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666

#include<stdlib.h>
#include<stdio.h>
#include<time.h> //suiji

#include<string.h>
#include<windows.h> //SLEEP函数
struct Player //玩家结构体,并初始化player
{
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
}player={"勇者",50,40,100,100,1,0,0,100};
struct Enemy //怪的结构体,并初始化各种怪
{
char name[20];
char wupin[12];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
}strongman={"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},
witch={"森林女巫","银甲",25,15,100,50,50,2,2,1,1},
xiyi={"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
big_strongman={"森林巨人王","巨人之臂",40*5,50*5,350*5,200*5,100*5,4,4,2,0},
lion={"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},
horse={"草原野马","碧血剑",28,12,90,50,50,6,2,1,1},
bee={"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},
shitu={"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
guai={"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
}place={1,2,3,4,5,6,7,8};

int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
char gongname[20]="无",fangname[20]="无";
char proof;

void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();

int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);

int main()
{

int i=0,j=0,k=0;
char player_name[21];

SlowDisplay("这是一个勇者的世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");

// sndPlaySound("res\F005.wav",SND_LOOP);
scanf("%s",player_name);

strncpy(player.name,player_name,20);
if(strcmp(player.name,"EVA初号机")==0)
{
SlowDisplay("封印多年的 EVA初号机 啊!你终于可以重见天日了!\n\n\n EVA初号机 重新启动... 随即... 暴走!!!\n\n\n");
player.attack=999;
player.defense=999;
player.health=9999;
player.max_health=9999;
}

getchar();

OrdinaryAct();
return 0;
}

int SuiJi()
{
srand((unsigned)time(NULL));
return rand()%10;
}

int SuiJi100()
{
srand((unsigned)time(NULL));
return rand()%100;
}

void ChooseWupin() //选择物品 并使用
{
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom);
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(cao>0)
{
SlowDisplay("使用止血草,HP增加60\n\n\n");
cao--;
if(player.health+60>player.max_health)player.health=player.max_health;
else player.health+=60;
}
else SlowDisplay("没有止血草了\n\n\n");
break;
case 2:
if(jijiubao>0)
{
SlowDisplay("使用急救包,HP增加80\n\n\n");
jijiubao--;
if(player.health+80>player.max_health)player.health=player.max_health;
else player.health+=80;
}
else SlowDisplay("没有急救包了\n\n\n");
break;
case 3:
if(baiyao>0)
{
SlowDisplay("使用云南白药,HP增加120\n\n\n");
baiyao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else SlowDisplay("没有云南白药了\n\n\n");
break;
case 4:
if(superbaiyao>0)
{
SlowDisplay("使用超级云南白药,HP增加200\n\n\n");
superbaiyao--;
if(player.health+200>player.max_health)player.health=player.max_health;
else player.health+=200;
}
else SlowDisplay("没有超级云南白药了\n\n\n");
break;
case 5:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(boom>0)
{
SlowDisplay("使用手雷,敌人HP减少100\n\n\n");
boom--;
guai.health-=100;
AttackResult();
}
}
else SlowDisplay("非战斗状态,不能使用手雷!\n\n\n");
break;
case 6:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(dubiao>0)
{
SlowDisplay("使用毒标,敌人HP减少200\n\n\n");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else SlowDisplay("非战斗状态,不能使用毒标!\n\n\n");
break;
case 7:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(atom_boom>0)
{
SlowDisplay("使用手抛式原子弹,敌人HP减少500\n\n\n");
atom_boom--;
guai.health-=500;
AttackResult();
}
}
else SlowDisplay("非战斗状态,不能使用手抛式原子弹!\n\n\n");
break;
case 0:break;
default:printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
if(guai.health<=0)
{
battle=0;
printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
player.exp+=guai.exp;
player.range_exp+=guai.exp;
money+=guai.money;
s=SuiJi();
if(s<guai.wupinpro)
{
SlowDisplay("从敌人尸骸中发现");
printf("%s\n\n\n",guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if(strcmp(guai.name,"使徒")==0)
{
puts("战斗胜利,救出公主!!!");
getchar();
getchar();
exit(0);
}
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();

if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
}
if(player.health<0)
{
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//////////
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{

switch(wupin_sign)
{
case 1:fang4n++; break;
case 2:fang3n++; break;
case 3:fang2n++; break;
case 4:strongman_arm=1;break;
case 5:gong4n++; break;
case 6:gong3n++; break;
case 7:gong2n++; break;
default:printf("AddWupin error\n\n\n");
}

}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/100;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l1==1)
{
printf("%s",player.name);
SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{

while(1)
{
// (1000);
// system("cls");
puts("=============================================================================");
printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 0,退出游戏\n\n\n");
puts("=============================================================================");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
SlowDisplay("要去哪里?\n\n\n");
printf("1,酒吧 2,旅馆 3,森林一层 4,森林二层 5,森林三层 6,草原一层 7,草原二层 8,草原三层\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:place_sign=place.hotel; //进入旅店
SlowDisplay("要住店吗? 200个金币 1,是 0,否\n\n\n");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:if(money-200<0) //判断钱是否够
{
SlowDisplay("Sorry,你的钱不够~\n\n\n");
}
else
{
SlowDisplay("好好休息\n\tHP满\n\t\t第二天了\n\n");
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:SlowDisplay("下次再来!\n\n\n");break;
default:printf("hotel talk error!\n\n\n");
}
place_sign=0;
break;
case 3:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
SlowDisplay("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 4:
place_sign=place.forest2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
SlowDisplay("这里安全\n\n\n");
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=big_strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
SlowDisplay("这里安全\n\n\n");
}
break;
case 6:
place_sign=place.grass1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
SlowDisplay("这里安全\n\n\n");
}
break;
case 7:
place_sign=place.grass2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
SlowDisplay("这里安全\n\n\n");
}
break;
case 8:
place_sign=place.grass3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
if(strongman_arm)
{
SlowDisplay("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人之臂我要了,公主你也别想带走!\n\n\n");
guai=shitu;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else SlowDisplay("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人之臂,我可以告诉你公主的下落哦~\n\n\n");
}
else
{
SlowDisplay("这里安全\n\n\n");
}
break;
default:printf("choose map error!\n\n\n");
}
break;
case 2: ChooseWupin();break; //显示道具,并可以使用.
case 3: //对话选项
if(place_sign==place.bar)
{
SlowDisplay("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板\n\n\n"); //显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
SlowDisplay("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
SlowDisplay("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的丛林和草原很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
printf("%s心想:(哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else SlowDisplay("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面丛林和草原所吓倒!\n\n\n");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number)
{
case 1:if(money<25)
{
SlowDisplay("钱不够!");
}
else
{
if(player.health+20<=player.max_health)
{
SlowDisplay("HP+20.");
money-=25;
player.health+=20;
}
else
{
SlowDisplay("HP满了");
player.health=player.max_health;
}
}
break;
case 2:if(money<80)
{
SlowDisplay("钱不够!");
}
else
{
if(player.health+50<=player.max_health)
{
SlowDisplay("HP+50.");
money-=80;
player.health+=50;
}
else
{
SlowDisplay("HP满了");
player.health=player.max_health;
}
}
break;
case 3:if(money<150)
{
SlowDisplay("钱不够!");
}
else
{
if(player.health+100<=player.max_health)
{
SlowDisplay("HP+100.");
money-=150;
player.health+=100;
}
else
{
SlowDisplay("HP满了");
player.health=player.max_health;
}
}
break;
case 0:SlowDisplay("下次在来!\n");break;
default:SlowDisplay("输入错误\n\n\n");
}
}
}
}
else if(place_sign==place.hotel)
SlowDisplay("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
else SlowDisplay("这里好像没人可以聊天\n\n\n");
break;
case 4: DisplayState(); break; //显示状态
case 5: //装备
printf("攻装: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
printf("防装: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
SlowDisplay("选择要装备的武器或防具:\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:if(gong1n>=1)
{
SlowDisplay("拿起了匕首\n\n\n");
gong=gong1;
strcpy(gongname,"匕首");
}
else SlowDisplay("你没有匕首可以装备\n\n\n");
break;
case 2:if(gong2n>=1)
{
SlowDisplay("拿起了长剑\n\n\n");
gong=gong2;
strcpy(gongname,"长剑");
}
else SlowDisplay("你没有长剑可以装备\n\n\n");
break;
case 3:if(gong3n>=1)
{
SlowDisplay("拿起了碧血剑\n\n\n");
gong=gong3;
strcpy(gongname,"碧血剑");
}
else SlowDisplay("你没有碧血剑可以装备\n\n\n");
break;
case 4:if(gong4n>=1)
{
SlowDisplay("拿起了绝世好剑\n\n\n");
gong=gong4;
strcpy(gongname,"绝世好剑");
}
else SlowDisplay("你没有绝世好剑可以装备\n\n\n");
break;
case 5:if(fang1n>=1)
{
SlowDisplay("穿上了布衣\n\n\n");
fang=fang1;
strcpy(fangname,"布衣");
}
else SlowDisplay("你没有布衣可以装备\n\n\n");
break;
case 6:if(fang2>=1)
{
SlowDisplay("穿上了铁甲\n\n\n");
fang=fang2;
strcpy(fangname,"铁甲");
}
else SlowDisplay("你没有铁甲可以装备\n\n\n");
break;
case 7:if(fang3n>=1)
{
SlowDisplay("穿上了银甲\n\n\n");
fang=fang3;
strcpy(fangname,"银甲");
}
else SlowDisplay("你没有银甲可以装备\n\n\n");
break;
case 8:if(fang4n>=1)
{
SlowDisplay("穿上了黄金圣衣\n\n\n");
fang=fang4;
strcpy(fangname,"黄金圣衣");
}
else SlowDisplay("你没有黄金圣衣可以装备\n\n\n");
break;
case 0:SlowDisplay("未更换装备\n\n\n");break;
default:printf("change error!");
}
break;
case 0:
SlowDisplay("确定推出游戏?(Y/N)\n\n\n");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y')
{
SlowDisplay("数据存储中...");
//向文件中更新数据;
getchar();
SlowDisplay("按回车退出");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else SlowDisplay("继续!\n\n\n");
break;
default:SlowDisplay("输入错误!\n\n\n");
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2: ChooseWupin();break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:DisplayState();break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default:SlowDisplay("输入错误,重新输入!\n\n\n");
}
}
}
void SlowDisplay(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
}

7 条评论

  • @ 2019-08-27 20:06:34
  • @ 2018-03-05 17:21:27

    你盗版,我早就玩过了!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @ 2017-11-04 09:54:13

    DEV C++ 里面是乱码

  • @ 2017-10-28 22:12:34

    把第20行数组前三个数字改大就无敌了

    • @ 2019-08-29 14:24:56
      //这是无敌版(照张松炜山东改的)
      #include<stdlib.h>
      #include<stdio.h>
      #include<time.h> //suiji
      
      #include<string.h>
      #include<windows.h> //SLEEPº¯Êý
      struct Player //Íæ¼Ò½á¹¹Ì壬²¢³õʼ»¯player
      {
      char name[21];
      int attack;
      int defense;
      int health;
      long int max_health;
      int level;
      int exp;
      int range_exp;
      long int max_exp;
      }player={"ÓÂÕß",500000,400000,1000000,100,1,0,0,100};
      struct Enemy //¹ÖµÄ½á¹¹Ìå,²¢³õʼ»¯¸÷ÖÖ¹Ö
      {
      char name[20];
      char wupin[12];
      int attack;
      int defense;
      int health;
      int money;
      long int exp;
      int wupin_sign;
      int wupinpro;
      int double_attack;
      int miss;
      }strongman={"É­ÁÖ¾ÞÈË","»Æ½ðÊ¥ÒÂ",40,50,350,200,100,1,2,1,0},
      witch={"É­ÁÖÅ®Î×","Òø¼×",25,15,100,50,50,2,2,1,1},
      xiyi={"É­ÁÖòáòæ","Ìú¼×",18,10,50,30,35,3,3,2,2},
      big_strongman={"É­ÁÖ¾ÞÈËÍõ","¾ÞÈËÖ®±Û",40*5,50*5,350*5,200*5,100*5,4,4,2,0},
      lion={"²ÝÔ­ÐÛʨ","¾øÊÀºÃ½£",60,30,280,200,100,5,2,1,0},
      horse={"²ÝÔ­Ò°Âí","±ÌѪ½£",28,12,90,50,50,6,2,1,1},
      bee={"²ÝÔ­»Æ·ä","³¤½£",17,11,60,30,35,7,3,2,2},
      shitu={"ʹͽ","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
      guai={"\0","\0",0,0,0,0,0,0,0,0,0};
      struct Place
      {
      int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
      }place={1,2,3,4,5,6,7,8};
      
      int max_exp=0;
      int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
      int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
      int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
      int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
      char gongname[20]="ÎÞ",fangname[20]="ÎÞ";
      char proof;
      
      void AddWupin(int);
      int AttackResult();
      void BattleAct();
      void ChooseWupin();
      void DisplayState();
      void OrdinaryAct();
      
      int SuiJi();
      int SuiJi100();
      void WhetherLevelUp();
      void SlowDisplay(char *);
      
      int main()
      {
      
      int i=0,j=0,k=0;
      char player_name[21];
      
      SlowDisplay("ÕâÊÇÒ»¸öÓÂÕßµÄÊÀ½ç! ÑÅÀòÈø˹¹úµÄÂÞÜ繫Ö÷±»Ä°ÉúÈË°ó¼ÜÁË!\n\n ΰ´óµÄÓÂÕß°¡~ÄÃÆðÄãÃǵÄÎäÆ÷,Óª¾È¹«Ö÷!\n\n\nÊäÈëÄãµÄÃû×Ö: (20¸ö×Ö·û)\n\n\n");
      
      // sndPlaySound("res\F005.wav",SND_LOOP);
      scanf("%s",player_name);
      
      strncpy(player.name,player_name,20);
      if(strcmp(player.name,"EVA³õºÅ»ú")==0)
      {
      SlowDisplay("·âÓ¡¶àÄêµÄ EVA³õºÅ»ú °¡!ÄãÖÕÓÚ¿ÉÒÔÖؼûÌìÈÕÁË!\n\n\n EVA³õºÅ»ú ÖØÐÂÆô¶¯... Ëæ¼´... ±©×ß!!!\n\n\n");
      player.attack=999;
      player.defense=999;
      player.health=9999;
      player.max_health=9999;
      }
      
      getchar();
      
      OrdinaryAct();
      return 0;
      }
      
      int SuiJi()
      {
      srand((unsigned)time(NULL));
      return rand()%10;
      }
      
      int SuiJi100()
      {
      srand((unsigned)time(NULL));
      return rand()%100;
      }
      
      void ChooseWupin() //Ñ¡ÔñÎïÆ· ²¢Ê¹ÓÃ
      {
      printf("ÎïÆ·: 1,ֹѪ²Ý%d¸ö 2,¼±¾È°ü%d¸ö 3,ÔÆÄÏ°×Ò©%d¸ö 4,³¬¼¶ÔÆÄÏ°×Ò©%d¸ö 5,ÊÖÀ×%d¸ö 6,¶¾±ê%d¸ö 7,ÊÖÅ×ʽԭ×Óµ¯%d¸ö 0,·µ»Ø\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom);
      switch(scanf("%d",&choose_number),choose_number)
      {
      case 1:
      if(cao>0)
      {
      SlowDisplay("ʹÓÃֹѪ²Ý,HPÔö¼Ó60\n\n\n");
      cao--;
      if(player.health+60>player.max_health)player.health=player.max_health;
      else player.health+=60;
      }
      else SlowDisplay("ûÓÐֹѪ²ÝÁË\n\n\n");
      break;
      case 2:
      if(jijiubao>0)
      {
      SlowDisplay("ʹÓü±¾È°ü,HPÔö¼Ó80\n\n\n");
      jijiubao--;
      if(player.health+80>player.max_health)player.health=player.max_health;
      else player.health+=80;
      }
      else SlowDisplay("ûÓм±¾È°üÁË\n\n\n");
      break;
      case 3:
      if(baiyao>0)
      {
      SlowDisplay("ʹÓÃÔÆÄÏ°×Ò©,HPÔö¼Ó120\n\n\n");
      baiyao--;
      if(player.health+120>player.max_health)player.health=player.max_health;
      else player.health+=120;
      }
      else SlowDisplay("ûÓÐÔÆÄÏ°×Ò©ÁË\n\n\n");
      break;
      case 4:
      if(superbaiyao>0)
      {
      SlowDisplay("ʹÓ󬼶ÔÆÄÏ°×Ò©,HPÔö¼Ó200\n\n\n");
      superbaiyao--;
      if(player.health+200>player.max_health)player.health=player.max_health;
      else player.health+=200;
      }
      else SlowDisplay("ûÓг¬¼¶ÔÆÄÏ°×Ò©ÁË\n\n\n");
      break;
      case 5:
      if(battle) //ÔÚÕ½¶·ÖÐ(battle=1),·ñÔò(battle=0)²»ÄÜʹÓù¥»÷ÐÔÎïÆ·
      {
      if(boom>0)
      {
      SlowDisplay("ʹÓÃÊÖÀ×,µÐÈËHP¼õÉÙ100\n\n\n");
      boom--;
      guai.health-=100;
      AttackResult();
      }
      }
      else SlowDisplay("·ÇÕ½¶·×´Ì¬,²»ÄÜʹÓÃÊÖÀ×!\n\n\n");
      break;
      case 6:
      if(battle) //ÔÚÕ½¶·ÖÐ(battle=1),·ñÔò(battle=0)²»ÄÜʹÓù¥»÷ÐÔÎïÆ·
      {
      if(dubiao>0)
      {
      SlowDisplay("ʹÓö¾±ê,µÐÈËHP¼õÉÙ200\n\n\n");
      dubiao--;
      guai.health-=200;
      AttackResult();
      }
      }
      else SlowDisplay("·ÇÕ½¶·×´Ì¬,²»ÄÜʹÓö¾±ê!\n\n\n");
      break;
      case 7:
      if(battle) //ÔÚÕ½¶·ÖÐ(battle=1),·ñÔò(battle=0)²»ÄÜʹÓù¥»÷ÐÔÎïÆ·
      {
      if(atom_boom>0)
      {
      SlowDisplay("ʹÓÃÊÖÅ×ʽԭ×Óµ¯,µÐÈËHP¼õÉÙ500\n\n\n");
      atom_boom--;
      guai.health-=500;
      AttackResult();
      }
      }
      else SlowDisplay("·ÇÕ½¶·×´Ì¬,²»ÄÜʹÓÃÊÖÅ×ʽԭ×Óµ¯!\n\n\n");
      break;
      case 0:break;
      default:printf("ChooseWupin error!\n\n\n");
      }
      }
      int AttackResult() //¹¥»÷½á¹û:ÅжÏÊÇ·ñ»ñʤ ÊÇ·ñ»ñµÃÎïÆ· ºÍ ÊÇ·ñÉý¼¶
      {
      if(guai.health<=0)
      {
      battle=0;
      printf("Õ½¶·Ê¤Àû!»ñµÃ½ð±Ò%d,¾­Ñé%d\n\n\n",guai.money,guai.exp);
      player.exp+=guai.exp;
      player.range_exp+=guai.exp;
      money+=guai.money;
      s=SuiJi();
      if(s<guai.wupinpro)
      {
      SlowDisplay("´ÓµÐÈËʬº¡Öз¢ÏÖ");
      printf("%s\n\n\n",guai.wupin);
      AddWupin(guai.wupin_sign);
      }
      WhetherLevelUp();
      if(strcmp(guai.name,"ʹͽ")==0)
      {
      puts("Õ½¶·Ê¤Àû£¬¾È³ö¹«Ö÷£¡£¡£¡");
      getchar();
      getchar();
      exit(0);
      }
      return 1; //¹¥»÷Óнá¹ûÁË·µ»Ø1,·ñÔò·µ»Ø0,ÓÃÓÚÅжÏÊÇ·ñ¼ÌÐø×öÕ½¶·ÐÐΪ
      }
      else 
      {
      int s=SuiJi();
      
      if((guai.attack+s-player.defense/3)<0)
      {
      player.health-=1;
      printf("%s·´»÷,ÄãµÄHP¼õÉÙÁË 1\n\n",guai.name);
      }
      else
      {
      player.health-=guai.attack+s-player.defense/3;
      printf("%s·´»÷,ÄãµÄHP¼õÉÙÁË%d\n\n",guai.name,guai.attack+s-player.defense/3);
      }
      if(player.health<0)
      {
      battle=0;
      printf("%sÕ½ËÀ!½ð±ÒµôÂä%d\n\n\n",player.name,player.level*500);
      money-=player.level*500;
      player.health=player.max_health/5;
      OrdinaryAct();//////////
      return 1;
      }
      }
      return 0;
      }
      void AddWupin(int wupin_sign)
      {
      
      switch(wupin_sign)
      {
      case 1:fang4n++; break;
      case 2:fang3n++; break;
      case 3:fang2n++; break;
      case 4:strongman_arm=1;break;
      case 5:gong4n++; break;
      case 6:gong3n++; break;
      case 7:gong2n++; break;
      default:printf("AddWupin error\n\n\n");
      }
      
      }
      void WhetherLevelUp()
      {
      int i=0,j=0;
      int l1=player.range_exp/100;
      int l2=player.range_exp/300;
      int l3=player.range_exp/600;
      if(player.level<=15&&l1>0) //15¼¶ÒÔÏÂ,¾­Ñé×ã¹» ¶¼Âú×ãÔòÉý¼¶
      {
      if(l1==1)
      {
      printf("%s",player.name);
      SlowDisplay(" Éý¼¶!\n\n\n¹¥»÷Á¦+3, ·ÀÓùÁ¦+2, HPÉÏÏÞ+20\n\n\n");
      player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
      player.attack+=3;
      player.defense+=2;
      player.max_health+=20;
      player.health=player.max_health;
      player.level++;
      player.range_exp=0;
      player.exp=player.max_exp;
      player.max_exp+=100;
      }
      else
      {
      printf("ºÃÀ÷º¦!Á¬Éý%d¼¶!",l1);
      printf("¹¥»÷Á¦+%d, ·ÀÓùÁ¦+%d, HPÉÏÏÞ+%d\n\n\n",3*l1,2*l1,20*l1);
      player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
      player.attack+=3*l1;
      player.defense+=2*l1;
      player.max_health+=20*l1;
      player.health=player.max_health;
      player.level+=l1;
      player.range_exp=0;
      player.exp=player.max_exp;
      player.max_exp+=100*l1;
      }
      }
      else if(player.level<=40&&l2>0)
      {
      if(l2==1)
      {
      printf("%s",player.name);
      SlowDisplay(" Éý¼¶!\n\n\n¹¥»÷Á¦+3, ·ÀÓùÁ¦+2, HPÉÏÏÞ+20\n\n\n");
      player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
      player.attack+=3;
      player.defense+=2;
      player.max_health+=20;
      player.health=player.max_health;
      player.level++;
      player.range_exp=0;
      player.exp=player.max_exp;
      player.max_exp+=300;
      }
      else
      {
      printf("ºÃÀ÷º¦!Á¬Éý%d¼¶!",l1);
      printf("¹¥»÷Á¦+%d, ·ÀÓùÁ¦+%d, HPÉÏÏÞ+%d\n\n\n",3*l2,2*l2,20*l2);
      player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
      player.attack+=3*l2;
      player.defense+=2*l2;
      player.max_health+=20*l2;
      player.health=player.max_health;
      player.level+=l2;
      player.range_exp=0;
      player.exp=player.max_exp;
      player.max_exp+=300*l2;
      }
      }
      else if(l3>0)
      {
      if(l3==1)
      {
      printf("%s",player.name);
      SlowDisplay(" Éý¼¶!\n\n\n¹¥»÷Á¦+3, ·ÀÓùÁ¦+2, HPÉÏÏÞ+20\n\n\n");
      player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
      player.attack+=3;
      player.defense+=2;
      player.max_health+=20;
      player.health=player.max_health;
      player.level++;
      player.range_exp=0;
      player.exp=player.max_exp;
      player.max_exp+=600;
      }
      else
      {
      printf("ºÃÀ÷º¦!Á¬Éý%d¼¶!",l1);
      printf("¹¥»÷Á¦+%d, ·ÀÓùÁ¦+%d, HPÉÏÏÞ+%d\n\n\n",3*l3,2*l3,20*l3);
      player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
      player.attack+=3*l3;
      player.defense+=2*l3;
      player.max_health+=20*l3;
      player.health=player.max_health;
      player.level+=l3;
      player.range_exp=0;
      player.exp=player.max_exp;
      player.max_exp+=600*l3;
      }
      }
      }
      void OrdinaryAct() //Õý³£ÐÐΪ²Ëµ¥(Òƶ¯,ÎïÆ·,¶Ô»°,²é¿´×´Ì¬,×°±¸,Í˳öÓÎÏ·)
      {
      
      while(1)
      {
      // (1000);
      // system("cls");
      puts("=============================================================================");
      printf("Òª×öʲô?\n\n\n 1,Òƶ¯ 2,µÀ¾ß 3,¶Ô»° 4,²é¿´×´Ì¬ 5,×°±¸ 0,Í˳öÓÎÏ·\n\n\n");
      puts("=============================================================================");
      switch(scanf("%d",&choose_number),choose_number)
      { 
      case 1: //ÏÔʾÒƶ¯²Ëµ¥
      SlowDisplay("ҪȥÄÄÀï?\n\n\n");
      printf("1,¾Æ°É 2,ÂÃ¹Ý 3,É­ÁÖÒ»²ã 4,É­ÁÖ¶þ²ã 5,É­ÁÖÈý²ã 6,²ÝÔ­Ò»²ã 7,²ÝÔ­¶þ²ã 8,²ÝÔ­Èý²ã\n\n\n");
      switch(scanf("%d",&choose_number),choose_number)
      {
      case 1:place_sign=place.bar; //¼Ç¼ĿǰλÖÃ-¾Æ°É
      // OrdinaryAct();
      break;
      case 2:place_sign=place.hotel; //½øÈëÂõê
      SlowDisplay("ҪסµêÂð? 200¸ö½ð±Ò 1,ÊÇ 0,·ñ\n\n\n");
      choose_number=1;
      switch(scanf("%d",&choose_number),choose_number)
      {
      case 1:if(money-200<0) //ÅжÏÇ®ÊÇ·ñ¹»
      {
      SlowDisplay("Sorry,ÄãµÄÇ®²»¹»~\n\n\n"); 
      }
      else 
      {
      SlowDisplay("ºÃºÃÐÝÏ¢\n\tHPÂú\n\t\tµÚ¶þÌìÁË\n\n");
      money-=200; //»¨·Ñ200סµê·Ñ
      player.health=player.max_health; //ÌåÁ¦Âú
      }
      break;
      case 0:SlowDisplay("Ï´ÎÔÙÀ´!\n\n\n");break;
      default:printf("hotel talk error!\n\n\n");
      }
      place_sign=0;
      break;
      case 3:
      place_sign=place.forest1;
      s=SuiJi(); 
      if(s<7)
      {
      battle=1;
      guai=xiyi;
      printf("%sÆËÁ˹ýÀ´!\n\n\n",guai.name);
      BattleAct();
      }
      else if(s<9)
      {
      battle=1;
      guai=witch;
      printf("%sÆËÁ˹ýÀ´!\n\n\n",guai.name);
      BattleAct();
      }
      else
      {
      SlowDisplay("ÕâÀﰲȫ\n\n\n");
      //²»Óõ÷ÓÃOActº¯Êý,»á×Ô¶¯Ö´ÐÐOActº¯Êý;
      }
      break;
      case 4:
      place_sign=place.forest2;
      s=SuiJi(); 
      if(s<7)
      {
      battle=1;
      guai=witch;
      printf("%sÆËÁ˹ýÀ´!\n\n\n",guai.name);
      BattleAct();
      }
      else if(s<9)
      {
      battle=1;
      guai=strongman;
      printf("%sÆËÁ˹ýÀ´!\n\n\n",guai.name);
      BattleAct();
      }
      else
      {
      SlowDisplay("ÕâÀﰲȫ\n\n\n");
      }
      break;
      case 5:
      place_sign=place.forest3;
      s=SuiJi(); 
      if(s<7)
      {
      battle=1;
      guai=strongman;
      printf("%sÆËÁ˹ýÀ´!\n\n\n",guai.name);
      BattleAct();
      }
      else if(s<9)
      {
      battle=1;
      guai=big_strongman;
      printf("%sÆËÁ˹ýÀ´!\n\n\n",guai.name);
      BattleAct();
      }
      else
      {
      SlowDisplay("ÕâÀﰲȫ\n\n\n");
      }
      break;
      case 6:
      place_sign=place.grass1;
      s=SuiJi(); 
      if(s<7)
      {
      battle=1;
      guai=bee;
      printf("%sÆËÁ˹ýÀ´!\n\n\n",guai.name);
      BattleAct();
      }
      else if(s<9)
      {
      battle=1;
      guai=horse;
      printf("%sÆËÁ˹ýÀ´!\n\n\n",guai.name);
      BattleAct();
      }
      else
      {
      SlowDisplay("ÕâÀﰲȫ\n\n\n");
      }
      break;
      case 7:
      place_sign=place.grass2;
      s=SuiJi(); 
      if(s<7)
      {
      battle=1;
      guai=horse;
      printf("%sÆËÁ˹ýÀ´!\n\n\n",guai.name);
      BattleAct();
      }
      else if(s<9)
      {
      battle=1;
      guai=lion;
      printf("%sÆËÁ˹ýÀ´!\n\n\n",guai.name);
      BattleAct();
      }
      else
      {
      SlowDisplay("ÕâÀﰲȫ\n\n\n");
      }
      break;
      case 8:
      place_sign=place.grass3;
      s=SuiJi(); 
      if(s<7)
      {
      battle=1;
      guai=lion;
      printf("%sÆËÁ˹ýÀ´!\n\n\n",guai.name);
      BattleAct();
      }
      else if(s<9)
      {
      battle=1; 
      if(strongman_arm)
      {
      SlowDisplay("ÉñÃØÀÏÈË:\n\n\n ¹þ¹þ,ÄêÇáÈË,×öµÄ²»´í,²»¹ý...ºÙºÙ,ÄãÉϵ±À²!¾ÞÈËÖ®±ÛÎÒÒªÁË,¹«Ö÷ÄãÒ²±ðÏë´ø×ß!\n\n\n");
      guai=shitu;
      printf("%sÆËÁ˹ýÀ´!\n\n\n",guai.name);
      BattleAct();
      }
      else SlowDisplay("ÉñÃØÀÏÈË:\n\n\n ÄêÇáÈË,ÄãºÃ°¡.Èç¹ûÄãÓоÞÈËÖ®±Û,ÎÒ¿ÉÒÔ¸æËßÄ㹫Ö÷µÄÏÂÂäŶ~\n\n\n");
      }
      else
      {
      SlowDisplay("ÕâÀﰲȫ\n\n\n");
      }
      break;
      default:printf("choose map error!\n\n\n");
      }
      break;
      case 2: ChooseWupin();break; //ÏÔʾµÀ¾ß,²¢¿ÉÒÔʹÓÃ.
      case 3: //¶Ô»°Ñ¡Ïî
      if(place_sign==place.bar) 
      {
      SlowDisplay("ÒªºÍ˭˵»°?\n\n\n1,ºì·¢Å®ÀÉ 2,ÉͽðÁÔÈË 3,¾Æ°ÉÀÏ°å\n\n\n"); //ÏÔʾ¶Ô»°ÈËÎï
      switch(scanf("%d",&choose_number),choose_number)
      {
      case 1:
      SlowDisplay("ºì·¢Å®ÀÉ:\n\n\n °Ę́±ßÄǸöHunterºÃ˧°¡!(~Á³ºì~)\n\n\nÌý˵Ëû¾­³£Íâ³ö´òÁÔ,ÍâÃæµÄ·ËûÓ¦¸ÃºÜÊìϤµÄ!\n\n\n");
      break;
      case 2:
      if(fang1n<1&&gong1n<1)
      {
      SlowDisplay("ÉͽðÁÔÈË:\n\n\n ÄãÒª¾È¹«Ö÷°¡!ºÃµ¨Á¿!\n\n\n ²»¹ýÍâÃæµÄ´ÔÁֺͲÝÔ­ºÜÏÕ¶ñ,¶øÇÒÔ½ÉîԽΣÏÕ,ÕâÊÇØ°Ê׺Ͳ¼ÒÂ,¶ÔÄã»áÓÐЩ°ïÖúµÄ,ÄÃÈ¥°É!\n\n\n");
      printf("%sÐÄÏë:(ÍÛ,Õâλ´óÊåÈËÕæºÃ°¡!\n\n\n)",player.name);
      gong1n++;
      fang1n++;
      }
      else SlowDisplay("ÉͽðÁÔÈË:\n\n\n ¼ÓÓÍ°É,ÄêÇáÈË!\n\n\n ²»Òª±»ÍâÃæ´ÔÁֺͲÝÔ­ËùÏŵ¹!\n\n\n");
      break;
      case 3:
      printf("ÒªºÈµãʲô?\n\n\n 1,¶þ¹øÍ·25½ð±Ò HP+20 2,XO¾Æ80½ð±Ò HP+50 3,ÈËÍ·ÂíÃæ150½ð±Ò HP+100 0,·µ»Ø\n\n\n");
      choose_number=1;
      while(choose_number)
      {
      switch(scanf("%d",&choose_number),choose_number)
      {
      case 1:if(money<25)
      {
      SlowDisplay("Ç®²»¹»!"); 
      }
      else
      {
      if(player.health+20<=player.max_health)
      {
      SlowDisplay("HP+20.");
      money-=25;
      player.health+=20;
      }
      else
      {
      SlowDisplay("HPÂúÁË"); 
      player.health=player.max_health;
      }
      }
      break;
      case 2:if(money<80)
      {
      SlowDisplay("Ç®²»¹»!"); 
      }
      else
      {
      if(player.health+50<=player.max_health)
      {
      SlowDisplay("HP+50.");
      money-=80;
      player.health+=50;
      }
      else
      {
      SlowDisplay("HPÂúÁË"); 
      player.health=player.max_health;
      }
      }
      break;
      case 3:if(money<150)
      {
      SlowDisplay("Ç®²»¹»!"); 
      }
      else
      {
      if(player.health+100<=player.max_health)
      {
      SlowDisplay("HP+100.");
      money-=150;
      player.health+=100;
      }
      else
      {
      SlowDisplay("HPÂúÁË"); 
      player.health=player.max_health;
      }
      }
      break;
      case 0:SlowDisplay("Ï´ÎÔÙÀ´!\n");break;
      default:SlowDisplay("ÊäÈë´íÎó\n\n\n");
      }
      }
      }
      }
      else if(place_sign==place.hotel)
      SlowDisplay("¡°ÀÏ°åÄï!ÎÒ...¡±\n\n\n¡°ÎÒæ×ÅÄØ£¬Ã»¿ÕÀíÄã~¡±\n\n\n");
      else SlowDisplay("ÕâÀïºÃÏñûÈË¿ÉÒÔÁÄÌì\n\n\n");
      break;
      case 4: DisplayState(); break; //ÏÔʾ״̬
      case 5: //×°±¸
      printf("¹¥×°: 1,Ø°Ê×:%d¸ö 2,³¤½£:%d¸ö 3,±ÌѪ½£:%d¸ö 4,¾øÊÀºÃ½£:%d¸ö\n\n\n",gong1n,gong2n,gong3n,gong4n);
      printf("·À×°: 5,²¼ÒÂ:%d¸ö 6,Ìú¼×:%d¸ö 7,Òø¼×:%d¸ö 8,»Æ½ðÊ¥ÒÂ:%d¸ö\t\t0,·µ»Ø\n\n\n",fang1n,fang2n,fang3n,fang4n);
      SlowDisplay("Ñ¡ÔñҪװ±¸µÄÎäÆ÷»ò·À¾ß:\n\n\n");
      switch(scanf("%d",&choose_number),choose_number)
      {
      case 1:if(gong1n>=1)
      {
      SlowDisplay("ÄÃÆðÁËØ°Ê×\n\n\n");
      gong=gong1;
      strcpy(gongname,"Ø°Ê×");
      }
      else SlowDisplay("ÄãûÓÐØ°Ê׿ÉÒÔ×°±¸\n\n\n");
      break;
      case 2:if(gong2n>=1)
      {
      SlowDisplay("ÄÃÆðÁ˳¤½£\n\n\n");
      gong=gong2;
      strcpy(gongname,"³¤½£");
      }
      else SlowDisplay("ÄãûÓг¤½£¿ÉÒÔ×°±¸\n\n\n");
      break;
      case 3:if(gong3n>=1)
      {
      SlowDisplay("ÄÃÆðÁ˱ÌѪ½£\n\n\n");
      gong=gong3;
      strcpy(gongname,"±ÌѪ½£");
      }
      else SlowDisplay("ÄãûÓбÌѪ½£¿ÉÒÔ×°±¸\n\n\n");
      break;
      case 4:if(gong4n>=1)
      {
      SlowDisplay("ÄÃÆðÁ˾øÊÀºÃ½£\n\n\n");
      gong=gong4;
      strcpy(gongname,"¾øÊÀºÃ½£");
      }
      else SlowDisplay("ÄãûÓоøÊÀºÃ½£¿ÉÒÔ×°±¸\n\n\n");
      break;
      case 5:if(fang1n>=1)
      {
      SlowDisplay("´©ÉÏÁ˲¼ÒÂ\n\n\n");
      fang=fang1;
      strcpy(fangname,"²¼ÒÂ");
      }
      else SlowDisplay("ÄãûÓв¼Ò¿ÉÒÔ×°±¸\n\n\n");
      break;
      case 6:if(fang2>=1)
      {
      SlowDisplay("´©ÉÏÁËÌú¼×\n\n\n");
      fang=fang2;
      strcpy(fangname,"Ìú¼×");
      }
      else SlowDisplay("ÄãûÓÐÌú¼×¿ÉÒÔ×°±¸\n\n\n");
      break;
      case 7:if(fang3n>=1)
      {
      SlowDisplay("´©ÉÏÁËÒø¼×\n\n\n");
      fang=fang3;
      strcpy(fangname,"Òø¼×");
      }
      else SlowDisplay("ÄãûÓÐÒø¼×¿ÉÒÔ×°±¸\n\n\n");
      break;
      case 8:if(fang4n>=1)
      {
      SlowDisplay("´©ÉÏÁ˻ƽðÊ¥ÒÂ\n\n\n");
      fang=fang4;
      strcpy(fangname,"»Æ½ðÊ¥ÒÂ");
      }
      else SlowDisplay("ÄãûÓлƽðÊ¥Ò¿ÉÒÔ×°±¸\n\n\n");
      break;
      case 0:SlowDisplay("δ¸ü»»×°±¸\n\n\n");break;
      default:printf("change error!");
      }
      break;
      case 0: 
      SlowDisplay("È·¶¨ÍƳöÓÎÏ·?(Y/N)\n\n\n");
      getchar();
      proof=getchar();
      if(proof=='y'||proof=='Y')
      {
      SlowDisplay("Êý¾Ý´æ´¢ÖÐ...");
      //ÏòÎļþÖиüÐÂÊý¾Ý;
      getchar();
      SlowDisplay("°´»Ø³µÍ˳ö");
      getchar();
      return;
      }
      else if(proof=='n'||proof=='N')printf("¼ÌÐøÓÎÏ·!\n\n\n");
      else SlowDisplay("¼ÌÐø!\n\n\n");
      break;
      default:SlowDisplay("ÊäÈë´íÎó!\n\n\n");
      }
      }
      }
      void DisplayState()
      {
      printf("%s ¹¥»÷Á¦:%d+%d=%d ·ÀÓùÁ¦:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
      printf("ÎäÆ÷: %s ·À¾ß: %s \n\n\n",gongname,fangname);
      printf("µÈ¼¶:%d ¾­Ñé:%d/%d »¹ÐèÒª%d¾­ÑéÉý¼¶ ½ð±Ò:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
      }
      void BattleAct()
      {
      while(1)
      {
      puts("=============================================================================");
      printf("ÒªÔõô°ì?\n\n\n 1,¹¥»÷ 2,ÎïÆ· 3,²é¿´×´Ì¬ 4,ÌÓÅÜ\n\n\n");
      switch(scanf("%d",&choose_number),choose_number)
      {
      case 1:
      s=SuiJi();
      printf("%s¹¥»÷! %sHP¼õÉÙ%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
      guai.health-=player.attack+s+gong-guai.defense/3;
      if(AttackResult())return; //Èç¹û¹¥»÷Óнá¹û(µÐÈË»òÍæ¼ÒÕ½ËÀ)Í˳öº¯Êý
      else continue; 
      case 2: ChooseWupin();break; //Ñ¡ÔñÎïÆ·,¿ÉÒÔʹÓÃ,Õ½¶·ÖÐÔÊÐíʹÓù¥»÷ÐÔÎïÆ·
      case 3:DisplayState();break; //ÏÔʾ״̬
      case 4:
      s=SuiJi();
      if(s<4) //40%µÄ¸ÅÂÊ¿ÉÒÔÌÓÅÜ
      {
      printf("%sÌÓÅÜÁË~\n\n\n",player.name);
      battle=0;
      return;
      }
      else printf("%sÌÓÅÜʧ°Ü!\n\n\n",player.name);
      break;
      default:SlowDisplay("ÊäÈë´íÎó,ÖØÐÂÊäÈë!\n\n\n");
      }
      }
      }
      void SlowDisplay(char *p)
      {
      while(1)
      {
      if(*p!=0)
      printf("%c",*p++);
      else 
      break;
      Sleep(100);
      }
      }
      
  • @ 2017-10-27 20:30:23

    地板

  • @ 2017-10-27 20:30:17

    很好的游戏只不过有点弱智

  • @ 2017-10-27 20:29:50

    沙发是我的哈哈

  • 1