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- 2018-11-15 19:56:23 @
**
#include <cstdio>
#include <iostream>
#include <algorithm>
#include <windows.h>
#include <cstring>
#include <cmath>
#include <vector>
#include <queue>
#include <map>
#include "man.h"
#define traw 5000
#define tlist 5000
#define For(i,l,r) for(int i=l;i<=r;i++)
#define Dor(i,l,r) Dor(int i=l;i>=r;i--)
using namespace std;
struct mapn{
mapn(){
memset(con,' ',sizeof(con));
memset(boo,1,sizeof(boo));
}
int raw;
int list;
char con[traw][tlist];
int boo[traw][tlist];
};
mapn main_map;
void appGetXY(int &x,int &y)//获得光标位置
{
HANDLE hStdout;
CONSOLE_SCREEN_BUFFER_INFO pBuffer;
hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hStdout, &pBuffer);
x=pBuffer.dwCursorPosition.X;
y=pBuffer.dwCursorPosition.Y;
}
void appGotoXY(int x,int y)//移动光标
{
CONSOLE_SCREEN_BUFFER_INFO csbiInfo;
HANDLE hConsoleOut;
hConsoleOut = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hConsoleOut,&csbiInfo);
csbiInfo.dwCursorPosition.X = x;
csbiInfo.dwCursorPosition.Y = y;
SetConsoleCursorPosition(hConsoleOut,csbiInfo.dwCursorPosition);
}
//改变任务坐标
void chan_cooM(){
drag_map();
pri_map();
printf("lalala\n");
}
//输出地图
void pri_map(){
For(i,max(coo_x-10,0),min(coo_x+10,traw)){
For(j,max(coo_y-20,0),min(coo_y+20,tlist))
printf("%c",main_map.con[i][j]);
printf("\n");
}
}
//拖拽地图
void drag_map(){
}
//人物平移
void chra_tran(){
appGotoXY(coo_x,coo_y);
printf(" ");
int x,y;
appGetXY(x,y);
}
//地图初始化
void map_init(){
For(i,0,main_map.raw)
For(j,0,main_map.list){
if((i==main_map.raw|| !i) && (j==main_map.list || !j)) {
main_map.con[i][j]='+';
main_map.boo[i][j]=0;
}else if(i==main_map.raw || !i){
main_map.con[i][j]='-';
main_map.boo[i][j]=0;
}else if(j==main_map.list || !j){
main_map.con[i][j]='|';
main_map.boo[i][j]=0;
}
}
}
int main(void){
int r,l;
scanf("%d%d",&main_map.raw,&main_map.list);
main_map.raw++;
main_map.list++;
map_init();
while(1)
chan_cooM();
}
**
2 条评论
-
3159968027 LV 6 MOD @ 2018-11-16 17:38:06
#include "zzf.h" class grow{ public: ll hp;//生命 ll Matt;//特攻 ll Mdef;//特防 ll Patt;//物攻 ll Pdef;//物防 }; class charactor{ public: charactor(){}; void init(int v,int l); char name[M];//名字 ll lv;//等级 ll hp;//生命 ll Matt;//特攻 ll Mdef;//特防 ll Patt;//物攻 ll Pdef;//物防 grow now; }all[N]; void charactor::init(int v,int l){ strcpy(name,all[v].name); lv=l; hp=all[v].hp+(l-1)*now.hp; Matt=all[v].Matt+(l-1)*now.Matt; Mdef=all[v].Mdef+(l-1)*now.Mdef; Patt=all[v].Patt+(l-1)*now.Patt; Pdef=all[v].Pdef+(l-1)*now.Pdef; } void Ainit(){ freopen("charactor.in","r",stdin); For(i,1,12){ scanf("%s",all[i].name); scanf("%lld%lld%lld%lld%lld%lld",&all[i].lv,&all[i].hp,&all[i].Matt,&all[i].Mdef,&all[i].Patt,&all[i].Pdef); scanf("%lld%lld%lld%lld%lld",&all[i].now.hp,&all[i].now.Matt,&all[i].now.Mdef,&all[i].now.Patt,&all[i].now.Pdef); } fclose(stdin); } void appGetXY(int &x,int &y)//获得光标位置 { HANDLE hStdout; CONSOLE_SCREEN_BUFFER_INFO pBuffer; hStdout = GetStdHandle(STD_OUTPUT_HANDLE); GetConsoleScreenBufferInfo(hStdout, &pBuffer); x=pBuffer.dwCursorPosition.X; y=pBuffer.dwCursorPosition.Y; } void appGotoXY(int x,int y)//移动光标 { CONSOLE_SCREEN_BUFFER_INFO csbiInfo; HANDLE hConsoleOut; hConsoleOut = GetStdHandle(STD_OUTPUT_HANDLE); GetConsoleScreenBufferInfo(hConsoleOut,&csbiInfo); csbiInfo.dwCursorPosition.X = x; csbiInfo.dwCursorPosition.Y = y; SetConsoleCursorPosition(hConsoleOut,csbiInfo.dwCursorPosition); } void full_screen() { } ll rnd(ll l,ll r){ return rand()%(r-l+1)+l; } void Init(){ system("mode con: cols=80 lines=25"); system("color 8b"); full_screen(); Ainit(); } void play(){ char plot[M]; freopen("plot.in","r",stdin); scanf("%s",plot); fclose(stdin); int len=strlen(plot); } int main(){ srand((int)time(NULL)); Init(); return 0; }
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2018-11-15 19:56:49@
库
#include <cstdio> #include <iostream> #include <algorithm> #include <cmath> #include <vector> #include <queue> void chan_cooM();//改变角色坐标 void chra_tran();//角色平移 void drag_map();//拖拽地图 void map_init();//初始化地图 void pri_map();//输出地图 void appGotoXY();//移动光标 void appGetXY();//获得光标位置 int coo_x=1; int coo_y=1; char coo=' ';
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