- 游戏
- 2021-12-18 17:35:21 @
讨论里可以发C++游戏
6 条评论
-
wenlin LV 5 @ 2021-12-25 12:02:56
p1133zenmexie
-
2021-12-19 12:23:53@
#include <cstdio>
#include <ctime>
#include <conio.h>
#include <windows.h>
#include <cstdlib>
#include <cstring>
using namespace std;
//==================================================================
#define hest 100 //跳的速度(点击到最高点有 (250/hest) 秒)
#define mo 2000 //跳的高度(每次点击跳到最高多 (((1+hest)*hest+hest)/mo) 格)
#define hei 20 //屏幕高度
#define wid 13 //屏幕宽度
#define det v*2-1
#define gap 5 //柱子间上下的空隙长度
#define len 3 //柱子的宽度
#define T 25 //柱子移动时间单位 T t移动一格
#define TT 500/T //柱子出现频率 TT T出现一个
//==================================================================
void color(int a)//颜色函数
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);
}
void gotoxy(int x,int y)//位置函数(列为x 行为y)
{
COORD pos;
pos.X=2*x;
pos.Y=hei-y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}int v,h,hx,hy,t,tt,gg,quit,score,plused,wall[hei+5][wid+len+10];
/*
t: 时间基本单位 1t=4ms
tt: 辅助作用 柱子每 移动T格tt++
quit 记录是否退出游戏
plused 辅助用作计分
wall[i][j] 第 i 行第 j 列的柱子情况(0为空 1为有但还没打印 2为打印过了)
*/void reset(){
system("cls");
color(4);
for (int i=0; i<=wid; i++){gotoxy(i,-1); printf("※");}
gg=0;
hx=5;
hy=hei/2;
h=hy*mo;
t=0;
tt=-5;
v=hest;
score=0;
memset(wall,0,sizeof(wall));
color(14); gotoxy(hx,hy); printf("◎");
}void move_bird(){
h+=(v*2-1);
if (h>hei*mo) h=hei*mo;
if (h/mo!=hy){
gotoxy(hx,hy); printf(" ");
hy=h/mo;
if (hy<0) hy=h=0;//gg=1;
if (wall[hy][hx]) gg=1;
gotoxy(hx,hy);
color(14); printf("◎");
}
}void move_wall(){
for (int i=0; i<=hei; i++){
int k=0,pp=0;
while (k<wid+5){
color(2);
for (; k<=wid+5 && !wall[i][k]; k++);
if (k+len/2==hx){
if (!plused) plused=1, score++;
if (!pp) color(15),pp=1;
}
if (k>=0 && wall[i][k]) wall[i][k-1]=1;
k-=2; if (k<-1) k=-1;
while (wall[i][++k]){
if (hx==k && hy==i) gg=1;
if (k<=wid && wall[i][k]==1){wall[i][k]=2; gotoxy(k,i); printf("█");}
}
wall[i][k-1]=0; gotoxy(k-1,i); printf(" ");
}
}
}void new_wall(){
srand(time(NULL));
int dd=(rand()%(hei-gap-1)+1),uu=dd+gap+1;
for (int i=1; i<=len; i++) wall[dd][i+wid]=1;
for (int i=dd-1; i>=0; i--) for (int j=2; j<len; j++) wall[i][j+wid]=1;
for (int i=1; i<=len; i++) wall[uu][i+wid]=1;
for (int i=uu+1; i<=hei; i++) for (int j=2; j<len; j++) wall[i][j+wid]=1;
plused=0;
}void game(){
while (!gg){
v--;
if(kbhit()) {char ch=getch(); v=hest;}
Sleep(4); t=(t+1)%T;
if (tt==TT) tt=0, new_wall();
if (t==0) tt++, move_wall();
move_bird();
color(8);
gotoxy(wid/2,2*hei/3);
printf("%d",score);
}
gotoxy(wid/2,-3); color(15); printf("GG~");
gotoxy(wid/2-3,-5); printf("final score: %d",score);
gotoxy(hx,hy); color(12); printf("◎");
}int main(){
char ch;
while (ch!='*'){
reset();
ch=getch();
game();
Sleep(1500);
while (kbhit()) ch=getch();
Sleep(1000);
ch=getch();
}
} -
2021-12-19 12:23:09@
#include<stdlib.h>
#include<stdio.h>
#include<time.h> //suiji#include<string.h>
#include<windows.h> //SLEEP函数
struct Player //玩家结构体,并初始化player
{
char name[21];
int attack;
int defense;
int health;
long int max_health;
int level;
int exp;
int range_exp;
long int max_exp;
}player={"勇者",99999999999,99999999999,99999999999,99999999999,99999999999,99999999999,99999999999,99999999999};
struct Enemy //怪的结构体,并初始化各种怪
{
char name[20];
char wupin[12];
int attack;
int defense;
int health;
int money;
long int exp;
int wupin_sign;
int wupinpro;
int double_attack;
int miss;
}strongman={"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},
witch={"森林女巫","银甲",25,15,100,50,50,2,2,1,1},
xiyi={"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
big_strongman={"森林巨人王","巨人之臂",40*5,50*5,50*5,10*5,20*5,4,4,2,0},
lion={"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},
horse={"草原野马","碧血剑",28,12,90,50,50,6,2,1,1},
bee={"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},
shitu={"邪恶使徒","\0",6*8,3*8,8*8,2*8,10*8,9,1,1,0},
guai={"\0","\0",0,0,0,0,0,0,0,0,0};
struct Place
{
int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
}place={1,2,3,4,5,6,7,8};int max_exp=0;
int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
char gongname[20]="无",fangname[20]="无";
char proof;void AddWupin(int);
int AttackResult();
void BattleAct();
void ChooseWupin();
void DisplayState();
void OrdinaryAct();int SuiJi();
int SuiJi100();
void WhetherLevelUp();
void SlowDisplay(char *);int main()
{int i=0,j=0,k=0;
char player_name[21];SlowDisplay("这是一个勇者的世界! 雅莉萨斯国的SB罗茜公主被陌生人绑架了!\n\n 伟大的憨憨勇者啊~~拿起你们的武器,营救SB罗茜公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
// sndPlaySound("res\F005.wav",SND_LOOP);
scanf("%s",player_name);strncpy(player.name,player_name,20);
if(strcmp(player.name,"EVA初号机")==0)
{
SlowDisplay("封印多年的 EVA初号机 啊!你终于可以重见天日了!\n\n\n EVA初号机 重新启动... 随即... 暴走!!!\n\n\n");
player.attack=999;
player.defense=999;
player.health=9999;
player.max_health=9999;
}getchar();
OrdinaryAct();
return 0;
}int SuiJi()
{
srand((unsigned)time(NULL));
return rand()%10;
}int SuiJi100()
{
srand((unsigned)time(NULL));
return rand()%100;
}void ChooseWupin() //选择物品 并使用
{
printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom);
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
if(cao>0)
{
SlowDisplay("使用止血草,HP增加40\n\n\n");
cao--;
if(player.health+60>player.max_health)player.health=player.max_health;
else player.health+=60;
}
else SlowDisplay("没有止血草了\n\n\n");
break;
case 2:
if(jijiubao>0)
{
SlowDisplay("使用急救包,HP增加60\n\n\n");
jijiubao--;
if(player.health+80>player.max_health)player.health=player.max_health;
else player.health+=80;
}
else SlowDisplay("没有急救包了\n\n\n");
break;
case 3:
if(baiyao>0)
{
SlowDisplay("使用云南白药,HP增加100\n\n\n");
baiyao--;
if(player.health+120>player.max_health)player.health=player.max_health;
else player.health+=120;
}
else SlowDisplay("没有云南白药了\n\n\n");
break;
case 4:
if(superbaiyao>0)
{
SlowDisplay("使用超级云南白药,HP增加200\n\n\n");
superbaiyao--;
if(player.health+200>player.max_health)player.health=player.max_health;
else player.health+=200;
}
else SlowDisplay("没有超级云南白药了\n\n\n");
break;
case 5:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(boom>0)
{
SlowDisplay("使用手雷,敌人HP减少60\n\n\n");
boom--;
guai.health-=100;
AttackResult();
}
}
else SlowDisplay("非战斗状态,不能使用手雷!\n\n\n");
break;
case 6:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(dubiao>0)
{
SlowDisplay("使用毒标,敌人HP减少100\n\n\n");
dubiao--;
guai.health-=200;
AttackResult();
}
}
else SlowDisplay("非战斗状态,不能使用毒标!\n\n\n");
break;
case 7:
if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
{
if(atom_boom>0)
{
SlowDisplay("使用手抛式原子弹,敌人HP减少500\n\n\n");
atom_boom--;
guai.health-=500;
AttackResult();
}
}
else SlowDisplay("非战斗状态,不能使用手抛式原子弹!\n\n\n");
break;
case 0:break;
default:printf("ChooseWupin error!\n\n\n");
}
}
int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
{
if(guai.health<=0)
{
battle=0;
printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
player.exp+=guai.exp;
player.range_exp+=guai.exp;
money+=guai.money;
s=SuiJi();
if(s<guai.wupinpro)
{
SlowDisplay("从敌人尸骸中发现");
printf("%s\n\n\n",guai.wupin);
AddWupin(guai.wupin_sign);
}
WhetherLevelUp();
if(strcmp(guai.name,"邪恶使徒")==0)
{
puts("战斗胜利,救出公主!!!");
getchar();
getchar();
exit(0);
}
return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
}
else
{
int s=SuiJi();if((guai.attack+s-player.defense/3)<0)
{
player.health-=1;
printf("%s反击,你的HP减少了 1\n\n",guai.name);
}
else
{
player.health-=guai.attack+s-player.defense/3;
printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
}
if(player.health<0)
{
battle=0;
printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
money-=player.level*500;
player.health=player.max_health/5;
OrdinaryAct();//////////
return 1;
}
}
return 0;
}
void AddWupin(int wupin_sign)
{switch(wupin_sign)
{
case 1:fang4n++; break;
case 2:fang3n++; break;
case 3:fang2n++; break;
case 4:strongman_arm=1;break;
case 5:gong4n++; break;
case 6:gong3n++; break;
case 7:gong2n++; break;
default:printf("AddWupin error\n\n\n");
}}
void WhetherLevelUp()
{
int i=0,j=0;
int l1=player.range_exp/100;
int l2=player.range_exp/300;
int l3=player.range_exp/600;
if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
{
if(l1==1)
{
printf("%s",player.name);
SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l1;
player.defense+=2*l1;
player.max_health+=20*l1;
player.health=player.max_health;
player.level+=l1;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=100*l1;
}
}
else if(player.level<=40&&l2>0)
{
if(l2==1)
{
printf("%s",player.name);
SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l2;
player.defense+=2*l2;
player.max_health+=20*l2;
player.health=player.max_health;
player.level+=l2;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=300*l2;
}
}
else if(l3>0)
{
if(l3==1)
{
printf("%s",player.name);
SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3;
player.defense+=2;
player.max_health+=20;
player.health=player.max_health;
player.level++;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600;
}
else
{
printf("好厉害!连升%d级!",l1);
printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
player.attack+=3*l3;
player.defense+=2*l3;
player.max_health+=20*l3;
player.health=player.max_health;
player.level+=l3;
player.range_exp=0;
player.exp=player.max_exp;
player.max_exp+=600*l3;
}
}
}
void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
{while(1)
{
// (1000);
// system("cls");
puts("=============================================================================");
printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 0,退出游戏\n\n\n");
puts("=============================================================================");
switch(scanf("%d",&choose_number),choose_number)
{
case 1: //显示移动菜单
SlowDisplay("要去哪里?\n\n\n");
printf("1,酒吧 2,旅馆 3,森林一层 4,森林二层 5,森林三层 6,草原一层 7,草原二层 8,草原三层\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:place_sign=place.bar; //记录目前位置-酒吧
// OrdinaryAct();
break;
case 2:place_sign=place.hotel; //进入旅店
SlowDisplay("要住店吗? 200个金币 1,是 0,否\n\n\n");
choose_number=1;
switch(scanf("%d",&choose_number),choose_number)
{
case 1:if(money-200<0) //判断钱是否够
{
SlowDisplay("Sorry,你的钱不够~\n\n\n");
}
else
{
SlowDisplay("好好休息\n\tHP满\n\t\t第二天了\n\n");
money-=200; //花费200住店费
player.health=player.max_health; //体力满
}
break;
case 0:SlowDisplay("下次再来!\n\n\n");break;
default:printf("hotel talk error!\n\n\n");
}
place_sign=0;
break;
case 3:
place_sign=place.forest1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=xiyi;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
SlowDisplay("这里安全\n\n\n");
//不用调用OAct函数,会自动执行OAct函数;
}
break;
case 4:
place_sign=place.forest2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=witch;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
SlowDisplay("这里安全\n\n\n");
}
break;
case 5:
place_sign=place.forest3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=big_strongman;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
SlowDisplay("这里安全\n\n\n");
}
break;
case 6:
place_sign=place.grass1;
s=SuiJi();
if(s<7)
{
battle=1;
guai=bee;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
SlowDisplay("这里安全\n\n\n");
}
break;
case 7:
place_sign=place.grass2;
s=SuiJi();
if(s<7)
{
battle=1;
guai=horse;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else
{
SlowDisplay("这里安全\n\n\n");
}
break;
case 8:
place_sign=place.grass3;
s=SuiJi();
if(s<7)
{
battle=1;
guai=lion;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else if(s<9)
{
battle=1;
if(strongman_arm)
{
SlowDisplay("神秘脑残老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人之臂我要了,公主你也别想带走!\n\n\n");
guai=shitu;
printf("%s扑了过来!\n\n\n",guai.name);
BattleAct();
}
else SlowDisplay("神秘脑残老人:\n\n\n 年轻人,你好啊.如果你有巨人之臂,我可以告诉你公主的下落哦~\n\n\n");
}
else
{
SlowDisplay("这里安全\n\n\n");
}
break;
default:printf("choose map error!\n\n\n");
}
break;
case 2: ChooseWupin();break; //显示道具,并可以使用.
case 3: //对话选项
if(place_sign==place.bar)
{
SlowDisplay("要和谁说话?\n\n\n1,红发女郎(精神病形态) 2,SB猎人 3,智障酒吧老板\n\n\n"); //显示对话人物
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
SlowDisplay("红发女郎(精神病形态):\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
break;
case 2:
if(fang1n<1&&gong1n<1)
{
SlowDisplay("SB猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的丛林和草原很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
printf("%s心想:(哇,这位大叔人真好啊!\n\n\n)",player.name);
gong1n++;
fang1n++;
}
else SlowDisplay("SB猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面丛林和草原所吓倒!\n\n\n");
break;
case 3:
printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
choose_number=1;
while(choose_number)
{
switch(scanf("%d",&choose_number),choose_number)
{
case 1:if(money<25)
{
SlowDisplay("钱不够!");
}
else
{
if(player.health+20<=player.max_health)
{
SlowDisplay("HP+20.");
money-=25;
player.health+=20;
}
else
{
SlowDisplay("HP满了");
player.health=player.max_health;
}
}
break;
case 2:if(money<80)
{
SlowDisplay("钱不够!");
}
else
{
if(player.health+50<=player.max_health)
{
SlowDisplay("HP+50.");
money-=80;
player.health+=50;
}
else
{
SlowDisplay("HP满了");
player.health=player.max_health;
}
}
break;
case 3:if(money<150)
{
SlowDisplay("钱不够!");
}
else
{
if(player.health+100<=player.max_health)
{
SlowDisplay("HP+100.");
money-=150;
player.health+=100;
}
else
{
SlowDisplay("HP满了");
player.health=player.max_health;
}
}
break;
case 0:SlowDisplay("下次在来!\n");break;
default:SlowDisplay("输入错误\n\n\n");
}
}
}
}
else if(place_sign==place.hotel)
SlowDisplay("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
else SlowDisplay("这里好像没人可以聊天\n\n\n");
break;
case 4: DisplayState(); break; //显示状态
case 5: //装备
printf("攻装: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
printf("防装: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
SlowDisplay("选择要装备的武器或防具:\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:if(gong1n>=1)
{
SlowDisplay("拿起了匕首\n\n\n");
gong=gong1;
strcpy(gongname,"匕首");
}
else SlowDisplay("你没有匕首可以装备\n\n\n");
break;
case 2:if(gong2n>=1)
{
SlowDisplay("拿起了长剑\n\n\n");
gong=gong2;
strcpy(gongname,"长剑");
}
else SlowDisplay("你没有长剑可以装备\n\n\n");
break;
case 3:if(gong3n>=1)
{
SlowDisplay("拿起了碧血剑\n\n\n");
gong=gong3;
strcpy(gongname,"碧血剑");
}
else SlowDisplay("你没有碧血剑可以装备\n\n\n");
break;
case 4:if(gong4n>=1)
{
SlowDisplay("拿起了绝世好剑\n\n\n");
gong=gong4;
strcpy(gongname,"绝世好剑");
}
else SlowDisplay("你没有绝世好剑可以装备\n\n\n");
break;
case 5:if(fang1n>=1)
{
SlowDisplay("穿上了布衣\n\n\n");
fang=fang1;
strcpy(fangname,"布衣");
}
else SlowDisplay("你没有布衣可以装备\n\n\n");
break;
case 6:if(fang2>=1)
{
SlowDisplay("穿上了铁甲\n\n\n");
fang=fang2;
strcpy(fangname,"铁甲");
}
else SlowDisplay("你没有铁甲可以装备\n\n\n");
break;
case 7:if(fang3n>=1)
{
SlowDisplay("穿上了银甲\n\n\n");
fang=fang3;
strcpy(fangname,"银甲");
}
else SlowDisplay("你没有银甲可以装备\n\n\n");
break;
case 8:if(fang4n>=1)
{
SlowDisplay("穿上了黄金圣衣\n\n\n");
fang=fang4;
strcpy(fangname,"黄金圣衣");
}
else SlowDisplay("你没有黄金圣衣可以装备\n\n\n");
break;
case 0:SlowDisplay("未更换装备\n\n\n");break;
default:printf("change error!");
}
break;
case 0:
SlowDisplay("确定推出游戏?(Y/N)\n\n\n");
getchar();
proof=getchar();
if(proof=='y'||proof=='Y')
{
SlowDisplay("数据存储中...");
//向文件中更新数据;
getchar();
SlowDisplay("按回车退出");
getchar();
return;
}
else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
else SlowDisplay("继续!\n\n\n");
break;
default:SlowDisplay("输入错误!\n\n\n");
}
}
}
void DisplayState()
{
printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
}
void BattleAct()
{
while(1)
{
puts("=============================================================================");
printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
switch(scanf("%d",&choose_number),choose_number)
{
case 1:
s=SuiJi();
printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
guai.health-=player.attack+s+gong-guai.defense/3;
if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
else continue;
case 2: ChooseWupin();break; //选择物品,可以使用,战斗中允许使用攻击性物品
case 3:DisplayState();break; //显示状态
case 4:
s=SuiJi();
if(s<4) //40%的概率可以逃跑
{
printf("%s逃跑了~\n\n\n",player.name);
battle=0;
return;
}
else printf("%s逃跑失败!\n\n\n",player.name);
break;
default:SlowDisplay("输入错误,重新输入!\n\n\n");
}
}
}
void SlowDisplay(char *p)
{
while(1)
{
if(*p!=0)
printf("%c",*p++);
else
break;
Sleep(100);
}
} -
2021-12-19 12:22:40@
我也是
-
2021-12-18 20:19:36@
游戏我那多的是
-
2021-12-18 20:19:15@
#include<bits/stdc++.h>//头文件
#include<windows.h>//头文件
#include <conio.h>
#include <cstdio>
#include <fstream>void xiaozhen();
void wuqidian();//武器店
void yaopindian();//药品店
void maoxian();//冒险
void daguai();//大怪
void xiaoguai();//小怪
void shixuepangzi();//嗜血胖子
void BOOS(); //boos
void zhuangtai();//状态
void ziliao();//资料
void jiangli();//奖励
void tanbao();//探宝
void ronglu();//熔炉
void gongjiangtai();//工匠台
void fenjiecailiao();//奖励分解材料
void jijia(); //制作机甲
void cailiaoshangren();//材料商人
void wuqizhizuo();//武器制作
void juntuanzhaomu();
void start1();//开始界面
void start2();//开始界面
void shangdian();//商店
void gongzuoshi();//
void chenjiu();
void swcd();
void dqcd();
void xcd();
void xuefu();
void zhiyewuqi();char a[14][100]= {"| R资源 X大怪 F小大怪 O入口 0你的位置 H分解材料 @传送门 |",
"| |",
"| |X-R-F|-X--FH-X---X-F-H-F-H--| |-F|-F--H-| |",
"| H | | |-F|FH-| | | |",
"| X |-H--X--|FF-R| |-F-| | |-F--H-| |",
"| |--R--| | |--H-X| |-F|-H-| |--@|",
"| O0-| |R-FF| |-F-|-F| | |-F-H--| |",
"| F--F|--F-H-F--| |-F-H| | | | | |",
"| X | | | | |FH|-F|-H-|-F--H-| |",
"| H |-X--R-|-X--F-R-|--F-F--H| | | |",
"| F | R F HHFFFHFF-| |",
"| RFRF|X---H---X--F-R-|-X-F-HF-RHF|-FHFH |",
"| |"};char b[14][100]= {"|R资源 F小大怪 Q嗜血胖子 H分解材料 G吸血蝙蝠 K路障 |",
"| |",
"| |-FH-FHF-HF-R-RG-F--Q--F-G-F-RFQ-F--GF-RQ-G-H-R |",
"| 返回 F K Q | | |",
"| | | HGRR RGFFF QQRRG ------ R ----GQHQ ----| |",
"| | R G G-GR GG F -QGGF ------- ----- ----| |",
"| O0-|-R-G | QQ F --QFF ----------------------| |",
"| R GG-G-GR Q F HH--- ------- -----------| |",
"| | G |GGR - RH--- ------ KHHK ----------| |",
"| Q H-GRG-R --G--Q G ------- KRRRRK ---------| |",
"| F K | ----- KRHHHHRK --------| |",
"| |-H-R-Q-Q-Q-G-Q--G--R ----- KRHHHHHHRK -------| |",
"| 怪物宝藏区 |"};
int x=6,y=5,z=6,l=4;
int baoci=0;
int bao=0;int tj=0,dj=0;
bool xxgj=0,xgj=0,xhs=0,xtk=0,xxj=0;
int shengming=4000,shanghai=1234124312,fangyu=11111,jinbi=999900,jingyan=100,shengmingf=999999999;//主角资料
int Xzj=0;//机甲
int Zzj=0;
int Xsj=0;
int huo=0,jijiubao=5;//药品
int tiekuai=0;//材料
int fenjie=0;//材料
int jingkuai=0;//材料
int yuansujingkuai=0;//材料
int tdjh=0;//天地精华
int spzx=0;//审判之心
int bykj=0;
int sy=0,yy=0;
int zhiye=0;
int boosdj=1;
int emzx=0;
int tsd=0;
int xsd=0;
int spj=0;int vip=0;
int c[1000];
int xhp,xsh,xjb,xdj,xfy;//小怪
int dhp,dsh,djb,ddj,dfy;//大怪
int boosHP=30000,boosSH,boosfy;//BOOSusing namespace std;
void dqcd()
{
ifstream infile; //输入流
ofstream outfile; //输出流
int i=1;
infile.open("存档.txt");
while (!infile.eof()&&i<=33) // 若未到文件结束一直循环
{
infile >> c[i];
i++;}
tj=c[1];
dj=c[2];
xxgj=c[3];
xgj=c[4];
xtk=c[5];
xxj=c[6];
shengming=c[7];
shanghai=c[8];
fangyu=c[9];
jinbi=c[10];
jingyan=c[11];
shengmingf=c[12];
Xzj=c[13];
Zzj=c[14];
Xsj=c[15];
huo=c[16];
jijiubao=c[17];
tiekuai=c[18];
fenjie=c[19];
jingkuai=c[20];
yuansujingkuai=c[21];
tdjh=c[22];
spzx=c[23];
bykj=c[24];
sy=c[25];
yy=c[26];
zhiye=c[27];
boosdj=c[28];
xhs=c[29];
emzx=c[30];
tsd=c[31];
xsd=c[32];
spj=c[33];
}
void swcd()
{
ofstream outfile[3];//创建一个ofstream对象
c[1]=tj;
c[2]=dj;
c[3]=xxgj;
c[4]=xgj;
c[5]=xtk;
c[6]=xxj;
c[7]=shengming;
c[8]=shanghai;
c[9]=fangyu;
c[10]=jinbi;
c[11]=jingyan;
c[12]=shengmingf;
c[13]=Xzj;
c[14]=Zzj;
c[15]=Xsj;
c[16]=huo;
c[17]=jijiubao;
c[18]=tiekuai;
c[19]=fenjie;
c[20]=jingkuai;
c[21]=yuansujingkuai;
c[22]=tdjh;
c[23]=spzx;
c[24]=bykj;
c[25]=sy;
c[26]=yy;
c[27]=zhiye;
c[28]=boosdj;
c[29]=xhs;c[30]=emzx;
c[31]=tsd;
c[32]=xsd;
c[33]=spj;
outfile[0].open("存档.txt");//创建txt
for(int i=1;i<=33;i++)
outfile[0]<<c[i]<<endl;
}
int main()
{
start1();
if(zhiye==0)
start2();
system("cls");
cout<<"千万不能输入字母或特殊符号,探宝WASD移动"<<endl;
Sleep(1000);
system("cls");
xiaozhen();
}
void start1()
{
int f=0;
cout<<" [小镇5.3.0怪物狂欢季]\n";
cout<<"-------------------------------------------------------------------------------\n" ;
cout<<"请输入账号(没有请随便输入)";
string a,b;
cin>>a;
cout<<endl<<"请输入密码(没有请随便输入)";
cin>>b;
if(a=="波斯顿大龙虾"&&b=="绿色健康小清新")
{
cout<<">>波斯顿大龙虾<< VIP2 玩家,欢迎你"<<endl;
vip=2;
}
if(a=="200575"&&b=="75")
{
cout<<"尊贵的VIP8玩家"<<endl;
vip=8;
}
if(a=="MC"&&b=="元气")
{
cout<<">>MC<< VIP 3 玩家,欢迎你"<<endl;
vip=3;
}
int l;
cout<<"输入 1 读取存档"<<endl;
cout<<"输入 2 开始新的一局"<<endl;
cin>>l;
if(l==1)
{
//dqcd();
if(zhiye==0&&f==0)
cout<<"普通玩家你好,检测到你没有存档以为你重新开始一局"<<endl;
if(vip==2&&zhiye==0)
{
cout<<"尊敬的>>波斯顿大龙虾<< VIP2 玩家,检测到当前您没有存档,以为你重新开始一局(VIP2礼包)"<<endl;
vip=2;
}
if(vip==3&&zhiye==0)
{
cout<<"尊敬的>>MC<< VIP3 玩家,检测到当前您没有存档,以为你重新开始一局(VIP3礼包)"<<endl;
vip=3;
}
Sleep(3000);
}
system("cls");
}
void start2()
{
cout<<" [小镇5.3.0怪物狂欢季]\n";
cout<<"-------------------------------------------------------------------------------\n" ;
cout<<" 请选择职业"<<endl;
cout<<" 1.战士"<<endl
<<" 生命:5000 伤害:50 防御:20 "<<endl
<<" 技能:MAX斩,对怪造成 伤害*2的 伤害无视防御"<<endl
<<" 注:对BOOS防御有效 但造成 伤害*3 的伤害"<<endl<<endl;
cout<<" 2.狂热的血战士"<<endl
<<" 生命:4000 伤害:100 防御:10 "<<endl
<<" 技能:血神盾,无敌三回合 "<<endl<<endl;
cout<<" 3.天使"<<endl
<<" 生命:6000 伤害:60 防御:50"<<endl
<<" 技能:天使救赎与惩戒,恢复500血,并造成 100*怪物等级 伤害,冷却10回合"<<endl;
int l;
cin>>l;
if(l==1)
{
shengming=5000,shanghai=50,fangyu=20,jinbi=150,jingyan=100,shengmingf=999999999;//主角资料
zhiye=1;
if(vip==3)
{
shanghai+=50;
fangyu+=60;
tiekuai+=50;
fenjie+=100;
jinbi+=400;
Xzj=1;
}
if(vip==2)
{
shanghai+=50;
fangyu+=50;
jinbi+=300;
Xzj=1;
}
if(vip==8)
{
shengming=20000,shanghai=2000,fangyu=2000,jinbi=999900,jingyan=99999,shengmingf=999999999;//主角资料
jijiubao=100;
Xsj=1;
tiekuai=99999;//材料
fenjie=5;//材料
jingkuai=99999;//材料
yuansujingkuai=99999;//材料
tdjh=0;
spzx=0;
tj=1;
dj=1;
}
}
else if(l==2)
{
shengming=4000,shanghai=100,fangyu=10,jinbi=150,jingyan=0,shengmingf=999999999;//主角资料
zhiye=2;
if(vip==3)
{
shanghai+=50;
fangyu+=60;
tiekuai+=50;
fenjie+=100;
jinbi+=400;
Xzj=1;
}
if(vip==2)
{
shanghai+=50;
fangyu+=50;
jinbi+=300;
Xzj=1;
}
if(vip==8)
{
shengming=20000,shanghai=2000,fangyu=2000,jinbi=999900,jingyan=99999,shengmingf=999999999;//主角资料jijiubao=100;
Xsj=1;
tiekuai=99999;//材料
fenjie=5;//材料
jingkuai=99999;//材料
yuansujingkuai=99999;//材料
tdjh=0;
spzx=0;
tj=1;
dj=1;
}
}
else
{
shengming=6000,shanghai=60,fangyu=50,jinbi=100,jingyan=0,shengmingf=999999999;//主角资料
zhiye=3;
if(vip==3)
{
shanghai+=50;
fangyu+=60;
tiekuai+=50;
fenjie+=100;
jinbi+=400;
Xzj=1;}
if(vip==2)
{
shanghai+=50;
fangyu+=50;
jinbi+=300;
Xzj=1;
}
if(vip==8)
{
shengming=20000,shanghai=2000,fangyu=2000,jinbi=999900,jingyan=99999,shengmingf=999999999;//主角资料jijiubao=100;
Xsj=1;
tiekuai=99999;//材料
fenjie=5;//材料
jingkuai=99999;//材料
yuansujingkuai=99999;//材料
tdjh=0;
spzx=0;
tj=1;
dj=1;
}
}
}
void xiaozhen()
{
swcd();
int i=0,n=0,l=1;
while (l)
{system("cls");
cout<<" [小镇5.3.0怪物狂欢季]\n";
cout<<"-------------------------------------------------------------------------------\n" ;
cout<<"输入 1 冒险"<<endl;
cout<<"输入 2 探宝"<<endl;
cout<<"输入 3 商店"<<endl;
cout<<"输入 4 工作室"<<endl;
cout<<"输入 5 查看自己状态"<<endl;
cout<<"输入 6 查看游戏资料"<<endl;
cout<<"输入 7 查看成就"<<endl;
cout<<"输入 8 存档(没事按按)"<<endl;
cout<<"输入 0 结束游戏"<<endl;
cin>>l;
switch(l)
{
case 1:
cout<<"-------------------------------------------------------------------------------\n" ;
maoxian();
if(Xzj==2)
{shanghai-=300;
Xzj=1;
}
else if(Zzj==2)
{
shanghai-=500;
Zzj=1;
}
else if(Xsj==2)
{
shanghai-=500;
Xsj=1;
}
if(shengming>shengmingf)
{
shengming=shengmingf;
cout<<"机甲增幅已解除"<<endl;
Sleep(750);
}
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 2:
cout<<"-------------------------------------------------------------------------------\n" ;
tanbao();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 3:
cout<<"-------------------------------------------------------------------------------\n" ;
shangdian();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 4:
cout<<"-------------------------------------------------------------------------------\n" ;
gongzuoshi();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 5:
cout<<"-------------------------------------------------------------------------------\n" ;
zhuangtai();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 6:
cout<<"-------------------------------------------------------------------------------\n" ;
ziliao();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 7:
cout<<"-------------------------------------------------------------------------------\n" ;
chenjiu();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 8:
//swcd();
break;
case 0:
//swcd();
break;
default:
cout<<"不要乱输入"<<endl;
}
if(Xzj==2)
{
shanghai-=300;
Xzj=1;
}
else if(Zzj==2)
{
shanghai-=500;
Zzj=1;
}
else if(Xsj==2)
{
shanghai-=500;
Xsj=1;
}
if(shengming>shengmingf)
{
shengming=shengmingf;
cout<<"机甲增幅已解除"<<endl;
Sleep(750);
}
if(shengming<=0)
{
cout<<"你死了"<<endl;
return ;
}
}
}
void maoxian()
{
//
int i=0,n=0,l=1,f1=1;
if(Zzj==1||Xzj==1||Xsj==1)
{
while(n!=1&&n!=2&&n!=3&&f1)
{
cout<<"请选择作战机甲"<<endl;
cout<<"输入 1 选择X原型机"<<endl;
cout<<"输入 2 选择Z原型机"<<endl;
cout<<"输入 3 选择X射线机"<<endl;
cin>>n;
if(n==1&&Xzj==1)
{
Xzj=2;
cout<<"你已选择X原型机"<<endl;
shengmingf=shengming;
shengming+=500;
shanghai+=200;
f1=0;
Sleep(750);
}
else if(n==2&&Zzj==1)
{
Zzj=2;
cout<<"你已选择Z原型机"<<endl;
shengmingf=shengming;
shengming+=300;
shanghai+=500;
f1=0;
Sleep(750);
}
else if(n==3&&Xsj==1)
{
Xsj=2;
cout<<"你已选择X射线机"<<endl;
shengmingf=shengming;
shengming+=500;
shanghai+=700;
f1=0;
Sleep(750);
}
else
{
cout<<"请选择有效机甲"<<endl;
f1=1;
}
}
}
while(l)
{
system("cls");
cout<<"-------------------------------------------------------------------------------\n" ;
if(baoci>10||jingyan/100>7)
{
cout<<"*远古骷髅已增强*"<<endl;
}
if(baoci>20||jingyan/100>10)
{
cout<<"*远古骑士已增强*"<<endl;
}
cout<<"输入 1 打远古骷髅"<<endl;
cout<<"输入 2 打远古骑士"<<endl;
cout<<"输入 3 打远古凶兽"<<endl;
cout<<"输入 4 打吸血蝙蝠"<<endl;
cout<<"输入 5 打上古异体"<<endl;
cout<<"输入 0 返回小镇"<<endl;
cin>>l;
switch(l)
{
case 1:
cout<<"-------------------------------------------------------------------------------\n" ;
xiaoguai();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 2:
cout<<"-------------------------------------------------------------------------------\n" ;
daguai();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 3:
cout<<"-------------------------------------------------------------------------------\n" ;
shixuepangzi();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 4:
cout<<"-------------------------------------------------------------------------------\n" ;
xuefu();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 5:
cout<<"-------------------------------------------------------------------------------\n" ;
BOOS();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 0:
break;
default:
cout<<"不要乱输入"<<endl;
Sleep(750);
cout<<"-------------------------------------------------------------------------------\n" ;
}
}
}
void zhuangtai()
{
system("cls");
cout<<"你的生命为:"<<shengming<<endl;
cout<<"你的金币为:"<<"$"<<jinbi<<endl;
cout<<"你的防御为:"<<fangyu<<endl;
cout<<"你的伤害为:"<<shanghai<<endl;
cout<<"你的经验为(100经验=1级):"<<jingyan<<endl;
cout<<"你的等级为:"<<jingyan/100<<endl;
cout<<"你拥有的急救包数"<<jijiubao<<endl;
cout<<"技能MAX斩(无敌,造成2*伤害,boos*3) "<<endl;
cout<<"分解材料:"<<fenjie<<endl;
cout<<"铁块:"<<tiekuai<<" 晶块:"<<jingkuai<<" 元素晶块"<<yuansujingkuai<<endl;
cout<<"天地精华:"<<tdjh<<" 审判之心:"<<spzx<<endl;
int f=1 ;
cout<<"机甲仓库:"<<endl;
if(Xzj==1)
{
cout<<"X原型机"<<endl;f=0;
}
if(Zzj==1)
{
cout<<"Z原型机"<<endl;
f=0;
}
if(Xsj==1)
{
cout<<"x射线机"<<endl;
f=0;
}
if(f)
{
cout<<"暂无机甲"<<endl;
}
cout<<endl;
cout<<"返回小镇";
system("pause");
}
void xiaoguai()
{
// swcd();
int wudi=0;
if(shengming<=0)
{
return xiaoguai();
}
int i=1,n=0,l=1,lengque=0,xsp=0,xbj=0,jn=1;
int flag=9999;
int r,w;
int bj=2;
srand(static_cast<unsigned int >(time(0))) ;
int randomNumber=rand();
xdj=(randomNumber% 5)+1;xhp=xdj*100+200;
xsh=xdj*100;
xfy=xdj*40;
xsp=xdj*5;
xbj=10;
if(jingyan/100>=20)
{
cout<<"<超级>远古骷髅,小心!!!!"<<endl;
xhp+=700;
xsh+=400;
xfy+=200;
xhp+=400;
xsh+=200;
xfy+=100;
xsp+=10;
bj=3;
jn=3;
flag=(randomNumber% 100)+1;
if(flag<=20&&xdj==5)
{
cout<<"此怪为BUG远古骷髅!!!!已超进化"<<endl;
xhp+=1000;
xsh+=500;
xfy+=400;
xbj=20;
}
}
else if(jingyan/100<20&&jingyan/100>=10)
{
cout<<"<精英>远古骷髅,小心!!!!"<<endl;
xhp+=400;
xsh+=200;
xfy+=100;
xsp+=5;
bj=2;
jn=2;
}
if(Xzj==2||Zzj==2||Xsj==2)
{
cout<<"你已得到机甲增幅!!"<<endl;
}
cout<<"你面对的是"<<xdj<<"级远古骷髅,伤害"<<xsh<<"生命:"<<xhp<<"防御:"<<xfy<<endl
<<"闪避几率:"<<xsp<<endl
<<"暴击几率:"<<xbj<<endl
<<"是否迎战,迎战 1,逃跑 0"<<endl;
if(bao==1)
{
cout<<"探宝情况下不能逃跑!!!!"<<endl;
}
cin>>r;
if(r==1||bao==1)
{
int f=0;
while(shengming>0&&xhp>0&&l!=123&&(bao==1||i>0))
{
system("cls");
cout<<"-------------------------------------------------------------------------------\n" ;
cout<<"第"<<i<<"回合"<<endl;
if(flag<=20&&xdj==5)
cout<<"BUG小怪100%会掉落审判之心"<<endl;
cout<<" 你 的 生命:"<<shengming<<"伤害"<<shanghai<<"防御"<<fangyu<<endl;
cout<<"远古骷髅生命:"<<xhp<<"伤害"<<xsh<<"防御:"<<xfy<<endl;
cout<<"输入1攻击(造成攻击(你的伤害-怪的防御),防御减半)"<<endl;
cout<<"输入2防御(不造成攻击,防御*2)"<<endl;
if(zhiye==1)
cout<<"输入3使用技能(无敌并造成 2*伤害,BOOS*3点伤害)"<<endl;
if(zhiye==2)
cout<<"输入3使用技能(无敌三回合,可进行攻击)"<<endl;
if(zhiye==3)
cout<<"输入3使用技能(恢复500血,并造成 100*怪物等级 伤害,冷却10回合)"<<endl;
cout<<"输入4使用战斗急救包!!!"<<endl;
cin>>l;
if(huo>=1)
{
xhp-=100;
}
if(lengque>0&&f==1)
{
lengque--;
}
if(i%5==0&&i!=1)
{
int p=0;
if(flag<=20&&xdj==5)
p=200;
cout<<"远古骷髅释放[亡灵击],造成"<<50*jn+p<<"伤害"<<endl;
cout<<"生命恢复"<<50*jn+p<<endl;
Sleep(500);
shengming-=50*jn+p;
xhp+=50*jn+p;
int sh;
sh=(randomNumber% 100)+1;
if(46<sh&&sh<50&&flag<=20&&xhp<=1000)
{
cout<<"远古骷髅触发[亡灵觉醒],一击必杀并抢夺金币500"<<endl;
shengming=0;
jinbi-=500;
Sleep(2000);
swcd();
}
}
int a;
int b;
switch(l)
{
case 1:
srand(static_cast<unsigned int >(time(0))) ;
randomNumber=rand();
a=(randomNumber% 100)+1;
srand(static_cast<unsigned int >(time(0))) ;
randomNumber=rand();
b=(randomNumber% 100)+1;
if(wudi>0)
{
wudi--;
i++;
f=1;
if(a<=xsp)
{
cout<<"远古骷髅成功闪避"<<endl;
Sleep(1000);
}
else
xhp-=shanghai-xfy;
break;
}
if((fangyu/2)<xsh)
{
if(b>xbj)
shengming-=xsh-fangyu/2;
else
{
cout<<"远古骷髅成功暴击"<<xsh*bj-fangyu/2<<"伤害"<<endl;
shengming-=xsh*bj-fangyu/2;
Sleep(500);
}
}
if(shanghai>xfy )
{
if(a<=xsp)
{
cout<<"远古骷髅成功闪避"<<endl;
Sleep(1000);
}
else
xhp-=shanghai-xfy;
}
i++;
f=1;
break;
case 2:
srand(static_cast<unsigned int >(time(0))) ;
randomNumber=rand();
b=(randomNumber% 100)+1;
if(fangyu*2<xsh||(b<xbj&&xsh*bj>fangyu*2))
{
if(b>xbj)
shengming-=xsh-fangyu*2;
else
{
cout<<"远古骷髅成功暴击"<<xsh*bj-fangyu*2<<"伤害"<<endl;
shengming-=xsh*bj-fangyu/2;
Sleep(500);
}
}
i++;
f=1;
break;
case 3:
srand(static_cast<unsigned int >(time(0))) ;
randomNumber=rand();
a=(randomNumber% 100)+1;
if(lengque==0)
{
if(zhiye==1)
{
if(a<=xsp)
{
cout<<"远古骷髅成功闪避"<<endl;
Sleep(1000);
}
else
xhp-=shanghai*2;
lengque=5;
}
if(zhiye==2)
{
wudi=3;
lengque=8;
}
if(zhiye==3)
{
if(a<=xsp)
{
cout<<"远古骷髅成功闪避"<<endl;
Sleep(1000);
}
else
xhp-=xdj*100;
shengming+=500;
lengque=10;
}
i++;
f=0;
break;
}
cout<<"冷却中剩余"<<lengque<<"回合"<<endl;
Sleep(750);
f=0;
break;
case 4:
if(jijiubao>0)
{
cout<<"使用成功!!!"<<endl;
jijiubao--;
shengming+=50;
Sleep(750);
}
break;default:
cout<<"不要乱输入"<<endl;
break;
}}
if(shengming<=0)
{
cout<<"你死了"<<endl;
Sleep(1000);
return ;
}
if(xhp<=0)
{
cout<<"你打败了"<<xdj<<"级";
if(jingyan/100>=20)
{
cout<<"<超级>远古骷髅"<<endl;
cout<<"奖励金币"<<xdj*15<<"$"<<endl;
cout<<"奖励经验"<<xdj*10<<endl;
jinbi+=xdj*15;
jingyan+=xdj*10;
}
else if(jingyan/100<20&&jingyan/100>=10)
{
cout<<"<精英>远古骷髅"<<endl;
cout<<"奖励金币"<<xdj*12<<"$"<<endl;
cout<<"奖励经验"<<xdj*10<<endl;
jinbi+=xdj*12;
jingyan+=xdj*10;
}
else
{
cout<<"远古骷髅"<<endl;
cout<<"奖励金币"<<xdj*10<<"$"<<endl;
cout<<"奖励经验"<<xdj*10<<endl;
jinbi+=xdj*10;
jingyan+=xdj*10;
}
if(xdj==5&&flag<=20)
{
cout<<"恭喜获得>>审判之心*1<<"<<endl;
spzx++;
}
Sleep(1000);
}
}
}
void daguai()
{
//swcd();
int wudi=0;
if(shengming<=0)
{
return;
}
int i=1,n=0,l=1,flag=0,dsp=0,dbj=0,bj,jn=1;
int lengque=0;
int r,w;
srand(static_cast<unsigned int >(time(0))) ;
int randomNumber=rand();
ddj=(randomNumber% 6)+7;dsp = (ddj-5)*6;
dhp = ddj*100+200;
dsh = dhp-200;
dfy = (ddj-3)*100;
dbj = 20;
bj = 2;
if(jingyan/100>=30)
{
cout<<"<超级>远古骑士,小心!!!!"<<endl;
dhp+=700;
dsh+=400;
dfy+=200;
jn=3;
dhp+=400;
dsh+=200;
dfy+=100;
dsp+=10;
bj = 3;
if(ddj==12&&tj==1&&dj==1)
{
dhp+=1000;
dsh+=500;
dfy+=500;
flag=1;
dbj=25;
}}
else if(jingyan/100<=30&&jingyan/100>=20)
{
cout<<"<精英>远古骑士,小心!!!!"<<endl;
dhp+=400;
dsh+=200;
dfy+=100;
bj=2;
dsp+=5;
jn=2;}
cout<<"你面对的是"<<ddj<<"级远古骑士,伤害"<<dsh<<"生命:"<<dhp<<"防御:"<<dfy<<"是否迎战,迎战 1,逃跑 0"<<endl
<<"闪避几率:"<<dsp<<endl
<<"暴击几率:"<<dbj<<endl
<<"是否迎战,迎战 1,逃跑 0"<<endl;
if(bao==1)
{
cout<<"探宝情况下不能逃跑!!!!"<<endl;
}
cin>>r;
int f;
if(r==1||bao==1)
{
if(Xzj==2||Zzj==2||Xsj==2)
{
cout<<"你已得到机甲增幅!!"<<endl;
}
while(shengming>0&&dhp>0&&l!=123&&(bao==1||i>0))
{
system("cls");
cout<<"第"<<i<<"回合"<<endl;
if(flag==1)
cout<<"此远古骑士可能会爆出 合成天地剑必须品>>天地精华,以超级增强"<<endl;
cout<<" 你 的 生命:"<<shengming<<"伤害"<<shanghai<<"防御"<<fangyu<<endl;
cout<<"远古骑士生命:"<<dhp<<"伤害"<<dsh<<"防御:"<<dfy<<endl;
cout<<"输入1攻击(造成攻击(你的伤害-怪的伤害),防御减半)"<<endl;
cout<<"输入2防御(不造成攻击,防御*2)"<<endl;
if(zhiye==1)
cout<<"输入3使用技能(无敌并造成 2*伤害,BOOS*3点伤害)"<<endl;
if(zhiye==2)
cout<<"输入3使用技能(无敌三回合,可进行攻击)"<<endl;
if(zhiye==3)
cout<<"输入3使用技能(恢复500血,并造成 100*怪物等级 伤害,冷却10回合)"<<endl;
cout<<"输入4使用战斗急救包!!!"<<endl;
cin>>l;
if(i%10==0&&i!=1)
{
int sh=0;
cout<<"远古骑士使用技能>>骑士冲锋<<全属性增加"<<endl;
Sleep(1000);
dhp+=300*jn;
dfy+=jn*5;
dsh+=jn*5;
sh=(randomNumber% 5)+1;
if(sh==3)
{
cout<<"你被远古骑士冲锋击伤"<<200*jn<<endl;
shengming-=200*jn;
Sleep(1000);
}
}
if(huo>=1)
{
dhp-=100;
}
if(lengque>0&&f==1)
{
lengque--;
}
int a;
int b;
switch(l)
{
case 1:
srand(static_cast<unsigned int >(time(0))) ;
randomNumber=rand();
a=(randomNumber% 100)+1;
srand(static_cast<unsigned int >(time(0))) ;
randomNumber=rand();
b=(randomNumber% 100)+1;
if(wudi>0)
{
wudi--;
i++;
f=1;
if(a<=dsp)
{
cout<<"远古骑士成功闪避"<<endl;
Sleep(1000);
}
else
dhp-=shanghai-dfy;
break;
}
if((fangyu/2)<dsh)
{
if(b>dbj)
shengming-=dsh-fangyu/2;
else
{
shengming-=dsh*bj-fangyu/2;
cout<<"远古骑士成功暴击"<< dsh*bj-fangyu/2<<"伤害"<<endl;
Sleep(500);
}
}
if(shanghai>dfy )
{
if(a<=dsp)
{
cout<<"远古骑士成功闪避"<<endl;
Sleep(1000);
}
else
dhp-=shanghai-dfy;
}
i++;
f=1;
break;
case 2:
srand(static_cast<unsigned int >(time(0))) ;
randomNumber=rand();
b=(randomNumber% 100)+1;
if((fangyu*2<dsh)||(b<dbj&&fangyu*2<dsh*bj))
{
if(b>dbj)
shengming-=dsh-fangyu*2;
else
{
shengming-=dsh*bj-fangyu/2;
cout<<"远古骑士成功暴击"<< dsh*bj-fangyu*2<<"伤害"<<endl;
Sleep(500);
}
}
i++;
f=1;
break;
case 3:
srand(static_cast<unsigned int >(time(0))) ;
randomNumber=rand();
a=(randomNumber% 100)+1;
if(lengque==0)
{
if(zhiye==1)
{
if(a<=dsp)
{
cout<<"远古骑士成功闪避"<<endl;
Sleep(1000);
}
else
dhp-=shanghai*2;
lengque=5;
}
if(zhiye==2)
{
wudi=3;
lengque=8;
}
if(zhiye==3)
{
if(a<=dsp)
{
cout<<"远古骑士成功闪避"<<endl;
Sleep(1000);
}
else
dhp-=ddj*100;
shengming+=500;
lengque=10;
}
i++;
f=0;
break;
}
cout<<"冷却中剩余"<<lengque<<"回合"<<endl;
Sleep(750);
f=0;
break;
case 4:
if(jijiubao>0)
{
cout<<"使用成功!!!"<<endl;
jijiubao--;
shengming+=100;
Sleep(750);
}break;
default:
cout<<"不要乱输入"<<endl;
}}
if(shengming<=0)
{
cout<<"你死了"<<endl;
Sleep(1000);
return ;
}
if(dhp<=0)
{
cout<<"你打败了"<<ddj<<"级";
if(jingyan/100>=30)
{
cout<<"<超级>远古骑士"<<endl;
cout<<"奖励金币"<<ddj*15<<"$"<<endl;
cout<<"奖励经验"<<(ddj-5)*10<<endl;
jinbi+=ddj*15;
jingyan+=(ddj-5)*10;
}
else if(jingyan/100<=30&&jingyan/100>=20)
{
cout<<"<精英>远古骑士"<<endl;
cout<<"奖励金币"<<ddj*12<<"$"<<endl;
cout<<"奖励经验"<<(ddj-5)*10<<endl;
jinbi+=ddj*12;
jingyan+=(ddj-5)*10;
}
else
{
cout<<"远古骑士"<<endl;
cout<<"奖励金币"<<ddj*10<<"$"<<endl;
cout<<"奖励经验"<<(ddj-5)*10<<endl;
jinbi+=ddj*10;
jingyan+=(ddj-5)*10;
}
if(flag==1&&tj==1&&dj==1)
{
srand(static_cast<unsigned int >(time(0))) ;
int randomNumber=rand();if((randomNumber% 100)+1<=10)
{
cout<<"你人品爆发获得>>天地精华<<"<<endl;
tdjh++;
}
else
{
cout<<"再接再厉,没有刷出"<<endl;
}
}
Sleep(1000);
}
}}
void BOOS()
{
//swcd();
int wudi=0;
system("cls");
cout<<"-------------------------------------------------------------------------------\n" ;
Sleep(750);
int i=1,n=0,l=1,bsp=0,bbj=0,bj=2;
int lengque=0;
int taopao;
srand(static_cast<unsigned int >(time(0))) ;
int randomNumber=rand();cout<<"你面对的是";
if(boosdj==1)
{
cout<<"普通";
boosHP=40000;
boosSH=2000;
boosfy=1000;
bsp=10;
bbj=10;
}
else if( boosdj==2 )
{
cout<<"精英";
boosHP=50000;
boosSH=4000;
boosfy=2000;
bsp=12;
bbj=10;
bj=3;
}
else if(boosdj==3)
{
cout<<"超级";
boosHP=100000;
boosSH=5000;
boosfy=3000;
bsp=18;
bbj=10;
bj=3;
}else
{
cout<<"SSS";
boosHP=100000;
boosSH=7000;
boosfy=5000;
bsp=20;
bbj=10;
bj=4;
}
cout<<"上古异体,伤害"<<boosSH<<"生命:"<<boosHP<<"防御:"<<boosfy<<endl;
system("pause");
int f=0;
while(shengming>0&&boosHP>0&&l!=123&&i<=100)
{
system("cls");
cout<<"第"<<i<<"回合"<<endl;
cout<<" 你 的 生命:"<<shengming<<"伤害"<<shanghai<<"防御"<<fangyu<<endl;
cout<<"上古异体生命:"<<boosHP<<"伤害"<<boosSH<<"防御:"<<boosfy<<endl;
cout<<"输入1攻击(造成攻击(你的伤害-怪的伤害),自己防御减半)"<<endl;
cout<<"输入2防御(不造成攻击,防御*2)"<<endl;
if(zhiye==1)
cout<<"输入3使用技能(无敌并造成伤害*3-上古异体的防御)"<<endl;
if(zhiye==2)
cout<<"输入3使用技能(无敌三回合,可进行攻击)"<<endl;
if(zhiye==3)
cout<<"输入3使用技能(恢复500血,并造成 1000*上古异体等级 伤害,冷却10回合)"<<endl;
cout<<"输入4逃跑"<<endl;
cout<<"输入5使用战斗急救包!!!"<<endl;
if((shanghai-boosfy)<=0)
cout<<"目前你对上古异体造成不了伤害,请逃跑!!!!!!"<<endl;
cin>>l;
if(huo>=1)
boosHP-=100;
if(lengque>0&&f==1)
lengque--;
int a;
int b;
switch(l)
{
case 1:
srand(static_cast<unsigned int >(time(0))) ;
randomNumber=rand();
a=(randomNumber% 100)+1;
srand(static_cast<unsigned int >(time(0))) ;
randomNumber=rand();
b=(randomNumber% 100)+1;
if(wudi>0)
{
wudi--;
i++;
f=1;
if(bsp>=a)
cout<<"上古异体成功闪避"<<endl;
else
boosHP-=shanghai-boosfy;
Sleep(500);
break;
}
if((fangyu/2)<boosSH)
{
if(bbj>=b)
{
shengming-=boosSH*bj-fangyu/2;cout<<"上古异体成功暴击"<< boosSH*bj-fangyu/2<<"伤害"<<endl;
}
else
shengming-=boosSH-fangyu/2;
}
if(shanghai>boosfy )
{
if(bsp>=a)
cout<<"上古异体成功闪避"<<endl;
else
boosHP-=shanghai-boosfy;
Sleep(500);
}
i++;
f=1;
break;
case 2:
f=1;srand(static_cast<unsigned int >(time(0))) ;
randomNumber=rand();
b=(randomNumber% 100)+1;if((fangyu*2<boosSH)||(b<bbj&&fangyu*2<boosSH*bj))
{
if(bbj>=b)
{
shengming-=boosSH*bj-fangyu*2;cout<<"上古异体成功暴击"<< boosSH*bj-fangyu*2<<"伤害"<<endl;
}
else
shengming-=boosSH-fangyu*2;
}
i++;
break;
case 3:
srand(static_cast<unsigned int >(time(0))) ;
randomNumber=rand();
a=(randomNumber% 100)+1;
f=1;
if(lengque==0)
{
if(zhiye==1)
{
if(bsp>=a)
cout<<"上古异体成功闪避"<<endl;
else
boosHP-=shanghai*3-boosfy;
lengque=5;
}
if(zhiye==2)
{
wudi=3;
lengque=8;
}
if(zhiye==3)
{
if(bsp>=a-10)
cout<<"上古异体成功闪避"<<endl;
else
boosHP-=boosdj*1000;
shengming+=500;
Sleep(500);
}
i++;
f=0;
break;
}
cout<<"冷却中剩余"<<lengque<<"回合"<<endl;
Sleep(500);
f=0;
break;
case 4:
f=1;
if(taopao=1)
{
cout<<"逃跑成功!!!"<<endl;
Sleep(500);
l=123;
}
break;
case 5:
if(jijiubao>0)
{
cout<<"使用成功!!!"<<endl;
Sleep(500);
jijiubao--;
shengming+=100;}
break;default:
cout<<"不要乱输入"<<endl;
}
}
if(shengming<=0)
{
cout<<"你死了"<<endl;
Sleep(1000);
return ;}
if(boosHP<=0)
{
cout<<"你打败了上古异体"<<endl;
boosdj++;
jinbi+=5000;
Sleep(750);
}
}
void wuqidian()
{
int i=1,n=0,l=1;
char w,r;
while(l)
{
system("cls");
cout<<"武器店规则:伤害不能叠加!!!\n例如:假如你目前伤害50 ,购买匕首后,伤害不会+20,而是替换成20"<<endl;
cout<<"你目前伤害:"<<shanghai<<"目前防御:"<<fangyu<<"你的金币为:"<<"$"<<jinbi<<endl;
cout<<"欢迎来到 武器店!"<<endl;
cout<<"1.铁块(材料) ($20*1)"<<endl;
cout<<"2.金剑 ($100加150攻击力)"<<endl;
cout<<"3.光刃 ($120加180攻击力)"<<endl;
cout<<"4.X光刃 ($150加200攻击力)"<<endl;
cout<<"5.木质铠甲($300加100防御力)"<<endl;
cout<<"6.青铜铠甲($400加200防御力)"<<endl;
cout<<"7.白银铠甲($500加300防御力)"<<endl;
cout<<"8.光刃 ($500加300攻击力)"<<endl;
cout<<"9.战斗头盔($500加50防御,必须有白银铠甲+50)"<<endl;
cout<<"0、离开武器店"<<endl;
cin>>l;
switch(l)
{
case 1 :
if(jinbi<20)
{
cout<<"你的钱不够"<<endl;
break;
}
else
{
cout<<"购买成功!"<<endl;//钱足够时返回True
tiekuai+=1;
jinbi-=20;
cout<<"你现在有铁块:"<<tiekuai<<"块"<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 2 :
if(jinbi<100)
{
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
}
else
{
shanghai=150;
jinbi-=100;
cout<<"你的攻击现在为"<<shanghai<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}case 3 :
if(jinbi<120)
{
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
}
else
{
cout<<"购买成功!"<<endl;
shanghai=180;
jinbi-=120;
cout<<"你的伤害现在为"<<shanghai<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}case 4 :
if(jinbi<150)
{
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
}
else
{
cout<<"购买成功!"<<endl;
xgj=1;
shanghai=200;
jinbi-=150;
cout<<"你的伤害现在为"<<shanghai<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}case 5 :
if(jinbi<300)
{
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
}
else
{
cout<<"购买成功!"<<endl;
fangyu=100;
jinbi-=300;
cout<<"你的防御现在为"<<fangyu<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}case 6:
if(jinbi<400) {
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
} else {
fangyu=200;
jinbi-=400;
cout<<"你的防御现在为"<<fangyu<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 7:
if(jinbi<500) {
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
} else {
fangyu=300;
jinbi-=500;
bykj=1;
cout<<"你的防御现在为"<<fangyu<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 8:
if(jinbi<500) {
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
} else {
shanghai=300;
jinbi-=500;
cout<<"你的攻击现在为"<<shanghai<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 9://******
if(jinbi<500) {
cout<<"你的钱不够"<<endl;//钱不够时返回Flase
break;
} else {
if(bykj==0) {
cout<<"没有购买白银铠甲不能购买此装备!!!"<<endl;
break;
} else {
fangyu+=50;
jinbi-=500;
cout<<"你的防御现在为"<<fangyu<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}}
case 0:
system("cls");
xiaozhen();
default:
cout<<"看清楚"<<endl;
break;
}
Sleep(100);
}}
void yaopindian()
{int i=1,n=0,l=0;
char w,r;
do
{
system("cls");
cout<<"-------------------------------------------------------------------------------\n" ;
cout<<"欢迎来到 药品店!"<<endl;
cout<<"你的金币为:"<<"$"<<jinbi<<endl;
cout<<"1.坏药水(小) ($50加50血)"<<endl;
cout<<"2.一般的药水 ($100加100血)"<<endl;
cout<<"3.正常的药水 ($150加200血)"<<endl;
cout<<"4.好药水 ($200加300血)"<<endl;
cout<<"5.优质药水 ($5000加500血,50点防御,限购10瓶)"<<endl;
cout<<"6.神圣药水 ($7000加300血,50点防御,100点攻击(+100),限购10瓶)"<<endl;
cout<<"7.急救包 ($50加50血 战斗时使用)"<<endl;
cout<<"8.*火之水* ($7000,敌方每回合减少100血)"<<endl;
cout<<"0.离开药品店"<<endl;
cin>>l;
switch(l) {
case 1 :
if(jinbi<50)
{
cout<<"你的钱不够"<<endl;
Sleep(1000);
break;
}
else
{
cout<<"购买成功!"<<endl;
shengming+=50;
shengmingf=shengming;
jinbi-=50;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 2 :
if(jinbi<100)
{
cout<<"你的钱不够"<<endl;
Sleep(1000); //钱不够时返回Flase
break;
}
else
{
cout<<"购买成功!"<<endl;
shengming+=100;
shengmingf=shengming;
jinbi-=100;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}case 3 :
if(jinbi<150) {
cout<<"你的钱不够"<<endl;
Sleep(1000); //钱不够时返回Flase
break;
} else{
cout<<"购买成功!"<<endl;
shengming+=200;
shengmingf=shengming;
jinbi-=150;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}case 4 :
if(jinbi<200) {
cout<<"你的钱不够"<<endl;
Sleep(1000); //钱不够时返回Flase
break;
} else {
cout<<"购买成功!"<<endl;
shengming+=300;
shengmingf=shengming;
jinbi-=200;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}case 5 :
if(yy==10)
{
cout<<"已购买10瓶"<<endl;
break;
}
else if(jinbi<5000)
{
cout<<"你的钱不够"<<endl;
Sleep(1000); //钱不够时返回Flase
break;
}
else if(jinbi>=5000&&yy<10)
{
cout<<"购买成功!"<<endl;
yy++;
shengming+=500;
shengmingf=shengming;
fangyu+=50;
jinbi-=500;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}case 6:
if(sy==10)
{
cout<<"已购买10瓶"<<endl;
break;
}
else if(jinbi<7000) {
cout<<"你的钱不够"<<endl;
break;
}
else
{
cout<<"购买成功!"<<endl;
shengming+=300;
fangyu+=50;
sy++;
shanghai+=100;
shengmingf=shengming;
jinbi-=700;
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}
case 7:
if(jinbi<50) {
cout<<"你的钱不够"<<endl;
Sleep(1000); //钱不够时返回Flase
break;
}
jinbi-=50;
jijiubao++;
cout<<"购买成功!"<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;break;
case 8:
if(jinbi<7000) {
cout<<"你的钱不够"<<endl;
Sleep(1000);
break;
}
jinbi-=700;
huo=1;
cout<<"购买成功!"<<endl;
cout<<"-------------------------------------------------------------------------------\n" ;break;
case 0:
system("cls");
xiaozhen();
break;default:
cout<<"看清楚"<<endl;
Sleep(1000);
cout<<"-------------------------------------------------------------------------------\n" ;
break;
}} while(l);
}
void ziliao()
{cout<<"小镇5.2.0[怪物狂欢季]欢迎你!!!"<<endl;
cout<<"普通怪:技能等级1级"<<endl;
cout<<"精英怪:技能等级2级"<<endl;
cout<<"超级怪:技能等级3级"<<endl;
cout<<"BUG远古骷髅:在打远古骷髅时有可能会出现并化身为5级超级骷髅,并且超进化和加强,击杀可能掉落审判之心"<<endl<<endl;
cout<<"远古骷髅技能[亡灵击]:每5回合释放一次,无视防御造成 技能等级*50伤害,生命恢复 技能等级*50,BUG状态下增加200"<<endl;
cout<<"BUG状态下 3/100 的几率会触发[亡灵觉醒]一击必杀"<<endl;
cout<<"远古骑士技能[骑士冲锋]:每7回合释放一次,全属性提升"<<endl;
cout<<"伤害和防御增加 技能等级*5,生命恢复 技能等级*300,有 1/6 的几率会被冲锋击伤造成 200*技能等级"<<endl;
cout<<"小镇可以存档了"<<endl;
system("pause");
}
void tanbao()
{
system("cls");
int n=0,l=1;
if(Zzj==1||Xzj==1||Xsj==1)
{
while(n!=1&&n!=2&&n!=3)
{
cout<<"请选择作战机甲"<<endl;
cout<<"输入 1 选择X原型机"<<endl;
cout<<"输入 2 选择Z原型机"<<endl;
cout<<"输入 3 选择X射线机"<<endl;
cin>>n;
if(n==1&&Xzj==1)
{
Xzj=2;
cout<<"你已选择X原型机"<<endl;
shengmingf=shengming;
shengming+=500;
shanghai+=200;
Sleep(750);
}
else if(n==2&&Zzj==1)
{
Zzj=2;
cout<<"你已选择Z原型机"<<endl;
shengmingf=shengming;
shengming+=300;
shanghai+=500;
Sleep(750);
}
else if(n==3&&Xsj==1)
{
Xsj=2;
cout<<"你已选择X射线机"<<endl;
shengmingf=shengming;
shengming+=500;
shanghai+=700;
Sleep(750);
}
else
{
cout<<"请选择有效机甲"<<endl;
}
}
}
system("cls");
baoci++;
bao=1;
a[6][4]=='O';int i=0;
for(i=0; i<=12; i++)
cout<<a[i]<<endl;
char ch;
while(1)
{
if(shengming<=0)
{
xiaozhen();
}
ch=getch();
if(ch=='w')
{
if(a[x-1][y]=='-'||a[x-1][y]=='|'||a[x-1][y]=='R'||a[x-1][y]=='F'||a[x-1][y]=='X'||a[x-1][y]=='H'||a[x-1][y]=='Q'||a[x-1][y]=='B')
{if(a[x-1][y]=='H')
{
system("cls");
fenjiecailiao();
system("cls");
}
if(a[x-1][y]=='R')
{
system("cls");
jiangli();
system("cls");
}
if(a[x-1][y]=='F')
{
system("cls");
xiaoguai();
system("cls");
daguai();
system("cls");
}
if(a[x-1][y]=='X')
{
system("cls");
daguai();
system("cls");
}
if(a[x-1][y]=='Q')
{
system("cls");
shixuepangzi();
system("cls");
}
if(a[x-1][y]=='G')
{
system("cls");
xuefu();
system("cls");
}
if(a[x+1][y]!=' '||a[x-1][y]!=' ')
{
a[x][y]='|';
}
else
{
a[x][y]='-';
}
x--;
a[x][y]='0';
system("cls");
i=0;
for(i=0; i<=13; i++)
cout<<a[i]<<endl;}
}
else if(ch=='s')
{
if(a[x+1][y]=='-'||a[x+1][y]=='|'||a[x+1][y]=='R'||a[x+1][y]=='F'||a[x+1][y]=='X'||a[x+1][y]=='H'||a[x+1][y]=='Q'||a[x+1][y]=='B')
{
if(a[x+1][y]=='H')
{
system("cls");
fenjiecailiao();
system("cls");
}
if(a[x+1][y]=='R')
{
system("cls");
jiangli();
system("cls");
}
if(a[x+1][y]=='F')
{system("cls");
xiaoguai();
system("cls");
daguai();
system("cls");
}
if(a[x+1][y]=='X')
{
system("cls");
daguai();
system("cls");
}
if(a[x+1][y]=='Q')
{
system("cls");
shixuepangzi();
system("cls");
}
if(a[x+1][y]=='G')
{
system("cls");
xuefu();
system("cls");
}
if(a[x+1][y]!=' '||a[x-1][y]!=' ')
{
a[x][y]='|';
}
else
{
a[x][y]='-';
}
x++;
a[x][y]='0';
system("cls");
i=0;
for(i=0; i<=13; i++)
cout<<a[i]<<endl;}
}
else if(ch=='a')
{
if(a[x][y-1]=='O')
{
bao=0;
xiaozhen();
}
if(a[x][y-1]=='-'||a[x][y-1]=='|'||a[x][y-1]=='R'||a[x][y-1]=='F'||a[x][y-1]=='X'||a[x][y-1]=='o'||a[x][y-1]=='H'||a[x][y-1]=='Q'||a[x][y-1]=='B')
{
if(a[x][y-1]=='H')
{
system("cls");
fenjiecailiao();
system("cls");
}
if(a[x][y-1]=='R')
{
system("cls");
jiangli();
system("cls");
}
if(a[x][y-1]=='F')
{
system("cls");
xiaoguai();
system("cls");
daguai();
system("cls");
}
if(a[x][y-1]=='X')
{
system("cls");
daguai();
system("cls");
}
if(a[x][y-1]=='Q')
{
system("cls");
shixuepangzi();
system("cls");
}
if(a[x][y-1]=='G')
{
system("cls");
xuefu();
system("cls");
}
if(a[x+1][y]!=' '||a[x-1][y]!=' ')
{
a[x][y]='|';
}
else
{
a[x][y]='-';
}
y--;
a[x][y]='0';
system("cls");
i=0;
for(i=0; i<=13; i++)
cout<<a[i]<<endl;}
}
else if(ch=='d')
{if(a[x][y+1]=='-'||a[x][y+1]=='|'||a[x][y+1]=='R'||a[x][y+1]=='F'||a[x][y+1]=='X'||a[x][y+1]=='o'||a[x][y+1]=='H'||a[x][y+1]=='@'||a[x][y+1]=='Q'||a[x][y+1]=='B')
{
if(a[x][y+1]=='H')
{
system("cls");
fenjiecailiao();
system("cls");
}
if(a[x][y+1]=='R')
{
system("cls");
jiangli();
system("cls");
}
if(a[x][y+1]=='F')
{
system("cls");
xiaoguai();
system("cls");
daguai();
system("cls");
}
if(a[x][y+1]=='X')
{
system("cls");
daguai();
system("cls");
}
if(a[x][y+1]=='Q')
{
system("cls");
shixuepangzi();
system("cls");
}
if(a[x][y+1]=='G')
{
system("cls");
xuefu();
system("cls");
}
if(a[x][y+1]=='@')
{
system("cls");
for(int i=0;i<13;i++)
for(int j=0;j<58;j++)
a[i][j]=b[i][j];x=6;y=5;
Sleep(500);
system("cls");
}
if(a[x+1][y]!=' '||a[x-1][y]!=' ')
{
a[x][y]='|';
} else {
a[x][y]='-';
}
y++;
a[x][y]='0';
system("cls");
i=0;
for(i=0; i<=13; i++)
cout<<a[i]<<endl;}
}
}
}
void jiangli()
{cout<<"奖励 $200";
jinbi+=200;
Sleep(750);
}
void ronglu()
{
int l=1,h;
while(l) {system("cls");
cout<<"-------------------------------------------------------------------------------\n" ;cout<<"输入 1 分解成普通铁块"<<endl;
cout<<"输入 2 分解成普通晶块"<<endl;
cout<<"输入 3 分解成元素晶块"<<endl;
cout<<"输入 0 返回小镇"<<endl;
cin>>l;
switch(l) {
case 1:
cout<<"输入你分解的分解材料数(分解材料1个=2块铁块)"<<endl;
cout<<"目前拥有"<<fenjie<<"个分解材料"<<endl;
cout<<"输入 0 离开"<<endl;
cin>>l;
if(l>fenjie) {
cout<<"分解材料不足!!!!"<<endl;
break;
} else if(l==0) {
xiaozhen();} else {
fenjie-=l;
tiekuai+=l*2;
cout<<"分解成功,"<<"目前剩余普通铁块"<<tiekuai<<endl;
}break;
case 2:
cout<<"输入你分解的分解材料数(分解材料1个=2块晶块)"<<endl;
cout<<"目前拥有"<<fenjie<<"个分解材料"<<endl;
cout<<"输入 0 离开"<<endl;
cin>>l;
if(l>fenjie) {
cout<<"分解材料不足!!!!"<<endl;
break;
} else if(l==0) {
xiaozhen();} else {
fenjie-=l;
jingkuai+=l*2;
cout<<"分解成功,"<<"目前剩余普通晶块"<<jingkuai<<endl;
}break;
case 3:
cout<<"输入你分解的分解材料数(分解材料2个=1块元素晶块)"<<endl;
cout<<"目前拥有"<<fenjie<<"个分解材料"<<endl;
cout<<"输入 0 离开"<<endl;
cin>>l;
if(l>fenjie) {
cout<<"分解材料不足!!!!"<<endl;
break;
} else if(l==0) {
xiaozhen();
} else {
fenjie-=l;
yuansujingkuai+=(l/2);
cout<<"分解成功,"<<"目前剩余元素晶块"<<yuansujingkuai<<endl;
}break;
case 0:
xiaozhen();
Sleep(740);
system("cls");
cout<<"-------------------------------------------------------------------------------\n" ;default:
cout<<"输入有误"<<endl;}
Sleep(740);
system("cls");
cout<<"-------------------------------------------------------------------------------\n" ;}
}
void gongjiangtai()
{
//工匠台
int l=1,h,r;
while(l)
{
system("cls");
cout<<"-------------------------------------------------------------------------------\n" ;cout<<"输入 1 制作机甲"<<endl;
cout<<"输入 2 制作武器"<<endl;
cout<<"输入 3 制作职业神器"<<endl;
cout<<"输入 0 返回小镇"<<endl;
cin>>l;
switch(l) {
case 1:
cout<<"-------------------------------------------------------------------------------\n" ;
jijia();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 2:
cout<<"-------------------------------------------------------------------------------\n" ;
wuqizhizuo();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 3:
cout<<"-------------------------------------------------------------------------------\n" ;
zhiyewuqi();
cout<<"-------------------------------------------------------------------------------\n" ;
break;
case 0:
xiaozhen();default:
cout<<"输入有误"<<endl;}
Sleep(750);
}
}
void fenjiecailiao()
{
int cl;
srand(static_cast<unsigned int >(time(0))) ;
int randomNumber=rand();
cl=(randomNumber% 5)+5;
cout<<"分解材料*"<<cl<<endl;
Sleep(750);
fenjie+=cl;
}
void jijia()
{
//制作机甲
int l=1,h=1,k=0;
while(l) {system("cls");
cout<<"-------------------------------------------------------------------------------\n" ;cout<<"输入 1 制作 X原型机(生命+500,攻击+200)\n"<<endl;
cout<<"输入 2 制作 Z原型机(生命+300,攻击+500)"<<endl;
cout<<"此机甲只有一种制作方式\n铁块*100 晶块*30 元素晶块*20\n\n";
cout<<"输入 3 制作 X射线机甲(生命+500,攻击+700)"<<endl;
cout<<"此机甲只有一种制作方式\n铁块*300 晶块*300 元素晶块*300\n";
cout<<"输入 0 返回小镇"<<endl;
cin>>l;
switch(l)
{
case 1://X
if(Xzj==0) {
cout<<"方案一:铁块100个 元素晶块 10个(输入 1)\n";
cout<<"方案二:铁块150个 晶块30个(输入 2)\n";cout<<"输入 0 返回\n";
cin>> h;
switch(h) {
case 1:
if(tiekuai>=100&&yuansujingkuai>=10) {
tiekuai-=100;
yuansujingkuai-=10;
Xzj=1;
cout<<"你已成功制作 X原型机"<<endl;
Sleep(1000);
cout<<"-------------------------------------------------------------------------------\n" ;
} else {
cout<<"材料不足!!!!"<<endl;
Sleep(1000);
cout<<"-------------------------------------------------------------------------------\n" ;
}
break;
case 2:
if ( tiekuai>=150&&jingkuai>=5 ) {
tiekuai-=150;
jingkuai-=30;
Xzj=1;
cout<<"你已成功制作 X原型机"<<endl;
Sleep(1000);
cout<<"-------------------------------------------------------------------------------\n" ;
} else {
cout<<"材料不足!!!!"<<endl;
Sleep(1000);
cout<<"-------------------------------------------------------------------------------\n" ;
}
break;case 0:
cout<<"-------------------------------------------------------------------------------\n" ;
break;
default:
cout<<"没有找到你输入的方案编号"<<endl;
break;
}} else {
cout<<"你已经制作过此机甲"<<endl;
}break;
case 2:// z
if(Zzj==0)
{
cout<<"此机甲只有一种制作方式\n铁块*100 晶块*30 元素晶块*20\n";
if(tiekuai>=100&&jingkuai>=30&&yuansujingkuai>=20 )
{
Zzj=1;
tiekuai-=100;
jingkuai-=30;
yuansujingkuai-=20;
cout<<"你已成功制作 Z原型机"<<endl;
Sleep(1000);
}
else
{
cout<<"材料不足!!!!"<<endl;
Sleep(1000);
}
} else {
cout<<"你已制作此机甲"<<endl;
Sleep(1000);}
break;
case 3:
if(Xsj==0)
{
cout<<"此机甲只有一种制作方式\n铁块*300 晶块*300 元素晶块*300\n";
if(tiekuai>=300&&jingkuai>=100&&yuansujingkuai>=100 )
{
Xsj=1;
tiekuai-=300;
jingkuai-=300;
yuansujingkuai-=300;
cout<<"你已成功制作 X射线机甲"<<endl;
Sleep(1000);
}
else
{
cout<<"材料不足!!!!"<<endl;
Sleep(1000);
}
}
else
{
cout<<"你已制作此机甲"<<endl;
Sleep(1000);}
break;
case 0:
xiaozhen();
default://xz
cout<<"没有找到你输入的机甲编号"<<endl;
break;
}
Sleep(750);
}
}
void cailiaoshangren()
{
int l=1,n;
while (l) {
system("cls");
cout<<"-------------------------------------------------------------------------------\n" ;
cout<<"材料商店"<<endl;
cout<<"输入 1 购买分解材料*100 ($1000)"<<endl;
cout<<"输入 2 购买元素晶块*100 ($2000)"<<endl;
cout<<"输入 0 返回小镇"<<endl;
cin>>l;
switch(l) {
case 1:
if(jinbi<1000)
{
cout<<"金币不够"<<endl;
}
else
{
cout<<"购买成功"<<endl;
jinbi-=1000;
fenjie+=100;
}
break;case 2:
if(jinbi<2000)
{
cout<<"金币不够"<<endl;
}
else
{
cout<<"购买成功"<<endl;
jinbi-=1000;
yuansujingkuai+=1000;
}
break;
case 0:
system("cls");
xiaozhen();
break;
default:
cout<<"没有找到你购买的物品编号"<<endl;
Sleep(750);
}
Sleep(100);
cout<<"-------------------------------------------------------------------------------\n" ;}
}
void wuqizhizuo()
{int l=1,h,n;
while(l)
{
system("cls");
cout<<"制作 苍穹剑(伤害600) 输入 1 "<<endl;
cout<<"铁块*200,晶块*10"<<endl<<endl;
cout<<"制作 大地剑(伤害800) 输入 2 "<<endl;
cout<<"铁块*350"<<endl<<endl;
cout<<"制作 X头盔(防御300) 输入 3 "<<endl;
cout<<"铁块*300,元素晶块*10"<<endl<<endl;
cout<<"制作 X胸甲(防御400) 输入 4 "<<endl;
cout<<"铁块*350,元素晶块*20"<<endl<<endl;
cout<<"制作 XX光剑(伤害400) 输入 5 "<<endl;
cout<<"铁块*150,元素晶块*20"<<endl<<endl;
cout<<"制作 x护手(防御400) 输入 6 "<<endl;
cout<<"铁块*300,晶块*30,元素晶块*10"<<endl;
cout<<"制作 天地剑(伤害1000)输入 7 "<<endl;
cout<<"无消耗"<<endl;
cout<<"制作 x审判者套装(防御800) 输入 8 "<<endl;
cout<<"无消耗"<<endl<<endl;
cout<<"返回小镇 输入 0 "<<endl;cin>>l;
switch(l)
{
case 1:
if(tiekuai>=200&&jingkuai>=10)
{
tj=1;
cout<<"制作成功"<<endl;
tiekuai-=200;
jingkuai-=10;
shanghai=600;
cout<<"铁块剩余:"<<tiekuai<<"晶块剩余:"<<jingkuai<<endl;
cout<<"伤害:"<<shanghai<<endl;
Sleep(500);
}
else
{
cout<<"材料不足!!!\n";
}
break;
case 2:
if(tiekuai>=350)
{
dj=1;
cout<<"制作成功"<<endl;
tiekuai-=350;
shanghai=800;
cout<<"铁块剩余:"<<tiekuai<<endl;
cout<<"伤害:"<<shanghai<<endl;
Sleep(500);
}
else
{
cout<<"材料不足!!!\n";
}
break;
case 3:
if(tiekuai>=300&&yuansujingkuai>=10)
{
xtk=1;
cout<<"制作成功"<<endl;
tiekuai-=300;
yuansujingkuai-=10;
fangyu=300;
cout<<"铁块剩余:"<<tiekuai<<"元素晶块剩余:"<<yuansujingkuai<<endl;
cout<<"防御:"<<fangyu<<endl;
Sleep(500);
}
else
{
cout<<"材料不足!!!\n";
}
break;
case 4:
if(tiekuai>=350&&yuansujingkuai>=20)
{
xxj=1;
cout<<"制作成功"<<endl;
tiekuai-=350;
yuansujingkuai-=20;
fangyu=400;
cout<<"铁块剩余:"<<tiekuai<<"元素晶块剩余:"<<yuansujingkuai<<endl;
cout<<"防御:"<<fangyu<<endl;
Sleep(500);
}
else
{
cout<<"材料不足!!!\n";
}
break;
case 5:
if(tiekuai>=150&&yuansujingkuai>=20&&xgj==1)
{
xxgj=1;
cout<<"制作成功"<<endl;
tiekuai-=150;
yuansujingkuai-=20;
shanghai=400;
cout<<"铁块剩余:"<<tiekuai<<"元素晶块剩余:"<<yuansujingkuai<<endl;
cout<<"伤害:"<<shanghai<<endl;
Sleep(500);
}
else
{
cout<<"材料不足!!!或未购买光剑\n";
}
break;
case 6:
if(tiekuai>=300&&yuansujingkuai>=10&&jingkuai>=30)
{
xhs=1;
cout<<"制作成功"<<endl;
tiekuai-=300;
yuansujingkuai-=10;
fangyu=400;
cout<<"铁块剩余:"<<tiekuai<<"元素晶块剩余:"<<yuansujingkuai<<"晶块剩余:"<<jingkuai<<endl;
cout<<"防御:"<<fangyu<<endl;
Sleep(500);
}
else
{
cout<<"材料不足!!!\n";
}
break;
case 7:
if(tj==1&&dj==1&&tdjh>0)
{
cout<<"制作成功"<<endl;
shanghai=1000;
cout<<"伤害:"<<shanghai<<endl;
Sleep(500);
}
else
{
cout<<"未购买苍穹剑或大地剑或未拥有天地精华(刷增加大怪12级得)\n";
}
break;
case 8:
if(xxgj==1&&xxj==1&&xhs==1&&xtk==1&&spzx>0)
{
cout<<"制作成功"<<endl;
fangyu=800;
cout<<"防御:"<<fangyu<<endl;
Sleep(500);
}
else
{
cout<<"未购买其余x类型武器或未拥有审判之心(刷BUG小怪5级得)\n";
}
break;
case 0:
xiaozhen();
cout<<"-------------------------------------------------------------------------------\n" ;
break;default:
cout<<"没有找到你制作的武器编号"<<endl;
Sleep(750);
}
Sleep(100);
}
}
void shixuepangzi()
{
//swcd();
int wudi=0;
if(shengming<=0)
{
return xiaoguai();
}
int i=1,n=0,l=1,lengque=0,xsp=0;
int flag=9999;
int r,w;
int xhp,xsh,xjb,xdj,xfy;
srand(static_cast<unsigned int >(time(0))) ;
int randomNumber=rand();
xdj=(randomNumber% 5)+1;xhp=xdj*100+200;
xsh=xdj*20;
xfy=400;
xsp=xdj*5;
if(jingyan/100>=20)
{
cout<<"<超级>远古凶兽,小心!!!!"<<endl;
xhp+=700;
xsh+=200;
xfy+=400;
xhp+=500;
xsh+=100;
xfy+=600;
xsp+=10;
}
else if(jingyan/100<20&&jingyan/100>=10)
{
cout<<"<精英>远古凶兽,小心!!!!"<<endl;
xhp+=500;
xsh+=100;
xfy+=400;
xsp+=5;
}
if(Xzj==2||Zzj==2||Xsj==2)
{
cout<<"你已得到机甲增幅!!"<<endl;
}
cout<<"你面对的是"<<xdj<<"级远古凶兽,伤害"<<xsh<<"生命:"<<xhp<<"防御:"<<xfy<<endl
<<"无视防御攻击" <<endl
<<"闪避几率:"<<xsp<<endl//
<<"天使技能可被防御"<<endl;
if((xdj*100-xfy)<=0&&zhiye==3)
cout<<"技能无法造成伤害"<<endl;
cout<<"每7回合恢复500血"<<endl
<<"是否迎战,迎战 1,逃跑 0"<<endl;
if(bao==1)
{
cout<<"探宝情况下不能逃跑!!!!"<<endl;
}
cin>>r;
if(r==1||bao==1)
{
int f=0;
while(shengming>0&&xhp>0&&l!=123&&(bao==1||i>0))
{
system("cls");
cout<<"-------------------------------------------------------------------------------\n" ;
cout<<"第"<<i<<"回合"<<endl;
cout<<" 你 的 生命:"<<shengming<<"伤害"<<shanghai<<"防御"<<fangyu<<endl;
cout<<"嗜血胖子生命:"<<xhp<<"伤害"<<xsh<<"防御:"<<xfy<<endl;
cout<<"输入1攻击(造成攻击(你的伤害-怪的防御),防御减半,会受到怪的攻击)"<<endl;
cout<<"输入2防御(不造成攻击,防御*2,若防御*2 小于 伤害, >无视防御<)"<<endl;
if(zhiye==1)
cout<<"输入3使用技能(无敌并造成 2*伤害,BOOS*3点伤害,远古凶兽需减去防御)"<<endl;
if(zhiye==2)
cout<<"输入3使用技能(无敌三回合,可进行攻击)"<<endl;
if(zhiye==3)
cout<<"输入3使用技能(恢复500血,并造成 100*怪物等级,远古凶兽可防御 伤害,冷却10回合)"<<endl;
cout<<"输入4使用战斗急救包!!!"<<endl;
cin>>l;
if(huo>=1)
xhp-=30;
if(lengque>0&&f==1)
lengque--;
if(i%7==0)
xhp+=500;
int a;
switch(l)
{
case 1:
srand(static_cast<unsigned int>(time(0))) ;
randomNumber=rand();
a=(randomNumber% 100)+1;
if(wudi>0)
{
wudi--;
i++;
f=1;if(a<=xsp)
cout<<"远古凶兽成功闪避"<<endl;
else
xhp-=shanghai-xfy;
break;
}
shengming-=xsh;
if(shanghai>xfy )
{
if(a<=xsp)
cout<<"远古凶兽成功闪避"<<endl;
else
xhp-=shanghai-xfy;
}
i++;
f=1;
break;
case 2:
shengming-=xsh;
i++;
f=1;
break;
case 3:
if(lengque==0)
{
if(zhiye==1)
{
xhp-=shanghai*2-dfy;
lengque=5;
}
if(zhiye==2)
{
wudi=3;
lengque=8;
}
if(zhiye==3)
{
shengming+=500;
if((xdj*100-xfy)>0)
dhp-=xdj*100-xfy;
else
{
cout<<"技能无伤"<<endl;
Sleep(500);
}
lengque=10;
}
i++;
f=0;
break;
}
cout<<"冷却中剩余"<<lengque<<"回合"<<endl;
Sleep(750);
f=0;
break;
case 4:
if(jijiubao>0)
{
cout<<"使用成功!!!"<<endl;
jijiubao--;
shengming+=50;
i++;
Sleep(750);
f=1;
}
else
f=0;break;
default:
cout<<"不要乱输入"<<endl;
break;
}}
if(shengming<=0)
{
cout<<"你死了"<<endl;
Sleep(1000);
return ;
}
if(xhp<=0)
{
cout<<"你打败了"<<xdj<<"级";
if(jingyan/100>=20)
{
cout<<"<超级>远古凶兽"<<endl;
cout<<"奖励金币300$"<<endl;
cout<<"奖励经验"<<xdj*10<<endl;
jinbi+=300;
jingyan+=xdj*10;
}
else if(jingyan/100<20&&jingyan/100>=10)
{
cout<<"<精英>远古凶兽"<<endl;
cout<<"奖励金币200$"<<endl;
cout<<"奖励经验"<<xdj*10<<endl;
jinbi+=200;
jingyan+=xdj*10;
}
else
{
cout<<"远古凶兽"<<endl;
cout<<"奖励金币100$"<<endl;
cout<<"奖励经验"<<xdj*10<<endl;
jinbi+=100;
jingyan+=xdj*10;
}
Sleep(1000);
}
}
else
{
cout<<"输入有误"<<endl;
Sleep(750);
}
}
void shangdian()
{
while(1)
{
system("cls");
cout<<"输入 1 武器店"<<endl;
cout<<"输入 2 药品店"<<endl;
cout<<"输入 3 材料商店"<<endl;
cout<<"输入 0 返回小镇"<<endl;
int l;
cin>>l;
if(l==1)
{
wuqidian();
break;
}else if(l==2)
{
yaopindian();
break;
}
else if(l==3)
{
cailiaoshangren();
break;
}
else if(l==0)
break;
else
cout<<"输入有误"<<endl;
}}
void gongzuoshi()
{while(1)
{
system("cls");
cout<<"输入 1 使用熔炉"<<endl;
cout<<"输入 2 使用工匠台"<<endl;
cout<<"输入 0 返回小镇"<<endl;
int l;
cin>>l;
if(l==1)
{
ronglu();
break;
}
else if(l==2)
{
gongjiangtai();
break;
}
else if(l==0)
break;
else
cout<<"输入有误"<<endl;
}
}
void chenjiu()
{
bool f=0;
if(spzx>0)
{
cout<<">>审判天使<<"<<endl;
f=1;
}
else
cout<<"获得审判之心可获得成就>>审判天使<<"<<endl;
if(tdjh>0)
{
cout<<">>苍穹与大地<<"<<endl;
f=1;
}
else
cout<<"获得天地精华可获得成就>>苍穹与大地<<"<<endl;
if(f)
{
cout<<"暂无成就"<<endl;
}
system("pause");
return ;
}
void xuefu()
{
//swcd();
int wudi=0;
if(shengming<=0)
{
return xiaoguai();
}
int i=1,n=0,l=1,lengque=0,xsp=0,xbj=0;
int flag=9999;
int r,w;
int bj=2;
srand(static_cast<unsigned int >(time(0))) ;
int randomNumber=rand();
xdj=(randomNumber% 10)+1;xhp=xdj*100+100;
xsh=xdj*100;
xfy=xdj*50;
xsp=xdj*5;
xbj=xdj*3;
if(jingyan/100>=20)
{
cout<<"<超级>吸血蝙蝠,小心!!!!"<<endl;
xhp+=700;
xsh+=400;
xfy+=200;
xhp+=400;
xsh+=200;
xfy+=100;
xsp+=15;
bj=5;
flag=(randomNumber% 100)+1;
if(flag<=20&&xdj==10)
{
cout<<"此怪为BUG吸血蝙蝠!!!!已超进化"<<endl;
xhp+=1000;
xsh+=500;
xfy+=400;
xbj+=10;
}
}
else if(jingyan/100<20&&jingyan/100>=10)
{
cout<<"<精英>吸血蝙蝠,小心!!!!"<<endl;
xhp+=400;
xsh+=200;
xfy+=100;
xsp+=10;
bj=2;
}
if(Xzj==2||Zzj==2||Xsj==2)
{
cout<<"你已得到机甲增幅!!"<<endl;
}
cout<<"你面对的是"<<xdj<<"级吸血蝙蝠,伤害"<<xsh<<"生命:"<<xhp<<"防御:"<<xfy<<endl
<<"闪避几率:"<<xsp<<endl//
<<"暴击几率:"<<xbj<<"伤害翻"<<bj<<"倍"<<endl
<<"每回合吸血100点"<<endl
<<"建议血量5000以上,伤害1200以上,防御1000以上"<<endl
<<"是否迎战,迎战 1,逃跑 0"<<endl;
if(bao==1)
{
cout<<"探宝情况下不能逃跑!!!!"<<endl;
}
cin>>r;
if(r==1||bao==1)
{
int f=0;
while(shengming>0&&xhp>0&&l!=123&&(bao==1||i>0))
{
system("cls");
cout<<"-------------------------------------------------------------------------------\n" ;
cout<<"第"<<i<<"回合"<<endl;
if(flag<=20&&xdj==10)
cout<<"BUG吸血蝙蝠100%会掉落恶魔之心"<<endl;
cout<<" 你 的 生命:"<<shengming<<"伤害"<<shanghai<<"防御"<<fangyu<<endl;
cout<<"吸血蝙蝠生命:"<<xhp<<"伤害"<<xsh<<"防御:"<<xfy<<endl;
cout<<"输入1攻击(造成攻击(你的伤害-怪的防御),防御减半)"<<endl;
cout<<"输入2防御(不造成攻击,防御*2)"<<endl;
if(zhiye==1)
cout<<"输入3使用技能(无敌并造成 2*伤害,BOOS*3点伤害)"<<endl;
if(zhiye==2)
cout<<"输入3使用技能(无敌3回合,可进行攻击)"<<endl;
if(zhiye==3)
cout<<"输入3使用技能(恢复500血,并造成 100*怪物等级 伤害,冷却10回合)"<<endl;
cout<<"输入4使用战斗急救包!!!"<<endl;
cin>>l;
if(huo>=1)
{
xhp-=100;
}
if(lengque>0&&f==1)
{
lengque--;
}
if(f==1)
{
xhp+=100;
shengming-=60;
}
int a;
int b;
switch(l)
{
case 1:
srand(static_cast<unsigned int >(time(0))) ;
randomNumber=rand();
a=(randomNumber% 100)+1;
srand(static_cast<unsigned int >(time(0))) ;
randomNumber=rand();
b=(randomNumber% 100)+1;
if(wudi>0)
{
wudi--;
i++;
f=1;
if(a<=xsp)
{
cout<<"吸血蝙蝠成功闪避"<<endl;
Sleep(1000);
}
else
xhp-=shanghai-xfy;
break;
}
if((fangyu/2)<xsh)
{
if(b>xbj)
shengming-=xsh-fangyu/2;
else
{
cout<<"吸血蝙蝠成功暴击"<<xsh*bj-fangyu/2<<"伤害"<<endl;
shengming-=xsh*bj-fangyu/2;
Sleep(500);
}
}
if(shanghai>xfy )
{
if(a<=xsp)
{
cout<<"吸血蝙蝠成功闪避"<<endl;
Sleep(1000);
}
else
xhp-=shanghai-xfy;
}
i++;
f=1;
break;
case 2:
srand(static_cast<unsigned int >(time(0))) ;
randomNumber=rand();
b=(randomNumber% 100)+1;
if(fangyu*2<xsh||(b<xbj&&xsh*bj>fangyu*2))
{
if(b>xbj)
shengming-=xsh-fangyu*2;
else
{
cout<<"吸血蝙蝠成功暴击"<<xsh*bj-fangyu*2<<"伤害"<<endl;
shengming-=xsh*bj-fangyu/2;
Sleep(500);
}
}
i++;
f=1;
break;
case 3:
srand(static_cast<unsigned int >(time(0))) ;
randomNumber=rand();
a=(randomNumber% 100)+1;
if(lengque==0)
{
if(zhiye==1)
{
if(a<=xsp)
{
cout<<"吸血蝙蝠成功闪避"<<endl;
Sleep(1000);
}
else
xhp-=shanghai*2;
lengque=5;
}
if(zhiye==2)
{
wudi=3;
lengque=8;
}
if(zhiye==3)
{
if(a<=xsp)
{
cout<<"吸血蝙蝠成功闪避"<<endl;
Sleep(1000);
}
else
xhp-=xdj*100;
shengming+=500;
lengque=10;
}
i++;
f=0;
break;
}
cout<<"冷却中剩余"<<lengque<<"回合"<<endl;
Sleep(750);
f=0;
break;
case 4:
if(jijiubao>0)
{
cout<<"使用成功!!!"<<endl;
jijiubao--;
shengming+=50;
Sleep(750);
}
break;default:
cout<<"不要乱输入"<<endl;
break;
}}
if(shengming<=0)
{
cout<<"你死了"<<endl;
Sleep(1000);
return ;
}
if(xhp<=0)
{
cout<<"你打败了"<<xdj<<"级";
if(jingyan/100>=20)
{
cout<<"<超级>吸血蝙蝠"<<endl;
cout<<"奖励金币"<<xdj*20+100<<"$"<<endl;
cout<<"奖励经验"<<xdj*10<<endl;
jinbi+=xdj*20+100;
jingyan+=xdj*10;
}
else if(jingyan/100<20&&jingyan/100>=10)
{
cout<<"<精英>远古骷髅"<<endl;
cout<<"奖励金币"<<xdj*15+100<<"$"<<endl;
cout<<"奖励经验"<<xdj*10<<endl;
jinbi+=xdj*15+100;
jingyan+=xdj*10;
}
else
{
cout<<"远古骷髅"<<endl;
cout<<"奖励金币"<<xdj*10+100<<"$"<<endl;
cout<<"奖励经验"<<xdj*10<<endl;
jinbi+=xdj*10+100;
jingyan+=xdj*10;
}
if(xdj==10&&flag<=20)
{
cout<<"恭喜获得>>恶魔之心*1<<"<<endl;
emzx++;
}
Sleep(1000);
}
}
}
void zhiyewuqi()
{return ;
}
- 1