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我也来一发

(扫雷)
```cpp
#include "game.h"

//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
memset(board, set, rows*cols*sizeof(board[0][0]));
}

//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;

printf(" ");
for (i = 0; i < row; i++)
{
printf(" %d ", i + 1);
}
printf("\n");

for (j = 0; j < col+1; j++)
{
printf("---|");
}
printf("\n");

for (i = 0; i < row; i++)
{
printf(" %d |", i + 1);
for (j = 0; j < col; j++)
{
printf(" %c |", board[i][j]);
}
printf("\n");
printf(" |", i + 1);

for (j = 0; j < col; j++)
{
printf("---|");
}
printf("\n");
}

printf("\n");
}

//布置雷
void ScMinc(char board[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int count = EASY_COUNT;

while (count)
{
x = rand() % 9 + 1;
y = rand() % 9 + 1;

if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}

//统计周围雷的个数
static int GetMineCount(char mine[ROWS][COLS],int x,int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}

//用递归排除周围没有雷的区域
static void NoMine(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
int ret = GetMineCount(mine, x, y);
if (ret == 0)
{
show[x][y] = ' ';

if ((x-1)>0 && (y-1)>0 && (show[x-1][y-1] == '*'))
NoMine(mine, show, x - 1, y - 1);

if ((x - 1)>0 && (y)>0 && (show[x - 1][y] == '*'))
NoMine(mine, show, x - 1, y);

if ((x - 1)>0 && (y + 1)>0 && (show[x - 1][y + 1] == '*'))
NoMine(mine, show, x - 1, y + 1);

if ((x)>0 && (y - 1)>0 && (show[x][y - 1] == '*'))
NoMine(mine, show, x, y - 1);

if ((x)>0 && (y + 1)>0 && (show[x][y + 1] == '*'))
NoMine(mine, show, x, y + 1);

if ((x + 1)>0 && (y - 1)>0 && (show[x + 1][y - 1] == '*'))
NoMine(mine, show, x + 1, y - 1);

if ((x + 1)>0 && (y)>0 && (show[x + 1][y] == '*'))
NoMine(mine, show, x + 1, y);

if ((x + 1)>0 && (y + 1)>0 && (show[x + 1][y + 1] == '*'))
NoMine(mine, show, x + 1, y + 1);
}
else
show[x][y] = ret + '0';
}

//排雷
void FindMind(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0; //统计不是雷的坐标数
int ret = 0; //统计周围雷的个数

while (win < ROW*COL - EASY_COUNT)
{
int select = 0;
//system("CLS"); //清屏,优化界面
DisplayBoard(show, ROW, COL);
printf("----- 1.扫雷 --- 2.标记雷 -----\n");
printf("请选择:>");
scanf("%d", &select);
if (select == 1)
{
printf("请输入要排查的坐标:>");
scanf("%d %d", &x, &y);

if (x >= 1 && x <= row && y >= 1 && y <= col)
{

if (mine[x-1][y-1] == '0' && show[x-1][y-1] == '*')
{
NoMine(mine, show, x-1, y-1);
DisplayBoard(show, ROW, COL);
win = win + 8;
}

if (mine[x-1][y-1] == '1' && show[x-1][y-1] == '*')
{
show[x-1][y-1] = 'S';
DisplayBoard(show, ROW, COL);
printf("很遗憾,你被炸死了\n\n");
DisplayBoard(mine, row, col);
break;
}
}
else
{
printf("坐标非法\n");
}
}

if (select == 2)
{
printf("请输入要标记雷的坐标:>");
scanf("%d %d", &x, &y);

if (show[x-1][y-1] == '*')
{
show[x-1][y-1] = '@'; //用于玩家标记已经确定的雷
DisplayBoard(show, ROW, COL);
}
else
{
printf("坐标非法\n");
}
}
}

if (win > ROW*COL - EASY_COUNT)
{
printf("恭喜你,排雷成功!\n");
DisplayBoard(mine, row, col);
}
}


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