7 条题解

  • 1

    #include<iostream>
    using namespace std;
    int main()
    {
    int n,a[10005],maxn=-1000,v;
    cin>>n;
    for(int i=0;i<n;i++)
    {
    cin>>a[i];
    if(a[i]>maxn)
    {
    maxn=a[i];
    v=i;
    }
    }
    cout<<v;
    }

  • 1
    @ 2022-08-01 21:13:57

    #include<bits/stdc++.h>
    using namespace std;
    long long a[20000],n;
    int main()
    {
    int max=INT_MIN;
    cin>>n;
    for(int i=0;i<n;i++)
    cin>>a[i];

    for(int i=0;i<n;i++)
    if(a[i]>=max) max=a[i];

    for(int i=0;i<n;i++)
    {
    if(a[i]==max)
    {
    cout<<i;
    break;
    }
    }
    return 0;
    }

  • 1

    #include <bits/stdc++.h>
    using namespace std;
    int a[2000],n,cnt=0,x;
    int main(){
    cin>>n;
    for(int i=0;i<n;i++)
    {
    cin>>a[i];
    if(a[i]>a[i-1])
    x=a[i];
    }
    for(int i=0;i<n;i++)
    {
    if(x==a[i])
    {
    cout<<i;
    break;
    }

    }

    return 0;
    }

  • 0

    #include <iostream>
    #include <cstdio>
    #include <cstring>
    #include <cstdlib>
    #include <windows.h>
    #include <ctime>
    #include <fstream>
    #include <conio.h>
    struct jijia
    {
    char name[100];
    char jinenming[100];
    char zhongjijinenming[100];
    int HP;
    int daji;
    int sheji;
    int fangyu;
    int jinen;
    int zhongjijinen;
    }jj1={"原型机","火箭筒","巨炮连射",30000,10000,10000,10000,11000,13000},
    jj2={"草莓甜心","重针","大型针筒",36000,11000,12000,12000,13000,15000},
    jj3={"阿基利斯","突袭","光能匕首",30000,13000,14000,11000,15000,16000},
    jj4={"高速行星","强弩之末","陨星炮",30000,14000,15000,10000,16000,17000},
    jj55={"怒海公爵","怒潮","随波落斩",34000,13000,17000,12000,18000,19000},
    jj66={"大白鲨","撕裂","湮灭咬合",34000,17000,12000,13000,18000,19000},
    jj77={"魔蜂连音","火箭筒","巨炮连射",38000,15000,17000,14000,18000,19000},
    jj888={"奇美拉","兽骨炮","毁天灭地碎岩劈!!!",35000,18000,18000,14000,19000,21000},
    jj999={"武装剑灵","奇门遁甲","万剑归宗!!!",35000,19000,16000,15000,20000,21000},
    jj101010={"创世神","灰飞烟灭","---寂静---",40000,20000,20000,20000,22000,25000},
    jj00={"\0","\0","\0",0,0,0,0,0,0},
    jj0={"\0","\0","\0",0,0,0,0,0,0};
    /*输出原型机的数据:
    jj0=jj1;
    printf("%s,%s,%s,%d,%d,%d,%d,%d,%d,",jj0.name,
    jj0.jinenming,
    jj0.zhongjijinenming,
    jj0.HP,
    jj0.daji,
    jj0.sheji,
    jj0.fangyu,
    jj0.jinen,
    jj0.zhongjijinen);*/

    struct kapai
    {
    char name[100];
    int jiaHP;
    int jiadaji;
    int jiasheji;
    int jiafangyu;
    }
    kp1={"进化卡:HP++",5000,0,0,0},
    kp2={"进化卡:打击++",0,5000,0,0},
    kp3={"进化卡:射击++",0,0,5000,0},
    kp4={"进化卡:防御++",5000,0,0,0},
    kp5={"进化卡:全面++",2000,1000,1000,1000},
    kp0={"\0",0,0,0,0},
    kp00={"\0",0,0,0,0};

    struct chaoneng
    {
    char name[100];
    int jilv;
    }cn1={"超能卡:麻痹电网",3},
    cn2={"超能卡:爆炸燃烧",5},
    cn3={"超能卡:全能恢复",2},
    cn4={"超能卡:破釜沉舟",1},
    cn5={"超能卡:腐能虫雾",6},
    cn0={"\0",0},
    cn00={"\0",0};

    struct dijijia1
    {
    char name[100];
    char jinenming[100];
    char zhongjijinenming[100];
    int HP;
    int daji;
    int sheji;
    int fangyu;
    int jinen;
    int zhongjijinen;
    }dijj1={"原型机","火箭筒","巨炮连射",30000,10000,10000,10000,11000,13000},
    dijj2={"草莓甜心","重针","大型针筒",36000,11000,12000,12000,13000,15000},
    dijj3={"阿基利斯","突袭","光能匕首",30000,13000,14000,11000,15000,16000},
    dijj4={"高速行星","强弩之末","陨星炮",30000,14000,15000,10000,16000,17000},
    dijj0={"\0","\0","\0",0,0,0,0,0,0};

    struct dijijia2
    {
    char name[100];
    char jinenming[100];
    char zhongjijinenming[100];
    int HP;
    int daji;
    int sheji;
    int fangyu;
    int jinen;
    int zhongjijinen;
    }dijj55={"怒海公爵","怒潮","随波落斩",34000,13000,17000,12000,18000,19000},
    dijj66={"大白鲨","撕裂","湮灭咬合",34000,17000,12000,13000,18000,19000},
    dijj77={"魔蜂连音","火箭筒","巨炮连射",38000,15000,17000,14000,18000,19000},
    dijj00={"\0","\0","\0",0,0,0,0,0,0};

    struct dijijia3
    {
    char name[100];
    char jinenming[100];
    char zhongjijinenming[100];
    int HP;
    int daji;
    int sheji;
    int fangyu;
    int jinen;
    int zhongjijinen;
    }dijj888={"奇美拉","兽骨炮","毁天灭地碎岩劈!!!",35000,18000,18000,14000,19000,21000},
    dijj999={"武装剑灵","奇门遁甲","万剑归宗!!!",35000,19000,16000,15000,20000,21000},
    dijj101010={"创世神","灰飞烟灭","---寂静---",40000,20000,20000,20000,22000,25000},
    dijj000={"\0","\0","\0",0,0,0,0,0,0};

    using namespace std;
    void manjiang(char *p);
    void manjiang2(char *p,int t);
    void cundang(int sjj1,int sjj2,int sjj3,int sjj4,int sjj55,int sjj66,int sjj77,int sjj888,int sjj999,int sjj101010,int skp1,int skp2,int skp3,int skp4,int skp5,int scn1,int scn2,int scn3,int scn4,int scn5)
    {
    freopen("储存.txt", "w",stdout);
    cout<<sjj1<<" "<<sjj2<<" "<<sjj3<<" "<<sjj4<<" "<<sjj55<<" "<<sjj66<<" "<<sjj77<<" "<<sjj888<<" "<<sjj999<<" "<<sjj101010<<" "<<skp1<<" "<<skp2<<" "<<skp3<<" "<<skp4<<" "<<skp5<<" "<<scn1<<" "<<scn2<<" "<<scn3<<" "<<scn4<<" "<<scn5<<" ";
    }
    void cundang2(int bisaics)
    {
    freopen("储存2.txt", "w",stdout);
    cout<<bisaics;
    }

    int main()
    {
    system("color F0");
    srand(time(NULL));
    SetConsoleTitle("机甲英雄");
    int x;
    int sjj1=1,sjj2=0,sjj3=0,sjj4=0,sjj55=0,sjj66=0,sjj77=0,sjj888=0,sjj999=0,sjj101010=0;
    int skp1=0,skp2=0,skp3=0,skp4=0,skp5=0;
    int scn1=0,scn2=0,scn3=0,scn4=0,scn5=0;
    int s1jj1,s1jj2,s1jj3,s1jj4,s1jj55,s1jj66,s1jj77,s1jj888,s1jj999,s1jj101010;
    int s1kp1,s1kp2,s1kp3,s1kp4,s1kp5;
    int s1cn1,s1cn2,s1cn3,s1cn4,s1cn5;
    int bisaics=0;
    int bisaics1;
    while(1)
    {
    freopen("储存.txt", "r",stdin);
    cin>>s1jj1>>s1jj2>>s1jj3>>s1jj4>>s1jj55>>s1jj66>>s1jj77>>s1jj888>>s1jj999>>s1jj101010>>s1kp1>>s1kp2>>s1kp3>>s1kp4>>s1kp5>>s1cn1>>s1cn2>>s1cn3>>s1cn4>>s1cn5;
    //cout<<s1jj1<<" "<<s1jj2<<" "<<s1jj3<<" "<<s1jj4<<" "<<s1jj55<<" "<<s1jj66<<" "<<s1jj77<<" "<<s1jj888<<" "<<s1jj999<<" "<<s1jj101010<<" "<<s1kp1<<" "<<s1kp2<<" "<<s1kp3<<" "<<s1kp4<<" "<<s1kp5<<" "<<s1cn1<<" "<<s1cn2<<" "<<s1cn3<<" "<<s1cn4<<" "<<s1cn5<<" ";
    sjj1=s1jj1,sjj2=s1jj2,sjj3=s1jj3,sjj4=s1jj4,sjj55=s1jj55,sjj66=s1jj66,sjj77=s1jj77,sjj888=s1jj888,sjj999=s1jj999,sjj101010=s1jj101010,skp1=s1kp1,skp2=s1kp2,skp3=s1kp3,skp4=s1kp4,skp5=s1kp5,scn1=s1cn1,scn2=s1cn2,scn3=s1cn3,scn4=s1cn4,scn5=s1cn5;
    //freopen("CON", "r", stdin);
    break;
    }
    while(1)
    {
    freopen("储存2.txt", "r",stdin);
    cin>>bisaics1;
    bisaics=bisaics1;
    break;
    }
    freopen("CON", "r", stdin);
    //printf();
    manjiang("游戏名:机甲英雄 编者:老鶀\n");
    manjiang("是否跳过剧情(Y是)\n");
    char pd;
    int pdtc=0;
    pd=getch();
    if(pd=='y'||pd=='Y')
    {
    manjiang("开始游戏\n");
    }
    else
    {
    manjiang("公元纪年6027,人类发明出了武装感应机器人\n");
    manjiang("你,训练师\n");
    manjiang("最终的目标就是:\n");
    manjiang("拿到机器人锦标赛的冠军\n");
    manjiang("比赛\n");
    manjiang2("一触即发\n",500);
    manjiang("开始游戏\n");
    }
    int pd2,pd4,pd5,pdbs=1001;
    char pd3;

    //VS
    int topHP;int dftopHP;int nl;int dfnl;
    int pdgj;//打:0,射:1,技能:2,终极技:3
    int pdfy;//防打:0,防射:1
    int dfpdgj;//打:0,射:1,技能:2,终极技:3
    int dfpdfy;//防打:0,防射:1
    int pdtj;

    int pdcn=999;

    string shupai;int sppd=0;//判定
    bisaics=bisaics;
    cin.sync(); //清除缓冲区
    cin.clear(); //清除错误状态
    while(1)
    {
    puts("===============================================================================");
    printf("要做什么?\n\n\n 1:比赛 2:仓库 3:免费领卡 4:说明书 0:退出游戏\n\n\n");
    puts("===============================================================================");
    cin>>pd2;

    //比赛
    if(pd2==1)
    {
    while(1)
    {
    if(pdbs==999||pdbs==1000)
    break;
    while(1)
    {
    system("cls");
    cout<<"打出你想出战的机甲:\n";
    cin.sync(); //清除缓冲区
    cin.clear(); //清除错误状态
    cin>>shupai;
    if(shupai=="原型机")
    {
    if(sjj1>=1)
    {
    manjiang("装备成功");
    jj0=jj1;
    sppd=1;
    break;
    }
    else
    {
    manjiang("您没有此机甲");
    sppd=2;
    }

    }
    if(shupai=="草莓甜心")
    {
    if(sjj2>=1)
    {
    manjiang("装备成功");
    jj0=jj2;
    sppd=1;
    break;
    }
    else
    {
    manjiang("您没有此机甲");
    sppd=2;
    }

    }
    if(shupai=="阿基利斯")
    {
    if(sjj3>=1)
    {
    manjiang("装备成功");
    jj0=jj3;
    sppd=1;
    break;
    }
    else
    {
    manjiang("您没有此机甲");
    sppd=2;
    }

    }
    if(shupai=="高速行星")
    {
    if(sjj4>=1)
    {
    manjiang("装备成功");
    jj0=jj4;
    sppd=1;
    break;
    }
    else
    {
    manjiang("您没有此机甲");
    sppd=2;
    }

    }

    if(shupai=="怒海公爵")
    {
    if(sjj55>=1)
    {
    manjiang("装备成功");
    jj0=jj55;
    sppd=1;
    break;
    }
    else
    {
    manjiang("您没有此机甲");
    sppd=2;
    }

    }
    if(shupai=="大白鲨")
    {
    if(sjj66>=1)
    {
    manjiang("装备成功");
    jj0=jj66;
    sppd=1;
    break;
    }
    else
    {
    manjiang("您没有此机甲");
    sppd=2;
    }

    }

    if(shupai=="魔蜂连音")
    {
    if(sjj77>=1)
    {
    manjiang("装备成功");
    jj0=jj77;
    sppd=1;
    break;
    }
    else
    {
    manjiang("您没有此机甲");
    sppd=2;
    }

    }

    if(shupai=="奇美拉")
    {
    if(sjj888>=1)
    {
    manjiang("装备成功");
    jj0=jj888;
    sppd=1;
    break;
    }
    else
    {
    manjiang("您没有此机甲");
    sppd=2;
    }

    }

    if(shupai=="武装剑灵")
    {
    if(sjj999>=1)
    {
    manjiang("装备成功");
    jj0=jj999;
    sppd=1;
    break;
    }
    else
    {
    manjiang("您没有此机甲");
    sppd=2;
    }

    }

    if(shupai=="创世神")
    {
    if(sjj101010>=1)
    {
    manjiang("装备成功");
    jj0=jj101010;
    sppd=1;
    break;
    }
    else
    {
    manjiang("您没有此机甲");
    sppd=2;
    }

    }

    if(sppd==0)
    {
    manjiang("未找到相关机甲,建议您去“仓库”看看\n");
    sppd=0;
    break;
    }
    if(sppd==1)
    break;
    sppd=0;
    }
    if(sppd==0)
    break;
    sppd=0;
    while(1)
    {
    system("cls");
    cout<<"打出你想使用的进化卡(前面的【进化卡:】不用打)(可以填“无”):\n";
    cin.sync(); //清除缓冲区
    cin.clear(); //清除错误状态
    cin>>shupai;
    if(shupai=="HP++")
    {
    if(skp1>=1)
    {
    manjiang("装备成功");
    kp0=kp1;
    jj0.HP=jj0.HP+kp0.jiaHP;
    jj0.daji=jj0.daji+kp0.jiadaji;
    jj0.sheji=jj0.sheji+kp0.jiasheji;
    jj0.fangyu=jj0.fangyu+kp0.jiafangyu;
    sppd=1;
    break;
    }
    else
    {
    manjiang("您没有此卡片");
    sppd=2;
    }

    }
    if(shupai=="打击++")
    {
    if(skp2>=1)
    {
    manjiang("装备成功");
    kp0=kp2;
    jj0.HP=jj0.HP+kp0.jiaHP;
    jj0.daji=jj0.daji+kp0.jiadaji;
    jj0.sheji=jj0.sheji+kp0.jiasheji;
    jj0.fangyu=jj0.fangyu+kp0.jiafangyu;
    sppd=1;
    break;
    }
    else
    {
    manjiang("您没有此卡片");
    sppd=2;
    }

    }
    if(shupai=="射击++")
    {
    if(skp3>=1)
    {
    manjiang("装备成功");
    kp0=kp3;
    jj0.HP=jj0.HP+kp0.jiaHP;
    jj0.daji=jj0.daji+kp0.jiadaji;
    jj0.sheji=jj0.sheji+kp0.jiasheji;
    jj0.fangyu=jj0.fangyu+kp0.jiafangyu;
    sppd=1;
    break;
    }
    else
    {
    manjiang("您没有此卡片");
    sppd=2;
    }

    }
    if(shupai=="防御++")
    {
    if(skp4>=1)
    {
    manjiang("装备成功");
    kp0=kp4;
    jj0.HP=jj0.HP+kp0.jiaHP;
    jj0.daji=jj0.daji+kp0.jiadaji;
    jj0.sheji=jj0.sheji+kp0.jiasheji;
    jj0.fangyu=jj0.fangyu+kp0.jiafangyu;
    sppd=1;
    break;
    }
    else
    {
    manjiang("您没有此卡片");
    sppd=2;
    }

    }
    if(shupai=="全面++")
    {
    if(skp5>=1)
    {
    manjiang("装备成功");
    kp0=kp5;
    jj0.HP=jj0.HP+kp0.jiaHP;
    jj0.daji=jj0.daji+kp0.jiadaji;
    jj0.sheji=jj0.sheji+kp0.jiasheji;
    jj0.fangyu=jj0.fangyu+kp0.jiafangyu;
    sppd=1;
    break;
    }
    else
    {
    manjiang("您没有此卡片");
    sppd=2;
    }

    }
    if(shupai=="无")
    {
    manjiang("装备成功");
    kp0=kp00;
    sppd=1;
    break;
    }
    if(sppd==0)
    {
    manjiang("未找到相关卡片,建议您去“仓库”看看\n");
    sppd=0;
    break;
    }
    if(sppd==1)
    break;
    sppd=0;
    }
    if(sppd==0)
    break;
    sppd=0;
    while(1)
    {
    system("cls");
    cout<<"打出你想使用的超能卡(前面的【超能卡:】不用打)(可以填“无”):\n";
    cin.sync(); //清除缓冲区
    cin.clear(); //清除错误状态
    cin>>shupai;
    if(shupai=="麻痹电网")
    {
    if(scn1>=1)
    {
    manjiang("装备成功");
    cn0=cn1;
    sppd=1;
    pdcn=1;
    break;
    }
    else
    {
    manjiang("您没有此卡片");
    sppd=2;
    }

    }

    if(shupai=="爆炸燃烧")
    {
    if(scn2>=1)
    {
    manjiang("装备成功");
    cn0=cn2;
    sppd=1;
    pdcn=2;
    break;
    }
    else
    {
    manjiang("您没有此卡片");
    sppd=2;
    }

    }
    if(shupai=="全能恢复")
    {
    if(scn3>=1)
    {
    manjiang("装备成功");
    cn0=cn3;
    sppd=1;
    pdcn=3;
    break;
    }
    else
    {
    manjiang("您没有此卡片");
    sppd=2;
    }

    }
    if(shupai=="破釜沉舟")
    {
    if(scn4>=1)
    {
    manjiang("装备成功");
    cn0=cn4;
    sppd=1;
    pdcn=4;
    break;
    }
    else
    {
    manjiang("您没有此卡片");
    sppd=2;
    }

    }
    if(shupai=="腐能虫雾")
    {
    if(scn5>=1)
    {
    manjiang("装备成功");
    cn0=cn5;
    sppd=1;
    pdcn=5;
    break;
    }
    else
    {
    manjiang("您没有此卡片");
    sppd=2;
    }

    }
    if(shupai=="无")
    {
    manjiang("装备成功");
    cn0=cn00;
    sppd=1;
    break;
    }
    if(sppd==0)
    {
    manjiang("未找到相关卡片,建议您去“仓库”看看\n");
    sppd=0;
    break;
    }
    if(sppd==1)
    break;
    sppd=0;
    }

    //比赛
    //第一关

    //打:0,射:1,技能:2,终极技:3
    //防打:0,防射:1
    //打:0,射:1,技能:2,终极技:3
    //防打:0,防射:1

    topHP=jj0.HP;
    nl=0;dfnl=0;
    while(1)
    {
    pdbs=1001;
    system("cls");
    manjiang("比赛开始!\n\n");
    manjiang("第一关\n\n");
    x=rand()%4;
    if(x==0)
    {
    dijj0=dijj1;
    }
    if(x==1)
    {
    dijj0=dijj2;
    }
    if(x==2)
    {
    dijj0=dijj3;
    }
    if(x==3)
    {
    dijj0=dijj4;
    }
    dftopHP=dijj0.HP;
    manjiang("你遇到了");
    printf("%s\n",dijj0.name);
    while(1)
    {
    while(1)
    {
    puts("===============================================================================");
    printf("你的状态:\n");
    printf("血量:%d/%d\n",jj0.HP,topHP);
    cout<<"能量:"<<nl<<"/"<<"100\n";
    printf("防御:%d\n",jj0.fangyu);
    printf("打击攻击:%d ",jj0.daji);printf("射击攻击:%d\n",jj0.sheji);
    puts("===============================================================================");
    printf("要用那种攻击?\n\n\n 1:打击 2:射击 3:技能 4:终极技 0:退出比赛\n\n\n");
    puts("===============================================================================");
    cin>>pdbs;
    if(pdbs==0)
    {
    pdbs=999;
    break;
    }
    if(pdbs==1)
    {
    pdgj=0;
    pdtj=1;
    }
    if(pdbs==2)
    {
    pdgj=1;
    pdtj=1;
    }
    if(pdbs==3)
    {
    if(nl>=80)
    {
    pdgj=2;
    printf("\n%s",jj0.name);
    manjiang("使用了技能:");
    printf("%s\n\n",jj0.jinenming);
    nl=nl-80;
    pdtj=1;
    }
    else
    {
    manjiang("您没有足够多的能量\n");
    pdtj=0;
    }
    }
    if(pdbs==4)
    {
    if(nl>=100)
    {
    pdgj=3;
    printf("\n%s",jj0.name);
    manjiang("使用了终极技:");
    printf("%s\n\n",jj0.zhongjijinenming);
    nl=nl-100;
    pdtj=1;
    }
    else
    {
    manjiang("您没有足够多的能量\n");
    pdtj=0;
    }
    }
    if(pdbs!=0&&pdbs!=1&&pdbs!=2&&pdbs!=3&&pdbs!=4)
    {
    manjiang("输入错误,请重输\n");
    pdtj=0;
    }
    if(pdtj==1)
    {
    break;
    }
    }

    if(pdcn==5)
    {
    x=rand()%6;
    if(x==2)
    {
    manjiang2("成功触发“腐能虫雾”\n",50);
    jj0.HP=jj0.HP+1500;
    dijj0.HP=dijj0.HP-1500;
    }
    }

    if(pdbs==999)
    break;

    pdtj=100;

    x=rand()%5;
    if(pdcn==2)
    {
    if(x==1)
    {
    manjiang2("成功触发“爆炸燃烧”\n",50);
    jj0.daji=jj0.daji+1000;
    jj0.sheji=jj0.sheji+1000;
    }
    }
    while(1)//我方攻击
    {
    x=rand()%2;
    if(x==0)
    dfpdfy=0;//防打
    if(x==1)
    dfpdfy=1;
    if(pdbs==3)
    {
    if(dijj0.fangyu/2<jj0.jinen)
    dijj0.HP=dijj0.HP-(jj0.jinen-(dijj0.fangyu/2)) ;
    break;
    }
    if(pdbs==4)
    {
    if(dijj0.fangyu/2<jj0.zhongjijinen)
    dijj0.HP=dijj0.HP-(jj0.zhongjijinen-(dijj0.fangyu/2)) ;
    break;
    }
    if(pdgj==0)
    {
    if(dfpdfy==0)
    {
    manjiang("敌方使用了防打,我方打击失败\n");
    if(dijj0.fangyu<jj0.daji)
    dijj0.HP=dijj0.HP-(jj0.daji-dijj0.fangyu) ;
    nl=nl+10;
    }
    if(dfpdfy==1)
    {
    manjiang("敌方使用了防射,我方打击成功\n");
    if(pdcn==1)
    {
    x=rand()%3;
    if(x==1)
    {
    manjiang2("成功触发“麻痹电网”\n",50);
    jj0.fangyu=jj0.fangyu+500;
    }
    }
    dijj0.HP=dijj0.HP-jj0.daji;
    nl=nl+20;
    }
    }
    if(pdgj==1)
    {
    if(dfpdfy==0)
    {
    manjiang("敌方使用了防打,我方射击成功\n");
    if(pdcn==1)
    {
    x=rand()%3;
    if(x==1)
    {
    manjiang2("成功触发“麻痹电网”\n",50);
    jj0.fangyu=jj0.fangyu+500;
    }
    }
    dijj0.HP=dijj0.HP-jj0.sheji;
    nl=nl+20;
    }
    if(dfpdfy==1)
    {
    manjiang("敌方使用了防射,我方射击失败\n");
    if(dijj0.fangyu<jj0.sheji)
    dijj0.HP=dijj0.HP-(jj0.sheji-dijj0.fangyu) ;
    nl=nl+10;
    }
    }
    break;
    }
    if(dijj0.HP<0||dijj0.HP==0)
    {
    manjiang2("胜利\n",500);
    manjiang("比赛次数加1\n");
    bisaics=bisaics+1;
    pdbs=9999;
    break;
    }

    puts("===============================================================================");
    printf("敌方的状态:\n");
    printf("血量:%d/%d\n",dijj0.HP,dftopHP);
    cout<<"能量:"<<dfnl<<"/"<<"100\n";
    printf("防御:%d\n",dijj0.fangyu);
    printf("打击攻击:%d ",dijj0.daji);printf("射击攻击:%d\n",dijj0.sheji);
    puts("===============================================================================");
    // printf("要用那种攻击?\n\n\n 1:打击 2:射击 3:技能 4:终极技 0:退出比赛\n\n\n");
    // puts("===============================================================================");

    while(1)
    {
    puts("===============================================================================");
    printf("你的状态:\n");
    printf("血量:%d/%d\n",jj0.HP,topHP);
    cout<<"能量:"<<nl<<"/"<<"100\n";
    printf("防御:%d\n",jj0.fangyu);
    printf("打击攻击:%d ",jj0.daji);printf("射击攻击:%d\n",jj0.sheji);
    puts("===============================================================================");
    printf("要用那种防御?\n\n\n 1:防打 2:防射 0:退出比赛\n\n\n");
    puts("===============================================================================");
    cin>>pdbs;
    if(pdbs==0)
    {
    pdbs=999;
    break;
    }
    if(pdbs==1)
    {
    pdfy=0;
    pdtj=1;
    }
    if(pdbs==2)
    {
    pdfy=1;
    pdtj=1;
    }
    if(pdbs!=0&&pdbs!=1&&pdbs!=2&&pdbs!=3&&pdbs!=4)
    {
    manjiang("输入错误,请重输\n");
    pdtj=0;
    }
    if(pdtj==1)
    {
    break;
    }
    }
    if(pdbs==999)
    break;

    pdbs=222;
    while(1)
    {
    if(dfnl>=80&&dfnl<100)
    pdbs==rand()%3;
    if(pdbs==1)
    {
    if(nl>=80)
    {
    pdgj=2;
    printf("\n%s",dijj0.name);
    manjiang("使用了技能:");
    printf("%s\n\n",dijj0.jinenming);
    dfnl=dfnl-80;
    pdtj=1;
    pdbs=3;
    break;
    }
    }
    if(pdbs==0||pdbs==2)

    {
    if(nl>=100)
    {
    pdgj=3;
    printf("\n%s",dijj0.name);
    manjiang("使用了终极技:");
    printf("%s\n\n",dijj0.zhongjijinenming);
    dfnl=dfnl-100;
    pdtj=1;
    pdbs=4;
    break;
    }
    }
    if(dfnl>=100)
    {
    pdgj=3;
    printf("\n%s",dijj0.name);
    manjiang("使用了终极技:");
    printf("%s\n\n",dijj0.zhongjijinenming);
    dfnl-100;
    pdtj=1;
    pdbs=4;
    break;
    }
    /*pdbs==rand()%4;
    if(pdbs==0)
    {
    pdgj=0;
    pdtj=1;
    }
    if(pdbs==1)
    {
    pdgj=0;
    pdtj=1;
    }*/
    break;
    }

    while(1)//敌方攻击
    {
    x=rand()%2;
    if(x==0)
    dfpdgj=0;//打
    if(x==1)
    dfpdgj=1;
    if(pdbs==3)
    {
    if(jj0.fangyu/2<dijj0.jinen)
    jj0.HP=jj0.HP-(dijj0.jinen-(jj0.fangyu/2)) ;
    break;
    }
    if(pdbs==4)
    {
    if(jj0.fangyu/2<dijj0.zhongjijinen)
    jj0.HP=jj0.HP-(dijj0.zhongjijinen-(jj0.fangyu/2)) ;
    break;
    }

    if(dfpdgj==0)
    {
    if(pdfy==0)
    {
    manjiang("我方使用了防打,敌方打击失败\n");
    if(jj0.fangyu<dijj0.daji)
    jj0.HP=jj0.HP-(dijj0.daji-jj0.fangyu) ;
    dfnl=dfnl+10;
    }
    if(pdfy==1)
    {
    manjiang("我方使用了防射,敌方打击成功\n");
    jj0.HP=jj0.HP-dijj0.daji;
    dfnl=dfnl+20;
    }
    }
    if(dfpdgj==1)
    {
    if(pdfy==0)
    {
    manjiang("我方使用了防打,敌方射击成功\n");
    jj0.HP=jj0.HP-dijj0.sheji;
    dfnl=dfnl+20;
    }
    if(pdfy==1)
    {
    manjiang("我方使用了防射,敌方射击失败\n");
    if(jj0.fangyu<dijj0.sheji)
    jj0.HP=jj0.HP-(dijj0.sheji-jj0.fangyu) ;
    dfnl=dfnl+10;
    }
    }
    break;
    }

    if(jj0.HP<0||jj0.HP==0)
    {
    manjiang2("失败\n",500);
    pdbs=999;
    break;
    }

    if(pdcn==3)
    {
    x=rand()%2;
    if(x==1)
    {
    manjiang2("成功触发“全能恢复”\n",50);
    nl=100;
    }
    }

    if(pdcn==4)
    {
    if(jj0.HP<=1000)
    {
    manjiang2("成功触发“破釜沉舟”\n",50);
    jj0.daji=jj0.daji+3000;
    }
    }

    }
    if(pdbs==999||pdbs==9999||pdbs==1000)
    break;
    }

    if(pdbs==999||pdbs==1000)
    {
    pdbs=1001;
    break;
    }

    topHP=jj0.HP;
    nl=0;dfnl=0;
    while(1)
    {
    pdbs=1001;
    system("cls");
    manjiang("比赛开始!\n\n");
    manjiang("第二关\n\n");
    x=rand()%3;
    if(x==0)
    {
    dijj00=dijj55;
    }
    if(x==1)
    {
    dijj00=dijj66;
    }
    if(x==2)
    {
    dijj00=dijj77;
    }
    dftopHP=dijj00.HP;
    manjiang("你遇到了");
    printf("%s\n",dijj00.name);
    while(1)
    {
    while(1)
    {
    puts("===============================================================================");
    printf("你的状态:\n");
    printf("血量:%d/%d\n",jj0.HP,topHP);
    cout<<"能量:"<<nl<<"/"<<"100\n";
    printf("防御:%d\n",jj0.fangyu);
    printf("打击攻击:%d ",jj0.daji);printf("射击攻击:%d\n",jj0.sheji);
    puts("===============================================================================");
    printf("要用那种攻击?\n\n\n 1:打击 2:射击 3:技能 4:终极技 0:退出比赛\n\n\n");
    puts("===============================================================================");
    cin>>pdbs;
    if(pdbs==0)
    {
    pdbs=999;
    break;
    }
    if(pdbs==1)
    {
    pdgj=0;
    pdtj=1;
    }
    if(pdbs==2)
    {
    pdgj=1;
    pdtj=1;
    }
    if(pdbs==3)
    {
    if(nl>=80)
    {
    pdgj=2;
    printf("\n%s",jj0.name);
    manjiang("使用了技能:");
    printf("%s\n\n",jj0.jinenming);
    nl=nl-80;
    pdtj=1;
    }
    else
    {
    manjiang("您没有足够多的能量\n");
    pdtj=0;
    }
    }
    if(pdbs==4)
    {
    if(nl>=100)
    {
    pdgj=3;
    printf("\n%s",jj0.name);
    manjiang("使用了终极技:");
    printf("%s\n\n",jj0.zhongjijinenming);
    nl=nl-100;
    pdtj=1;
    }
    else
    {
    manjiang("您没有足够多的能量\n");
    pdtj=0;
    }
    }
    if(pdbs!=0&&pdbs!=1&&pdbs!=2&&pdbs!=3&&pdbs!=4)
    {
    manjiang("输入错误,请重输\n");
    pdtj=0;
    }
    if(pdtj==1)
    {
    break;
    }
    }

    if(pdcn==5)
    {
    x=rand()%6;
    if(x==2)
    {
    manjiang2("成功触发“腐能虫雾”\n",50);
    jj0.HP=jj0.HP+1500;
    dijj0.HP=dijj0.HP-1500;
    }
    }

    if(pdbs==999)
    break;

    pdtj=100;

    x=rand()%5;
    if(pdcn==2)
    {
    if(x==1)
    {
    manjiang2("成功触发“爆炸燃烧”\n",50);
    jj0.daji=jj0.daji+1000;
    jj0.sheji=jj0.sheji+1000;
    }
    }
    while(1)//我方攻击
    {
    x=rand()%2;
    if(x==0)
    dfpdfy=0;//防打
    if(x==1)
    dfpdfy=1;
    if(pdbs==3)
    {
    if(dijj00.fangyu/2<jj0.jinen)
    dijj00.HP=dijj00.HP-(jj0.jinen-(dijj00.fangyu/2)) ;
    break;
    }
    if(pdbs==4)
    {
    if(dijj00.fangyu/2<jj0.zhongjijinen)
    dijj00.HP=dijj00.HP-(jj0.zhongjijinen-(dijj00.fangyu/2)) ;
    break;
    }
    if(pdgj==0)
    {
    if(dfpdfy==0)
    {
    manjiang("敌方使用了防打,我方打击失败\n");
    if(dijj00.fangyu<jj0.daji)
    dijj00.HP=dijj00.HP-(jj0.daji-dijj00.fangyu) ;
    nl=nl+10;
    }
    if(dfpdfy==1)
    {
    manjiang("敌方使用了防射,我方打击成功\n");
    if(pdcn==1)
    {
    x=rand()%3;
    if(x==1)
    {
    manjiang2("成功触发“麻痹电网”\n",50);
    jj0.fangyu=jj0.fangyu+500;
    }
    }
    dijj00.HP=dijj00.HP-jj0.daji;
    nl=nl+20;
    }
    }
    if(pdgj==1)
    {
    if(dfpdfy==0)
    {
    manjiang("敌方使用了防打,我方射击成功\n");
    if(pdcn==1)
    {
    x=rand()%3;
    if(x==1)
    {
    manjiang2("成功触发“麻痹电网”\n",50);
    jj0.fangyu=jj0.fangyu+500;
    }
    }
    dijj00.HP=dijj00.HP-jj0.sheji;
    nl=nl+20;
    }
    if(dfpdfy==1)
    {
    manjiang("敌方使用了防射,我方射击失败\n");
    if(dijj00.fangyu<jj0.sheji)
    dijj00.HP=dijj00.HP-(jj0.sheji-dijj00.fangyu) ;
    nl=nl+10;
    }
    }
    break;
    }
    if(dijj00.HP<0||dijj00.HP==0)
    {
    manjiang2("胜利\n",500);
    manjiang("比赛次数加5\n");
    bisaics=bisaics+5;
    pdbs=999;
    break;
    }

    puts("===============================================================================");
    printf("敌方的状态:\n");
    printf("血量:%d/%d\n",dijj00.HP,dftopHP);
    cout<<"能量:"<<dfnl<<"/"<<"100\n";
    printf("防御:%d\n",dijj00.fangyu);
    printf("打击攻击:%d ",dijj00.daji);printf("射击攻击:%d\n",dijj00.sheji);
    puts("===============================================================================");
    // printf("要用那种攻击?\n\n\n 1:打击 2:射击 3:技能 4:终极技 0:退出比赛\n\n\n");
    // puts("===============================================================================");

    while(1)
    {
    puts("===============================================================================");
    printf("你的状态:\n");
    printf("血量:%d/%d\n",jj0.HP,topHP);
    cout<<"能量:"<<nl<<"/"<<"100\n";
    printf("防御:%d\n",jj0.fangyu);
    printf("打击攻击:%d ",jj0.daji);printf("射击攻击:%d\n",jj0.sheji);
    puts("===============================================================================");
    printf("要用那种防御?\n\n\n 1:防打 2:防射 0:退出比赛\n\n\n");
    puts("===============================================================================");
    cin>>pdbs;
    if(pdbs==0)
    {
    pdbs=999;
    break;
    }
    if(pdbs==1)
    {
    pdfy=0;
    pdtj=1;
    }
    if(pdbs==2)
    {
    pdfy=1;
    pdtj=1;
    }
    if(pdbs!=0&&pdbs!=1&&pdbs!=2&&pdbs!=3&&pdbs!=4)
    {
    manjiang("输入错误,请重输\n");
    pdtj=0;
    }
    if(pdtj==1)
    {
    break;
    }
    }
    if(pdbs==999)
    break;

    pdbs=222;
    while(1)
    {
    if(dfnl>=80&&dfnl<100)
    pdbs==rand()%3;
    if(pdbs==1)
    {
    if(nl>=80)
    {
    pdgj=2;
    printf("\n%s",dijj00.name);
    manjiang("使用了技能:");
    printf("%s\n\n",dijj00.jinenming);
    dfnl=dfnl-80;
    pdtj=1;
    pdbs=3;
    break;
    }
    }
    if(pdbs==0||pdbs==2)

    {
    if(nl>=100)
    {
    pdgj=3;
    printf("\n%s",dijj00.name);
    manjiang("使用了终极技:");
    printf("%s\n\n",dijj00.zhongjijinenming);
    dfnl=dfnl-100;
    pdtj=1;
    pdbs=4;
    break;
    }
    }
    if(dfnl>=100)
    {
    pdgj=3;
    printf("\n%s",dijj00.name);
    manjiang("使用了终极技:");
    printf("%s\n\n",dijj00.zhongjijinenming);
    dfnl-100;
    pdtj=1;
    pdbs=4;
    break;
    }
    /*pdbs==rand()%4;
    if(pdbs==0)
    {
    pdgj=0;
    pdtj=1;
    }
    if(pdbs==1)
    {
    pdgj=0;
    pdtj=1;
    }*/
    break;
    }

    while(1)//敌方攻击
    {
    x=rand()%2;
    if(x==0)
    dfpdgj=0;//打
    if(x==1)
    dfpdgj=1;
    if(pdbs==3)
    {
    if(jj0.fangyu/2<dijj00.jinen)
    jj0.HP=jj0.HP-(dijj00.jinen-(jj0.fangyu/2)) ;
    break;
    }
    if(pdbs==4)
    {
    if(jj0.fangyu/2<dijj00.zhongjijinen)
    jj0.HP=jj0.HP-(dijj00.zhongjijinen-(jj0.fangyu/2)) ;
    break;
    }

    if(dfpdgj==0)
    {
    if(pdfy==0)
    {
    manjiang("我方使用了防打,敌方打击失败\n");
    if(jj0.fangyu<dijj00.daji)
    jj0.HP=jj0.HP-(dijj00.daji-jj0.fangyu) ;
    dfnl=dfnl+10;
    }
    if(pdfy==1)
    {
    manjiang("我方使用了防射,敌方打击成功\n");
    jj0.HP=jj0.HP-dijj00.daji;
    dfnl=dfnl+20;
    }
    }
    if(dfpdgj==1)
    {
    if(pdfy==0)
    {
    manjiang("我方使用了防打,敌方射击成功\n");
    jj0.HP=jj0.HP-dijj00.sheji;
    dfnl=dfnl+20;
    }
    if(pdfy==1)
    {
    manjiang("我方使用了防射,敌方射击失败\n");
    if(jj0.fangyu<dijj00.sheji)
    jj0.HP=jj0.HP-(dijj00.sheji-jj0.fangyu) ;
    dfnl=dfnl+10;
    }
    }
    break;
    }

    if(jj0.HP<0||jj0.HP==0)
    {
    manjiang2("失败\n",500);
    pdbs=999;
    break;
    }

    if(pdcn==3)
    {
    x=rand()%2;
    if(x==1)
    {
    manjiang2("成功触发“全能恢复”\n",50);
    nl=100;
    }
    }

    if(pdcn==4)
    {
    if(jj0.HP<=1000)
    {
    manjiang2("成功触发“破釜沉舟”\n",50);
    jj0.daji=jj0.daji+3000;
    }
    }

    }
    if(pdbs==999||pdbs==9999||pdbs==1000)
    break;
    }

    if(pdbs==999||pdbs==1000)
    {
    pdbs=1001;
    break;
    }

    topHP=jj0.HP;
    nl=0;dfnl=0;
    while(1)
    {
    pdbs=1001;
    system("cls");
    manjiang("比赛开始!\n\n");
    manjiang("最终关\n\n");
    x=rand()%3;
    if(x==0)
    {
    dijj000=dijj888;
    }
    if(x==1)
    {
    dijj000=dijj999;
    }
    if(x==2)
    {
    dijj000=dijj101010;
    }
    dftopHP=dijj000.HP;
    manjiang("你遇到了");
    printf("%s\n",dijj000.name);
    while(1)
    {
    while(1)
    {
    puts("===============================================================================");
    printf("你的状态:\n");
    printf("血量:%d/%d\n",jj0.HP,topHP);
    cout<<"能量:"<<nl<<"/"<<"100\n";
    printf("防御:%d\n",jj0.fangyu);
    printf("打击攻击:%d ",jj0.daji);printf("射击攻击:%d\n",jj0.sheji);
    puts("===============================================================================");
    printf("要用那种攻击?\n\n\n 1:打击 2:射击 3:技能 4:终极技 0:退出比赛\n\n\n");
    puts("===============================================================================");
    cin>>pdbs;
    if(pdbs==0)
    {
    pdbs=999;
    break;
    }
    if(pdbs==1)
    {
    pdgj=0;
    pdtj=1;
    }
    if(pdbs==2)
    {
    pdgj=1;
    pdtj=1;
    }
    if(pdbs==3)
    {
    if(nl>=80)
    {
    pdgj=2;
    printf("\n%s",jj0.name);
    manjiang("使用了技能:");
    printf("%s\n\n",jj0.jinenming);
    nl=nl-80;
    pdtj=1;
    }
    else
    {
    manjiang("您没有足够多的能量\n");
    pdtj=0;
    }
    }
    if(pdbs==4)
    {
    if(nl>=100)
    {
    pdgj=3;
    printf("\n%s",jj0.name);
    manjiang("使用了终极技:");
    printf("%s\n\n",jj0.zhongjijinenming);
    nl=nl-100;
    pdtj=1;
    }
    else
    {
    manjiang("您没有足够多的能量\n");
    pdtj=0;
    }
    }
    if(pdbs!=0&&pdbs!=1&&pdbs!=2&&pdbs!=3&&pdbs!=4)
    {
    manjiang("输入错误,请重输\n");
    pdtj=0;
    }
    if(pdtj==1)
    {
    break;
    }
    }

    if(pdcn==5)
    {
    x=rand()%6;
    if(x==2)
    {
    manjiang2("成功触发“腐能虫雾”\n",50);
    jj0.HP=jj0.HP+1500;
    dijj0.HP=dijj0.HP-1500;
    }
    }

    if(pdbs==999)
    break;

    pdtj=100;

    x=rand()%5;
    if(pdcn==2)
    {
    if(x==1)
    {
    manjiang2("成功触发“爆炸燃烧”\n",50);
    jj0.daji=jj0.daji+1000;
    jj0.sheji=jj0.sheji+1000;
    }
    }
    while(1)//我方攻击
    {
    x=rand()%2;
    if(x==0)
    dfpdfy=0;//防打
    if(x==1)
    dfpdfy=1;
    if(pdbs==3)
    {
    if(dijj000.fangyu/2<jj0.jinen)
    dijj000.HP=dijj000.HP-(jj0.jinen-(dijj000.fangyu/2)) ;
    break;
    }
    if(pdbs==4)
    {
    if(dijj000.fangyu/2<jj0.zhongjijinen)
    dijj000.HP=dijj000.HP-(jj0.zhongjijinen-(dijj000.fangyu/2)) ;
    break;
    }
    if(pdgj==0)
    {
    if(dfpdfy==0)
    {
    manjiang("敌方使用了防打,我方打击失败\n");
    if(dijj000.fangyu<jj0.daji)
    dijj000.HP=dijj000.HP-(jj0.daji-dijj000.fangyu) ;
    nl=nl+10;
    }
    if(dfpdfy==1)
    {
    manjiang("敌方使用了防射,我方打击成功\n");
    if(pdcn==1)
    {
    x=rand()%3;
    if(x==1)
    {
    manjiang2("成功触发“麻痹电网”\n",50);
    jj0.fangyu=jj0.fangyu+500;
    }
    }
    dijj000.HP=dijj000.HP-jj0.daji;
    nl=nl+20;
    }
    }
    if(pdgj==1)
    {
    if(dfpdfy==0)
    {
    manjiang("敌方使用了防打,我方射击成功\n");
    if(pdcn==1)
    {
    x=rand()%3;
    if(x==1)
    {
    manjiang2("成功触发“麻痹电网”\n",50);
    jj0.fangyu=jj0.fangyu+500;
    }
    }
    dijj000.HP=dijj000.HP-jj0.sheji;
    nl=nl+20;
    }
    if(dfpdfy==1)
    {
    manjiang("敌方使用了防射,我方射击失败\n");
    if(dijj000.fangyu<jj0.sheji)
    dijj000.HP=dijj000.HP-(jj0.sheji-dijj000.fangyu) ;
    nl=nl+10;
    }
    }
    break;
    }
    if(dijj000.HP<0||dijj000.HP==0)
    {
    manjiang2("胜利\n",500);
    manjiang("比赛次数加5\n");
    system("cls");
    manjiang("这一次锦标赛的冠军就是你,\n");
    manjiang("历史将永远把你铭记,\n");
    manjiang("这是你的时代,你的纪元\n");
    pdbs=999;
    break;
    }

    puts("===============================================================================");
    printf("敌方的状态:\n");
    printf("血量:%d/%d\n",dijj000.HP,dftopHP);
    cout<<"能量:"<<dfnl<<"/"<<"100\n";
    printf("防御:%d\n",dijj000.fangyu);
    printf("打击攻击:%d ",dijj000.daji);printf("射击攻击:%d\n",dijj000.sheji);
    puts("===============================================================================");
    // printf("要用那种攻击?\n\n\n 1:打击 2:射击 3:技能 4:终极技 0:退出比赛\n\n\n");
    // puts("===============================================================================");

    while(1)
    {
    puts("===============================================================================");
    printf("你的状态:\n");
    printf("血量:%d/%d\n",jj0.HP,topHP);
    cout<<"能量:"<<nl<<"/"<<"100\n";
    printf("防御:%d\n",jj0.fangyu);
    printf("打击攻击:%d ",jj0.daji);printf("射击攻击:%d\n",jj0.sheji);
    puts("===============================================================================");
    printf("要用那种防御?\n\n\n 1:防打 2:防射 0:退出比赛\n\n\n");
    puts("===============================================================================");
    cin>>pdbs;
    if(pdbs==0)
    {
    pdbs=999;
    break;
    }
    if(pdbs==1)
    {
    pdfy=0;
    pdtj=1;
    }
    if(pdbs==2)
    {
    pdfy=1;
    pdtj=1;
    }
    if(pdbs!=0&&pdbs!=1&&pdbs!=2&&pdbs!=3&&pdbs!=4)
    {
    manjiang("输入错误,请重输\n");
    pdtj=0;
    }
    if(pdtj==1)
    {
    break;
    }
    }
    if(pdbs==999)
    break;

    pdbs=222;
    while(1)
    {
    if(dfnl>=80&&dfnl<100)
    pdbs==rand()%3;
    if(pdbs==1)
    {
    if(nl>=80)
    {
    pdgj=2;
    printf("\n%s",dijj000.name);
    manjiang("使用了技能:");
    printf("%s\n\n",dijj000.jinenming);
    dfnl=dfnl-80;
    pdtj=1;
    pdbs=3;
    break;
    }
    }
    if(pdbs==0||pdbs==2)

    {
    if(nl>=100)
    {
    pdgj=3;
    printf("\n%s",dijj000.name);
    manjiang("使用了终极技:");
    printf("%s\n\n",dijj000.zhongjijinenming);
    dfnl=dfnl-100;
    pdtj=1;
    pdbs=4;
    break;
    }
    }
    if(dfnl>=100)
    {
    pdgj=3;
    printf("\n%s",dijj000.name);
    manjiang("使用了终极技:");
    printf("%s\n\n",dijj000.zhongjijinenming);
    dfnl-100;
    pdtj=1;
    pdbs=4;
    break;
    }
    /*pdbs==rand()%4;
    if(pdbs==0)
    {
    pdgj=0;
    pdtj=1;
    }
    if(pdbs==1)
    {
    pdgj=0;
    pdtj=1;
    }*/
    break;
    }

    while(1)//敌方攻击
    {
    x=rand()%2;
    if(x==0)
    dfpdgj=0;//打
    if(x==1)
    dfpdgj=1;
    if(pdbs==3)
    {
    if(jj0.fangyu/2<dijj000.jinen)
    jj0.HP=jj0.HP-(dijj000.jinen-(jj0.fangyu/2)) ;
    break;
    }
    if(pdbs==4)
    {
    if(jj0.fangyu/2<dijj000.zhongjijinen)
    jj0.HP=jj0.HP-(dijj000.zhongjijinen-(jj0.fangyu/2)) ;
    break;
    }

    if(dfpdgj==0)
    {
    if(pdfy==0)
    {
    manjiang("我方使用了防打,敌方打击失败\n");
    if(jj0.fangyu<dijj000.daji)
    jj0.HP=jj0.HP-(dijj000.daji-jj0.fangyu) ;
    dfnl=dfnl+10;
    }
    if(pdfy==1)
    {
    manjiang("我方使用了防射,敌方打击成功\n");
    jj0.HP=jj0.HP-dijj000.daji;
    dfnl=dfnl+20;
    }
    }
    if(dfpdgj==1)
    {
    if(pdfy==0)
    {
    manjiang("我方使用了防打,敌方射击成功\n");
    jj0.HP=jj0.HP-dijj000.sheji;
    dfnl=dfnl+20;
    }
    if(pdfy==1)
    {
    manjiang("我方使用了防射,敌方射击失败\n");
    if(jj0.fangyu<dijj000.sheji)
    jj0.HP=jj0.HP-(dijj000.sheji-jj0.fangyu) ;
    dfnl=dfnl+10;
    }
    }
    break;
    }

    if(jj0.HP<0||jj0.HP==0)
    {
    manjiang2("失败\n",500);
    pdbs=999;
    break;
    }

    if(pdcn==3)
    {
    x=rand()%2;
    if(x==1)
    {
    manjiang2("成功触发“全能恢复”\n",50);
    nl=100;
    }
    }

    if(pdcn==4)
    {
    if(jj0.HP<=1000)
    {
    manjiang2("成功触发“破釜沉舟”\n",50);
    jj0.daji=jj0.daji+3000;
    }
    }

    }
    if(pdbs==999||pdbs==9999||pdbs==1000)
    break;
    }
    if(pdbs==999||pdbs==1000)
    {
    pdbs=1001;
    break;
    }

    cout<<endl;
    break;
    }
    }

    if(pd2==2)
    {
    while(1)
    {
    system("cls");
    cout<<"1:机甲 2:进化卡 3:超能卡 (其他任意键退出【数字!!!】)\n\n";
    cin>>pd4;
    if(pd4==1)
    {
    system("cls");
    cout<<"我的机甲:\n\n";
    if(sjj1>=1)
    {
    jj0=jj1;
    printf("%s:\n",jj0.name);
    printf("生命:%d\n",jj0.HP);
    printf("打击:%d\n",jj0.daji);
    printf("射击:%d\n",jj0.sheji);
    printf("防御:%d\n",jj0.fangyu);
    printf("技能:“%s”,攻击力:%d\n",jj0.jinenming,jj0.jinen);
    printf("终极技:“%s”,攻击力:%d\n\n\n",jj0.zhongjijinenming,jj0.zhongjijinen);
    }
    if(sjj2>=1)
    {
    jj0=jj2;
    printf("%s:\n",jj0.name);
    printf("生命:%d\n",jj0.HP);
    printf("打击:%d\n",jj0.daji);
    printf("射击:%d\n",jj0.sheji);
    printf("防御:%d\n",jj0.fangyu);
    printf("技能:“%s”,攻击力:%d\n",jj0.jinenming,jj0.jinen);
    printf("终极技:“%s”,攻击力:%d\n\n\n",jj0.zhongjijinenming,jj0.zhongjijinen);
    }
    if(sjj3>=1)
    {
    jj0=jj3;
    printf("%s:\n",jj0.name);
    printf("生命:%d\n",jj0.HP);
    printf("打击:%d\n",jj0.daji);
    printf("射击:%d\n",jj0.sheji);
    printf("防御:%d\n",jj0.fangyu);
    printf("技能:“%s”,攻击力:%d\n",jj0.jinenming,jj0.jinen);
    printf("终极技:“%s”,攻击力:%d\n\n\n",jj0.zhongjijinenming,jj0.zhongjijinen);
    }
    if(sjj4>=1)
    {
    jj0=jj4;
    printf("%s:\n",jj0.name);
    printf("生命:%d\n",jj0.HP);
    printf("打击:%d\n",jj0.daji);
    printf("射击:%d\n",jj0.sheji);
    printf("防御:%d\n",jj0.fangyu);
    printf("技能:“%s”,攻击力:%d\n",jj0.jinenming,jj0.jinen);
    printf("终极技:“%s”,攻击力:%d\n\n\n",jj0.zhongjijinenming,jj0.zhongjijinen);
    }
    if(sjj55>=1)
    {
    jj0=jj55;
    printf("%s:\n",jj0.name);
    printf("生命:%d\n",jj0.HP);
    printf("打击:%d\n",jj0.daji);
    printf("射击:%d\n",jj0.sheji);
    printf("防御:%d\n",jj0.fangyu);
    printf("技能:“%s”,攻击力:%d\n",jj0.jinenming,jj0.jinen);
    printf("终极技:“%s”,攻击力:%d\n\n\n",jj0.zhongjijinenming,jj0.zhongjijinen);
    }
    if(sjj66>=1)
    {
    jj0=jj66;
    printf("%s:\n",jj0.name);
    printf("生命:%d\n",jj0.HP);
    printf("打击:%d\n",jj0.daji);
    printf("射击:%d\n",jj0.sheji);
    printf("防御:%d\n",jj0.fangyu);
    printf("技能:“%s”,攻击力:%d\n",jj0.jinenming,jj0.jinen);
    printf("终极技:“%s”,攻击力:%d\n\n\n",jj0.zhongjijinenming,jj0.zhongjijinen);
    }
    if(sjj77>=1)
    {
    jj0=jj77;
    printf("%s:\n",jj0.name);
    printf("生命:%d\n",jj0.HP);
    printf("打击:%d\n",jj0.daji);
    printf("射击:%d\n",jj0.sheji);
    printf("防御:%d\n",jj0.fangyu);
    printf("技能:“%s”,攻击力:%d\n",jj0.jinenming,jj0.jinen);
    printf("终极技:“%s”,攻击力:%d\n\n\n",jj0.zhongjijinenming,jj0.zhongjijinen);
    }
    if(sjj888>=1)
    {
    jj0=jj888;
    printf("%s:\n",jj0.name);
    printf("生命:%d\n",jj0.HP);
    printf("打击:%d\n",jj0.daji);
    printf("射击:%d\n",jj0.sheji);
    printf("防御:%d\n",jj0.fangyu);
    printf("技能:“%s”,攻击力:%d\n",jj0.jinenming,jj0.jinen);
    printf("终极技:“%s”,攻击力:%d\n\n\n",jj0.zhongjijinenming,jj0.zhongjijinen);
    }
    if(sjj999>=1)
    {
    jj0=jj999;
    printf("%s:\n",jj0.name);
    printf("生命:%d\n",jj0.HP);
    printf("打击:%d\n",jj0.daji);
    printf("射击:%d\n",jj0.sheji);
    printf("防御:%d\n",jj0.fangyu);
    printf("技能:“%s”,攻击力:%d\n",jj0.jinenming,jj0.jinen);
    printf("终极技:“%s”,攻击力:%d\n\n\n",jj0.zhongjijinenming,jj0.zhongjijinen);
    }
    if(sjj101010>=1)
    {
    jj0=jj101010;
    printf("%s:\n",jj0.name);
    printf("生命:%d\n",jj0.HP);
    printf("打击:%d\n",jj0.daji);
    printf("射击:%d\n",jj0.sheji);
    printf("防御:%d\n",jj0.fangyu);
    printf("技能:“%s”,攻击力:%d\n",jj0.jinenming,jj0.jinen);
    printf("终极技:“%s”,攻击力:%d\n\n\n",jj0.zhongjijinenming,jj0.zhongjijinen);
    }
    cout<<"按任意键退出\n";
    cin>>pd3;
    system("cls");
    }
    if(pd4==2)
    {
    system("cls");
    cout<<"我的进化卡:\n\n";
    if(skp1>=1)
    {
    kp0=kp1;
    printf("%s:\n",kp0.name);
    printf("生命增加:%d\n",kp0.jiaHP);
    printf("打击增加:%d\n",kp0.jiadaji);
    printf("射击增加:%d\n",kp0.jiasheji);
    printf("防御增加:%d\n\n\n",kp0.jiafangyu);
    }
    if(skp2>=1)
    {
    kp0=kp2;
    printf("%s:\n",kp0.name);
    printf("生命增加:%d\n",kp0.jiaHP);
    printf("打击增加:%d\n",kp0.jiadaji);
    printf("射击增加:%d\n",kp0.jiasheji);
    printf("防御增加:%d\n\n\n",kp0.jiafangyu);
    }
    if(skp3>=1)
    {
    kp0=kp3;
    printf("%s:\n",kp0.name);
    printf("生命增加:%d\n",kp0.jiaHP);
    printf("打击增加:%d\n",kp0.jiadaji);
    printf("射击增加:%d\n",kp0.jiasheji);
    printf("防御增加:%d\n\n\n",kp0.jiafangyu);
    }
    if(skp4>=1)
    {
    kp0=kp4;
    printf("%s:\n",kp0.name);
    printf("生命增加:%d\n",kp0.jiaHP);
    printf("打击增加:%d\n",kp0.jiadaji);
    printf("射击增加:%d\n",kp0.jiasheji);
    printf("防御增加:%d\n\n\n",kp0.jiafangyu);
    }
    if(skp5>=1)
    {
    kp0=kp5;
    printf("%s:\n",kp0.name);
    printf("生命增加:%d\n",kp0.jiaHP);
    printf("打击增加:%d\n",kp0.jiadaji);
    printf("射击增加:%d\n",kp0.jiasheji);
    printf("防御增加:%d\n\n\n",kp0.jiafangyu);
    }
    cout<<"按任意键退出\n";
    cin>>pd3;
    system("cls");
    }
    if(pd4==3)
    {
    system("cls");
    cout<<"我的超能卡:\n\n";
    if(scn1>=1)
    {
    cn0=cn1;
    printf("%s:\n",cn0.name);
    printf("效果:防御力增强500\n");
    printf("触发条件:攻击成功后\n");
    printf("触发几率:%d分之一\n\n\n",cn0.jilv);
    }
    if(scn2>=1)
    {
    cn0=cn2;
    printf("%s:\n",cn0.name);
    printf("效果:攻击额外增加1000伤害\n");
    printf("触发条件:攻击时\n");
    printf("触发几率:%d分之一\n\n\n",cn0.jilv);
    }
    if(scn3>=1)
    {
    cn0=cn3;
    printf("%s:\n",cn0.name);
    printf("效果:能量全满\n");
    printf("触发条件:HP低于对方时\n");
    printf("触发几率:%d分之一\n\n\n",cn0.jilv);
    }
    if(scn4>=1)
    {
    cn0=cn4;
    printf("%s:\n",cn0.name);
    printf("效果:打击攻击增强3000(一局一次)\n");
    printf("触发条件:HP<=1000\n");
    printf("触发几率:100%\n\n\n",cn0.jilv);
    }
    if(scn5>=1)
    {
    cn0=cn5;
    printf("%s:\n",cn0.name);
    printf("效果:吸收敌方1500点血\n");
    printf("触发条件:攻击后\n");
    printf("触发几率:%d分之一\n\n\n",cn0.jilv);
    }
    cout<<"按任意键退出\n";
    cin>>pd3;
    system("cls");
    }
    if(pd4!=1&&pd4!=2&&pd4!=3)
    {
    system("cls");
    break;
    }
    }
    }
    if(pd2==3)
    {
    while(1)
    {
    system("cls");
    cout<<"当比赛场数达到10场时,可消耗10场抽一张卡\n\n";
    cout<<"当前场数:";
    cout<<bisaics<<endl<<endl;
    cout<<"是否抽卡?(Y抽奖,其他退出)\n";
    while(1)
    {
    cin>>pd;
    if(pd=='y'||pd=='Y')
    {
    if(bisaics>=10)
    {
    x=rand()%3;
    if(x==1)
    {
    x=rand()%9;
    if(x==1)
    {
    sjj2=1;
    jj0=jj2;
    manjiang("恭喜,抽中了:\n");
    printf("%s\n\n",jj0);
    x=-1;
    }
    if(x==2)
    {
    sjj3=1;
    jj0=jj3;
    manjiang("恭喜,抽中了:\n");
    printf("%s\n\n",jj0);
    x=-1;
    }
    if(x==3)
    {
    sjj4=1;
    jj0=jj4;
    manjiang("恭喜,抽中了:\n");
    printf("%s\n\n",jj0);
    x=-1;
    }
    if(x==0)
    {
    sjj55=1;
    jj0=jj55;
    manjiang("真幸运,抽中了:\n");
    printf("%s\n\n",jj0);
    x=-1;
    }
    if(x==5)
    {
    sjj66=1;
    jj0=jj66;
    manjiang("真幸运,抽中了:\n");
    printf("%s\n\n",jj0);
    x=-1;
    }
    if(x==6)
    {
    sjj77=1;
    jj0=jj77;
    manjiang("真幸运,抽中了:\n");
    printf("%s\n\n",jj0);
    x=-1;
    }
    if(x==4)
    {
    sjj888=1;
    jj0=jj888;
    manjiang("欧皇附体!抽中了:\n");
    printf("%s\n\n",jj0);
    x=-1;
    }
    if(x==8)
    {
    sjj999=1;
    jj0=jj999;
    manjiang("欧皇附体!抽中了:\n");
    printf("%s\n\n",jj0);
    x=-1;
    }
    if(x==7)
    {
    sjj101010=1;
    jj0=jj101010;
    manjiang("欧皇附体!抽中了:\n");
    printf("%s\n\n",jj0);
    x=-1;
    }

    }
    if(x==2)
    {
    x=rand()%5;
    if(x==1)
    {
    skp1=1;
    kp0=kp1;
    manjiang("恭喜,抽中了:\n");
    printf("%s\n\n",kp0);
    x=-1;
    }
    if(x==2)
    {
    skp2=1;
    kp0=kp2;
    manjiang("恭喜,抽中了:\n");
    printf("%s\n\n",kp0);
    x=-1;
    }
    if(x==3)
    {
    skp3=1;
    kp0=kp3;
    manjiang("恭喜,抽中了:\n");
    printf("%s\n\n",kp0);
    x=-1;
    }

    if(x==4)
    {
    skp4=1;
    kp0=kp4;
    manjiang("恭喜,抽中了:\n");
    printf("%s\n\n",kp0);
    x=-1;
    }
    if(x==0)
    {
    skp5=1;
    kp0=kp5;
    manjiang("恭喜,抽中了:\n");
    printf("%s\n\n",kp0);
    x=-1;
    }
    }
    if(x==0)
    {
    x=rand()%5;
    if(x==0)
    {
    scn1=1;
    cn0=cn1;
    manjiang("恭喜,抽中了:\n");
    printf("%s\n\n",cn0);
    x=-1;
    }
    if(x==1)
    {
    scn2=1;
    cn0=cn2;
    manjiang("恭喜,抽中了:\n");
    printf("%s\n\n",cn0);
    x=-1;
    }

    if(x==2)
    {
    scn3=1;
    cn0=cn3;
    manjiang("恭喜,抽中了:\n");
    printf("%s\n\n",cn0);
    x=-1;
    }
    if(x==3)
    {
    scn4=1;
    cn0=cn4;
    manjiang("恭喜,抽中了:\n");
    printf("%s\n\n",cn0);
    x=-1;
    }
    if(x==4)
    {
    scn5=1;
    cn0=cn5;
    manjiang("恭喜,抽中了:\n");
    printf("%s\n\n",cn0);
    x=-1;
    }
    }
    bisaics=bisaics-10;
    cout<<"当前场数:";
    cout<<bisaics<<endl<<endl;
    }
    else
    manjiang("场数不够(任意键退出)\n");
    }
    else
    {
    break;
    }
    }
    system("cls");
    break;
    }
    }
    if(pd2==4)
    {
    while(1)
    {
    system("cls");
    cout<<"说明书:\n\n";
    cout<<"生命:敌或我HP为0时比赛结束,死亡后要从新开始\n\n";
    cout<<"打击:向敌方打击,可被放打防御\n\n";
    cout<<"射击:向敌方射击,可被放射防御\n\n";
    cout<<"防御:防打或防射成功后,受到的伤害=攻击伤害-防御\n\n";
    cout<<"先手:随机选择\n\n";
    cout<<"进化卡:给予机甲本身加成\n\n";
    cout<<"超能卡:当满足条件或随机几率触发\n\n";
    cout<<"能量:上限100,攻击成功加20,防御成功加20,攻击失败加10,防御失败加10\n\n";
    cout<<"技能:消耗80能量,敌方能使用50%的自身防御抵挡\n\n";
    cout<<"终极技:消耗100能量,,敌方能使用50%的自身防御抵挡\n\n";
    cout<<"胜利:夺得冠军后相当于打了十场比赛\n\n";
    cout<<"存档:按“退出游戏(0)”自动保存\n\n\n\n";
    cout<<"输入任意键返回主页面(数字!!!)\n";
    cin>>pd2;
    system("cls");
    break;
    }
    }
    if(pd2==0)
    {
    cundang(sjj1,sjj2,sjj3,sjj4,sjj55,sjj66,sjj77,sjj888,sjj999,sjj101010,skp1,skp2,skp3,skp4,skp5,scn1,scn2,scn3,scn4,scn5);
    cundang2(bisaics);
    cout<<"退出成功";
    break;

    }
    if(pd2==3188)
    {
    sjj1=1,sjj2=0,sjj3=0,sjj4=0,sjj55=0,sjj66=0,sjj77=0,sjj888=0,sjj999=0,sjj101010=0;
    skp1=0,skp2=0,skp3=0,skp4=0,skp5=0;
    scn1=0,scn2=0,scn3=0,scn4=0,scn5=0;
    bisaics=0;
    cout<<"清除成功\n";
    }
    if(pd2!=1&&pd2!=2&&pd2!=3&&pd2!=4&&pd2!=0&&pd2!=3188)
    {
    manjiang2("输入错误,请重输\n",50);
    }
    }
    cundang(sjj1,sjj2,sjj3,sjj4,sjj55,sjj66,sjj77,sjj888,sjj999,sjj101010,skp1,skp2,skp3,skp4,skp5,scn1,scn2,scn3,scn4,scn5);
    cundang2(bisaics);
    return 0;
    }

    void manjiang(char *p)
    {
    while(1)
    {
    if(*p!=0)
    printf("%c",*p++);
    else
    break;
    Sleep(100);
    }
    }
    void manjiang2(char *p,int t)
    {
    while(1)
    {
    if(*p!=0)
    printf("%c",*p++);
    else
    break;
    Sleep(t);
    }
    }
    game试一下

  • -1

    #include<iostream>
    using namespace std;
    typedef long long ll;
    template<class T>
    int findmax(T a[],T n){
    int max=0;
    for(int i=1;i<n;i++)
    if(a[i]>a[max])
    max=i;
    return max;
    }
    int main(){
    ll n; cin>>n;
    ll a[n];
    for(int i=0;i<n;i++) cin>>a[i];
    cout<<findmax(a,n);
    return 0;
    }

  • -2
    @ 2021-05-04 21:31:58
    #include<iostream>
    using namespace std;
    typedef long long ll;
    template<class T>
    int findmax(T a[],T n){
        int max=0;
        for(int i=1;i<n;i++)
            if(a[i]>a[max])
                max=i;
        return max;
    } 
    int main(){
        ll n; cin>>n;
        ll a[n];
        for(int i=0;i<n;i++) cin>>a[i];
        cout<<findmax(a,n);
        return 0;
    }
    
  • -3

    #include <bits/stdc++.h>
    using namespace std;
    int a[2000],n,cnt=0,x;
    int main(){
    cin>>n;
    for(int i=0;i<n;i++)
    {
    cin>>a[i];
    if(a[i]>a[i-1])
    x=a[i];
    }
    for(int i=0;i<n;i++)
    {
    if(x==a[i])
    {
    cout<<i;
    break;
    }

    }

    return 0;
    }

  • 1

信息

ID
1048
难度
1
分类
(无)
标签
递交数
124
已通过
81
通过率
65%
上传者