自己去题解里找(并不很好玩)
已发

2 条评论

  • #include<stdio.h>
    #include<windows.h>
    #include<stdlib.h>
    #include<time.h>
    #include<conio.h>
    #include<queue>
    #include<ctype.h>
    #define A 17 //地图的高
    #define B 17 //地图的宽
    #define C 30 //雷的总数
    using namespace std;

    //全局变量
    DWORD a,b;
    char map[A][B],news,spare;
    int BoomTotalNum,floatx,floaty,flag[A][B],flagnum,mode,slect[A][B],game;

    //颜色属性
    const WORD FORE_BLUE = FOREGROUND_BLUE; //蓝色文本属性
    const WORD FORE_GREEN = FOREGROUND_GREEN; //绿色文本属性
    const WORD FORE_RED = FOREGROUND_RED; //红色文本属性

    //开垦地图结构体
    struct node {
    int x;
    int y;
    };
    queue <node> dui;

    //打印位置
    void position(int x,int y) {
    COORD pos={x,y};
    HANDLE Out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(Out,pos);
    }

    //隐藏光标
    void Hide() {
    HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);

    CONSOLE_CURSOR_INFO CursorInfo;

    GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息

    CursorInfo.bVisible = false; //隐藏控制台光标

    SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标状态

    }

    //初始化
    void Beginning() {
    while(!dui.empty()) {
    dui.pop();
    }
    game=1;
    //BoomTotalNum=C;
    floatx=A/2;
    floaty=B/2;
    flagnum=0;
    BoomTotalNum=C;
    mode=0;
    HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄

    CONSOLE_SCREEN_BUFFER_INFO csbi; //定义窗口缓冲区信息结构体

    GetConsoleScreenBufferInfo(handle_out, &csbi); //获得窗口缓冲区信息
    int x,y;
    srand((unsigned)time(0));
    for(int i=0;i<A;i++) for(int j=0;j<B;j++) {
    map[i][j]=' ';
    flag[i][j]=0;
    slect[i][j]=0;
    }
    while(BoomTotalNum) {
    x=rand()%A;
    y=rand()%B;
    if(map[x][y]==' ') {
    map[x][y]='@';
    BoomTotalNum--;
    }
    }
    SetConsoleTextAttribute(handle_out, FORE_GREEN);

    for(int i=0;i<A;i++) {
    for(int j=0;j<B;j++) printf("??");
    printf("\n");
    }
    position(floaty*2,floatx);
    SetConsoleTextAttribute(handle_out, FORE_RED);

    printf(""); //光标位置
    position(44,9);
    printf("扫雷模式");
    position(44,5);
    printf("剩余雷数:%d ",C-flagnum);
    SetConsoleTextAttribute(handle_out, FORE_GREEN);

    position(5,22);
    printf("按“空格”切换模式");
    position(5,23);
    printf("按“Enter”确认");
    position(5,24);
    printf("按“方向键”选择方块");

    }

    //打印地图的一块儿
    void Lump(int xx,int yy) {
    switch(map[xx][yy]) {
    case '1' : printf("①");break; //周围雷的数量(下同)
    case '2' : printf("②");break;
    case '3' : printf("③");break;
    case '4' : printf("④");break;
    case '5' : printf("⑤");break;
    case '6' : printf("⑥");break;
    case '7' : printf("⑦");break;
    case '8' : printf("⑧");break;
    case ' ' :
    if(xx==floatx&&yy==floaty) {
    if(flag[xx][yy]==0) {
    if(mode%2==0) printf("");
    else printf("");
    }
    else printf("");
    }
    else {
    if(flag[xx][yy]==0) printf("??");
    else printf("");
    }
    break;
    case '@' :
    if(xx==floatx&&yy==floaty) {
    if(flag[xx][yy]==0) {
    if(mode%2==0) printf("");
    else printf("");
    }
    else printf("");
    }
    else {
    if(flag[xx][yy]==0) printf("??");
    else printf("");
    }
    break;
    case 'x' : if(floatx==xx&&floaty==yy) printf(""); else printf(" ");break; //已经挖开的空白
    }
    }

    //移动光标
    void Move() {
    HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄

    CONSOLE_SCREEN_BUFFER_INFO csbi; //定义窗口缓冲区信息结构体

    GetConsoleScreenBufferInfo(handle_out, &csbi); //获得窗口缓冲区信息
    int xxx,yyy;
    xxx=floatx;
    yyy=floaty;
    switch(news) {
    case 72 : floatx--;break; //上
    case 80 : floatx++;break; //下
    case 75 : floaty--;break; //左
    case 77 : floaty++;break; //右
    }
    if(floatx==-1) floatx=A-1; floatx%=A; //两端穿模处理
    if(floaty==-1) floaty=B-1; floaty%=B;

    position(yyy*2,xxx);
    SetConsoleTextAttribute(handle_out, FORE_GREEN);
    Lump(xxx,yyy); //删除原位置

    if(map[floatx][floaty]=='x') {
    position(floaty*2,floatx);
    printf(" ");
    }

    position(floaty*2,floatx);
    SetConsoleTextAttribute(handle_out, FORE_BLUE);

    Lump(floatx,floaty); //更新新位置
    }

    //插旗和排雷模式切换
    void Mode() {
    HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄

    CONSOLE_SCREEN_BUFFER_INFO csbi; //定义窗口缓冲区信息结构体

    GetConsoleScreenBufferInfo(handle_out, &csbi); //获得窗口缓冲区信息
    mode++;
    SetConsoleTextAttribute(handle_out, FORE_BLUE);
    position(floaty*2,floatx);
    if(mode%2==0) printf("");
    else printf("");

    position(44,9);
    if(mode%2==0) {
    SetConsoleTextAttribute(handle_out, FORE_BLUE);

    printf("扫雷模式");
    }
    else {
    SetConsoleTextAttribute(handle_out, FORE_RED);

    printf("插旗模式");
    }
    }

    //该点周围地雷数
    int Boomnum(int xx,int yy) {
    int num=0;
    if((xx-1>=0)&&(yy-1>=0)&&(map[xx-1][yy-1]=='@')) num++;
    if((xx-1>=0)&&(yy+0>=0)&&(map[xx-1][yy]=='@')) num++;
    if((xx-1>=0)&&(yy+1<B) &&(map[xx-1][yy+1]=='@')) num++;
    if((xx+0>=0)&&(yy-1>=0)&&(map[xx][yy-1]=='@')) num++;
    if((xx+0>=0)&&(yy+1<B) &&(map[xx][yy+1]=='@')) num++;
    if((xx+1<A)&&(yy-1>=0) &&(map[xx+1][yy-1]=='@')) num++;
    if((xx+1<A)&&(yy+0>=0) &&(map[xx+1][yy]=='@')) num++;
    if((xx+1<A)&&(yy+1<B) &&(map[xx+1][yy+1]=='@')) num++;
    return num;
    }

    //更新地图
    void Open() {
    node c;
    node d;
    while(!dui.empty()) {
    dui.pop();
    }
    c.x=floatx;
    c.y=floaty;
    dui.push(c);
    slect[c.x][c.y]=1;
    while(!dui.empty()) {
    c=dui.front();
    dui.pop();
    if(Boomnum(c.x,c.y)!=0) {
    map[c.x][c.y]=(Boomnum(c.x,c.y)+48);
    continue;
    }
    else {
    map[c.x][c.y]='x';

    if((c.x-1>=0)&&(c.y-1>=0)&&(map[c.x-1][c.y-1]==' ')&&(slect[c.x-1][c.y-1]==0)) {
    d.x=c.x-1;
    d.y=c.y-1;
    dui.push(d);
    slect[d.x][d.y]=1;
    }
    if((c.x-1>=0)&&(c.y-0>=0)&&(map[c.x-1][c.y]==' ')&&(slect[c.x-1][c.y]==0)) {
    d.x=c.x-1;
    d.y=c.y-0;
    dui.push(d);
    slect[d.x][d.y]=1;
    }
    if((c.x-1>=0)&&(c.y+1<B)&&(map[c.x-1][c.y+1]==' ')&&(slect[c.x-1][c.y+1]==0)) {
    d.x=c.x-1;
    d.y=c.y+1;
    dui.push(d);
    slect[d.x][d.y]=1;
    }
    if((c.x-0>=0)&&(c.y-1>=0)&&(map[c.x][c.y-1]==' ')&&(slect[c.x][c.y-1]==0)) {
    d.x=c.x-0;
    d.y=c.y-1;
    dui.push(d);
    slect[d.x][d.y]=1;
    }
    if((c.x-0>=0)&&(c.y+1<B)&&(map[c.x][c.y+1]==' ')&&(slect[c.x][c.y+1]==0)) {
    d.x=c.x-0;
    d.y=c.y+1;
    dui.push(d);
    slect[d.x][d.y]=1;
    }
    if((c.x+1<A)&&(c.y-1>=0)&&(map[c.x+1][c.y-1]==' ')&&(slect[c.x+1][c.y-1]==0)) {
    d.x=c.x+1;
    d.y=c.y-1;
    dui.push(d);
    slect[d.x][d.y]=1;
    }
    if((c.x+1<A)&&(c.y-0>=0)&&(map[c.x+1][c.y]==' ')&&(slect[c.x+1][c.y]==0)) {
    d.x=c.x+1;
    d.y=c.y-0;
    dui.push(d);
    slect[d.x][d.y]=1;
    }
    if((c.x+1<A)&&(c.y+1<B)&&(map[c.x+1][c.y+1]==' ')&&(slect[c.x+1][c.y+1]==0)) {
    d.x=c.x+1;
    d.y=c.y+1;
    dui.push(d);
    slect[d.x][d.y]=1;
    }
    }
    }
    }

    int main() {
    freopen("排名.txt","r",stdin);
    Relife: //重玩处
    HANDLE handle_out = GetStdHandle(STD_OUTPUT_HANDLE); //获得标准输出设备句柄

    CONSOLE_SCREEN_BUFFER_INFO csbi; //定义窗口缓冲区信息结构体

    GetConsoleScreenBufferInfo(handle_out, &csbi); //获得窗口缓冲区信息

    Hide(); //隐藏光标
    Beginning();//初始化地图
    a=GetTickCount();
    while(1) {
    if(kbhit()!=0) {
    spare=getch();

    //按其他
    if((spare!=(-32))&&(spare!=13)&&(spare!=' ')) continue;//跳过

    //按Enter
    if(spare==13) { //确认
    //排雷
    if(mode%2==0) {
    if(map[floatx][floaty]=='@'&&flag[floatx][floaty]==0) {
    break; //触雷
    game=0;
    }

    if(flag[floatx][floaty]==1) continue; //有旗跳过
    Open();
    position(0,0);
    SetConsoleTextAttribute(handle_out, FORE_GREEN);
    for(int i=0;i<A;i++) {
    for(int j=0;j<B;j++) Lump(i,j);
    printf("\n");
    }
    position(floaty*2,floatx);
    SetConsoleTextAttribute(handle_out, FORE_BLUE);
    Lump(floatx,floaty);
    }

    //插拔旗
    else {

    //不能插旗的地方
    if(map[floatx][floaty]=='x'||(map[floatx][floaty]>'0'&&map[floatx][floaty]<'9'))
    continue; //跳过

    //插旗
    if(flag[floatx][floaty]==0) {
    flagnum++;
    flag[floatx][floaty]=1;
    position(floaty*2,floatx);
    SetConsoleTextAttribute(handle_out, FORE_BLUE);
    Lump(floatx,floaty);
    }

    //拔旗
    else {
    flagnum--;
    flag[floatx][floaty]=0;
    position(floaty*2,floatx);
    SetConsoleTextAttribute(handle_out, FORE_BLUE);
    Lump(floatx,floaty);
    }
    }
    }

    //按空格
    if(spare==' ') Mode(); //切换模式

    //按方向键
    if(spare==-32) {
    news=getch();
    Move(); //移动光标
    }
    for(int i=0;i<A;i++) for(int j=0;j<B;j++) if(map[i][j]=='x'||(map[i][j]>'0'&&map[i][j]<'9')) game++;
    if(game==A*B-C+1) break;
    else game=1;
    SetConsoleTextAttribute(handle_out, FORE_RED);
    position(44,5);
    printf("剩余雷数:%d ",C-flagnum);
    }
    else Sleep(10);
    b=GetTickCount();
    SetConsoleTextAttribute(handle_out, FORE_RED);
    position(44,7);
    printf("用时:"); //用时
    if((b-a)/60000<10) printf("0");
    printf("%d:",(b-a)/60000);
    if(((b-a)/1000)%60<10) printf("0");
    printf("%d:",((b-a)/1000)%60);
    if(((b-a)/10)%100<10) printf("0");
    printf("%d",((b-a)/10)%100);
    }
    SetConsoleTextAttribute(handle_out, FORE_RED);
    position(5,5);
    if(game==1) printf("游戏结束!");
    else printf("恭喜通关!");
    position(5,8);
    printf("任意键重玩");
    scanf("%c%c",&spare,&spare);
    system("cls");
    position(0,0);
    goto Relife;
    }
    自己随便玩一下

  • 1