- 游戏
- 2019-08-28 11:15:52 @
#include <iostream>
#include <cstdio>
#include <cstring>
#include <cstdlib>
#include <windows.h>
#include <ctime>
#include<fstream>
#include <conio.h>
#define n 20
using namespace std;
//函数定义
void sc(int color);
void fileout();
void print(const char a[],int b);
void Initialize();
void gotoxy(int x,int y);
void cursor(bool a);
void shop(int c);
void warout(int xx,int yy);
void war(int c);
void game();
bool issame(string x);
bool charsame(char a[105],char b[105],int blen);
int canfind(int len);
bool login_register();
void enter();
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//存档系统
struct users{
char name[105];int namelen;
char password[105];int passwordlen;
int gold,h,u;
}user[100005];
int usertot,nowuser;
void fileout(){
freopen("game.txt","w",stdout);
cout<<usertot<<endl;
for (int i=1;i<=usertot;i++)cout<<user[i].name<<' '<<user[i].namelen<<' '<<user[i].password<<' '<<user[i].passwordlen<<' '<<user[i].gold<<' '<<user[i].h<<' '<<user[i].u<<endl;
exit(0);
}
//存档系统
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//工具程序
void sc(int color){
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), color);
return;
}
void print(const char a[],int b){
int s=strlen(a);
for(int i=0;i<s;i++){
printf("%c",a[i]);
Sleep(b);
}
}
void Initialize(){
system("color f0");
RECT rect;
HWND hwnd=GetForegroundWindow();
GetWindowRect(hwnd,&rect);
MoveWindow(hwnd,0,0,rect.right-rect.left,rect.bottom-rect.top,TRUE);
system("mode con cols=90 lines=30");
}
void gotoxy(int x,int y){
COORD pos;
pos.X=2*x;
pos.Y=y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
void cursor(bool a){
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);
CursorInfo.bVisible = a;
SetConsoleCursorInfo(handle, &CursorInfo);
}
//工具程序
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//神之商城
void shop(int c){
system("cls");
cout<<"剩余金币:"<<user[c].gold<<endl;
cout<<"按H购买武器"<<endl;
cout<<"按U购买技能"<<endl;
char x;
x=getch();
if (x!='H'&&x!='U'){cout<<"操作失败!"<<endl;Sleep(500);return;}
if (x=='H'){
cout<<endl<<"请输入武器编号购买武器"<<endl;
cout<<"1 神之剑 花费0金币"<<endl;
cout<<"2 激光枪 花费200金币" <<endl;
cout<<"3 激光炮 花费400金币"<<endl;
cout<<"4 概率枪 花费1500金币"<<endl;
cout<<"5 电之弓 花费1000金币"<<endl;
int cost[105]={0,0,200,400,1500,1000};
char s=getch();
if (s<'1'||s>'5'){cout<<"操作失败"<<endl;Sleep(500);return;}
if ((user[c].h&(1<<s-1-48))||(user[c].gold<cost[s-48])){cout<<"操作失败!"<<endl;Sleep(500);return;}
user[c].h|=(1<<s-1-48),user[c].gold-=cost[s-48];
cout<<"购买成功!"<<endl;
Sleep(500);
}
if (x=='U'){
cout<<endl<<"请输入技能编号购买技能"<<endl;
cout<<"1 箭雨 花费0金币"<<endl;
cout<<"2 生命法阵 花费600金币" <<endl;
cout<<"3 法术传送 花费800金币"<<endl;
cout<<"4 突刺 花费600金币"<<endl;
cout<<"5 时空跃迁 花费1000金币"<<endl;
int cost[105]={0,0,600,800,600,1000};
char s=getch();
if (s<'1'||s>'5'){cout<<"操作失败!"<<endl;Sleep(500);return;}
if ((user[c].u&(1<<s-1-48))||(user[c].gold<cost[s-48])){cout<<"操作失败!"<<endl;Sleep(500);return;}
user[c].u|=1<<(s-1-48),user[c].gold-=cost[s-48];
cout<<"购买成功!"<<endl;
Sleep(500);
}
return;
}
//神之商城
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//神域战争
struct warmap{
int a,b,hp;
}mp[30][30];
int ccc[30][30];
void warout(int xx,int yy){
system("cls");
for (int i=1;i<=n;i++){
for (int j=1;j<=n;j++){
if (ccc[i][j]){
cout<<'@';
}
else{
if (mp[i][j].b){
cout<<mp[i][j].hp;
}
else if(i!=xx||j!=yy)cout<<'.';
else{
cout<<"#";
}
}
}
cout<<endl;
}
Sleep(700);
return;
}
void war(int c){
int book[30][30];
int cd[105]={0,10,30,5,8,10};
for (int i=1;i<=n;i++)
for (int j=1;j<=n;j++)
mp[i][j].a=mp[i][j].b=0;
srand((unsigned)time(NULL));
char hc,uc;
if (user[c].h==0||user[c].u==0){
system("cls");
cout<<"请先购买武器和技能"<<endl;
Sleep(500);
return;
}
system("cls");
int sss=user[c].h;
cout<<"请输入编号选择武器"<<endl;
if (sss&1)cout<<"1 神之剑"<<endl;
if (sss&2)cout<<"2 激光枪"<<endl;
if (sss&4)cout<<"3 激光炮"<<endl;
if (sss&8)cout<<"4 概率枪"<<endl;
if (sss&16)cout<<"5 电之弓"<<endl;
hc=getch();
if (hc<'1'||hc>'5'||(!(sss&(1<<(hc-48-1))))){
system("cls");
cout<<"操作失败!"<<hc-48-1<<endl;
Sleep(500);
return;
}
else cout<<"选择成功!"<<endl;
Sleep(500);
hc-=48;
system("cls");
sss=user[c].u;
cout<<"请输入编号选择技能"<<endl;
if (sss&1)cout<<"1 箭雨"<<endl;
if (sss&2)cout<<"2 生命法阵"<<endl;
if (sss&4)cout<<"3 法术传送"<<endl;
if (sss&8)cout<<"4 突刺"<<endl;
if (sss&16)cout<<"5 时空跃迁"<<endl;
uc=getch();
if (uc<'1'||uc>'5'||(!(sss&(1<<(uc-1-48))))){
system("cls");
cout<<"操作失败!"<<endl;
Sleep(500);
return;
}
else cout<<"选择成功!"<<endl;
uc-=48;
Sleep(500);
int hp=5;
int xx=1+rand()%n;
int yy=1+rand()%n;
int ucd=cd[uc],gold=0;
int cnt=0,kill=0,killl;
int lx=xx,ly=yy,last=0;
while(1){
if (cnt==200){
system("cls");
for (int i=1;i<=n;i++){
for (int j=1;j<=n;j++)
cout<<'!';
cout<<endl;
}
Sleep(1500);
for (int i=1;i<=n;i++){
for (int j=1;j<=n;j++)
mp[i][j].b=0;
}
cout<<"通关了!"<<endl;
user[c].gold+=1000;
cout<<"获得1000金币!"<<endl;
Sleep(3000);
return;
}
for (int i=4;i;i--)
if (rand()%i){
int x=1+rand()%n;
int y=1+rand()%n;
if (mp[x][y].b==0&&(x!=xx||y!=yy)){
mp[x][y].b=1;
mp[x][y].hp=1+rand()%9;
}
}
system("cls");
for (int i=1;i<=n;i++){
for (int j=1;j<=n;j++)
if (mp[i][j].b){
cout<<mp[i][j].hp;
}
else if(i!=xx||j!=yy)cout<<'.';
else{
cout<<"#";
}
cout<<endl;
}
Sleep(500);
if (hp<=0){
system("cls");
cout<<"神失败了!"<<endl;
cout<<"共进行"<<cnt<<"回合"<<endl;
cout<<"共获得"<<gold<<"金币"<<endl;
cout<<"共击杀"<<killl<<"敌人"<<endl;
user[c].gold+=gold;
Sleep(2000);
return;
}
cout<<"当前生命值:"<<hp<<endl;
cout<<"当前能量值:"<<kill<<endl;
cout<<"当前回合数:"<<cnt<<endl;
cout<<"移动请输入W或A或S或D"<<endl;
cout<<"技能请输入U 当前CD:"<<ucd<<endl;
cout<<"攻击请输入I或J或K或L"<<endl;
cout<<"消耗40能量值回复生命请输入H"<<endl;
cout<<"消耗100能量值清除所有敌人请输入C"<<endl;
cout<<"退出游戏请输入B"<<endl;
char cc=getch();
if (cc=='B'){
system("cls");
cout<<"共获得"<<gold<<"金币"<<endl;
user[c].gold+=gold;
Sleep(500);
return;
}
if (cc=='H'&&kill>=40){
kill-=40;
hp=5;
cout<<"回复成功!"<<endl;
}
if (cc=='C'&&kill>=100){
kill-=100;
system("cls");
for (int i=1;i<=n;i++){
for (int j=1;j<=n;j++)
if (mp[i][j].b)cout<<mp[i][j].hp;
else if(i!=xx||j!=yy)cout<<'.';
else cout<<"#";
cout<<endl;
}
for (int i=1;i<=n;i++)
for (int j=1;j<=n;j++)
mp[i][j].b=0;
Sleep(500);
}
if (cc=='W'&&xx>1&&mp[xx-1][yy].b==0)xx--;
if (cc=='A'&&yy>1&&mp[xx][yy-1].b==0)yy--;
if (cc=='S'&&xx<n&&mp[xx+1][yy].b==0)xx++;
if (cc=='D'&&yy<n&&mp[xx][yy+1].b==0)yy++;
if (cc=='U'&&ucd==0&&uc==1){
system("cls");
for (int i=1;i<=n;i++){
for (int j=1;j<=n;j++)
if (mp[i][j].b)cout<<mp[i][j].hp;
else if(i!=xx||j!=yy)cout<<'.';
else cout<<"#";
cout<<endl;
}
Sleep(500);
ucd=cd[uc]+1;
for (int i=1;i<=n;i++)
for (int j=1;j<=n;j++){
if (mp[i][j].b){
mp[i][j].hp-=2;
if (mp[i][j].hp<=0)mp[i][j].b=0,gold+=rand()%3,kill++,killl++;
}
}
}
if (cc=='U'&&ucd==0&&uc==2){
hp=5;
ucd=cd[uc]+1;
}
if (cc=='U'&&ucd==0&&uc==3){
int nx=1+rand()%n,ny=1+rand()%n;
while(mp[nx][ny].b)nx=1+rand()%n,ny=1+rand()%n;
xx=nx,yy=ny;
ucd=cd[uc]+1;
}
if (cc=='U'&&ucd==0&&uc==4){
cout<<"请选择突刺方向,输入I或J或K或L"<<endl;
char inc;
inc=getch();
if (inc!='I'&&inc!='J'&&inc!='K'&&inc!='L'){
cout<<"操作失败!"<<endl;
Sleep(500);
}
int nnx=xx,nny=yy;
if (inc=='I'){
memset(ccc,0,sizeof(ccc));
for (int i=1;i<=3&&xx>i;i++){
ccc[xx-i][yy]=1;
if (mp[xx-i][yy].b)gold+=rand()%3,kill++,killl++;
mp[xx-i][yy].b=0;
}
xx=max(xx-3,1);
}
if (inc=='J'){
memset(ccc,0,sizeof(ccc));
for (int i=1;i<=3&&yy>i;i++){
ccc[xx][yy-i]=1;
if (mp[xx][yy-i].b)gold+=rand()%3,kill++,killl++;
mp[xx][yy-i].b=0;
}
yy=max(yy-3,1);
}
if (inc=='K'){
memset(ccc,0,sizeof(ccc));
for (int i=1;i<=3&&xx+i<=n;i++){
ccc[xx+i][yy]=1;
if (mp[xx+i][yy].b)gold+=rand()%3,kill++,killl++;
mp[xx+i][yy].b=0;
}
xx=min(xx+3,n);
}
if (inc=='L'){
memset(ccc,0,sizeof(ccc));
for (int i=1;i<=3&&yy+i<=n;i++){
ccc[xx][yy+i]=1;
if (mp[xx][yy+i].b)gold+=rand()%3,kill++,killl++;
mp[xx][yy+i].b=0;
}
yy=min(yy+3,n);
}
ccc[nnx][nny]=1;
warout(nnx,nny);
ucd=cd[uc]+1;
}
if (cc=='U'&&ucd==0&&uc==5){
cout<<"请选择移动方向,输入I或J或K或L"<<endl;
char inc;
inc=getch();
if (inc=='I')xx=1;
if (inc=='J')yy=1;
if (inc=='K')xx=n;
if (inc=='L')yy=n;
ucd=cd[uc]+1;
mp[xx][yy].b=0;
}
if (cc=='I'||cc=='J'||cc=='K'||cc=='L'){
memset(ccc,0,sizeof(ccc));
if (hc==1&&cc=='I'){
if (xx>1)ccc[xx-1][yy]=1;
if (xx>2)ccc[xx-2][yy]=1;
warout(xx,yy);
if (xx>1&&mp[xx-1][yy].b){
if (!mp[xx-1][yy].b)continue;
mp[xx-1][yy].hp-=8;
if (mp[xx-1][yy].hp<=0)gold+=rand()%3,kill++,killl++,mp[xx-1][yy].b=0;
}
if (xx>2&&mp[xx-2][yy].b){
if (!mp[xx-2][yy].b)continue;
mp[xx-2][yy].hp-=8;
if (mp[xx-2][yy].hp<=0)gold+=rand()%3,kill++,killl++,mp[xx-2][yy].b=0;
}
}
if (hc==1&&cc=='J'){
if (yy>1)ccc[xx][yy-1]=1;
if (yy>2)ccc[xx][yy-2]=1;
warout(xx,yy);
if (yy>1&&mp[xx][yy-1].b){
if (mp[xx][yy-1].b)mp[xx][yy-1].hp-=8;
if (mp[xx][yy-1].b&&mp[xx][yy-1].hp<=0)gold+=rand()%3,kill++,killl++,mp[xx][yy-1].b=0;
}
if (yy>2&&mp[xx][yy-2].b){
if (mp[xx][yy-2].b)mp[xx][yy-2].hp-=8;
if (mp[xx][yy-2].hp<=0&&mp[xx][yy-2].b)gold+=rand()%3,kill++,killl++,mp[xx][yy-2].b=0;
}
}
if (hc==1&&cc=='K'){
if (xx+1<=n)ccc[xx+1][yy]=1;
if (xx+2<=n)ccc[xx+2][yy]=1;
warout(xx,yy);
if (xx+1<=n&&mp[xx+1][yy].b){
if (mp[xx+1][yy].b)mp[xx+1][yy].hp-=8;
if (mp[xx+1][yy].hp<=0&&mp[xx+1][yy].b)gold+=rand()%3,kill++,killl++,mp[xx+1][yy].b=0;
}
if (xx+2<=n&&mp[xx+2][yy].b){
if (mp[xx+2][yy].b)mp[xx+2][yy].hp-=8;
if (mp[xx+2][yy].hp<=0&&mp[xx+2][yy].b)gold+=rand()%3,kill++,killl++,mp[xx+2][yy].b=0;
}
}
if (hc==1&&cc=='L'){
if (yy+1<=n)ccc[xx][yy+1]=1;
if (yy+2<=n)ccc[xx][yy+2]=1;
warout(xx,yy);
if (yy+1<=n&&mp[xx][yy+1].b){
if (mp[xx][yy+1].b)mp[xx][yy+1].hp-=8;
if (mp[xx][yy+1].hp<=0&&mp[xx][yy+1].b)gold+=rand()%3,kill++,killl++,mp[xx][yy+1].b=0;
}
if (yy+2<=n&&mp[xx][yy+2].b){
if (mp[xx][yy+2].b)mp[xx][yy+2].hp-=8;
if (mp[xx][yy+2].hp<=0&&mp[xx][yy+2].b)gold+=rand()%3,kill++,killl++,mp[xx][yy+2].b=0;
}
}
if (hc==2&&cc=='I'){
for (int i=xx-1;i;i--)ccc[i][yy]=1;
warout(xx,yy);
for (int i=xx-1;i;i--){
if (!mp[i][yy].b)continue;
mp[i][yy].hp-=3+rand()%3;
if (mp[i][yy].hp<=0)gold+=rand()%3,kill++,killl++,mp[i][yy].b=0;
}
}
if (hc==2&&cc=='J'){
for (int i=yy-1;i;i--)ccc[xx][i]=1;
warout(xx,yy);
for (int i=yy-1;i;i--){
if (!mp[xx][i].b)continue;
mp[xx][i].hp-=3+rand()%3;
if (mp[xx][i].hp<=0)gold+=rand()%3,kill++,killl++,mp[xx][i].b=0;
}
}
if (hc==2&&cc=='K'){
for (int i=xx+1;i<=n;i++)ccc[i][yy]=1;
warout(xx,yy);
for (int i=xx+1;i<=n;i++){
if (!mp[i][yy].b)continue;
mp[i][yy].hp-=3+rand()%3;
if (mp[i][yy].hp<=0)gold+=rand()%3,kill++,killl++,mp[i][yy].b=0;
}
}
if (hc==2&&cc=='L'){
for (int i=yy+1;i<=n;i++)ccc[xx][i]=1;
warout(xx,yy);
for (int i=yy+1;i<=n;i++){
if (!mp[xx][i].b)continue;
mp[xx][i].hp-=3+rand()%3;
if (mp[xx][i].hp<=0)gold+=rand()%3,kill++,killl++,mp[xx][i].b=0;
}
}
if (hc==3&&cc=='I'){
for (int i=xx-1;i;i--){
ccc[i][yy-1]=1;
ccc[i][yy]=1;
ccc[i][yy+1]=1;
}
warout(xx,yy);
for (int i=xx-1;i;i--){
if (mp[i][yy].b){
mp[i][yy].hp-=2+rand()%2;
if (mp[i][yy].hp<=0)gold+=rand()%3,kill++,killl++,mp[i][yy].b=0;
}
if (mp[i][yy-1].b){
mp[i][yy-1].hp-=2+rand()%2;
if (mp[i][yy-1].hp<=0)gold+=rand()%3,kill++,killl++,mp[i][yy-1].b=0;
}
if (mp[i][yy+1].b){
mp[i][yy+1].hp-=2+rand()%2;
if (mp[i][yy+1].hp<=0)gold+=rand()%3,kill++,killl++,mp[i][yy+1].b=0;
}
}
}
if (hc==3&&cc=='J'){
for (int i=yy-1;i;i--){
ccc[xx][i]=1;
ccc[xx-1][i]=1;
ccc[xx+1][i]=1;
}
warout(xx,yy);
for (int i=yy-1;i;i--){
if (mp[xx][i].b){
mp[xx][i].hp-=2+rand()%2;
if (mp[xx][i].hp<=0)gold+=rand()%3,kill++,killl++,mp[xx][i].b=0;
}
if (mp[xx-1][i].b){
mp[xx-1][i].hp-=2+rand()%2;
if (mp[xx-1][i].hp<=0)gold+=rand()%3,kill++,killl++,mp[xx-1][i].b=0;
}
if (mp[xx+1][i].b){
mp[xx+1][i].hp-=2+rand()%2;
if (mp[xx+1][i].hp<=0)gold+=rand()%3,kill++,killl++,mp[xx+1][i].b=0;
}
}
}
if (hc==3&&cc=='K'){
for (int i=xx+1;i<=n;i++){
ccc[i][yy-1]=1;
ccc[i][yy]=1;
ccc[i][yy+1]=1;
}
warout(xx,yy);
for (int i=xx+1;i<=n;i++){
if (mp[i][yy].b){
mp[i][yy].hp-=2+rand()%2;
if (mp[i][yy].hp<=0)gold+=rand()%3,kill++,killl++,mp[i][yy].b=0;
}
if (mp[i][yy-1].b){
mp[i][yy-1].hp-=2+rand()%2;
if (mp[i][yy-1].hp<=0)gold+=rand()%3,kill++,killl++,mp[i][yy-1].b=0;
}
if (mp[i][yy+1].b){
mp[i][yy+1].hp-=2+rand()%2;
if (mp[i][yy+1].hp<=0)gold+=rand()%3,kill++,killl++,mp[i][yy+1].b=0;
}
}
}
if (hc==3&&cc=='L'){
for (int i=yy+1;i<=n;i++){
ccc[xx-1][i]=1;
ccc[xx][i]=1;
ccc[xx+1][i]=1;
}
warout(xx,yy);
for (int i=yy+1;i<=n;i++){
if (mp[xx][i].b){
mp[xx][i].hp-=2+rand()%2;
if (mp[xx][i].hp<=0)gold+=rand()%3,kill++,killl++,mp[xx][i].b=0;
}
if (mp[xx-1][i].b){
mp[xx-1][i].hp-=2+rand()%2;
if (mp[xx-1][i].hp<=0)gold+=rand()%3,kill++,killl++,mp[xx-1][i].b=0;
}
if (mp[xx+1][i].b){
mp[xx+1][i].hp-=2+rand()%2;
if (mp[xx+1][i].hp<=0)gold+=rand()%3,kill++,killl++,mp[xx+1][i].b=0;
}
}
}
if (hc==4&&cc=='I'){
for (int i=xx-1;i;i--)ccc[i][yy]=1;
warout(xx,yy);
for (int i=xx-1;i;i--){
if (!mp[i][yy].b)continue;
int r=rand()%3;
mp[i][yy].hp-=mp[i][yy].hp*r;
if (mp[i][yy].hp<=0)gold+=rand()%3,kill++,killl++,mp[i][yy].b=0;
}
}
if (hc==4&&cc=='J'){
for (int i=yy-1;i;i--)ccc[xx][i]=1;
warout(xx,yy);
for (int i=yy-1;i;i--){
if (!mp[xx][i].b)continue;
int r=rand()%3;
mp[xx][i].hp-=mp[xx][i].hp*r;
if (mp[xx][i].hp<=0)gold+=rand()%3,kill++,killl++,mp[xx][i].b=0;
}
}
if (hc==4&&cc=='K'){
for (int i=xx+1;i<=n;i++)ccc[i][yy]=1;
warout(xx,yy);
for (int i=xx+1;i<=n;i++){
if (!mp[i][yy].b)continue;
int r=rand()%3;
mp[i][yy].hp-=mp[i][yy].hp*r;
if (mp[i][yy].hp<=0)gold+=rand()%3,kill++,killl++,mp[i][yy].b=0;
}
}
if (hc==4&&cc=='L'){
for (int i=yy+1;i<=n;i++)ccc[xx][i]=1;
warout(xx,yy);
for (int i=yy+1;i<=n;i++){
if (!mp[xx][i].b)continue;
int r=rand()%3;
mp[xx][i].hp-=mp[xx][i].hp*r;
if (mp[xx][i].hp<=0)gold+=rand()%3,kill++,killl++,mp[xx][i].b=0;
}
}
if (hc==5&&cc=='I'){
int i;
for (i=xx;i;i--)
if (mp[i][yy].b)break;
mp[i][yy].hp-=5;
if (mp[i][yy].hp<=0)gold+=rand()%3,kill++,killl++,mp[i][yy].b=0;
if (i){
memset(ccc,0,sizeof(ccc));
ccc[i][yy]=1;
warout(xx,yy);
if (rand()%10==0){
memset(ccc,0,sizeof(ccc));
for (int i=1;i<=n;i++)
for (int j=1;j<=n;j++)
if (mp[i][j].b){
mp[i][j].hp--;
if (mp[i][j].hp<=0)gold+=rand()%3,kill++,killl++,mp[i][j].b=0;
}
for (int i=1;i<=n;i++)
for (int j=1;j<=n;j++)
ccc[i][j]=1;
warout(xx,yy);
}
}
}
if (hc==5&&cc=='J'){
int i;
for (i=yy;i;i--)
if (mp[xx][i].b)break;
mp[xx][i].hp-=5;
if (mp[xx][i].hp<=0)gold+=rand()%3,kill++,killl++,mp[xx][i].b=0;
if (i){
memset(ccc,0,sizeof(ccc));
ccc[xx][i]=1;
warout(xx,yy);
if (rand()%10==0){
memset(ccc,0,sizeof(ccc));
for (int i=1;i<=n;i++)
for (int j=1;j<=n;j++)
if (mp[i][j].b){
mp[i][j].hp--;
if (mp[i][j].hp<=0)gold+=rand()%3,kill++,killl++,mp[i][j].b=0;
}
for (int i=1;i<=n;i++)
for (int j=1;j<=n;j++)
ccc[i][j]=1;
warout(xx,yy);
}
}
}
if (hc==5&&cc=='K'){
int i;
for (i=xx;i<=n;i++)
if (mp[i][yy].b)break;
mp[i][yy].hp-=5;
if (mp[i][yy].hp<=0)gold+=rand()%3,kill++,killl++,mp[i][yy].b=0;
if (i<=n){
memset(ccc,0,sizeof(ccc));
ccc[i][yy]=1;
warout(xx,yy);
if (rand()%10==0){
memset(ccc,0,sizeof(ccc));
for (int i=1;i<=n;i++)
for (int j=1;j<=n;j++)
if (mp[i][j].b){
mp[i][j].hp--;
if (mp[i][j].hp<=0)gold+=rand()%3,kill++,killl++,mp[i][j].b=0;
}
for (int i=1;i<=n;i++)
for (int j=1;j<=n;j++)
ccc[i][j]=1;
warout(xx,yy);
}
}
}
if (hc==5&&cc=='L'){
int i;
for (i=yy;i<=n;i++)
if (mp[xx][i].b)break;
mp[xx][i].hp-=5;
if (mp[xx][i].hp<=0)gold+=rand()%3,kill++,killl++,mp[xx][i].b=0;
if (i<=n){
memset(ccc,0,sizeof(ccc));
ccc[xx][i]=1;
warout(xx,yy);
if (rand()%10==0){
memset(ccc,0,sizeof(ccc));
for (int i=1;i<=n;i++)
for (int j=1;j<=n;j++)
if (mp[i][j].b){
mp[i][j].hp--;
if (mp[i][j].hp<=0)gold+=rand()%3,kill++,killl++,mp[i][j].b=0;
}
for (int i=1;i<=n;i++)
for (int j=1;j<=n;j++)
ccc[i][j]=1;
warout(xx,yy);
}
}
}
}
memset(book,0,sizeof(book));
for (int i=1;i<=n;i++)
for (int j=1;j<=n;j++){
if (book[i][j])continue;
if (!mp[i][j].b)continue;
int movex[4]={1,0,0,-1};
int movey[4]={0,1,-1,0};
int s=rand()%4;
int mmm=rand()%4;
int nx,ny;
if (!mmm)nx=i+movex[s],ny=j+movey[s];
else{
nx=i,ny=j;
int mmmm=rand()%2;
if (nx==xx)mmmm=1;
if (nx==yy)mmmm=0;
if (mmmm==0){
if (nx<xx)nx++;
if (nx>xx)nx--;
}
if (mmmm==1){
if (ny<yy)ny++;
if (ny>yy)ny--;
}
}
if (nx<1||ny<1||nx>n||ny>n)continue;
book[nx][ny]=1;
if (nx==xx&&ny==yy){
hp-=2;
mp[i][j].b=0;
system("cls");
for (int i=1;i<=n;i++){
for (int j=1;j<=n;j++)
if (mp[i][j].b)cout<<mp[i][j].hp;
else if(i!=xx||j!=yy)cout<<'.';
else cout<<"!";
cout<<endl;
}
Sleep(500);
continue;
}
if (!mp[nx][ny].b){
mp[i][j].b=0;
mp[nx][ny].b=1;
mp[nx][ny].hp=mp[i][j].hp;
}
}
if (xx==lx&&yy==ly)last++;
else last=0,lx=xx,ly=yy;
if (last>=5){
system("cls");
for (int i=1;i<=n;i++){
for (int j=1;j<=n;j++)
if (mp[i][j].b)cout<<mp[i][j].hp;
else if(i!=xx||j!=yy)cout<<'.';
else cout<<"!";
cout<<endl;
}
Sleep(500);
hp--;
}
ucd--;
ucd=max(ucd,0);
cnt++;
}
return;
}
//神域战争
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void game(){
char x;
while(x!='B'){
cout<<"退出并保存游戏请输入:B"<<endl;
cout<<"打开神之商城请输入:S"<<endl;
cout<<"进入神域战争请输入:W"<<endl;
x=getch();
if (x=='S')shop(nowuser);
if (x=='W')war(nowuser);
system("cls");
}
return;
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//注册 登录
char rere[105];
bool issame(string x){
for (int i=1;i<x.size();i++)
if (rere[i]!=x[i])return 0;
return 1;
}
bool charsame(char a[105],char b[105],int blen){
for (int i=0;i<blen;i++)if (a[i]!=b[i])return 0;
return 1;
}
int canfind(int len){
int ansi=0;
for (int i=1;i<=usertot;i++)
if (charsame(rere,user[i].name,user[i].namelen)&&len==user[i].namelen)ansi=i;
return ansi;
}
bool login_register(){
char k=getch();
while(k!='1'&&k!='2'){
system("cls");
cout<<"抱歉,请您再试一次"<<endl;
cout<<"登陆请按1"<<' '<<"用户名"<<' '<<"密码"<<endl;
cout<<"注册请按2"<<' '<<"用户名"<<' '<<"密码"<<endl;
k=getch();
}
system("cls");
if (k=='1'){
if (usertot==0){cout<<"ERROR"<<endl;return 0;}
cout<<"请输入用户名:"<<endl;
int len;
scanf("%s",rere);
len=strlen(rere);
system("cls");
while(!canfind(len)){
cout<<"抱歉,未找到用户名"<<endl;
cout<<"请重新输入"<<endl;
scanf("%s",rere);
len=strlen(rere);
system("cls");
}
nowuser=canfind(len);
cout<<"请输入密码:"<<endl;
scanf("%s",rere);
len=strlen(rere);
system("cls");
while(!charsame(rere,user[nowuser].password,user[nowuser].passwordlen)||(len!=user[nowuser].passwordlen)){
cout<<"抱歉,密码错误"<<endl;
cout<<"请重新输入"<<endl;
scanf("%s",rere);
len=strlen(rere);
system("cls");
}
}
if (k=='2'){
usertot++;
nowuser=usertot;
cout<<"请输入用户名:"<<endl;
scanf("%s",rere);
while(canfind(strlen(rere))){
system("cls");
cout<<"抱歉,用户名重复,请重新输入"<<endl;
scanf("%s",rere);
}
for (int i=0;i<strlen(rere);i++)user[usertot].name[i]=rere[i];
user[usertot].namelen=strlen(rere);
cout<<"请输入密码:"<<endl;
scanf("%s",user[usertot].password);
user[usertot].passwordlen=strlen(user[usertot].password);
user[usertot].gold=user[usertot].h=user[usertot].u=0;
}
return 1;
}
//注册 登录
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//出场动画
void enter(){
Initialize();
cursor(0);
gotoxy(20,11);print("神 域",75);
gotoxy(22,12);print("by MC_OMG",75);
Sleep(600);system("cls");
Sleep(500);
system("cls");
gotoxy(16,11);print("OIGames工作室",50);
gotoxy(7,12);print("https://www.luogu.org/team/show?teamid=18434",50);
Sleep(500);
gotoxy(17,13);print("F键打开",50);
Sleep(600);
gotoxy(15,11);print("请输入任意键继续",50);
char k=getch();
if(k=='F')system("start https://www.luogu.org/team/show?teamid=18434");
system("cls");
return;
}
//出场动画
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
int main(){
freopen("game.txt","r",stdin);
cin>>usertot;
for (int i=1;i<=usertot;i++)cin>>user[i].name>>user[i].namelen>>user[i].password>>user[i].passwordlen>>user[i].gold>>user[i].h>>user[i].u;
enter();
freopen("CON", "r", stdin);
cout<<"登陆请按1"<<endl;
cout<<"注册请按2"<<endl;
string name,password;
if (!login_register())return 0;
cout<<"欢迎,"<<user[nowuser].name<<"!"<<endl;
Sleep(1500);
game();
system("cls");
cout<<"保存中,请稍等..."<<endl;
fileout();
system("cls");
return 0;
}
10 条评论
-
主子six (房佳坤) LV 7 @ 2021-02-07 20:45:14
用万能头不香嘛
-
2021-01-25 11:56:31@
stO
-
2020-07-31 15:17:02@
不错
-
2020-07-23 23:39:11@
赞
-
2020-03-08 10:58:53@
内存超限💔💔💔
-
2020-02-09 13:27:50@
还有你输入只支持大写字母,把我这个懒得按shift建的人害惨了
-
2020-02-09 12:52:46@
指出一个缺陷:应该注册后立即保存,不是等游戏结束后再保存
-
2020-02-09 12:41:09@
新的蜜蜂的英文(new bee)!!!
-
2020-02-01 12:42:38@
这是大佬
-
2019-09-21 12:23:51@
GOOD
OTZ
- 1