }           
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
                
        }
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }           
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;

        /* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();            
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;

        /* 输出得分 */
        printScore();
    }
}

void Game::GameOver()
{
    system("cls");              
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}

/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
    
    Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}

6 条评论

  • @ 2018-01-30 10:28:37

    为毛乱码

  • @ 2017-11-27 17:10:33

    这是我的程序,我发到网上的,请不要转载

  • @ 2017-07-21 16:02:20

    改进:

    #include<iostream>
    #include<windows.h>
    #include<conio.h>
    #include<time.h>
    #include<string>
    using namespace std;
    typedef struct Frame
    {
        COORD position[2];
        int flag;
    }Frame;
    void SetPos(COORD a)
    {
        HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
        SetConsoleCursorPosition(out, a);
    }
    void SetPos(int i, int j)
    {
        COORD pos={i, j};
        SetPos(pos);
    }
    void HideCursor()
    {
        CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
        SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
    }
    
    //把第y行,[x1, x2) 之间的坐标填充为 ch
    void drawRow(int y, int x1, int x2, char ch)
    {
        SetPos(x1,y);
        for(int i = 0; i <= (x2-x1); i++) cout<<ch;
    }
    
    //在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
    void drawRow(COORD a, COORD b, char ch)
    {
        if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
        else {
            SetPos(0, 25);
            cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
            system("pause");
        }
    }
    
    //把第x列,[y1, y2] 之间的坐标填充为 ch
    void drawCol(int x, int y1, int y2, char ch)
    {
        int y=y1;
        while(y!=y2+1) {
            SetPos(x, y);
            cout<<ch;
            y++;
        }
    }
    
    //在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
    void drawCol(COORD a, COORD b, char ch)
    {
        if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
        else {
            SetPos(0, 25);
            cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
            system("pause");
        }
    }
    
    //左上角坐标、右下角坐标、用row填充行、用col填充列
    void drawFrame(COORD a, COORD  b, char row, char col)
    {
        drawRow(a.Y, a.X+1, b.X-1, row);
        drawRow(b.Y, a.X+1, b.X-1, row);
        drawCol(a.X, a.Y+1, b.Y-1, col);
        drawCol(b.X, a.Y+1, b.Y-1, col);
    }
    
    void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
    {
        COORD a={x1, y1};
        COORD b={x2, y2};
        drawFrame(a, b, row, col);
    }
    
    void drawFrame(Frame frame, char row, char col)
    {
        COORD a = frame.position[0];
        COORD b = frame.position[1];
        drawFrame(a, b, row, col);
    }
    
    void drawPlaying()
    {
        drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
        drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
        drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
        drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
        drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
        SetPos(52, 6);
        cout<<"得分:";
        SetPos(52, 7);
        cout<<"称号:";
        SetPos(52,10);
        cout<<"操作方式:";
        SetPos(52,12);
        cout<<"  a,s,d,w 控制战机移动。";
        SetPos(52,14);
        cout<<"  p 暂停游戏。";
        SetPos(52,16);
        cout<<"  e 退出游戏。";
        SetPos(52,18);
        cout<<"  k 发射火箭。";
    }
    
    //在[a, b)之间产生一个随机整数
    int random(int a, int b)
    {
        int c=(rand() % (a-b))+ a;
        return c;
    }
    
    //在两个坐标包括的矩形框内随机产生一个坐标
    COORD random(COORD a, COORD b)
    {
        int x=random(a.X, b.X);
        int y=random(a.Y, b.Y);
        COORD c={x, y};
        return c;
    }
    
    bool  judgeCoordInFrame(Frame frame, COORD spot)
    {
        if(spot.X>=frame.position[0].X)
            if(spot.X<=frame.position[1].X)
                if(spot.Y>=frame.position[0].Y)
                    if(spot.Y<=frame.position[0].Y)
                        return true;
        return false;
    }
    
    void printCoord(COORD a)
    {
        cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
    }
    
    void printFrameCoord(Frame a)
    {
        printCoord(a.position[0]);
        cout    <<" - ";
        printCoord(a.position[1]);
    }
    
    int drawMenu()
    {
        SetPos(30, 1);
        cout<<"Plane War";
        drawRow(3, 0, 79, '-');
        drawRow(5, 0, 79, '-');
        SetPos(28, 4);
        cout<<"w 和 s 选择, k 确定";
        SetPos(15, 11);
        cout<<"1. 简单的敌人";
        SetPos(15, 13);
        cout<<"2. 冷酷的敌人";
        drawRow(20, 0, 79, '-');
        drawRow(22, 0, 79, '-');
        SetPos(47, 11);
        cout<<"简单的敌人:";
        SetPos(51, 13);
        cout<<"简单敌人有着较慢的移动速度。";
        int j=11;
        cout<<">>";
        while(1) {
            if( _kbhit() ) {    
                char x=_getch();
                switch (x) {
                  case 'w' : {  
                    if( j == 13) {
                      SetPos(12, j);
                      cout<<" ";
                      j = 11;
                      SetPos(12, j);
                      cout<<">>";
                      SetPos(51, 13);
                      cout<<"            ";
                      SetPos(47, 11);
                      cout<<"简单的敌人:";
                      SetPos(51, 13);
                      cout<<"简单的敌人有着较慢的移动速度。";
                    }
                    break;
                  }
                  case 's' : {  
                    if( j == 11 ) {
                      SetPos(12, j);
                      cout<<" ";        
                      j = 13;
                      SetPos(12, j);
                      cout<<">>";
                      SetPos(51, 13);
                       cout<<"              ";
                       SetPos(47, 11);
                       cout<<"冷酷的敌人:";
                       SetPos(51, 13);
                       cout<<"冷酷的敌人有着较快的移动速度。";
                    }
                    break;
                  }
                  case 'k' : {  
                    if (j == 8) return 1; else return 2;
                  }
                }
            }
        }
    }
    /*================== the Game Class ==================*/
    
    class Game
    {
    public:
        COORD position[10];
        COORD bullet[10];
        Frame enemy[8];
        int score;
        int rank;
        int rankf;
        string title;
        int flag_rank;
    
        Game ();
        
        //初始化所有
        void initPlane();
        void initBullet();
        void initEnemy();
    
        //初始化其中一个
        //void initThisBullet( COORD );
        //void initThisEnemy( Frame );
    
        void planeMove(char);
        void bulletMove();
        void enemyMove();
        
        //填充所有
        void drawPlane();
        void drawPlaneToNull();
        void drawBullet();
        void drawBulletToNull();
        void drawEnemy();
        void drawEnemyToNull();
    
        //填充其中一个
        void drawThisBulletToNull( COORD );
        void drawThisEnemyToNull( Frame );
    
        void Pause();
        void Playing();
        void judgePlane();
        void judgeEnemy();
    
        void Shoot();
    
        void GameOver();
        void printScore();
    };
    
    Game::Game()
    {
        initPlane();
        initBullet();
        initEnemy();
        score = 0;
        rank = 25;
        rankf = 0;
        flag_rank = 0;
    }
    
    void Game::initPlane()
    {
        COORD centren={39, 22};
        position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
        position[1].X=centren.X-2;  
        position[2].X=position[6].X=centren.X-1;
        position[3].X=position[8].X=centren.X+1;
        position[4].X=centren.X+2;
        for(int i=0; i<=4; i++)
            position[i].Y=centren.Y;
        for(int i=6; i<=8; i++)
            position[i].Y=centren.Y+1;
        position[5].Y=centren.Y-1;
        position[9].Y=centren.Y-2;
    }
    
    void Game::drawPlane()
    {
        for(int i=0; i<9; i++)
        {
            SetPos(position[i]);
            if(i!=5)
                cout<<"O";
            else if(i==5)
                cout<<"|";      
        }
    }
    
    void Game::drawPlaneToNull()
    {
        for(int i=0; i<9; i++)
        {
            SetPos(position[i]);
            cout<<" ";
        }   
    }
    
    void Game::initBullet()
    {
        for(int i=0; i<10; i++)
            bullet[i].Y = 30;
    }
    
    void Game::drawBullet()
    {
        for(int i=0; i<10; i++)
        {
            if( bullet[i].Y != 30)
            {
                SetPos(bullet[i]);
                cout<<"^";  
            }
        }
    }
    
    void Game::drawBulletToNull()
    {
        for(int i=0; i<10; i++)
            if( bullet[i].Y != 30 )
                {
                    COORD pos={bullet[i].X, bullet[i].Y+1};
                    SetPos(pos);
                    cout<<" ";
                }   
    }
    
    void Game::initEnemy()
    {
        COORD a={1, 1};
        COORD b={45, 15};
        for(int i=0; i<8; i++)
        {
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
    
    void Game::drawEnemy()
    {
        for(int i=0; i<8; i++)
            drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
    }
    
    void Game::drawEnemyToNull()
    {
        for(int i=0; i<8; i++)
        {
            drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
        }       
    }
    
    void Game::Pause()
    {
        SetPos(61,2);
        cout<<"               ";
        SetPos(61,2);
        cout<<"暂停中...";
        char c=_getch();
        while(c!='p')
            c=_getch();
        SetPos(61,2);
        cout<<"         ";
    }
    
    void Game::planeMove(char x)
    {
        if(x == 'a')
            if(position[1].X != 1)
                for(int i=0; i<=9; i++)
                    position[i].X -= 2;
                    
        if(x == 's')
            if(position[7].Y != 23)
                for(int i=0; i<=9; i++)
                    position[i].Y += 1;
    
        if(x == 'd')
            if(position[4].X != 47)
                for(int i=0; i<=9; i++)
                    position[i].X += 2;
    
        if(x == 'w')
            if(position[5].Y != 3)
                for(int i=0; i<=9; i++)
                    position[i].Y -= 1;
    }
    
    void Game::bulletMove()
    {
        for(int i=0; i<10; i++)
        {
            if( bullet[i].Y != 30)
            {
                bullet[i].Y -= 1;
                if( bullet[i].Y == 1 )
                {
                    COORD pos={bullet[i].X, bullet[i].Y+1};
                    drawThisBulletToNull( pos );
                    bullet[i].Y=30;
                }
                    
            }
        }
    }
    
    void Game::enemyMove()
    {
        for(int i=0; i<8; i++)
        {
            for(int j=0; j<2; j++)
                enemy[i].position[j].Y++;
    
            if(24 == enemy[i].position[1].Y)
            {
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
            }
        }
    }
    
    void Game::judgePlane()
    {
        for(int i = 0; i < 8; i++)
            for(int j=0; j<9; j++)
                if(judgeCoordInFrame(enemy[i], position[j]))
                {
                    SetPos(62, 1);
                    cout<<"坠毁";
                    drawFrame(enemy[i], '+', '+');
                    Sleep(1000);
                    GameOver();
                    break;
                }
    }
    
    void Game::drawThisBulletToNull( COORD c)
    {
        SetPos(c);
        cout<<" ";
    }
    
    void Game::drawThisEnemyToNull( Frame f )
    {
        drawFrame(f, ' ', ' ');
    }
    
    void Game::judgeEnemy()
    {
        for(int i = 0; i < 8; i++)
            for(int j = 0; j < 10; j++)
                if( judgeCoordInFrame(enemy[i], bullet[j]) )
                {
                    score += 5;
                    drawThisEnemyToNull( enemy[i] );
                    COORD a={1, 1};
                    COORD b={45, 3};
                    enemy[i].position[0] = random(a, b);
                    enemy[i].position[1].X = enemy[i].position[0].X + 3;
                    enemy[i].position[1].Y = enemy[i].position[0].Y + 2;                    
                    drawThisBulletToNull( bullet[j] );
                    bullet[j].Y = 30;
                }
    }
    
    void Game::Shoot()
    {
        for(int i=0; i<10; i++)
            if(bullet[i].Y == 30)
            {
                bullet[i].X = position[5].X;
                bullet[i].Y = position[5].Y-1;
                break;
            }
    }
    
    void Game::printScore()
    {
        if(score == 120 && flag_rank == 0)
        {
            rank -= 3;
            flag_rank = 1;
        }
    
        else if( score == 360 && flag_rank == 1)
        {
            rank -= 5;
            flag_rank = 2;
        }
        else if( score == 480 && flag_rank == 2)
        {
            rank -= 5;
            flag_rank = 3;
        }
        int x=rank/5;
        SetPos(60, 6);
        cout<<score;
        if( rank!=rankf )
        {
            SetPos(60, 7);
            if( x == 4)
                title="初级飞行员";
            else if( x == 3)
                title="中级飞行员";
            else if( x == 2)
                title="高级飞行员";
            else if( x == 1 )
                title="王牌飞行员";
            cout<<title;
        }
        rankf = rank;
    }
    
    void Game::Playing()
    {
        //HANDLE MFUN;
        //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
    
        drawEnemy();
        drawPlane();
    
        int flag_bullet = 0;
        int flag_enemy = 0;
    
        while(1)
        {
            Sleep(8);
            if(_kbhit())
            {
                char x = _getch();
                if ('a' == x || 's' == x || 'd' == x || 'w' == x)
                {
                    drawPlaneToNull();
                    planeMove(x);
                    drawPlane();
                    judgePlane();
                }           
                else if ('p' == x)
                    Pause();
                else if( 'k' == x)
                    Shoot();
                else if( 'e' == x)
                {
                    //CloseHandle(MFUN);
                    GameOver();
                    break;
                }
                    
            }
            /* 处理子弹 */
            if( 0 == flag_bullet )
            {
                bulletMove();
                drawBulletToNull();
                drawBullet();
                judgeEnemy();
            }           
            flag_bullet++;
            if( 5 == flag_bullet )
                flag_bullet = 0;
    
            /* 处理敌人 */
            if( 0 == flag_enemy )
            {
                drawEnemyToNull();
                enemyMove();            
                drawEnemy();
                judgePlane();
            }
            flag_enemy++;
            if( flag_enemy >= rank )
                flag_enemy = 0;
    
            /* 输出得分 */
            printScore();
        }
    }
    
    void Game::GameOver()
    {
        system("cls");              
        COORD p1={28,9};
        COORD p2={53,15};
        drawFrame(p1, p2, '=', '|');
        SetPos(36,12);
        string str="Game Over!";
        for(int i=0; i<str.size(); i++)
        {
            Sleep(80);
            cout<<str[i];
        }
        Sleep(1000);
        system("cls");
        drawFrame(p1, p2, '=', '|');
        SetPos(31, 11);
        cout<<"击落敌机:"<<score/5<<" 架";
        SetPos(31, 12);
        cout<<"得  分:"<<score;
        SetPos(31, 13);
        cout<<"获得称号:"<<title;
        SetPos(30, 16);
        Sleep(1000);
        cout<<"继续? 是(y)| 否(n)";
    as:
        char x=_getch();
        if (x == 'n')
            exit(0);
        else if (x == 'y')
        {
            system("cls");
            Game game;
            int a = drawMenu();
            if(a == 2)
                game.rank = 20;
            system("cls");
            drawPlaying();
            game.Playing();
        }
        else goto as;
    }
    
    /*================== the main function ==================*/
    int main()
    {
        cout << string(13, '\n');
        cout << string(50, ' ') << "Game Loading" << endl << ".";
        Sleep(500);
        cout << "\t.";
        Sleep(500);
        cout << "\t\t.";
        Sleep(500);
        cout << "\t\t\t.";
        Sleep(500);
        cout << "\t\t\t.";
        Sleep(500);
        cout << "\t\t.";
        Sleep(500);
        cout << "\t\t.";
        Sleep(500);
        cout << "\t.";
        Sleep(2000);
        system("cls");
        //游戏准备
        srand((int)time(0));    //随机种子
        HideCursor();   //隐藏光标
        
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    
  • @ 2017-07-21 16:01:37

    ========================
    | |
    | 击落敌机:206 架 |
    | 得  分:1030 |
    | 获得称号:王牌飞行员 |
    | |
    ========================
    继续? 是(y)| 否(n)

    • @ 2017-07-22 19:12:57

      ========================
      | |
      | 击落敌机:304 架 |
      | 得  分:1520 |
      | 获得称号:王牌飞行员 |
      | |
      ========================
      继续? 是(y)| 否(n)

    • @ 2017-08-14 10:19:00

      @柴奇: ========================
      | |
      | 击落敌机:432架 |
      | 得  分:2160 |
      | 获得称号:王牌飞行员 |

      | |

      继续? 是(y)| 否(n)

    • @ 2018-01-31 15:11:45

      @luyuchen: @柴奇: ========================
      | |
      | 击落敌机:1059架 |
      | 得  分:9937 |
      | 获得称号:王牌飞行员 |
      | |
      继续? 是(y)| 否(n)

  • @ 2017-07-21 14:24:26

    Good!

  • @ 2017-07-19 16:13:37

    好像在哪看过的

  • 1