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              递交 (300)最近递交状态 题目 递交者 时间 内存 语言 递交时间 P1133 中位数 刘旭东 (汾湖实小-四一-刘旭东) 9ms 384.0 KiB C++ 2021-12-18 19:04:33 P1133 中位数 刘旭东 (汾湖实小-四一-刘旭东) 4ms 384.0 KiB C++ 2021-12-18 19:02:40 P1122 小数点后的数字 刘旭东 (汾湖实小-四一-刘旭东) 9ms 384.0 KiB C++ 2021-12-18 13:12:11 P1367 课间十分钟 刘旭东 (汾湖实小-四一-刘旭东) 13ms 216.0 KiB Pascal 2021-12-14 20:22:27 P1367 课间十分钟 刘旭东 (汾湖实小-四一-刘旭东) 212ms 9.469 MiB PHP 2021-12-14 20:22:08 P1126 幸运数对(1) 刘旭东 (汾湖实小-四一-刘旭东) 5ms 384.0 KiB C++ 2021-12-12 14:28:39 P1121 人民币兑换 刘旭东 (汾湖实小-四一-刘旭东) 8ms 384.0 KiB C++ 2021-12-12 14:13:57 P1123 猴子吃桃 刘旭东 (汾湖实小-四一-刘旭东) 4ms 384.0 KiB C++ 2021-12-12 13:29:42 P2061 旅行 刘旭东 (汾湖实小-四一-刘旭东) ≥3177ms ≥896.0 KiB C++ 2021-12-12 13:27:59 P1118 找满足条件的素数(3) 刘旭东 (汾湖实小-四一-刘旭东) 3ms 384.0 KiB C++ 2021-12-12 13:01:44 
个人简介
#include <iostream>
#include <cstdio>
#include <cstring>
#include <cstdlib>
#include <windows.h>
#include <ctime>
#include <fstream>
#include <conio.h>
struct jijia
{
    char name[100];
    char jinenming[100];
    char zhongjijinenming[100];
    int HP;
    int daji;
    int sheji;
    int fangyu;
    int jinen;
    int zhongjijinen;
}jj1={"原型机","火箭筒","巨炮连射",30000,10000,10000,10000,11000,13000},
jj2={"草莓甜心","重针","大型针筒",36000,11000,12000,12000,13000,15000},
jj3={"阿基利斯","突袭","光能匕首",30000,13000,14000,11000,15000,16000},
jj4={"高速行星","强弩之末","陨星炮",30000,14000,15000,10000,16000,17000},
jj55={"怒海公爵","怒潮","随波落斩",34000,13000,17000,12000,18000,19000},
jj66={"大白鲨","撕裂","湮灭咬合",34000,17000,12000,13000,18000,19000},
jj77={"魔蜂连音","火箭筒","巨炮连射",38000,15000,17000,14000,18000,19000},
jj888={"奇美拉","兽骨炮","毁天灭地碎岩劈!!!",35000,18000,18000,14000,19000,21000},
jj999={"武装剑灵","奇门遁甲","万剑归宗!!!",35000,19000,16000,15000,20000,21000},
jj101010={"创世神","灰飞烟灭","---寂静---",40000,20000,20000,20000,22000,25000},
jj00={"\0","\0","\0",0,0,0,0,0,0}, 
jj0={"\0","\0","\0",0,0,0,0,0,0};
/*输出原型机的数据: 
    jj0=jj1;
    printf("%s,%s,%s,%d,%d,%d,%d,%d,%d,",jj0.name,
    jj0.jinenming,
    jj0.zhongjijinenming,
    jj0.HP,
    jj0.daji,
    jj0.sheji,
    jj0.fangyu,
    jj0.jinen,
    jj0.zhongjijinen);*/
struct kapai
{
    char name[100];
    int jiaHP;
    int jiadaji;
    int jiasheji;
    int jiafangyu;
} 
kp1={"进化卡:HP++",5000,0,0,0},
kp2={"进化卡:打击++",0,5000,0,0},
kp3={"进化卡:射击++",0,0,5000,0},
kp4={"进化卡:防御++",5000,0,0,0},
kp5={"进化卡:全面++",2000,1000,1000,1000},
kp0={"\0",0,0,0,0},
kp00={"\0",0,0,0,0};
struct chaoneng
{
    char name[100];
    int jilv;
}cn1={"超能卡:麻痹电网",3},
cn2={"超能卡:爆炸燃烧",5},
cn3={"超能卡:全能恢复",2},
cn4={"超能卡:破釜沉舟",1},
cn5={"超能卡:腐能虫雾",6},
cn0={"\0",0},
cn00={"\0",0};
struct dijijia1
{
    char name[100];
    char jinenming[100];
    char zhongjijinenming[100];
    int HP;
    int daji;
    int sheji;
    int fangyu;
    int jinen;
    int zhongjijinen;
}dijj1={"原型机","火箭筒","巨炮连射",30000,10000,10000,10000,11000,13000},
dijj2={"草莓甜心","重针","大型针筒",36000,11000,12000,12000,13000,15000},
dijj3={"阿基利斯","突袭","光能匕首",30000,13000,14000,11000,15000,16000},
dijj4={"高速行星","强弩之末","陨星炮",30000,14000,15000,10000,16000,17000},
dijj0={"\0","\0","\0",0,0,0,0,0,0};
struct dijijia2
{
    char name[100];
    char jinenming[100];
    char zhongjijinenming[100];
    int HP;
    int daji;
    int sheji;
    int fangyu;
    int jinen;
    int zhongjijinen;
}dijj55={"怒海公爵","怒潮","随波落斩",34000,13000,17000,12000,18000,19000},
dijj66={"大白鲨","撕裂","湮灭咬合",34000,17000,12000,13000,18000,19000},
dijj77={"魔蜂连音","火箭筒","巨炮连射",38000,15000,17000,14000,18000,19000},
dijj00={"\0","\0","\0",0,0,0,0,0,0};
struct dijijia3
{
    char name[100];
    char jinenming[100];
    char zhongjijinenming[100];
    int HP;
    int daji;
    int sheji;
    int fangyu;
    int jinen;
    int zhongjijinen;
}dijj888={"奇美拉","兽骨炮","毁天灭地碎岩劈!!!",35000,18000,18000,14000,19000,21000},
dijj999={"武装剑灵","奇门遁甲","万剑归宗!!!",35000,19000,16000,15000,20000,21000},
dijj101010={"创世神","灰飞烟灭","---寂静---",40000,20000,20000,20000,22000,25000},
dijj000={"\0","\0","\0",0,0,0,0,0,0};
using namespace std; 
void manjiang(char *p);
void manjiang2(char *p,int t);
void cundang(int sjj1,int sjj2,int sjj3,int sjj4,int sjj55,int sjj66,int sjj77,int sjj888,int sjj999,int sjj101010,int skp1,int skp2,int skp3,int skp4,int skp5,int scn1,int scn2,int scn3,int scn4,int scn5)
{
    freopen("储存.txt", "w",stdout);
    cout<<sjj1<<" "<<sjj2<<" "<<sjj3<<" "<<sjj4<<" "<<sjj55<<" "<<sjj66<<" "<<sjj77<<" "<<sjj888<<" "<<sjj999<<" "<<sjj101010<<" "<<skp1<<" "<<skp2<<" "<<skp3<<" "<<skp4<<" "<<skp5<<" "<<scn1<<" "<<scn2<<" "<<scn3<<" "<<scn4<<" "<<scn5<<" ";
}
void cundang2(int bisaics)
{
    freopen("储存2.txt", "w",stdout);
    cout<<bisaics;
}
int main()
{
    system("color F0");
    srand(time(NULL));
    SetConsoleTitle("机甲英雄");
    int x;
    int sjj1=1,sjj2=0,sjj3=0,sjj4=0,sjj55=0,sjj66=0,sjj77=0,sjj888=0,sjj999=0,sjj101010=0;
    int skp1=0,skp2=0,skp3=0,skp4=0,skp5=0;
    int scn1=0,scn2=0,scn3=0,scn4=0,scn5=0;
    int s1jj1,s1jj2,s1jj3,s1jj4,s1jj55,s1jj66,s1jj77,s1jj888,s1jj999,s1jj101010;
    int s1kp1,s1kp2,s1kp3,s1kp4,s1kp5;
    int s1cn1,s1cn2,s1cn3,s1cn4,s1cn5;
    int bisaics=0;
    int bisaics1;
    while(1)
    {
        freopen("储存.txt", "r",stdin);
        cin>>s1jj1>>s1jj2>>s1jj3>>s1jj4>>s1jj55>>s1jj66>>s1jj77>>s1jj888>>s1jj999>>s1jj101010>>s1kp1>>s1kp2>>s1kp3>>s1kp4>>s1kp5>>s1cn1>>s1cn2>>s1cn3>>s1cn4>>s1cn5;
        //cout<<s1jj1<<" "<<s1jj2<<" "<<s1jj3<<" "<<s1jj4<<" "<<s1jj55<<" "<<s1jj66<<" "<<s1jj77<<" "<<s1jj888<<" "<<s1jj999<<" "<<s1jj101010<<" "<<s1kp1<<" "<<s1kp2<<" "<<s1kp3<<" "<<s1kp4<<" "<<s1kp5<<" "<<s1cn1<<" "<<s1cn2<<" "<<s1cn3<<" "<<s1cn4<<" "<<s1cn5<<" ";
        sjj1=s1jj1,sjj2=s1jj2,sjj3=s1jj3,sjj4=s1jj4,sjj55=s1jj55,sjj66=s1jj66,sjj77=s1jj77,sjj888=s1jj888,sjj999=s1jj999,sjj101010=s1jj101010,skp1=s1kp1,skp2=s1kp2,skp3=s1kp3,skp4=s1kp4,skp5=s1kp5,scn1=s1cn1,scn2=s1cn2,scn3=s1cn3,scn4=s1cn4,scn5=s1cn5;
        //freopen("CON", "r", stdin);
        break;
    }
    while(1)
    {
        freopen("储存2.txt", "r",stdin);
        cin>>bisaics1;
        bisaics=bisaics1;
        break;
    }
    freopen("CON", "r", stdin); 
    //printf();
    manjiang("游戏名:机甲英雄        编者:老鶀\n");
    manjiang("是否跳过剧情(Y是)\n");
    char pd;
    int pdtc=0;
    pd=getch();
    if(pd=='y'||pd=='Y')
    {
        manjiang("开始游戏\n"); 
    }
    else
    {
        manjiang("公元纪年6027,人类发明出了武装感应机器人\n"); 
        manjiang("你,训练师\n");
        manjiang("最终的目标就是:\n");
        manjiang("拿到机器人锦标赛的冠军\n");
        manjiang("比赛\n");
        manjiang2("一触即发\n",500);
        manjiang("开始游戏\n");
    }
    int pd2,pd4,pd5,pdbs=1001;
    char pd3;
//VS
    int topHP;int dftopHP;int nl;int dfnl;
    int pdgj;//打:0,射:1,技能:2,终极技:3
    int pdfy;//防打:0,防射:1
    int dfpdgj;//打:0,射:1,技能:2,终极技:3
    int dfpdfy;//防打:0,防射:1
    int pdtj;
int pdcn=999;
string shupai;int sppd=0;//判定 
    bisaics=bisaics;
    cin.sync();   //清除缓冲区
    cin.clear();  //清除错误状态
    while(1)
    {
        puts("===============================================================================");
        printf("要做什么?\n\n\n 1:比赛   2:仓库   3:免费领卡   4:说明书   0:退出游戏\n\n\n");
        puts("===============================================================================");
        cin>>pd2;
//比赛 
        if(pd2==1)
        {
            while(1)
            {
                if(pdbs==999||pdbs==1000)
                    break;
                while(1)
                {
                    system("cls");
                    cout<<"打出你想出战的机甲:\n";
                    cin.sync();   //清除缓冲区
                    cin.clear();  //清除错误状态
                    cin>>shupai;
                    if(shupai=="原型机")
                    {
                        if(sjj1>=1)
                        {
                            manjiang("装备成功");
                            jj0=jj1;
                            sppd=1;
                            break;
                        }
                        else
                        {
                            manjiang("您没有此机甲");
                            sppd=2; 
                        }
                    } 
                    if(shupai=="草莓甜心")
                    {
                        if(sjj2>=1)
                        {
                            manjiang("装备成功");
                            jj0=jj2;
                            sppd=1;
                            break;
                        }
                        else
                        {
                            manjiang("您没有此机甲");
                            sppd=2; 
                        }
                    } 
                    if(shupai=="阿基利斯")
                    {
                        if(sjj3>=1)
                        {
                            manjiang("装备成功");
                            jj0=jj3;
                            sppd=1;
                            break;
                        }
                        else
                        {
                            manjiang("您没有此机甲");
                            sppd=2; 
                        }
                    }
                    if(shupai=="高速行星")
                    {
                        if(sjj4>=1)
                        {
                            manjiang("装备成功");
                            jj0=jj4;
                            sppd=1;
                            break;
                        }
                        else
                        {
                            manjiang("您没有此机甲");
                            sppd=2; 
                        }
                    }
                    if(shupai=="怒海公爵")
                    {
                        if(sjj55>=1)
                        {
                            manjiang("装备成功");
                            jj0=jj55;
                            sppd=1;
                            break;
                        }
                        else
                        {
                            manjiang("您没有此机甲");
                            sppd=2; 
                        }
                    } 
                    if(shupai=="大白鲨")
                    {
                        if(sjj66>=1)
                        {
                            manjiang("装备成功");
                            jj0=jj66;
                            sppd=1;
                            break;
                        }
                        else
                        {
                            manjiang("您没有此机甲");
                            sppd=2; 
                        }
                    }
                    if(shupai=="魔蜂连音")
                    {
                        if(sjj77>=1)
                        {
                            manjiang("装备成功");
                            jj0=jj77;
                            sppd=1;
                            break;
                        }
                        else
                        {
                            manjiang("您没有此机甲");
                            sppd=2; 
                        }
                    }
                    if(shupai=="奇美拉")
                    {
                        if(sjj888>=1)
                        {
                            manjiang("装备成功");
                            jj0=jj888;
                            sppd=1;
                            break;
                        }
                        else
                        {
                            manjiang("您没有此机甲");
                            sppd=2; 
                        }
                    }
                    if(shupai=="武装剑灵")
                    {
                        if(sjj999>=1)
                        {
                            manjiang("装备成功");
                            jj0=jj999;
                            sppd=1;
                            break;
                        }
                        else
                        {
                            manjiang("您没有此机甲");
                            sppd=2; 
                        }
                    }
                    if(shupai=="创世神")
                    {
                        if(sjj101010>=1)
                        {
                            manjiang("装备成功");
                            jj0=jj101010;
                            sppd=1;
                            break;
                        }
                        else
                        {
                            manjiang("您没有此机甲");
                            sppd=2; 
                        }
                    }
                    if(sppd==0) 
                    {
                        manjiang("未找到相关机甲,建议您去“仓库”看看\n");
                        sppd=0;
                        break; 
                    }
                    if(sppd==1)
                        break;
                    sppd=0;
                }
                if(sppd==0)
                    break;
                sppd=0;
                while(1)
                {
                    system("cls");
                    cout<<"打出你想使用的进化卡(前面的【进化卡:】不用打)(可以填“无”):\n";
                    cin.sync();   //清除缓冲区
                    cin.clear();  //清除错误状态
                    cin>>shupai;
                    if(shupai=="HP++")
                    {
                        if(skp1>=1)
                        {
                            manjiang("装备成功");
                            kp0=kp1;
                            jj0.HP=jj0.HP+kp0.jiaHP;
                            jj0.daji=jj0.daji+kp0.jiadaji;
                            jj0.sheji=jj0.sheji+kp0.jiasheji;
                            jj0.fangyu=jj0.fangyu+kp0.jiafangyu;
                            sppd=1;
                            break;
                        }
                        else
                        {
                            manjiang("您没有此卡片");
                            sppd=2; 
                        }
                    } 
                    if(shupai=="打击++")
                    {
                        if(skp2>=1)
                        {
                            manjiang("装备成功");
                            kp0=kp2;
                            jj0.HP=jj0.HP+kp0.jiaHP;
                            jj0.daji=jj0.daji+kp0.jiadaji;
                            jj0.sheji=jj0.sheji+kp0.jiasheji;
                            jj0.fangyu=jj0.fangyu+kp0.jiafangyu;
                            sppd=1;
                            break;
                        }
                        else
                        {
                            manjiang("您没有此卡片");
                            sppd=2; 
                        }
                    } 
                    if(shupai=="射击++")
                    {
                        if(skp3>=1)
                        {
                            manjiang("装备成功");
                            kp0=kp3;
                            jj0.HP=jj0.HP+kp0.jiaHP;
                            jj0.daji=jj0.daji+kp0.jiadaji;
                            jj0.sheji=jj0.sheji+kp0.jiasheji;
                            jj0.fangyu=jj0.fangyu+kp0.jiafangyu;
                            sppd=1;
                            break;
                        }
                        else
                        {
                            manjiang("您没有此卡片");
                            sppd=2; 
                        }
                    } 
                    if(shupai=="防御++")
                    {
                        if(skp4>=1)
                        {
                            manjiang("装备成功");
                            kp0=kp4;
                            jj0.HP=jj0.HP+kp0.jiaHP;
                            jj0.daji=jj0.daji+kp0.jiadaji;
                            jj0.sheji=jj0.sheji+kp0.jiasheji;
                            jj0.fangyu=jj0.fangyu+kp0.jiafangyu;
                            sppd=1;
                            break;
                        }
                        else
                        {
                            manjiang("您没有此卡片");
                            sppd=2; 
                        }
                    } 
                    if(shupai=="全面++")
                    {
                        if(skp5>=1)
                        {
                            manjiang("装备成功");
                            kp0=kp5;
                            jj0.HP=jj0.HP+kp0.jiaHP;
                            jj0.daji=jj0.daji+kp0.jiadaji;
                            jj0.sheji=jj0.sheji+kp0.jiasheji;
                            jj0.fangyu=jj0.fangyu+kp0.jiafangyu;
                            sppd=1;
                            break;
                        }
                        else
                        {
                            manjiang("您没有此卡片");
                            sppd=2; 
                        }
                    } 
                    if(shupai=="无")
                    { 
                        manjiang("装备成功");
                        kp0=kp00; 
                        sppd=1;
                        break;
                    }
                    if(sppd==0) 
                    {
                        manjiang("未找到相关卡片,建议您去“仓库”看看\n");
                        sppd=0;
                        break; 
                    }
                    if(sppd==1)
                        break;
                    sppd=0;
                }
                if(sppd==0)
                    break;
                sppd=0;
                while(1)
                {
                    system("cls");
                    cout<<"打出你想使用的超能卡(前面的【超能卡:】不用打)(可以填“无”):\n";
                    cin.sync();   //清除缓冲区
                    cin.clear();  //清除错误状态
                    cin>>shupai;
                    if(shupai=="麻痹电网")
                    {
                        if(scn1>=1)
                        {
                            manjiang("装备成功");
                            cn0=cn1;
                            sppd=1;
                            pdcn=1;
                            break;
                        }
                        else
                        {
                            manjiang("您没有此卡片");
                            sppd=2; 
                        }
                    }
                    if(shupai=="爆炸燃烧")
                    {
                        if(scn2>=1)
                        {
                            manjiang("装备成功");
                            cn0=cn2;
                            sppd=1;
                            pdcn=2;
                            break;
                        }
                        else
                        {
                            manjiang("您没有此卡片");
                            sppd=2; 
                        }
                    } 
                    if(shupai=="全能恢复")
                    {
                        if(scn3>=1)
                        {
                            manjiang("装备成功");
                            cn0=cn3;
                            sppd=1;
                            pdcn=3;
                            break;
                        }
                        else
                        {
                            manjiang("您没有此卡片");
                            sppd=2; 
                        }
                    } 
                    if(shupai=="破釜沉舟")
                    {
                        if(scn4>=1)
                        {
                            manjiang("装备成功");
                            cn0=cn4;
                            sppd=1;
                            pdcn=4;
                            break;
                        }
                        else
                        {
                            manjiang("您没有此卡片");
                            sppd=2; 
                        }
                    } 
                    if(shupai=="腐能虫雾")
                    {
                        if(scn5>=1)
                        {
                            manjiang("装备成功");
                            cn0=cn5;
                            sppd=1;
                            pdcn=5;
                            break;
                        }
                        else
                        {
                            manjiang("您没有此卡片");
                            sppd=2; 
                        }
                    } 
                    if(shupai=="无")
                    { 
                        manjiang("装备成功");
                        cn0=cn00; 
                        sppd=1;
                        break;
                    }
                    if(sppd==0) 
                    {
                        manjiang("未找到相关卡片,建议您去“仓库”看看\n");
                        sppd=0;
                        break; 
                    }
                    if(sppd==1)
                        break;
                    sppd=0;
                }  
//比赛
                //第一关 
//打:0,射:1,技能:2,终极技:3
                //防打:0,防射:1
                //打:0,射:1,技能:2,终极技:3
                //防打:0,防射:1
topHP=jj0.HP;
                nl=0;dfnl=0;
                while(1)
                {
                    pdbs=1001; 
                    system("cls");
                    manjiang("比赛开始!\n\n"); 
                    manjiang("第一关\n\n");
                    x=rand()%4;
                    if(x==0)
                    {
                        dijj0=dijj1;
                    }
                    if(x==1)
                    {
                        dijj0=dijj2;
                    }
                    if(x==2)
                    {
                        dijj0=dijj3;
                    }
                    if(x==3)
                    {
                        dijj0=dijj4;
                    }
                    dftopHP=dijj0.HP;
                    manjiang("你遇到了");
                    printf("%s\n",dijj0.name);
                    while(1)
                    {
                        while(1)
                        {
                            puts("===============================================================================");
                            printf("你的状态:\n");
                            printf("血量:%d/%d\n",jj0.HP,topHP);
                            cout<<"能量:"<<nl<<"/"<<"100\n";
                            printf("防御:%d\n",jj0.fangyu);
                            printf("打击攻击:%d     ",jj0.daji);printf("射击攻击:%d\n",jj0.sheji);
                            puts("===============================================================================");
                            printf("要用那种攻击?\n\n\n 1:打击   2:射击   3:技能   4:终极技   0:退出比赛\n\n\n");
                            puts("===============================================================================");
                            cin>>pdbs;
                            if(pdbs==0) 
                            {
                                pdbs=999;
                                break;
                            }
                            if(pdbs==1) 
                            {
                                pdgj=0;
                                pdtj=1;
                            }
                            if(pdbs==2) 
                            {
                                pdgj=1;
                                pdtj=1;
                            }
                            if(pdbs==3) 
                            {
                                if(nl>=80)
                                {
                                    pdgj=2;
                                    printf("\n%s",jj0.name);
                                    manjiang("使用了技能:");
                                    printf("%s\n\n",jj0.jinenming);
                                    nl=nl-80;
                                    pdtj=1;
                                }
                                else
                                {
                                    manjiang("您没有足够多的能量\n");
                                    pdtj=0;
                                }
                            }
                            if(pdbs==4) 
                            {
                                if(nl>=100)
                                {
                                    pdgj=3;
                                    printf("\n%s",jj0.name);
                                    manjiang("使用了终极技:");
                                    printf("%s\n\n",jj0.zhongjijinenming);
                                    nl=nl-100;
                                    pdtj=1;
                                }
                                else
                                {
                                    manjiang("您没有足够多的能量\n");
                                    pdtj=0;
                                }
                            }
                            if(pdbs!=0&&pdbs!=1&&pdbs!=2&&pdbs!=3&&pdbs!=4)
                            {
                                manjiang("输入错误,请重输\n");
                                pdtj=0;
                            }
                            if(pdtj==1)
                            {
                                break;
                            }
                        }
if(pdcn==5)
                        {
                            x=rand()%6;
                            if(x==2)
                            {
                                manjiang2("成功触发“腐能虫雾”\n",50);
                                jj0.HP=jj0.HP+1500;
                                dijj0.HP=dijj0.HP-1500;
                            }
                        }
if(pdbs==999)
                        break;
pdtj=100;
x=rand()%5;
                        if(pdcn==2)
                        {
                            if(x==1)
                            {
                                manjiang2("成功触发“爆炸燃烧”\n",50);
                                jj0.daji=jj0.daji+1000; 
                                jj0.sheji=jj0.sheji+1000; 
                            }
                        }
                        while(1)//我方攻击 
                        {
                            x=rand()%2;
                            if(x==0)
                                dfpdfy=0;//防打
                            if(x==1)
                                dfpdfy=1;
                            if(pdbs==3)
                            {
                                if(dijj0.fangyu/2<jj0.jinen)
                                    dijj0.HP=dijj0.HP-(jj0.jinen-(dijj0.fangyu/2)) ;
                                break;
                            }
                            if(pdbs==4)
                            {
                                if(dijj0.fangyu/2<jj0.zhongjijinen)
                                    dijj0.HP=dijj0.HP-(jj0.zhongjijinen-(dijj0.fangyu/2)) ;
                                break;
                            }
                            if(pdgj==0)
                            {
                                if(dfpdfy==0)
                                {
                                    manjiang("敌方使用了防打,我方打击失败\n");
                                    if(dijj0.fangyu<jj0.daji)
                                        dijj0.HP=dijj0.HP-(jj0.daji-dijj0.fangyu) ;
                                    nl=nl+10;
                                }
                                if(dfpdfy==1)
                                {
                                    manjiang("敌方使用了防射,我方打击成功\n");
                                    if(pdcn==1)
                                    {
                                        x=rand()%3;
                                        if(x==1)
                                        {
                                            manjiang2("成功触发“麻痹电网”\n",50);
                                            jj0.fangyu=jj0.fangyu+500;
                                        }
                                    }
                                    dijj0.HP=dijj0.HP-jj0.daji;
                                    nl=nl+20;
                                }
                            }
                            if(pdgj==1)
                            {
                                if(dfpdfy==0)
                                {
                                    manjiang("敌方使用了防打,我方射击成功\n");
                                    if(pdcn==1)
                                    {
                                        x=rand()%3;
                                        if(x==1)
                                        {
                                            manjiang2("成功触发“麻痹电网”\n",50);
                                            jj0.fangyu=jj0.fangyu+500;
                                        }
                                    }
                                    dijj0.HP=dijj0.HP-jj0.sheji;
                                    nl=nl+20;
                                }
                                if(dfpdfy==1)
                                {
                                    manjiang("敌方使用了防射,我方射击失败\n");
                                    if(dijj0.fangyu<jj0.sheji)
                                        dijj0.HP=dijj0.HP-(jj0.sheji-dijj0.fangyu) ;
                                    nl=nl+10;
                                }
                            }
                            break;
                        }
                        if(dijj0.HP<0||dijj0.HP==0)
                        {
                            manjiang2("胜利\n",500);
                            manjiang("比赛次数加1\n"); 
                            bisaics=bisaics+1;
                            pdbs=9999;
                            break;
                        }
puts("===============================================================================");
                        printf("敌方的状态:\n");
                        printf("血量:%d/%d\n",dijj0.HP,dftopHP);
                        cout<<"能量:"<<dfnl<<"/"<<"100\n";
                        printf("防御:%d\n",dijj0.fangyu);
                        printf("打击攻击:%d     ",dijj0.daji);printf("射击攻击:%d\n",dijj0.sheji);
                        puts("===============================================================================");
                    //  printf("要用那种攻击?\n\n\n 1:打击   2:射击   3:技能   4:终极技   0:退出比赛\n\n\n");
                    //  puts("===============================================================================");        
while(1)
                        {
                            puts("===============================================================================");
                            printf("你的状态:\n");
                            printf("血量:%d/%d\n",jj0.HP,topHP);
                            cout<<"能量:"<<nl<<"/"<<"100\n";
                            printf("防御:%d\n",jj0.fangyu);
                            printf("打击攻击:%d     ",jj0.daji);printf("射击攻击:%d\n",jj0.sheji);
                            puts("===============================================================================");
                            printf("要用那种防御?\n\n\n 1:防打   2:防射   0:退出比赛\n\n\n");
                            puts("===============================================================================");
                            cin>>pdbs;
                            if(pdbs==0) 
                            {
                                pdbs=999;
                                break;
                            }
                            if(pdbs==1) 
                            {
                                pdfy=0;
                                pdtj=1;
                            }
                            if(pdbs==2) 
                            {
                                pdfy=1;
                                pdtj=1;
                            }
                            if(pdbs!=0&&pdbs!=1&&pdbs!=2&&pdbs!=3&&pdbs!=4)
                            {
                                manjiang("输入错误,请重输\n");
                                pdtj=0;
                            }
                            if(pdtj==1)
                            {
                                break;
                            }
                        }
                        if(pdbs==999)
                        break;
pdbs=222;
                        while(1)
                        {
                            if(dfnl>=80&&dfnl<100)
                                pdbs==rand()%3;
                            if(pdbs==1) 
                            {
                                if(nl>=80)
                                {
                                    pdgj=2;
                                    printf("\n%s",dijj0.name);
                                    manjiang("使用了技能:");
                                    printf("%s\n\n",dijj0.jinenming);
                                    dfnl=dfnl-80; 
                                    pdtj=1;
                                    pdbs=3;
                                    break;
                                }
                            }
                            if(pdbs==0||pdbs==2)
                            {
                                if(nl>=100)
                                {
                                    pdgj=3;
                                    printf("\n%s",dijj0.name);
                                    manjiang("使用了终极技:");
                                    printf("%s\n\n",dijj0.zhongjijinenming);
                                    dfnl=dfnl-100;
                                    pdtj=1;
                                    pdbs=4;
                                    break;
                                }
                            }
                            if(dfnl>=100)
                            {
                                pdgj=3;
                                printf("\n%s",dijj0.name);
                                manjiang("使用了终极技:");
                                printf("%s\n\n",dijj0.zhongjijinenming);
                                dfnl-100;
                                pdtj=1;
                                pdbs=4;
                                break;
                            }
                            /*pdbs==rand()%4;
                            if(pdbs==0) 
                            {
                                pdgj=0;
                                pdtj=1;
                            }
                            if(pdbs==1) 
                            {
                                pdgj=0;
                                pdtj=1;
                            }*/
                            break;
                        }
while(1)//敌方攻击 
                        {
                            x=rand()%2;
                            if(x==0)
                                dfpdgj=0;//打
                            if(x==1)
                                dfpdgj=1;
                            if(pdbs==3)
                            {
                                if(jj0.fangyu/2<dijj0.jinen)
                                    jj0.HP=jj0.HP-(dijj0.jinen-(jj0.fangyu/2)) ;
                                break;
                            }
                            if(pdbs==4)
                            {
                                if(jj0.fangyu/2<dijj0.zhongjijinen)
                                    jj0.HP=jj0.HP-(dijj0.zhongjijinen-(jj0.fangyu/2)) ;
                                break;
                            }
if(dfpdgj==0)
                            {
                                if(pdfy==0)
                                {
                                    manjiang("我方使用了防打,敌方打击失败\n");
                                    if(jj0.fangyu<dijj0.daji)
                                        jj0.HP=jj0.HP-(dijj0.daji-jj0.fangyu) ;
                                    dfnl=dfnl+10;
                                }
                                if(pdfy==1)
                                {
                                    manjiang("我方使用了防射,敌方打击成功\n");
                                    jj0.HP=jj0.HP-dijj0.daji;
                                    dfnl=dfnl+20;
                                }
                            }
                            if(dfpdgj==1)
                            {
                                if(pdfy==0)
                                {
                                    manjiang("我方使用了防打,敌方射击成功\n");
                                    jj0.HP=jj0.HP-dijj0.sheji;
                                    dfnl=dfnl+20;
                                }
                                if(pdfy==1)
                                {
                                    manjiang("我方使用了防射,敌方射击失败\n");
                                    if(jj0.fangyu<dijj0.sheji)
                                        jj0.HP=jj0.HP-(dijj0.sheji-jj0.fangyu) ;
                                    dfnl=dfnl+10;
                                }
                            }
                            break;
                        }
if(jj0.HP<0||jj0.HP==0)
                        {
                            manjiang2("失败\n",500);
                            pdbs=999;
                            break;
                        }
if(pdcn==3)
                        {
                            x=rand()%2;
                            if(x==1)
                            {
                                manjiang2("成功触发“全能恢复”\n",50);
                                nl=100; 
                            }
                        }
if(pdcn==4)
                        {
                            if(jj0.HP<=1000)
                            {
                                manjiang2("成功触发“破釜沉舟”\n",50);
                                jj0.daji=jj0.daji+3000;
                            }
                        }
}
                    if(pdbs==999||pdbs==9999||pdbs==1000)
                    break;
                }
if(pdbs==999||pdbs==1000)
                {
                    pdbs=1001;
                    break;
                }
topHP=jj0.HP;
                nl=0;dfnl=0;
                while(1)
                {
                    pdbs=1001; 
                    system("cls");
                    manjiang("比赛开始!\n\n"); 
                    manjiang("第二关\n\n");
                    x=rand()%3;
                    if(x==0)
                    {
                        dijj00=dijj55;
                    }
                    if(x==1)
                    {
                        dijj00=dijj66;
                    }
                    if(x==2)
                    {
                        dijj00=dijj77;
                    }
                    dftopHP=dijj00.HP;
                    manjiang("你遇到了");
                    printf("%s\n",dijj00.name);
                    while(1)
                    {
                        while(1)
                        {
                            puts("===============================================================================");
                            printf("你的状态:\n");
                            printf("血量:%d/%d\n",jj0.HP,topHP);
                            cout<<"能量:"<<nl<<"/"<<"100\n";
                            printf("防御:%d\n",jj0.fangyu);
                            printf("打击攻击:%d     ",jj0.daji);printf("射击攻击:%d\n",jj0.sheji);
                            puts("===============================================================================");
                            printf("要用那种攻击?\n\n\n 1:打击   2:射击   3:技能   4:终极技   0:退出比赛\n\n\n");
                            puts("===============================================================================");
                            cin>>pdbs;
                            if(pdbs==0) 
                            {
                                pdbs=999;
                                break;
                            }
                            if(pdbs==1) 
                            {
                                pdgj=0;
                                pdtj=1;
                            }
                            if(pdbs==2) 
                            {
                                pdgj=1;
                                pdtj=1;
                            }
                            if(pdbs==3) 
                            {
                                if(nl>=80)
                                {
                                    pdgj=2;
                                    printf("\n%s",jj0.name);
                                    manjiang("使用了技能:");
                                    printf("%s\n\n",jj0.jinenming);
                                    nl=nl-80;
                                    pdtj=1;
                                }
                                else
                                {
                                    manjiang("您没有足够多的能量\n");
                                    pdtj=0;
                                }
                            }
                            if(pdbs==4) 
                            {
                                if(nl>=100)
                                {
                                    pdgj=3;
                                    printf("\n%s",jj0.name);
                                    manjiang("使用了终极技:");
                                    printf("%s\n\n",jj0.zhongjijinenming);
                                    nl=nl-100;
                                    pdtj=1;
                                }
                                else
                                {
                                    manjiang("您没有足够多的能量\n");
                                    pdtj=0;
                                }
                            }
                            if(pdbs!=0&&pdbs!=1&&pdbs!=2&&pdbs!=3&&pdbs!=4)
                            {
                                manjiang("输入错误,请重输\n");
                                pdtj=0;
                            }
                            if(pdtj==1)
                            {
                                break;
                            }
                        }
if(pdcn==5)
                        {
                            x=rand()%6;
                            if(x==2)
                            {
                                manjiang2("成功触发“腐能虫雾”\n",50);
                                jj0.HP=jj0.HP+1500;
                                dijj0.HP=dijj0.HP-1500;
                            }
                        }
if(pdbs==999)
                        break;
pdtj=100;
x=rand()%5;
                        if(pdcn==2)
                        {
                            if(x==1)
                            {
                                manjiang2("成功触发“爆炸燃烧”\n",50);
                                jj0.daji=jj0.daji+1000; 
                                jj0.sheji=jj0.sheji+1000; 
                            }
                        }
                        while(1)//我方攻击 
                        {
                            x=rand()%2;
                            if(x==0)
                                dfpdfy=0;//防打
                            if(x==1)
                                dfpdfy=1;
                            if(pdbs==3)
                            {
                                if(dijj00.fangyu/2<jj0.jinen)
                                    dijj00.HP=dijj00.HP-(jj0.jinen-(dijj00.fangyu/2)) ;
                                break;
                            }
                            if(pdbs==4)
                            {
                                if(dijj00.fangyu/2<jj0.zhongjijinen)
                                    dijj00.HP=dijj00.HP-(jj0.zhongjijinen-(dijj00.fangyu/2)) ;
                                break;
                            }
                            if(pdgj==0)
                            {
                                if(dfpdfy==0)
                                {
                                    manjiang("敌方使用了防打,我方打击失败\n");
                                    if(dijj00.fangyu<jj0.daji)
                                        dijj00.HP=dijj00.HP-(jj0.daji-dijj00.fangyu) ;
                                    nl=nl+10;
                                }
                                if(dfpdfy==1)
                                {
                                    manjiang("敌方使用了防射,我方打击成功\n");
                                    if(pdcn==1)
                                    {
                                        x=rand()%3;
                                        if(x==1)
                                        {
                                            manjiang2("成功触发“麻痹电网”\n",50);
                                            jj0.fangyu=jj0.fangyu+500;
                                        }
                                    }
                                    dijj00.HP=dijj00.HP-jj0.daji;
                                    nl=nl+20;
                                }
                            }
                            if(pdgj==1)
                            {
                                if(dfpdfy==0)
                                {
                                    manjiang("敌方使用了防打,我方射击成功\n");
                                    if(pdcn==1)
                                    {
                                        x=rand()%3;
                                        if(x==1)
                                        {
                                            manjiang2("成功触发“麻痹电网”\n",50);
                                            jj0.fangyu=jj0.fangyu+500;
                                        }
                                    }
                                    dijj00.HP=dijj00.HP-jj0.sheji;
                                    nl=nl+20;
                                }
                                if(dfpdfy==1)
                                {
                                    manjiang("敌方使用了防射,我方射击失败\n");
                                    if(dijj00.fangyu<jj0.sheji)
                                        dijj00.HP=dijj00.HP-(jj0.sheji-dijj00.fangyu) ;
                                    nl=nl+10;
                                }
                            }
                            break;
                        }
                        if(dijj00.HP<0||dijj00.HP==0)
                        {
                            manjiang2("胜利\n",500); 
                            manjiang("比赛次数加5\n");
                            bisaics=bisaics+5;
                            pdbs=999;
                            break;
                        }
puts("===============================================================================");
                        printf("敌方的状态:\n");
                        printf("血量:%d/%d\n",dijj00.HP,dftopHP);
                        cout<<"能量:"<<dfnl<<"/"<<"100\n";
                        printf("防御:%d\n",dijj00.fangyu);
                        printf("打击攻击:%d     ",dijj00.daji);printf("射击攻击:%d\n",dijj00.sheji);
                        puts("===============================================================================");
                    //  printf("要用那种攻击?\n\n\n 1:打击   2:射击   3:技能   4:终极技   0:退出比赛\n\n\n");
                    //  puts("===============================================================================");        
while(1)
                        {
                            puts("===============================================================================");
                            printf("你的状态:\n");
                            printf("血量:%d/%d\n",jj0.HP,topHP);
                            cout<<"能量:"<<nl<<"/"<<"100\n";
                            printf("防御:%d\n",jj0.fangyu);
                            printf("打击攻击:%d     ",jj0.daji);printf("射击攻击:%d\n",jj0.sheji);
                            puts("===============================================================================");
                            printf("要用那种防御?\n\n\n 1:防打   2:防射   0:退出比赛\n\n\n");
                            puts("===============================================================================");
                            cin>>pdbs;
                            if(pdbs==0) 
                            {
                                pdbs=999;
                                break;
                            }
                            if(pdbs==1) 
                            {
                                pdfy=0;
                                pdtj=1;
                            }
                            if(pdbs==2) 
                            {
                                pdfy=1;
                                pdtj=1;
                            }
                            if(pdbs!=0&&pdbs!=1&&pdbs!=2&&pdbs!=3&&pdbs!=4)
                            {
                                manjiang("输入错误,请重输\n");
                                pdtj=0;
                            }
                            if(pdtj==1)
                            {
                                break;
                            }
                        }
                        if(pdbs==999)
                        break;
pdbs=222;
                        while(1)
                        {
                            if(dfnl>=80&&dfnl<100)
                                pdbs==rand()%3;
                            if(pdbs==1) 
                            {
                                if(nl>=80)
                                {
                                    pdgj=2;
                                    printf("\n%s",dijj00.name);
                                    manjiang("使用了技能:");
                                    printf("%s\n\n",dijj00.jinenming);
                                    dfnl=dfnl-80; 
                                    pdtj=1;
                                    pdbs=3;
                                    break;
                                }
                            }
                            if(pdbs==0||pdbs==2)
                            {
                                if(nl>=100)
                                {
                                    pdgj=3;
                                    printf("\n%s",dijj00.name);
                                    manjiang("使用了终极技:");
                                    printf("%s\n\n",dijj00.zhongjijinenming);
                                    dfnl=dfnl-100;
                                    pdtj=1;
                                    pdbs=4;
                                    break;
                                }
                            }
                            if(dfnl>=100)
                            {
                                pdgj=3;
                                printf("\n%s",dijj00.name);
                                manjiang("使用了终极技:");
                                printf("%s\n\n",dijj00.zhongjijinenming);
                                dfnl-100;
                                pdtj=1;
                                pdbs=4;
                                break;
                            }
                            /*pdbs==rand()%4;
                            if(pdbs==0) 
                            {
                                pdgj=0;
                                pdtj=1;
                            }
                            if(pdbs==1) 
                            {
                                pdgj=0;
                                pdtj=1;
                            }*/
                            break;
                        }
while(1)//敌方攻击 
                        {
                            x=rand()%2;
                            if(x==0)
                                dfpdgj=0;//打
                            if(x==1)
                                dfpdgj=1;
                            if(pdbs==3)
                            {
                                if(jj0.fangyu/2<dijj00.jinen)
                                    jj0.HP=jj0.HP-(dijj00.jinen-(jj0.fangyu/2)) ;
                                break;
                            }
                            if(pdbs==4)
                            {
                                if(jj0.fangyu/2<dijj00.zhongjijinen)
                                    jj0.HP=jj0.HP-(dijj00.zhongjijinen-(jj0.fangyu/2)) ;
                                break;
                            }
if(dfpdgj==0)
                            {
                                if(pdfy==0)
                                {
                                    manjiang("我方使用了防打,敌方打击失败\n");
                                    if(jj0.fangyu<dijj00.daji)
                                        jj0.HP=jj0.HP-(dijj00.daji-jj0.fangyu) ;
                                    dfnl=dfnl+10;
                                }
                                if(pdfy==1)
                                {
                                    manjiang("我方使用了防射,敌方打击成功\n");
                                    jj0.HP=jj0.HP-dijj00.daji;
                                    dfnl=dfnl+20;
                                }
                            }
                            if(dfpdgj==1)
                            {
                                if(pdfy==0)
                                {
                                    manjiang("我方使用了防打,敌方射击成功\n");
                                    jj0.HP=jj0.HP-dijj00.sheji;
                                    dfnl=dfnl+20;
                                }
                                if(pdfy==1)
                                {
                                    manjiang("我方使用了防射,敌方射击失败\n");
                                    if(jj0.fangyu<dijj00.sheji)
                                        jj0.HP=jj0.HP-(dijj00.sheji-jj0.fangyu) ;
                                    dfnl=dfnl+10;
                                }
                            }
                            break;
                        }
if(jj0.HP<0||jj0.HP==0)
                        {
                            manjiang2("失败\n",500);
                            pdbs=999;
                            break;
                        }
if(pdcn==3)
                        {
                            x=rand()%2;
                            if(x==1)
                            {
                                manjiang2("成功触发“全能恢复”\n",50);
                                nl=100; 
                            }
                        }
if(pdcn==4)
                        {
                            if(jj0.HP<=1000)
                            {
                                manjiang2("成功触发“破釜沉舟”\n",50);
                                jj0.daji=jj0.daji+3000;
                            }
                        }
}
                    if(pdbs==999||pdbs==9999||pdbs==1000)
                    break;
                }
if(pdbs==999||pdbs==1000)
                {
                    pdbs=1001;
                    break;
                }
topHP=jj0.HP;
                nl=0;dfnl=0;
                while(1)
                {
                    pdbs=1001; 
                    system("cls");
                    manjiang("比赛开始!\n\n"); 
                    manjiang("最终关\n\n");
                    x=rand()%3;
                    if(x==0)
                    {
                        dijj000=dijj888;
                    }
                    if(x==1)
                    {
                        dijj000=dijj999;
                    }
                    if(x==2)
                    {
                        dijj000=dijj101010;
                    }
                    dftopHP=dijj000.HP;
                    manjiang("你遇到了");
                    printf("%s\n",dijj000.name);
                    while(1)
                    {
                        while(1)
                        {
                            puts("===============================================================================");
                            printf("你的状态:\n");
                            printf("血量:%d/%d\n",jj0.HP,topHP);
                            cout<<"能量:"<<nl<<"/"<<"100\n";
                            printf("防御:%d\n",jj0.fangyu);
                            printf("打击攻击:%d     ",jj0.daji);printf("射击攻击:%d\n",jj0.sheji);
                            puts("===============================================================================");
                            printf("要用那种攻击?\n\n\n 1:打击   2:射击   3:技能   4:终极技   0:退出比赛\n\n\n");
                            puts("===============================================================================");
                            cin>>pdbs;
                            if(pdbs==0) 
                            {
                                pdbs=999;
                                break;
                            }
                            if(pdbs==1) 
                            {
                                pdgj=0;
                                pdtj=1;
                            }
                            if(pdbs==2) 
                            {
                                pdgj=1;
                                pdtj=1;
                            }
                            if(pdbs==3) 
                            {
                                if(nl>=80)
                                {
                                    pdgj=2;
                                    printf("\n%s",jj0.name);
                                    manjiang("使用了技能:");
                                    printf("%s\n\n",jj0.jinenming);
                                    nl=nl-80;
                                    pdtj=1;
                                }
                                else
                                {
                                    manjiang("您没有足够多的能量\n");
                                    pdtj=0;
                                }
                            }
                            if(pdbs==4) 
                            {
                                if(nl>=100)
                                {
                                    pdgj=3;
                                    printf("\n%s",jj0.name);
                                    manjiang("使用了终极技:");
                                    printf("%s\n\n",jj0.zhongjijinenming);
                                    nl=nl-100;
                                    pdtj=1;
                                }
                                else
                                {
                                    manjiang("您没有足够多的能量\n");
                                    pdtj=0;
                                }
                            }
                            if(pdbs!=0&&pdbs!=1&&pdbs!=2&&pdbs!=3&&pdbs!=4)
                            {
                                manjiang("输入错误,请重输\n");
                                pdtj=0;
                            }
                            if(pdtj==1)
                            {
                                break;
                            }
                        }
if(pdcn==5)
                        {
                            x=rand()%6;
                            if(x==2)
                            {
                                manjiang2("成功触发“腐能虫雾”\n",50);
                                jj0.HP=jj0.HP+1500;
                                dijj0.HP=dijj0.HP-1500;
                            }
                        }
if(pdbs==999)
                        break;
pdtj=100;
x=rand()%5;
                        if(pdcn==2)
                        {
                            if(x==1)
                            {
                                manjiang2("成功触发“爆炸燃烧”\n",50);
                                jj0.daji=jj0.daji+1000; 
                                jj0.sheji=jj0.sheji+1000; 
                            }
                        }
                        while(1)//我方攻击 
                        {
                            x=rand()%2;
                            if(x==0)
                                dfpdfy=0;//防打
                            if(x==1)
                                dfpdfy=1;
                            if(pdbs==3)
                            {
                                if(dijj000.fangyu/2<jj0.jinen)
                                    dijj000.HP=dijj000.HP-(jj0.jinen-(dijj000.fangyu/2)) ;
                                break;
                            }
                            if(pdbs==4)
                            {
                                if(dijj000.fangyu/2<jj0.zhongjijinen)
                                    dijj000.HP=dijj000.HP-(jj0.zhongjijinen-(dijj000.fangyu/2)) ;
                                break;
                            }
                            if(pdgj==0)
                            {
                                if(dfpdfy==0)
                                {
                                    manjiang("敌方使用了防打,我方打击失败\n");
                                    if(dijj000.fangyu<jj0.daji)
                                        dijj000.HP=dijj000.HP-(jj0.daji-dijj000.fangyu) ;
                                    nl=nl+10;
                                }
                                if(dfpdfy==1)
                                {
                                    manjiang("敌方使用了防射,我方打击成功\n");
                                    if(pdcn==1)
                                    {
                                        x=rand()%3;
                                        if(x==1)
                                        {
                                            manjiang2("成功触发“麻痹电网”\n",50);
                                            jj0.fangyu=jj0.fangyu+500;
                                        }
                                    }
                                    dijj000.HP=dijj000.HP-jj0.daji;
                                    nl=nl+20;
                                }
                            }
                            if(pdgj==1)
                            {
                                if(dfpdfy==0)
                                {
                                    manjiang("敌方使用了防打,我方射击成功\n");
                                    if(pdcn==1)
                                    {
                                        x=rand()%3;
                                        if(x==1)
                                        {
                                            manjiang2("成功触发“麻痹电网”\n",50);
                                            jj0.fangyu=jj0.fangyu+500;
                                        }
                                    }
                                    dijj000.HP=dijj000.HP-jj0.sheji;
                                    nl=nl+20;
                                }
                                if(dfpdfy==1)
                                {
                                    manjiang("敌方使用了防射,我方射击失败\n");
                                    if(dijj000.fangyu<jj0.sheji)
                                        dijj000.HP=dijj000.HP-(jj0.sheji-dijj000.fangyu) ;
                                    nl=nl+10;
                                }
                            }
                            break;
                        }
                        if(dijj000.HP<0||dijj000.HP==0)
                        {
                            manjiang2("胜利\n",500); 
                            manjiang("比赛次数加5\n");
                            system("cls");
                            manjiang("这一次锦标赛的冠军就是你,\n");
                            manjiang("历史将永远把你铭记,\n");
                            manjiang("这是你的时代,你的纪元\n");
                            pdbs=999;
                            break;
                        }
puts("===============================================================================");
                        printf("敌方的状态:\n");
                        printf("血量:%d/%d\n",dijj000.HP,dftopHP);
                        cout<<"能量:"<<dfnl<<"/"<<"100\n";
                        printf("防御:%d\n",dijj000.fangyu);
                        printf("打击攻击:%d     ",dijj000.daji);printf("射击攻击:%d\n",dijj000.sheji);
                        puts("===============================================================================");
                    //  printf("要用那种攻击?\n\n\n 1:打击   2:射击   3:技能   4:终极技   0:退出比赛\n\n\n");
                    //  puts("===============================================================================");        
while(1)
                        {
                            puts("===============================================================================");
                            printf("你的状态:\n");
                            printf("血量:%d/%d\n",jj0.HP,topHP);
                            cout<<"能量:"<<nl<<"/"<<"100\n";
                            printf("防御:%d\n",jj0.fangyu);
                            printf("打击攻击:%d     ",jj0.daji);printf("射击攻击:%d\n",jj0.sheji);
                            puts("===============================================================================");
                            printf("要用那种防御?\n\n\n 1:防打   2:防射   0:退出比赛\n\n\n");
                            puts("===============================================================================");
                            cin>>pdbs;
                            if(pdbs==0) 
                            {
                                pdbs=999;
                                break;
                            }
                            if(pdbs==1) 
                            {
                                pdfy=0;
                                pdtj=1;
                            }
                            if(pdbs==2) 
                            {
                                pdfy=1;
                                pdtj=1;
                            }
                            if(pdbs!=0&&pdbs!=1&&pdbs!=2&&pdbs!=3&&pdbs!=4)
                            {
                                manjiang("输入错误,请重输\n");
                                pdtj=0;
                            }
                            if(pdtj==1)
                            {
                                break;
                            }
                        }
                        if(pdbs==999)
                        break;
pdbs=222;
                        while(1)
                        {
                            if(dfnl>=80&&dfnl<100)
                                pdbs==rand()%3;
                            if(pdbs==1) 
                            {
                                if(nl>=80)
                                {
                                    pdgj=2;
                                    printf("\n%s",dijj000.name);
                                    manjiang("使用了技能:");
                                    printf("%s\n\n",dijj000.jinenming);
                                    dfnl=dfnl-80; 
                                    pdtj=1;
                                    pdbs=3;
                                    break;
                                }
                            }
                            if(pdbs==0||pdbs==2)
                            {
                                if(nl>=100)
                                {
                                    pdgj=3;
                                    printf("\n%s",dijj000.name);
                                    manjiang("使用了终极技:");
                                    printf("%s\n\n",dijj000.zhongjijinenming);
                                    dfnl=dfnl-100;
                                    pdtj=1;
                                    pdbs=4;
                                    break;
                                }
                            }
                            if(dfnl>=100)
                            {
                                pdgj=3;
                                printf("\n%s",dijj000.name);
                                manjiang("使用了终极技:");
                                printf("%s\n\n",dijj000.zhongjijinenming);
                                dfnl-100;
                                pdtj=1;
                                pdbs=4;
                                break;
                            }
                            /*pdbs==rand()%4;
                            if(pdbs==0) 
                            {
                                pdgj=0;
                                pdtj=1;
                            }
                            if(pdbs==1) 
                            {
                                pdgj=0;
                                pdtj=1;
                            }*/
                            break;
                        }
while(1)//敌方攻击 
                        {
                            x=rand()%2;
                            if(x==0)
                                dfpdgj=0;//打
                            if(x==1)
                                dfpdgj=1;
                            if(pdbs==3)
                            {
                                if(jj0.fangyu/2<dijj000.jinen)
                                    jj0.HP=jj0.HP-(dijj000.jinen-(jj0.fangyu/2)) ;
                                break;
                            }
                            if(pdbs==4)
                            {
                                if(jj0.fangyu/2<dijj000.zhongjijinen)
                                    jj0.HP=jj0.HP-(dijj000.zhongjijinen-(jj0.fangyu/2)) ;
                                break;
                            }
if(dfpdgj==0)
                            {
                                if(pdfy==0)
                                {
                                    manjiang("我方使用了防打,敌方打击失败\n");
                                    if(jj0.fangyu<dijj000.daji)
                                        jj0.HP=jj0.HP-(dijj000.daji-jj0.fangyu) ;
                                    dfnl=dfnl+10;
                                }
                                if(pdfy==1)
                                {
                                    manjiang("我方使用了防射,敌方打击成功\n");
                                    jj0.HP=jj0.HP-dijj000.daji;
                                    dfnl=dfnl+20;
                                }
                            }
                            if(dfpdgj==1)
                            {
                                if(pdfy==0)
                                {
                                    manjiang("我方使用了防打,敌方射击成功\n");
                                    jj0.HP=jj0.HP-dijj000.sheji;
                                    dfnl=dfnl+20;
                                }
                                if(pdfy==1)
                                {
                                    manjiang("我方使用了防射,敌方射击失败\n");
                                    if(jj0.fangyu<dijj000.sheji)
                                        jj0.HP=jj0.HP-(dijj000.sheji-jj0.fangyu) ;
                                    dfnl=dfnl+10;
                                }
                            }
                            break;
                        }
if(jj0.HP<0||jj0.HP==0)
                        {
                            manjiang2("失败\n",500);
                            pdbs=999;
                            break;
                        }
if(pdcn==3)
                        {
                            x=rand()%2;
                            if(x==1)
                            {
                                manjiang2("成功触发“全能恢复”\n",50);
                                nl=100; 
                            }
                        }
if(pdcn==4)
                        {
                            if(jj0.HP<=1000)
                            {
                                manjiang2("成功触发“破釜沉舟”\n",50);
                                jj0.daji=jj0.daji+3000;
                            }
                        }
}
                    if(pdbs==999||pdbs==9999||pdbs==1000)
                    break;
                }
                if(pdbs==999||pdbs==1000)
                {
                    pdbs=1001;
                    break;
                }
cout<<endl; 
                break; 
            }
        }
if(pd2==2)
        {
            while(1)
            {
                system("cls");
                cout<<"1:机甲      2:进化卡      3:超能卡      (其他任意键退出【数字!!!】)\n\n";
                cin>>pd4;
                if(pd4==1)
                {
                    system("cls");
                    cout<<"我的机甲:\n\n";
                    if(sjj1>=1)
                    {
                        jj0=jj1;
                        printf("%s:\n",jj0.name);
                        printf("生命:%d\n",jj0.HP);
                        printf("打击:%d\n",jj0.daji);
                        printf("射击:%d\n",jj0.sheji);
                        printf("防御:%d\n",jj0.fangyu);
                        printf("技能:“%s”,攻击力:%d\n",jj0.jinenming,jj0.jinen);
                        printf("终极技:“%s”,攻击力:%d\n\n\n",jj0.zhongjijinenming,jj0.zhongjijinen);
                    }
                    if(sjj2>=1)
                    {
                        jj0=jj2;
                        printf("%s:\n",jj0.name);
                        printf("生命:%d\n",jj0.HP);
                        printf("打击:%d\n",jj0.daji);
                        printf("射击:%d\n",jj0.sheji);
                        printf("防御:%d\n",jj0.fangyu);
                        printf("技能:“%s”,攻击力:%d\n",jj0.jinenming,jj0.jinen);
                        printf("终极技:“%s”,攻击力:%d\n\n\n",jj0.zhongjijinenming,jj0.zhongjijinen);
                    }
                    if(sjj3>=1)
                    {
                        jj0=jj3;
                        printf("%s:\n",jj0.name);
                        printf("生命:%d\n",jj0.HP);
                        printf("打击:%d\n",jj0.daji);
                        printf("射击:%d\n",jj0.sheji);
                        printf("防御:%d\n",jj0.fangyu);
                        printf("技能:“%s”,攻击力:%d\n",jj0.jinenming,jj0.jinen);
                        printf("终极技:“%s”,攻击力:%d\n\n\n",jj0.zhongjijinenming,jj0.zhongjijinen);
                    }
                    if(sjj4>=1)
                    {
                        jj0=jj4;
                        printf("%s:\n",jj0.name);
                        printf("生命:%d\n",jj0.HP);
                        printf("打击:%d\n",jj0.daji);
                        printf("射击:%d\n",jj0.sheji);
                        printf("防御:%d\n",jj0.fangyu);
                        printf("技能:“%s”,攻击力:%d\n",jj0.jinenming,jj0.jinen);
                        printf("终极技:“%s”,攻击力:%d\n\n\n",jj0.zhongjijinenming,jj0.zhongjijinen);
                    }
                    if(sjj55>=1)
                    {
                        jj0=jj55;
                        printf("%s:\n",jj0.name);
                        printf("生命:%d\n",jj0.HP);
                        printf("打击:%d\n",jj0.daji);
                        printf("射击:%d\n",jj0.sheji);
                        printf("防御:%d\n",jj0.fangyu);
                        printf("技能:“%s”,攻击力:%d\n",jj0.jinenming,jj0.jinen);
                        printf("终极技:“%s”,攻击力:%d\n\n\n",jj0.zhongjijinenming,jj0.zhongjijinen);
                    }
                    if(sjj66>=1)
                    {
                        jj0=jj66;
                        printf("%s:\n",jj0.name);
                        printf("生命:%d\n",jj0.HP);
                        printf("打击:%d\n",jj0.daji);
                        printf("射击:%d\n",jj0.sheji);
                        printf("防御:%d\n",jj0.fangyu);
                        printf("技能:“%s”,攻击力:%d\n",jj0.jinenming,jj0.jinen);
                        printf("终极技:“%s”,攻击力:%d\n\n\n",jj0.zhongjijinenming,jj0.zhongjijinen);
                    }
                    if(sjj77>=1)
                    {
                        jj0=jj77;
                        printf("%s:\n",jj0.name);
                        printf("生命:%d\n",jj0.HP);
                        printf("打击:%d\n",jj0.daji);
                        printf("射击:%d\n",jj0.sheji);
                        printf("防御:%d\n",jj0.fangyu);
                        printf("技能:“%s”,攻击力:%d\n",jj0.jinenming,jj0.jinen);
                        printf("终极技:“%s”,攻击力:%d\n\n\n",jj0.zhongjijinenming,jj0.zhongjijinen);
                    }
                    if(sjj888>=1)
                    {
                        jj0=jj888;
                        printf("%s:\n",jj0.name);
                        printf("生命:%d\n",jj0.HP);
                        printf("打击:%d\n",jj0.daji);
                        printf("射击:%d\n",jj0.sheji);
                        printf("防御:%d\n",jj0.fangyu);
                        printf("技能:“%s”,攻击力:%d\n",jj0.jinenming,jj0.jinen);
                        printf("终极技:“%s”,攻击力:%d\n\n\n",jj0.zhongjijinenming,jj0.zhongjijinen);
                    }
                    if(sjj999>=1)
                    {
                        jj0=jj999;
                        printf("%s:\n",jj0.name);
                        printf("生命:%d\n",jj0.HP);
                        printf("打击:%d\n",jj0.daji);
                        printf("射击:%d\n",jj0.sheji);
                        printf("防御:%d\n",jj0.fangyu);
                        printf("技能:“%s”,攻击力:%d\n",jj0.jinenming,jj0.jinen);
                        printf("终极技:“%s”,攻击力:%d\n\n\n",jj0.zhongjijinenming,jj0.zhongjijinen);
                    }
                    if(sjj101010>=1)
                    {
                        jj0=jj101010;
                        printf("%s:\n",jj0.name);
                        printf("生命:%d\n",jj0.HP);
                        printf("打击:%d\n",jj0.daji);
                        printf("射击:%d\n",jj0.sheji);
                        printf("防御:%d\n",jj0.fangyu);
                        printf("技能:“%s”,攻击力:%d\n",jj0.jinenming,jj0.jinen);
                        printf("终极技:“%s”,攻击力:%d\n\n\n",jj0.zhongjijinenming,jj0.zhongjijinen);
                    }
                    cout<<"按任意键退出\n";
                    cin>>pd3;
                    system("cls");
                }
                if(pd4==2)
                {
                    system("cls");
                    cout<<"我的进化卡:\n\n";
                    if(skp1>=1)
                    {
                        kp0=kp1;
                        printf("%s:\n",kp0.name);
                        printf("生命增加:%d\n",kp0.jiaHP);
                        printf("打击增加:%d\n",kp0.jiadaji);
                        printf("射击增加:%d\n",kp0.jiasheji);
                        printf("防御增加:%d\n\n\n",kp0.jiafangyu);
                    }
                    if(skp2>=1)
                    {
                        kp0=kp2;
                        printf("%s:\n",kp0.name);
                        printf("生命增加:%d\n",kp0.jiaHP);
                        printf("打击增加:%d\n",kp0.jiadaji);
                        printf("射击增加:%d\n",kp0.jiasheji);
                        printf("防御增加:%d\n\n\n",kp0.jiafangyu);
                    }
                    if(skp3>=1)
                    {
                        kp0=kp3;
                        printf("%s:\n",kp0.name);
                        printf("生命增加:%d\n",kp0.jiaHP);
                        printf("打击增加:%d\n",kp0.jiadaji);
                        printf("射击增加:%d\n",kp0.jiasheji);
                        printf("防御增加:%d\n\n\n",kp0.jiafangyu);
                    }
                    if(skp4>=1)
                    {
                        kp0=kp4;
                        printf("%s:\n",kp0.name);
                        printf("生命增加:%d\n",kp0.jiaHP);
                        printf("打击增加:%d\n",kp0.jiadaji);
                        printf("射击增加:%d\n",kp0.jiasheji);
                        printf("防御增加:%d\n\n\n",kp0.jiafangyu);
                    }
                    if(skp5>=1)
                    {
                        kp0=kp5;
                        printf("%s:\n",kp0.name);
                        printf("生命增加:%d\n",kp0.jiaHP);
                        printf("打击增加:%d\n",kp0.jiadaji);
                        printf("射击增加:%d\n",kp0.jiasheji);
                        printf("防御增加:%d\n\n\n",kp0.jiafangyu);
                    }
                    cout<<"按任意键退出\n";
                    cin>>pd3;
                    system("cls");
                }
                if(pd4==3)
                {
                    system("cls");
                    cout<<"我的超能卡:\n\n";
                    if(scn1>=1)
                    {
                        cn0=cn1;
                        printf("%s:\n",cn0.name);
                        printf("效果:防御力增强500\n");
                        printf("触发条件:攻击成功后\n");
                        printf("触发几率:%d分之一\n\n\n",cn0.jilv);
                    }
                    if(scn2>=1)
                    {
                        cn0=cn2;
                        printf("%s:\n",cn0.name);
                        printf("效果:攻击额外增加1000伤害\n");
                        printf("触发条件:攻击时\n");
                        printf("触发几率:%d分之一\n\n\n",cn0.jilv);
                    }
                    if(scn3>=1)
                    {
                        cn0=cn3;
                        printf("%s:\n",cn0.name);
                        printf("效果:能量全满\n");
                        printf("触发条件:HP低于对方时\n");
                        printf("触发几率:%d分之一\n\n\n",cn0.jilv);
                    }
                    if(scn4>=1)
                    {
                        cn0=cn4;
                        printf("%s:\n",cn0.name);
                        printf("效果:打击攻击增强3000(一局一次)\n");
                        printf("触发条件:HP<=1000\n");
                        printf("触发几率:100%\n\n\n",cn0.jilv);
                    }
                    if(scn5>=1)
                    {
                        cn0=cn5;
                        printf("%s:\n",cn0.name);
                        printf("效果:吸收敌方1500点血\n");
                        printf("触发条件:攻击后\n");
                        printf("触发几率:%d分之一\n\n\n",cn0.jilv);
                    }
                    cout<<"按任意键退出\n";
                    cin>>pd3;
                    system("cls");
                }
                if(pd4!=1&&pd4!=2&&pd4!=3)
                {
                    system("cls");
                    break;
                }
            }
        }
        if(pd2==3)
        {
            while(1)
            {
                system("cls");
                cout<<"当比赛场数达到10场时,可消耗10场抽一张卡\n\n";
                cout<<"当前场数:";
                cout<<bisaics<<endl<<endl;
                cout<<"是否抽卡?(Y抽奖,其他退出)\n";
                while(1)
                {
                    cin>>pd;
                    if(pd=='y'||pd=='Y')
                    {
                        if(bisaics>=10)
                        {
                            x=rand()%3;
                            if(x==1)
                            {
                                x=rand()%9;
                                if(x==1)
                                {
                                    sjj2=1;
                                    jj0=jj2;
                                    manjiang("恭喜,抽中了:\n");
                                    printf("%s\n\n",jj0);
                                    x=-1;
                                }
                                if(x==2)
                                {
                                    sjj3=1;
                                    jj0=jj3;
                                    manjiang("恭喜,抽中了:\n");
                                    printf("%s\n\n",jj0);
                                    x=-1;
                                }
                                if(x==3)
                                {
                                    sjj4=1;
                                    jj0=jj4;
                                    manjiang("恭喜,抽中了:\n");
                                    printf("%s\n\n",jj0);
                                    x=-1;
                                }
                                if(x==0)
                                {
                                    sjj55=1;
                                    jj0=jj55;
                                    manjiang("真幸运,抽中了:\n");
                                    printf("%s\n\n",jj0);
                                    x=-1;
                                }
                                if(x==5)
                                {
                                    sjj66=1;
                                    jj0=jj66;
                                    manjiang("真幸运,抽中了:\n");
                                    printf("%s\n\n",jj0);
                                    x=-1;
                                }
                                if(x==6)
                                {
                                    sjj77=1;
                                    jj0=jj77;
                                    manjiang("真幸运,抽中了:\n");
                                    printf("%s\n\n",jj0);
                                    x=-1;
                                }
                                if(x==4)
                                {
                                    sjj888=1;
                                    jj0=jj888;
                                    manjiang("欧皇附体!抽中了:\n");
                                    printf("%s\n\n",jj0);
                                    x=-1;
                                }
                                if(x==8)
                                {
                                    sjj999=1;
                                    jj0=jj999;
                                    manjiang("欧皇附体!抽中了:\n");
                                    printf("%s\n\n",jj0);
                                    x=-1;
                                }
                                if(x==7)
                                {
                                    sjj101010=1;
                                    jj0=jj101010;
                                    manjiang("欧皇附体!抽中了:\n");
                                    printf("%s\n\n",jj0);
                                    x=-1;
                                }
                            }
                            if(x==2)
                            {
                                x=rand()%5;
                                if(x==1)
                                {
                                    skp1=1;
                                    kp0=kp1;
                                    manjiang("恭喜,抽中了:\n");
                                    printf("%s\n\n",kp0);
                                    x=-1;
                                }
                                if(x==2)
                                {
                                    skp2=1;
                                    kp0=kp2;
                                    manjiang("恭喜,抽中了:\n");
                                    printf("%s\n\n",kp0);
                                    x=-1;
                                }
                                if(x==3)
                                {
                                    skp3=1;
                                    kp0=kp3;
                                    manjiang("恭喜,抽中了:\n");
                                    printf("%s\n\n",kp0);
                                    x=-1;
                                }
                                if(x==4)
                                {
                                    skp4=1;
                                    kp0=kp4;
                                    manjiang("恭喜,抽中了:\n");
                                    printf("%s\n\n",kp0);
                                    x=-1;
                                }
                                if(x==0)
                                {
                                    skp5=1;
                                    kp0=kp5;
                                    manjiang("恭喜,抽中了:\n");
                                    printf("%s\n\n",kp0);
                                    x=-1;
                                }
                            }
                            if(x==0)
                            {
                                x=rand()%5;
                                if(x==0)
                                {
                                    scn1=1;
                                    cn0=cn1;
                                    manjiang("恭喜,抽中了:\n");
                                    printf("%s\n\n",cn0);
                                    x=-1;
                                }
                                if(x==1)
                                {
                                    scn2=1;
                                    cn0=cn2;
                                    manjiang("恭喜,抽中了:\n");
                                    printf("%s\n\n",cn0);
                                    x=-1;
                                }
                                if(x==2)
                                {
                                    scn3=1;
                                    cn0=cn3;
                                    manjiang("恭喜,抽中了:\n");
                                    printf("%s\n\n",cn0);
                                    x=-1;
                                }
                                if(x==3)
                                {
                                    scn4=1;
                                    cn0=cn4;
                                    manjiang("恭喜,抽中了:\n");
                                    printf("%s\n\n",cn0);
                                    x=-1;
                                }
                                if(x==4)
                                {
                                    scn5=1;
                                    cn0=cn5;
                                    manjiang("恭喜,抽中了:\n");
                                    printf("%s\n\n",cn0);
                                    x=-1;
                                }
                            }
                            bisaics=bisaics-10;
                            cout<<"当前场数:";
                            cout<<bisaics<<endl<<endl;
                        }
                        else
                            manjiang("场数不够(任意键退出)\n");
                    }
                    else
                    {
                        break;      
                    }
                }
                system("cls");
                break; 
            }
        }
        if(pd2==4)
        {
            while(1)
            {
                system("cls");
                cout<<"说明书:\n\n";
                cout<<"生命:敌或我HP为0时比赛结束,死亡后要从新开始\n\n";
                cout<<"打击:向敌方打击,可被放打防御\n\n";
                cout<<"射击:向敌方射击,可被放射防御\n\n";
                cout<<"防御:防打或防射成功后,受到的伤害=攻击伤害-防御\n\n";
                cout<<"先手:随机选择\n\n";
                cout<<"进化卡:给予机甲本身加成\n\n";
                cout<<"超能卡:当满足条件或随机几率触发\n\n";
                cout<<"能量:上限100,攻击成功加20,防御成功加20,攻击失败加10,防御失败加10\n\n";
                cout<<"技能:消耗80能量,敌方能使用50%的自身防御抵挡\n\n";
                cout<<"终极技:消耗100能量,,敌方能使用50%的自身防御抵挡\n\n";
                cout<<"胜利:夺得冠军后相当于打了十场比赛\n\n";
                cout<<"存档:按“退出游戏(0)”自动保存\n\n\n\n";
                cout<<"输入任意键返回主页面(数字!!!)\n";
                cin>>pd2;
                system("cls");
                break;
            }
        }
        if(pd2==0)
        {
            cundang(sjj1,sjj2,sjj3,sjj4,sjj55,sjj66,sjj77,sjj888,sjj999,sjj101010,skp1,skp2,skp3,skp4,skp5,scn1,scn2,scn3,scn4,scn5);
            cundang2(bisaics);
            cout<<"退出成功";
            break;
        }
        if(pd2==3188)
        {
            sjj1=1,sjj2=0,sjj3=0,sjj4=0,sjj55=0,sjj66=0,sjj77=0,sjj888=0,sjj999=0,sjj101010=0;
            skp1=0,skp2=0,skp3=0,skp4=0,skp5=0;
            scn1=0,scn2=0,scn3=0,scn4=0,scn5=0;
            bisaics=0;
            cout<<"清除成功\n";
        }
        if(pd2!=1&&pd2!=2&&pd2!=3&&pd2!=4&&pd2!=0&&pd2!=3188)
        {
            manjiang2("输入错误,请重输\n",50);
        }
    }
    cundang(sjj1,sjj2,sjj3,sjj4,sjj55,sjj66,sjj77,sjj888,sjj999,sjj101010,skp1,skp2,skp3,skp4,skp5,scn1,scn2,scn3,scn4,scn5);
    cundang2(bisaics);
    return 0;
}
void manjiang(char *p)
{
    while(1)
    {
        if(*p!=0)
            printf("%c",*p++);
        else
            break;
        Sleep(100);
    }
}
void manjiang2(char *p,int t)
{
    while(1)
    {
        if(*p!=0)
            printf("%c",*p++);
        else
            break;
        Sleep(t);
    }
}
                                                    #include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<time.h>
#include<string>
using namespace std;
typedef struct Frame
{
    COORD position[2];
    int flag;
}Frame;
void SetPos(COORD a)
{
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
}
void SetPos(int i, int j)
{
    COORD pos={i, j};
    SetPos(pos);
}
void HideCursor()
{
    CONSOLE_CURSOR_INFO cursor_info = {1, 0}; 
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
//把第y行,[x1, x2) 之间的坐标填充为 ch
void drawRow(int y, int x1, int x2, char ch)
{
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++) cout<<ch;
}
//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawRow(COORD a, COORD b, char ch)
{
    if(a.Y == b.Y) drawRow(a.Y, a.X, b.X, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
        system("pause");
    }
}
//把第x列,[y1, y2] 之间的坐标填充为 ch
void drawCol(int x, int y1, int y2, char ch)
{
    int y=y1;
    while(y!=y2+1) {
        SetPos(x, y);
        cout<<ch;
        y++;
    }
}
//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
void drawCol(COORD a, COORD b, char ch)
{
    if(a.X == b.X) drawCol(a.X, a.Y, b.Y, ch);
    else {
        SetPos(0, 25);
        cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
        system("pause");
    }
}
//左上角坐标、右下角坐标、用row填充行、用col填充列
void drawFrame(COORD a, COORD  b, char row, char col)
{
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
}
void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
{
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
}
void drawFrame(Frame frame, char row, char col)
{
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
}
void drawPlaying()
{
    drawFrame(0, 0, 48, 24, '=', '|');//    draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');//        draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');//        draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');//   draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');//  draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<"  a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<"  p 暂停游戏。";
    SetPos(52,16);
    cout<<"  e 退出游戏。";
}
//在[a, b)之间产生一个随机整数
int random(int a, int b)
{
    int c=(rand() % (a-b))+ a;
    return c;
}
//在两个坐标包括的矩形框内随机产生一个坐标
COORD random(COORD a, COORD b)
{
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
}
bool  judgeCoordInFrame(Frame frame, COORD spot)
{
    if(spot.X>=frame.position[0].X)
        if(spot.X<=frame.position[1].X)
            if(spot.Y>=frame.position[0].Y)
                if(spot.Y<=frame.position[0].Y)
                    return true;
    return false;
}
void printCoord(COORD a)
{
    cout    <<"( "<<a.X<<" , "<<a.Y<<" )";
}
void printFrameCoord(Frame a)
{
    printCoord(a.position[0]);
    cout    <<" - ";
    printCoord(a.position[1]);
}
int drawMenu()
{
    SetPos(30, 1);
    cout<<"P l a n e  W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    int j=11;
    cout<<">>";
    while(1) {
        if( _kbhit() ) {
            char x=_getch();
            switch (x) {
              case 'w' : {
                if( j == 13) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 11;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                  cout<<"            ";
                  SetPos(47, 11);
                  cout<<"简单的敌人:";
                  SetPos(51, 13);
                  cout<<"简单敌人有着较慢的移动速度。";
                }
                break;
              }
              case 's' : {
                if( j == 11 ) {
                  SetPos(12, j);
                  cout<<" ";
                  j = 13;
                  SetPos(12, j);
                  cout<<">>";
                  SetPos(51, 13);
                   cout<<"              ";
                   SetPos(47, 11);
                   cout<<"冷酷的敌人:";
                   SetPos(51, 13);
                   cout<<"冷酷的敌人移动速度较快。";
                }
                break;
              }
              case 'k' : {
                if (j == 8) return 1; else return 2;
              }
            }
        }
    }
}
/*================== the Game Class ==================*/
class Game
{
public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
Game ();
//初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
//初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
void planeMove(char);
    void bulletMove();
    void enemyMove();
//填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
//填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
void Shoot();
void GameOver();
    void printScore();
};
Game::Game()
{
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
}
void Game::initPlane()
{
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
        position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
        position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
}
void Game::drawPlane()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        if(i!=5)
            cout<<"O";
        else if(i==5)
            cout<<"|";
    }
}
void Game::drawPlaneToNull()
{
    for(int i=0; i<9; i++)
    {
        SetPos(position[i]);
        cout<<" ";
    }
}
void Game::initBullet()
{
    for(int i=0; i<10; i++)
        bullet[i].Y = 30;
}
void Game::drawBullet()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            SetPos(bullet[i]);
            cout<<"^";
        }
    }
}
void Game::drawBulletToNull()
{
    for(int i=0; i<10; i++)
        if( bullet[i].Y != 30 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                SetPos(pos);
                cout<<" ";
            }
}
void Game::initEnemy()
{
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
        enemy[i].position[0] = random(a, b);
        enemy[i].position[1].X = enemy[i].position[0].X + 3;
        enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
}
void Game::drawEnemy()
{
    for(int i=0; i<8; i++)
        drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
}
void Game::drawEnemyToNull()
{
    for(int i=0; i<8; i++)
    {
        drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
}
void Game::Pause()
{
    SetPos(61,2);
    cout<<"               ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
        c=_getch();
    SetPos(61,2);
    cout<<"         ";
}
void Game::planeMove(char x)
{
    if(x == 'a')
        if(position[1].X != 1)
            for(int i=0; i<=9; i++)
                position[i].X -= 2;
if(x == 's')
        if(position[7].Y != 23)
            for(int i=0; i<=9; i++)
                position[i].Y += 1;
if(x == 'd')
        if(position[4].X != 47)
            for(int i=0; i<=9; i++)
                position[i].X += 2;
if(x == 'w')
        if(position[5].Y != 3)
            for(int i=0; i<=9; i++)
                position[i].Y -= 1;
}
void Game::bulletMove()
{
    for(int i=0; i<10; i++)
    {
        if( bullet[i].Y != 30)
        {
            bullet[i].Y -= 1;
            if( bullet[i].Y == 1 )
            {
                COORD pos={bullet[i].X, bullet[i].Y+1};
                drawThisBulletToNull( pos );
                bullet[i].Y=30;
            }
}
    }
}
void Game::enemyMove()
{
    for(int i=0; i<8; i++)
    {
        for(int j=0; j<2; j++)
            enemy[i].position[j].Y++;
if(24 == enemy[i].position[1].Y)
        {
            COORD a={1, 1};
            COORD b={45, 3};
            enemy[i].position[0] = random(a, b);
            enemy[i].position[1].X = enemy[i].position[0].X + 3;
            enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
        }
    }
}
void Game::judgePlane()
{
    for(int i = 0; i < 8; i++)
        for(int j=0; j<9; j++)
            if(judgeCoordInFrame(enemy[i], position[j]))
            {
                SetPos(62, 1);
                cout<<"坠毁";
                drawFrame(enemy[i], '+', '+');
                Sleep(1000);
                GameOver();
                break;
            }
}
void Game::drawThisBulletToNull( COORD c)
{
    SetPos(c);
    cout<<" ";
}
void Game::drawThisEnemyToNull( Frame f )
{
    drawFrame(f, ' ', ' ');
}
void Game::judgeEnemy()
{
    for(int i = 0; i < 8; i++)
        for(int j = 0; j < 10; j++)
            if( judgeCoordInFrame(enemy[i], bullet[j]) )
            {
                score += 5;
                drawThisEnemyToNull( enemy[i] );
                COORD a={1, 1};
                COORD b={45, 3};
                enemy[i].position[0] = random(a, b);
                enemy[i].position[1].X = enemy[i].position[0].X + 3;
                enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
                drawThisBulletToNull( bullet[j] );
                bullet[j].Y = 30;
            }
}
void Game::Shoot()
{
    for(int i=0; i<10; i++)
        if(bullet[i].Y == 30)
        {
            bullet[i].X = position[5].X;
            bullet[i].Y = position[5].Y-1;
            break;
        }
}
void Game::printScore()
{
    if(score == 120 && flag_rank == 0)
    {
        rank -= 3;
        flag_rank = 1;
    }
else if( score == 360 && flag_rank == 1)
    {
        rank -= 5;
        flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
        rank -= 5;
        flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
if( rank!=rankf )
    {
        SetPos(60, 7);
        if( x == 5)
            title="初级飞行员";
        else if( x == 4)
            title="中级飞行员";
        else if( x == 3)
            title="高级飞行员";
        else if( x == 2 )
            title="王牌飞行员";
        cout<<title;
    }
    rankf = rank;
}
void Game::Playing()
{
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL); 
drawEnemy();
    drawPlane();
int flag_bullet = 0;
    int flag_enemy = 0;
while(1)
    {
        Sleep(8);
        if(_kbhit())
        {
            char x = _getch();
            if ('a' == x || 's' == x || 'd' == x || 'w' == x)
            {
                drawPlaneToNull();
                planeMove(x);
                drawPlane();
                judgePlane();
            }
            else if ('p' == x)
                Pause();
            else if( 'k' == x)
                Shoot();
            else if( 'e' == x)
            {
                //CloseHandle(MFUN);
                GameOver();
                break;
            }
}
        /* 处理子弹 */
        if( 0 == flag_bullet )
        {
            bulletMove();
            drawBulletToNull();
            drawBullet();
            judgeEnemy();
        }
        flag_bullet++;
        if( 5 == flag_bullet )
            flag_bullet = 0;
/* 处理敌人 */
        if( 0 == flag_enemy )
        {
            drawEnemyToNull();
            enemyMove();
            drawEnemy();
            judgePlane();
        }
        flag_enemy++;
        if( flag_enemy >= rank )
            flag_enemy = 0;
/* 输出得分 */
        printScore();
    }
}
void Game::GameOver()
{
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
        Sleep(80);
        cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
as:
    char x=_getch();
    if (x == 'n')
        exit(0);
    else if (x == 'y')
    {
        system("cls");
        Game game;
        int a = drawMenu();
        if(a == 2)
            game.rank = 20;
        system("cls");
        drawPlaying();
        game.Playing();
    }
    else goto as;
}
/*================== the main function ==================*/
int main()
{
    //游戏准备
    srand((int)time(0));    //随机种子
    HideCursor();   //隐藏光标
Game game;
    int a = drawMenu();
    if(a == 2)
        game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
}