题解and模板

Fro

7 条评论

  • @ 2018-07-14 15:38:57
    #include <bits/stdc++.h>
    #include <windows.h>
    using namespace std;
    struct Players{
        //Game_GreenLand
        
        
        //Game_SkySon
        
        
        //Game_ClashofWorse
        
        
        //The_Real_Life
        int Money,weiwang,Life,MaxLife;
    }Player[6];
    int i,j,k,l,m,n,x,y,z,playerID;
    unsigned long long Jouce=9223372036854775806;
    void Slowsay(string a){
        for(i=0;i<a.size();i++){
            cout<<a[i];
            Sleep(46);
        }
    }
    void Say(string a){
        for(i=0;i<a.size();i++){
            cout<<a[i];
            Sleep(22);
        }
    }
    void Print(string a){
        for(i=0;i<a.size();i++){
            cout<<a[i];
            Sleep(8);
        }
    }
    void LifeAgain(){
    }
    void The_Life_end(){
    }
    void GetingFirst(){
    }
    void Gragon_Home(){
    }
    void Forest(){
    }
    void River(){
    }
    void Beach(){
    }
    void Island(){
    }
    void IceWorld(){
    }
    void Mountain(){
    }
    void Home(){
    }
    void Shop(){
    }
    void Fire(){
    }
    void Gameshop(){
    }
    void Work(){
    }
    void School(){
    }
    void Golden_World(){
    }
    void Save_RealLife(){
    }
    void Save_GreenLand(){
    }
    void Save_SkySon(){
    }
    void Save_ClashofWorse(){
    }
    void Name(){
    }
    void Homem(){
    }
    void Vocation(){
    }
    void Game_GreenLand(){
    }
    void Game_SkySon(){
    }
    void Game_ClashofWorse(){
    }
    void Real_Menu(){
        Game_GreenLand();     //1
        Game_SkySon();
        Game_ClashofWorse();
        Gragon_Home();        //2
        Forest();             //3
        River();              //4
        Beach();              //5
        Island();             //6
        IceWorld();           //7
        Mountain();           //8
        Home();               //9
        Shop();               //10
        Fire();               //11
        Gameshop();           //12
        Work();               //13
        School();             //14
        Golden_World();       //15
        Save_RealLife();
        Jouce--;
        if(!Jouce) The_Life_end();
    }
    int main(){
        Name();
        Homem();
        Vocation();
        GetingFirst();
        while(Jouce){
            while(Player[playerID].Life) Real_Menu();
            LifeAgain();
            Jouce--;
        }
        The_Life_end();
    }
    
  • @ 2018-07-13 16:15:22
    //zeiyibo
    #include <bits/stdc++.h>
    #include <windows.h>
    #include <conio.h>
    #define Sl Sleep(100);
    int money=100,jijiuxiang=0,yiliaoxiang=0,bengdai=0,zhitongyao=0,yinliao=0;
    int HP=100,gongji=15,XP=0,er=1,zz=1;int ti;
    char game;
    int shuijin=0;
    int xxx;
    int sss;
    char wz;
    int jilu;
    int qixie,baoji,jiacheng;
    int baoji1;
        using namespace std;
        string hao[1000]={"打豆豆","刷微博","上woos","去购物","追剧","开电脑","打maimai","写作业","考试","上洛谷刷题","搞基","嘿嘿嘿","吃东西","睡觉","玩GTA5","带妹子","编游戏","做坏事","当值日生","上厕所","吹空调","关电视","打罗岑","听罗岑放屁","看罗岑打键盘"};
    string hou1[1000]={"会通关","会被人狂赞","可以看见作者","买到超便宜的东西","神剧连更新5集","状态好","不会被发现","写的全对","写的全会蒙的全对","全部AC","友谊天长地久","嘿嘿嘿嘿嘿嘿......","会吃饱","一天精神好","电脑不卡","说不定会牵手","会成功","心里倍儿爽","会被表扬","......","特别舒服","贼爽","可以打他了","他要被群殴"};
    string hou2[1000]={"会被秒杀","会被认为是推销的","卡顿","会被喂狗粮","电视卡死","电脑自爆","被发现","全错","带鸭蛋回家","wa声一片","会死的","Ta不愿意","会被噎死","睡不着啊","卡死","技术差被妹子带飞","被教练抓住","警察叔叔来了","会被批评","会掉下厕所","会被吹成面瘫","电视开不了了","罗岑放屁攻击你","一屁轰飞你狗头","发现他敲的是你的键盘"};string yun[10000]={"大吉","中吉","小吉","中平","小凶","中凶","大凶"};
            int zzzzz[1000]={0,1};
                char a[100][100];
        string zzzz[1000]={"z","木剑","铁剑","玄铁重剑","青云紫剑","凤鸣长剑","王者神剑","冰封骨剑","赤炎龙剑","冰火圣剑","泣血魔剑","无尽苍弦","驱魔剑"};
        int  wwwww[1000]={0,20,30,50,80,100,200,120,150,300,120,130,160};//12
        int pay[1000]={0,0,3000,4500,6000,8000,4000,6000,4500};
        int dengji[1000]={0};
        int feiyong[1000]={0,600,900,1200,1400,1600,850,1500,1300};
        int jineng1[1000]={0,10,20,30,40};
        int jineng2[1000]={0};
            string juqing="垃圾袋满天飞,黑风暴铺天盖地地向人们袭来,漫天的泥尘 ,抬头,看不见天空,低头,看不见土地......地上的汽车是跑的很快,天上的飞机也飞得很快,这些,是科技,是进步,但是,这些也是退步。汽车日夜喷着黑烟,逐渐的,人们居住的地方越来越小,沉睡了数千年的病毒觉醒了------非典,你踏上了寻找家园的道路......没有绿地,没有家乡,你十分懊恼,倒在床上,逐渐睡着了。梦中,天空若隐若现的时候,抬头,望到的不是碧空,是一张恶魔的脸!他向你诡异的笑着,是的,你被非典感染了!!!!!!惊恐万分之际,你不得不加入了人类与非典的战争,向着他,用自己的鲜血,祭奠着天神,一道白光出现,五芒星阵落在了你的头顶,悠远的声音响起:加油吧,少年,胜利是属于我们的,,,,,,";
        int Slowsay(){
            int k=0;
            for(int i=0;i<juqing.size();i++){
            cout<<juqing[i];
            Sleep(30);
            k++;
            if(k==10000){
            Sleep(1000);
            k=0;
            cout<<"\n";
            system("cls");
        }
    
            }
            return 0;
        }
        int ronglianlu(){
            int k=0,i,j;
            system("cls");
            cout<<"各武器升级费用如下:\n";
            for(i=1;i<=12;i++){
                if(i!=7&&i!=8&&i!=9){
                    k++;
                    if(i<=6)
                    cout<<k<<"."<<zzzz[i]<<"   "<<feiyong[i]<<"\n"; 
                    else if(i>=10)cout<<k<<"."<<zzzz[i]<<"   "<<feiyong[i-4]<<"\n"; 
                }
            }
            cout<<"\n你升级哪个?\n";
            cin>>j;
            if(j>6){j+=3;
            if(money>=feiyong[j-4]){cout<<"成功升级"<<zzzz[j-4]<<"\n当前等级:"<<++dengji[j-4];
            dengji[j-4]++;
            money-=feiyong[j-4];
            wwwww[j]+=wwwww[j]*5/10;
            }
                }
            else if(j<=6){
                if(money>=feiyong[j]){
                cout<<"成功升级"<<zzzz[j]<<"\n当前等级:"<<dengji[j]++;
                dengji[j]++;
                money-=feiyong[j];
                wwwww[j]+=wwwww[j]*5/10;
                }
            }
            else cout<<"钱不够哦!\n";
            Sleep(1000);
            system("cls");
        }
        void save(){
            freopen("LIN","w",stdout);
            cout<<HP<<"\n";
            cout<<gongji<<"\n";
            cout<<money<<"\n";
            cout<<XP<<"\n";
            cout<<er<<"\n";
            cout<<zz<<"\n";
            cout<<jijiuxiang<<"\n";
            cout<<yiliaoxiang<<"\n";
            cout<<bengdai<<"\n";
            cout<<zhitongyao<<"\n";
            cout<<yinliao<<"\n";
            for(int i=1;i<=9;i++)
            cout<<zzzzz[i]<<"\n";
            for(int i=1;i<=12;i++)
        cout<<dengji[i]<<"\n";
            for(int i=1;i<=12;i++)
            cout<<wwwww[i]<<"\n";
            fclose(stdout);
        }
        void Read(){
            freopen("LIN","r",stdin);
            cin>>HP;
            cin>>gongji;
            cin>>money;
            cin>>XP;
            cin>>er;
            cin>>zz;
            cin>>jijiuxiang;
            cin>>yiliaoxiang;
            cin>>bengdai;
            cin>>zhitongyao;
            cin>>yinliao;
            for(int i=1;i<=9;i++)
            cin>>zzzzz[i];
            for(int i=1;i<=12;i++)
            cin>>dengji[i];
            for(int i=1;i<=12;i++)
            cin>>wwwww[i];
            fclose(stdin);
            freopen("CON","r",stdin);
        }
        int  begin1(){
            int shuigui=60,shuigui1=5,shuiguiXP=15,tian,count=0,count1=0,what1=0,what2=0,ss,wcn;
            char what[1000];
            srand((unsigned)time(NULL));
            ss=rand()%3;
            jilu=gongji;
            if(ss==1){
            int shuigui=60,shuigui1=5,shuiguiXP=15,tian,count=0,count1=0,what1=0,what2=0;
            char what[1000];
            cout<<"警告,警告,路遇水怪!\n";
            Sleep(2000);
            system("cls");
            cout<<"水怪 LV:3\n";
            cout<<"  血量:60        攻击力:5     战胜可获得XP:15\n";
            cout<<"you: HP"<<HP<<"   攻击:"<<gongji<<"  XP"<<XP<<"\n";
            while(shuigui>0){
                srand((unsigned)(NULL));
                wcn=rand()%10;
                if(wcn!=1){
                HP-=5;
                count+=5;}
                if(HP<=0){cout<<"战斗失败!";break;}
                if(wcn!=1)
                cout<<"受到攻击!"<<"扣除血量5点!   "<<"剩余HP:"<<HP<<"\n";
                else cout<<"成功躲避,剩余HP:"<<HP<<"\n\n";
                cout<<"1.运动饮料  "<<yinliao<<"瓶\n";
                cout<<"2.止痛药  "<<zhitongyao<<"瓶\n";
                cout<<"3.绷带"<<bengdai<<"瓶\n";
                cout<<"4.医疗箱"<<yiliaoxiang<<"个\n";
                cout<<"5.急救箱"<<jijiuxiang<<"个\n";
                cout<<"是否使用道具(不使用请输入0,否则输入使用物品的编号)?\n";
                cin>>what;
                 if(what[0]=='1'&&yinliao>=1){
                    yinliao--;
                    what1=9;
                    HP+=3;
                 }
                 else if(what[0]=='1'&&yinliao<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='2'&&zhitongyao>=1){
                    zhitongyao--;
                    what2=9;
                    HP+=10;
                 }
                 else if(what[0]=='2'&&zhitongyao<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='3'&&bengdai>=1){
                    bengdai--;
                    HP+=25;
                 }
                 else if(what[0]=='3'&&bengdai<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='4'&&yiliaoxiang>=1){
                    yiliaoxiang--;
                    HP+=100;
                 }
                 else if(what[0]=='4'&&yiliaoxiang<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='5'&&jijiuxiang>=1){
                    jijiuxiang--;
                    HP+=count/2;
                 }
                 else if(what[0]=='5'&&jijiuxiang<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                tian=rand()%20;
                shuigui=shuigui-gongji-tian;
                cout<<"敌人受到攻击:"<<gongji+tian<<"剩余血量"<<shuigui;
                Sleep(1000);
                count1++;
                if(what1>=0){
                    what1--;
                    HP+=3;
                    cout<<"回血10,(运动饮料)";
                }
                if(what2>=0){
                    what2--;
                    HP+=10;
                    cout<<"止痛药为你回复血量10点";
                }
                gongji=jilu;
                if(qixie==1){HP+=gongji/10*3;cout<<"\n成功泣血!回血"<<gongji/10*3<<"点\n";Sleep(1000);}
            if(baoji==1){
                srand((unsigned)time(NULL));
                baoji1=rand()%4;
                if(baoji1==0){gongji*=2;cout<<"\n触发暴击,下次攻击加成100%!\n";Sleep(1000);}
            }
            if(jiacheng==1)gongji/=10*4;
                system("cls");
            }if(HP>0){
    
            cout<<"战斗结束:\n";
            cout<<"战斗回合:"<<count1<<"\n";
            cout<<"共收到伤害:"<<count<<"\n";
            cout<<"收获经验15点";
            XP+=15;}
            else cout<<"战斗失败";
            Sleep(2000);
            system("cls");
        }
    else    if(ss==2){
            int shuigui=70,shuigui1=10,shuiguiXP=25,pp,tian,count=0,count1=0,what1=0,what2=0;
            char what[10000];
            cout<<"警告,警告,路遇小白,敌方有50%的概率闪避你的攻击!\n";
            Sleep(2000);
            system("cls");
            cout<<"小白 LV:5\n";
            cout<<"  血量:70        攻击力:10     战胜可获得XP:25\n";
            cout<<"you: HP"<<HP<<"   攻击:"<<gongji<<"  XP"<<XP<<"\n";
            while(shuigui>0){
                srand((unsigned)(NULL));
                wcn=rand()%10;
                if(wcn!=1){
                HP-=10;
                count+=10;}
                srand((unsigned)time(NULL));
                pp=rand()%2;
                if(HP<=0){cout<<"战斗失败!";break;}
                if(wcn!=1)
                cout<<"受到攻击!"<<"扣除血量10点!   "<<"剩余HP:"<<HP<<"\n";
                else cout<<"成功躲避攻击!\n"<<"剩余HP:"<<HP<<"\n";
                cout<<"1.运动饮料  "<<yinliao<<"瓶\n";
                cout<<"2.止痛药  "<<zhitongyao<<"瓶\n";
                cout<<"3.绷带"<<bengdai<<"瓶\n";
                cout<<"4.医疗箱"<<yiliaoxiang<<"个\n";
                cout<<"5.急救箱"<<jijiuxiang<<"个\n";
                cout<<"是否使用道具(不使用请输入0,否则输入使用物品的编号)?\n";
                cin>>what;
                if(what[0]=='1'&&yinliao>=1){
                    yinliao--;
                    what1=9;
                    HP+=3;
                 }
                 else if(what[0]=='1'&&yinliao<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='2'&&zhitongyao>=1){
                    zhitongyao--;
                    what2=9;
                    HP+=10;
                 }
                 else if(what[0]=='2'&&zhitongyao<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='3'&&bengdai>=1){
                    bengdai--;
                    HP+=25;
                 }
                 else if(what[0]=='3'&&bengdai<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='4'&&yiliaoxiang>=1){
                    yiliaoxiang--;
                    HP+=100;
                 }
                 else if(what[0]=='4'&&yiliaoxiang<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='5'&&jijiuxiang>=1){
                    jijiuxiang--;
                    HP+=count/2;
                 }
                 else if(what[0]=='5'&&jijiuxiang<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                tian=rand()%20;
                if(pp==1){
    
                shuigui=shuigui-gongji-tian;
                cout<<"敌人受到攻击:"<<gongji+tian<<"剩余血量"<<shuigui;}
                else cout<<"敌方闪避了你的攻击......";
                Sleep(1000);
                count1++;
                if(what1>=0){
                    what1--;
                    HP+=3;
                    cout<<"回血10,(运动饮料)";
                }
                if(what2>=0){
                    what2--;
                    HP+=10;
                    cout<<"止痛药为你回复血量10点";
                }
                gongji=jilu;
                if(qixie==1){HP+=gongji/10*3;cout<<"\n成功泣血!回血"<<gongji/10*3<<"点\n";Sleep(1000);}
            if(baoji==1){
                srand((unsigned)time(NULL));
                baoji1=rand()%4;
                if(baoji1==0){gongji*=2;cout<<"\n触发暴击,下次攻击加成100%!\n";Sleep(1000);}
            }
            if(jiacheng==1)gongji/=10*4;
                system("cls");
            }if(HP>0){
    
            cout<<"战斗结束:\n";
            cout<<"战斗回合:"<<count1<<"\n";
            cout<<"共收到伤害:"<<count<<"\n";
            cout<<"收获经验25点";
            XP+=25;}
            else cout<<"战斗失败";
            Sleep(2000);
            system("cls");
        }
    else    if(ss==0){
            int shuigui=60,shuigui1=5,shuiguiXP=15,tian,count=0,count1=0,what,what1=0,what2=0;
            cout<<"GOOD LUCKY!捡到金币一袋,获得经验20点!\n";
            Sleep(2000);
            system("cls");
            cout<<"你看着那漂亮的金币,心中燃起了焰火......\n";
            money+=500;
            XP+=20;
            }
        }
        int begin2(){
            int shuigui=100,shuigui1=20,shuiguiXP=50,tian,count=0,count1=0,what1=0,what2=0,ss,pp,wcn;
            char what[1000];
            srand((unsigned)time(NULL));
            ss=rand()%3;
            jilu=gongji;
            if(ss==1){
            int shuigui=100,shuigui1=20,shuiguiXP=50,tian,count=0,count1=0,what1=0,what2=0,ss,pp;
            char what[1000];
            cout<<"警告,警告,路遇黑熊!";
            Sleep(2000);
            system("cls");
            cout<<"黑熊 LV:5\n";
            cout<<"  血量:100        攻击力:20     战胜可获得XP:50\n";
            cout<<"you: HP"<<HP<<"   攻击:"<<gongji<<"  XP"<<XP<<"\n";
            while(shuigui>0){
            srand((unsigned)(NULL));
                wcn=rand()%10;
                if(wcn!=1){
                HP-=20;
                count+=20;}
                if(HP<=0){cout<<"战斗失败!";break;}
                if(wcn!=1)
                    cout<<"受到攻击!"<<"扣除血量20点   "<<"剩余HP:"<<HP<<"\n";
                    else cout<<"成功躲避攻击!剩余HP:"<<HP<<"\n";
                cout<<"1.运动饮料  "<<yinliao<<"瓶\n";
                cout<<"2.止痛药  "<<zhitongyao<<"瓶\n";
                cout<<"3.绷带"<<bengdai<<"瓶\n";
                cout<<"4.医疗箱"<<yiliaoxiang<<"个\n";
                cout<<"5.急救箱"<<jijiuxiang<<"个\n";
                cout<<"是否使用道具(不使用请输入0,否则输入使用物品的编号)?\n";
                cin>>what;
                 if(what[0]=='1'&&yinliao>=1){
                    yinliao--;
                    what1=9;
                    HP+=3;
                 }
                 else if(what[0]=='1'&&yinliao<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='2'&&zhitongyao>=1){
                    zhitongyao--;
                    what2=9;
                    HP+=10;
                 }
                 else if(what[0]=='2'&&zhitongyao<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='3'&&bengdai>=1){
                    bengdai--;
                    HP+=25;
                 }
                 else if(what[0]=='3'&&bengdai<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='4'&&yiliaoxiang>=1){
                    yiliaoxiang--;
                    HP+=100;
                 }
                 else if(what[0]=='4'&&yiliaoxiang<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='5'&&jijiuxiang>=1){
                    jijiuxiang--;
                    HP+=count/2;
                 }
                 else if(what[0]=='5'&&jijiuxiang<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                tian=rand()%20;
                shuigui=shuigui-gongji-tian;
                count1++;
                if(what1>=0){
                    what1--;
                    HP+=3;
                    cout<<"回血3点,(运动饮料)";
                }
                if(what2>=0){
                    what2--;
                    HP+=10;
                    cout<<"回血10点,(止痛药)";
                }
                gongji=jilu;
                if(qixie==1){HP+=gongji/10*3;cout<<"\n成功泣血!回血"<<gongji/10*3<<"点\n";Sleep(1000);}
            if(baoji==1){
                srand((unsigned)time(NULL));
                baoji1=rand()%4;
                if(baoji1==0){gongji*=2;cout<<"\n触发暴击,下次攻击加成100%!\n";Sleep(1000);}
            }
            if(jiacheng==1)gongji/=10*4;
                system("cls");
            }if(HP>0){
    
            cout<<"战斗结束:\n";
            cout<<"战斗回合:"<<count1<<"\n";
            cout<<"共收到伤害:"<<count<<"\n";
            cout<<"收获经验50点";
            XP+=50;}
            else cout<<"战斗失败";
            Sleep(2000);
            system("cls");}
            if(ss==0){
                cout<<"BOOM!!!!!!惊天的炸弹声传入你的耳中,你损失了200金币,被炸晕了!\n";
                Sleep(1000);
                money-=200;
                system("cls");
                pp=30;
                while(pp){  
                cout<<"晕眩中。。。。。。。";
                Sleep(1000);
                system("cls");
                pp--;
                }
            }
            else if(ss==2){
                int shuigui=100,shuigui1=20,shuiguiXP=50,tian,count=0,count1=0,what1=0,what2=0,ss,pp;
                char what[1000];
            cout<<"警告,警告,路遇药仙!他可以通过攻击你泣血!\n";
    
            Sleep(2000);
            system("cls");
            cout<<"药仙 LV:8\n";
            cout<<"  血量:120        攻击力:30     战胜可获得XP:150\n";
            cout<<"you: HP"<<HP<<"   攻击:"<<gongji<<"  XP"<<XP<<"\n";
            while(shuigui>0){
        srand((unsigned)(NULL));
                wcn=rand()%10;
                if(wcn!=1){
                HP-=30;
                count+=30;}
                if(HP<=0){cout<<"战斗失败!";break;}
                srand((unsigned)time(NULL));
            pp=rand()%3;
            shuigui+=8+pp;
            cout<<"药仙回血!"<<8+pp<<"点\n";
            if(wcn!=1)
                    cout<<"受到攻击!"<<"扣除血量30点   "<<"剩余HP:"<<HP<<"\n";
                    else cout<<"成功躲避攻击!剩余HP:"<<HP<<"\n";
                cout<<"1.运动饮料  "<<yinliao<<"瓶\n";
                cout<<"2.止痛药  "<<zhitongyao<<"瓶\n";
                cout<<"3.绷带"<<bengdai<<"瓶\n";
                cout<<"4.医疗箱"<<yiliaoxiang<<"个\n";
                cout<<"5.急救箱"<<jijiuxiang<<"个\n";
                cout<<"是否使用道具(不使用请输入0,否则输入使用物品的编号)?\n";
                cin>>what;
                 if(what[0]=='1'&&yinliao>=1){
                    yinliao--;
                    what1=9;
                    HP+=3;
                 }
                 else if(what[0]=='1'&&yinliao<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='2'&&zhitongyao>=1){
                    zhitongyao--;
                    what2=9;
                    HP+=10;
                 }
                 else if(what[0]=='2'&&zhitongyao<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='3'&&bengdai>=1){
                    bengdai--;
                    HP+=25;
                 }
                 else if(what[0]=='3'&&bengdai<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='4'&&yiliaoxiang>=1){
                    yiliaoxiang--;
                    HP+=100;
                 }
                 else if(what[0]=='4'&&yiliaoxiang<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='5'&&jijiuxiang>=1){
                    jijiuxiang--;
                    HP+=count/2;
                 }
                 else if(what[0]=='5'&&jijiuxiang<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                tian=rand()%20;
                shuigui=shuigui-gongji-tian;
                count1++;
                if(what1>=0){
                    what1--;
                    HP+=3;
                    cout<<"回血3点,(运动饮料)";
                }
                if(what2>=0){
                    what2--;
                    HP+=10;
                    cout<<"回血10点,(止痛药)";
                }
                gongji=jilu;
                if(qixie==1){HP+=gongji/10*3;cout<<"\n成功泣血!回血"<<gongji/10*3<<"点\n";Sleep(1000);}
            if(baoji==1){
                srand((unsigned)time(NULL));
                baoji1=rand()%4;
                if(baoji1==0){gongji*=2;cout<<"\n触发暴击,下次攻击加成100%!\n";Sleep(1000);}
            }
            if(jiacheng==1)gongji/=10*4;
                system("cls");
            }if(HP>0){
    
            cout<<"战斗结束:\n";
            cout<<"战斗回合:"<<count1<<"\n";
            cout<<"共收到伤害:"<<count<<"\n";
            cout<<"收获经验150点";
            XP+=150;}
            else cout<<"战斗失败";
            Sleep(2000);
            system("cls");}
        }
        int  begin3(){
            int shuigui=200,shuigui1=30,shuiguiXP=200,tian,count=0,count1=0,what1=0,what2=0,ss,pp,gay,wcn;
            char what[1000];
            srand((unsigned)time(NULL));
            ss=rand()%3;
            jilu=gongji;
            if(ss==1){int shuigui=200,shuigui1=30,shuiguiXP=200,tian,count=0,count1=0,what1=0,what2=0,ss,pp;
            char what[1000];
            cout<<"警告,警告,路遇树精长老!";
            Sleep(2000);
            system("cls");
            cout<<"树精长老 LV:10\n";
            cout<<"  血量:200        攻击力:30     战胜可获得XP:200\n";
            cout<<"you: HP"<<HP<<"   攻击:"<<gongji<<"  XP"<<XP<<"\n";
            while(shuigui>0){
            srand((unsigned)(NULL));
                wcn=rand()%10;
                if(wcn!=1){
                HP-=30;
                count+=30;}
                if(HP<=0){cout<<"战斗失败!";break;}
                if(wcn!=1)
                    cout<<"受到攻击!"<<"扣除HP30"<<"剩余HP:"<<HP<<"\n";
                    else cout<<"成功躲避攻击"<<"!剩余HP:"<<HP<<"\n";
                cout<<"1.运动饮料  "<<yinliao<<"瓶\n";
                cout<<"2.止痛药  "<<zhitongyao<<"瓶\n";
                cout<<"3.绷带"<<bengdai<<"瓶\n";
                cout<<"4.医疗箱"<<yiliaoxiang<<"个\n";
                cout<<"5.急救箱"<<jijiuxiang<<"个\n";
                cout<<"是否使用道具(不使用请输入0,否则输入使用物品的编号)?\n";
                cin>>what;
                 if(what[0]=='1'&&yinliao>=1){
                    yinliao--;
                    what1=9;
                    HP+=3;
                 }
                 else if(what[0]=='1'&&yinliao<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='2'&&zhitongyao>=1){
                    zhitongyao--;
                    what2=9;
                    HP+=10;
                 }
                 else if(what[0]=='2'&&zhitongyao<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='3'&&bengdai>=1){
                    bengdai--;
                    HP+=25;
                 }
                 else if(what[0]=='3'&&bengdai<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='4'&&yiliaoxiang>=1){
                    yiliaoxiang--;
                    HP+=100;
                 }
                 else if(what[0]=='4'&&yiliaoxiang<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='5'&&jijiuxiang>=1){
                    jijiuxiang--;
                    HP+=count/2;
                 }
                 else if(what[0]=='5'&&jijiuxiang<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                tian=rand()%20;
                shuigui=shuigui-gongji-tian;
                count1++;
                if(what1>=0){
                    what1--;
                    HP+=3;
                    cout<<"回血3点,(运动饮料)";
                }
                if(what2>=0){
                    what2--;
                    HP+=10;
                    cout<<"回血10点,(止痛药)";
                }
                gongji=jilu;
                if(qixie==1){HP+=gongji/10*3;cout<<"\n成功泣血!回血"<<gongji/10*3<<"点\n";Sleep(1000);}
            if(baoji==1){
                srand((unsigned)time(NULL));
                baoji1=rand()%4;
                if(baoji1==0){gongji*=2;cout<<"\n触发暴击,下次攻击加成100%!\n";Sleep(1000);}
            }
            if(jiacheng==1)gongji/=10*4;
                system("cls");
            }if(HP>0){
    
            cout<<"战斗结束:\n";
            cout<<"战斗回合:"<<count1<<"\n";
            cout<<"共收到伤害:"<<count<<"\n";
            cout<<"收获经验200点";
            XP+=200;}
            else cout<<"战斗失败";
            Sleep(2000);
            system("cls");}
        else    if(ss==2){int shuigui=180,shuigui1=40,shuiguiXP=200,tian,count=0,count1=0,what1=0,what2=0,ss,pp;
            char what[1000];
            cout<<"警告,警告,路遇爆炸史蒂夫!";
            Sleep(2000);
            system("cls");
            cout<<"史蒂夫 LV:12\n";
            cout<<"  血量:180        攻击力:40     战胜可获得XP:200\n";
            cout<<"you: HP"<<HP<<"   攻击:"<<gongji<<"  XP"<<XP<<"\n";
            while(shuigui>0){
                srand((unsigned)(NULL));
                wcn=rand()%10;
                if(wcn!=1){
                HP-=40;
                count+=40;}
                if(HP<=0){cout<<"战斗失败!";break;}
                if(wcn!=1)
                    cout<<"受到攻击!"<<"扣除HP40"<<"剩余HP:"<<HP<<"\n";
                    else cout<<"成功躲避攻击!剩余HP:"<<HP<<"\n";
                cout<<"1.运动饮料  "<<yinliao<<"瓶\n";
                cout<<"2.止痛药  "<<zhitongyao<<"瓶\n";
                cout<<"3.绷带"<<bengdai<<"瓶\n";
                cout<<"4.医疗箱"<<yiliaoxiang<<"个\n";
                cout<<"5.急救箱"<<jijiuxiang<<"个\n";
                cout<<"是否使用道具(不使用请输入0,否则输入使用物品的编号)?\n";
                cin>>what;
                 if(what[0]=='1'&&yinliao>=1){
                    yinliao--;
                    what1=9;
                    HP+=3;
                 }
                 else if(what[0]=='1'&&yinliao<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='2'&&zhitongyao>=1){
                    zhitongyao--;
                    what2=9;
                    HP+=10;
                 }
                 else if(what[0]=='2'&&zhitongyao<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='3'&&bengdai>=1){
                    bengdai--;
                    HP+=25;
                 }
                 else if(what[0]=='3'&&bengdai<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='4'&&yiliaoxiang>=1){
                    yiliaoxiang--;
                    HP+=100;
                 }
                 else if(what[0]=='4'&&yiliaoxiang<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='5'&&jijiuxiang>=1){
                    jijiuxiang--;
                    HP+=count/2;
                 }
                 else if(what[0]=='5'&&jijiuxiang<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                tian=rand()%20;
                shuigui=shuigui-gongji-tian;
                count1++;
                if(what1>=0){
                    what1--;
                    HP+=3;
                    cout<<"回血3点,(运动饮料)";
                }
                if(what2>=0){
                    what2--;
                    HP+=10;
                    cout<<"回血10点,(止痛药)";
                }
                gongji=jilu;
                if(qixie==1){HP+=gongji/10*3;cout<<"\n成功泣血!回血"<<gongji/10*3<<"点\n";Sleep(1000);}
            if(baoji==1){
                srand((unsigned)time(NULL));
                baoji1=rand()%4;
                if(baoji1==0){gongji*=2;cout<<"\n触发暴击,下次攻击加成100%!\n";Sleep(1000);}
            }
            if(jiacheng==1)gongji/=10*4;
                system("cls");
            }
            cout<<"BOOM !!!!史蒂夫炸了,一朵蘑菇云在你眼前!你扣除血量50点!";
            HP-=50;
            if(HP>0){
    
            cout<<"战斗结束:\n";
            cout<<"战斗回合:"<<count1<<"\n";
            cout<<"共收到伤害:"<<count<<"\n";
            cout<<"收获经验200点";
            XP+=200;}
            else cout<<"战斗失败";
            Sleep(2000);
            system("cls");}
            else if(ss==0){
                cout<<"激动人心的摇奖环节!你可以随机获得一个奖品哦!:\n1.金币100\n2.金币500\n3.水晶一个(价值3000金币!!!!!)\n4.经验50点\n5.攻击加成!\n按任意键开始摇奖\n";
                game=getch();
                for(int i=1;i<=100;i++){cout<<" ";system("cls");Sleep(10);}
                srand((unsigned)time(NULL));
                pp=rand()%50;
                if(pp>=0&&pp<=15){cout<<"获得100枚金币!\n";money+=100;}
                if(pp>=31&&pp<=35){shuijin++;cout<<"获得水晶一枚!\n是否立即换成金币?(不换的话下次再摇到水晶的话可以一同卖掉且现在给你500元)\n";cin>>gay;if(gay==1){money+=3000*shuijin;cout<<"已为你卖出所有水晶!\n";shuijin=0;}else {money+=500;cout<<"好吧,获得500金币";}}
                if(pp>=16&&pp<=30){cout<<"获得500枚金币!\n";money+=500;}
                if(pp>=36&&pp<=43){
                    cout<<"XP++";
                    XP+=50;
                }
                else {
                    cout<<"攻击++";
                    gongji+=15;
                }
                Sleep(1000);
                system("cls");
            }
        }
        int begin4(){
            int shuigui=500,shuigui1=100,shuiguiXP=1000,tian,count=0,count1=0,what1=0,what2=0,ss,pp;
            char what[1000];
            srand((unsigned)time(NULL));
            ss=rand()%3;
            jilu=gongji;
            if (ss==2){
            int shuigui=1000,shuigui1=200,shuiguiXP=1000,tian,count=0,count1=0,what1=0,what2=0,ss,pp,a1,a2,a3,a4;   
            char what[1000];
            a1=HP;
            a2=gongji;
            HP+=500;
            gongji+=100;
            cout<<"警告,警告,路遇冰霜巨龙!由于对手过于强大,你加成生命500点,医疗品效果增强,攻击加成100,无法闪避其攻击";
            Sleep(2000);
            system("cls");
            cout<<"冰霜巨龙 LV:20\n";
            cout<<"  血量:1000        攻击力:200     战胜可获得XP:1000\n";
            cout<<"you: HP"<<HP<<"   攻击:"<<gongji<<"  XP"<<XP<<"\n";
            while(shuigui>0){
                HP-=200;
                if(HP<=0){cout<<"战斗失败!";break;}
                count+=200;
                    cout<<"受到攻击!"<<"扣除血量200"<<"剩余HP:"<<HP<<"\n";
                cout<<"1.运动饮料  "<<yinliao<<"瓶\n";
                cout<<"2.止痛药  "<<zhitongyao<<"瓶\n";
                cout<<"3.绷带"<<bengdai<<"瓶\n";
                cout<<"4.医疗箱"<<yiliaoxiang<<"个\n";
                cout<<"5.急救箱"<<jijiuxiang<<"个\n";
                cout<<"是否使用道具(不使用请输入0,否则输入使用物品的编号)?\n";
                cin>>what;
                 if(what[0]=='1'&&yinliao>=1){
                    yinliao--;
                    what1=9;
                    HP+=3;
                 }
                 else if(what[0]=='1'&&yinliao<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='2'&&zhitongyao>=1){
                    zhitongyao--;
                    what2=9;
                    HP+=100;
                 }
                 else if(what[0]=='2'&&zhitongyao<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='3'&&bengdai>=1){
                    bengdai--;
                    HP+=300;
                 }
                 else if(what[0]=='3'&&bengdai<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='4'&&yiliaoxiang>=1){
                    yiliaoxiang--;
                    HP+=700;
                 }
                 else if(what[0]=='4'&&yiliaoxiang<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='5'&&jijiuxiang>=1){
                    jijiuxiang--;
                    HP+=count1/2;
                 }
                 else if(what[0]=='5'&&jijiuxiang<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                tian=rand()%20;
                shuigui=shuigui-gongji-tian;
                count1++;
                if(what1>=0){
                    what1--;
                    HP+=100;
                    cout<<"回血100点,(运动饮料)";
                }
                if(what2>=0){
                    what2--;
                    HP+=200;
                    cout<<"回血200点,(止痛药)";
                }
                gongji=jilu;
                if(qixie==1){HP+=gongji/10*3;cout<<"\n成功泣血!回血"<<gongji/10*3<<"点\n";Sleep(1000);}
            if(baoji==1){
                srand((unsigned)time(NULL));
                baoji1=rand()%4;
                if(baoji1==0){gongji*=2;cout<<"\n触发暴击,下次攻击加成100%!\n";Sleep(1000);}
            }
            if(jiacheng==1)gongji/=10*4;
                system("cls");
            }
            if(HP>0){
    
            cout<<"战斗结束:\n";
            cout<<"战斗回合:"<<count1<<"\n";
            cout<<"共收到伤害:"<<count<<"\n";
            cout<<"收获经验1000点,获得冰封骨剑\n不幸的是,你被冻结了,一切值数回复正常\n";
            pp=60;
            while(pp){
                system("cls");
                cout<<"\t\t\t\t\t\n\n\n\n\n\n剩余时间"<<pp<<"s\n";
                pp--;
                Sleep(1000);
            }
            HP=a1;
            gongji=a2;
            zzzzz[7]=1;
            XP+=1000;}
            else cout<<"战斗失败\n";
            cout<<"你被永远冰冻了......成了人干,回去回血吧!\n";
            Sleep(2000);
            system("cls");
            }
            else    if (ss==0){
            int shuigui=1000,shuigui1=200,shuiguiXP=1000,tian,count=0,count1=0,what1=0,what2=0,ss,pp,a1,a2,a3,a4;
            char what[1000];    
            a1=HP;
            a2=gongji;
            cout<<"警告,警告,路遇赤炎苍龙!由于对手过于强大,你加成生命500点,医疗品效果增强,攻击加成100,无法闪避其攻击";
            Sleep(2000);
            system("cls");
            HP+=500;
            gongji+=100;
            cout<<"赤炎苍龙 LV:20\n";
            cout<<"  血量:1000        攻击力:200     战胜可获得XP:1000\n";
            cout<<"you: HP"<<HP<<"   攻击:"<<gongji<<"  XP"<<XP<<"\n";
            while(shuigui>0){
                srand((unsigned)time(NULL));
                pp=rand()%20+30;
                HP-=200-pp;
                if(HP<=0){cout<<"战斗失败!";break;}
                count+=200+pp;
                    cout<<"受到攻击!"<<"扣除血量200+烧伤:"<<pp<<"剩余HP:"<<HP<<"\n";
                cout<<"1.运动饮料  "<<yinliao<<"瓶\n";
                cout<<"2.止痛药  "<<zhitongyao<<"瓶\n";
                cout<<"3.绷带"<<bengdai<<"瓶\n";
                cout<<"4.医疗箱"<<yiliaoxiang<<"个\n";
                cout<<"5.急救箱"<<jijiuxiang<<"个\n";
                cout<<"是否使用道具(不使用请输入0,否则输入使用物品的编号)?\n";
                cin>>what;
                if(what[0]=='1'&&yinliao>=1){
                    yinliao--;
                    what1=9;
                    HP+=3;
                 }
                 else if(what[0]=='1'&&yinliao<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='2'&&zhitongyao>=1){
                    zhitongyao--;
                    what2=9;
                    HP+=100;
                 }
                 else if(what[0]=='2'&&zhitongyao<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='3'&&bengdai>=1){
                    bengdai--;
                    HP+=300;
                 }
                 else if(what[0]=='3'&&bengdai<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='4'&&yiliaoxiang>=1){
                    yiliaoxiang--;
                    HP+=700;
                 }
                 else if(what[0]=='4'&&yiliaoxiang<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='5'&&jijiuxiang>=1){
                    jijiuxiang--;
                    HP+=count1/2;
                 }
                 else if(what[0]=='5'&&jijiuxiang<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                tian=rand()%20;
                shuigui=shuigui-gongji-tian;
                count1++;
                if(what1>=0){
                    what1--;
                    HP+=100;
                    cout<<"回血100点,(运动饮料)";
                }
                if(what2>=0){
                    what2--;
                    HP+=200;
                    cout<<"回血200点,(止痛药)";
                }
                gongji=jilu;
                if(qixie==1){HP+=gongji/10*3;cout<<"\n成功泣血!回血"<<gongji/10*3<<"点\n";Sleep(1000);}
            if(baoji==1){
                srand((unsigned)time(NULL));
                baoji1=rand()%4;
                if(baoji1==0){gongji*=2;cout<<"\n触发暴击,下次攻击加成100%!\n";Sleep(1000);}
            }
            if(jiacheng==1)gongji/=10*4;
                system("cls");
            }
            if(HP>0){
    
            cout<<"战斗结束:\n";
            cout<<"战斗回合:"<<count1<<"\n";
            cout<<"共收到伤害:"<<count<<"\n";
            cout<<"收获经验1000点,获得赤炎龙剑\n不幸的是,你被熔岩烫死了,一切值数回复正常\n";
            HP=a1;
            gongji=a2;
            zzzzz[8]=1;
            XP+=1000;}
            else cout<<"战斗失败\n";
            cout<<"你被永远烧死了......成了人干,回去回血吧!\n";
            Sleep(2000);
            system("cls");
            }
            if(ss==1){
            int shuigui=500,shuigui1=100,shuiguiXP=1000,tian,count=0,count1=0,what1=0,what2=0,ss,pp;
            char what[1000];
            cout<<"警告,警告,路遇神秘人!药品效果加强,无法闪避攻击\n";
            Sleep(2000);
            system("cls");
            cout<<"神秘人 LV:20\n";
            cout<<"  血量:500        攻击力:100     战胜可获得XP:1000\n";
            cout<<"you: HP"<<HP<<"   攻击:"<<gongji<<"  XP"<<XP<<"\n";
            while(shuigui>0){
                HP-=100;
                if(HP<=0){cout<<"战斗失败!";break;}
                count+=100;
                    cout<<"受到攻击!"<<"扣除血量100"<<"剩余HP:"<<HP<<"\n";
                cout<<"1.运动饮料  "<<yinliao<<"瓶\n";
                cout<<"2.止痛药  "<<zhitongyao<<"瓶\n";
                cout<<"3.绷带"<<bengdai<<"瓶\n";
                cout<<"4.医疗箱"<<yiliaoxiang<<"个\n";
                cout<<"5.急救箱"<<jijiuxiang<<"个\n";
                cout<<"是否使用道具(不使用请输入0,否则输入使用物品的编号)?\n";
                cin>>what;
                if(what[0]=='1'&&yinliao>=1){
                    yinliao--;
                    what1=9;
                    HP+=3;
                 }
                 else if(what[0]=='1'&&yinliao<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='2'&&zhitongyao>=1){
                    zhitongyao--;
                    what2=9;
                    HP+=100;
                 }
                 else if(what[0]=='2'&&zhitongyao<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='3'&&bengdai>=1){
                    bengdai--;
                    HP+=300;
                 }
                 else if(what[0]=='3'&&bengdai<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='4'&&yiliaoxiang>=1){
                    yiliaoxiang--;
                    HP+=700;
                 }
                 else if(what[0]=='4'&&yiliaoxiang<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                  if(what[0]=='5'&&jijiuxiang>=1){
                    jijiuxiang--;
                    HP+=count1/2;
                 }
                 else if(what[0]=='5'&&jijiuxiang<1){
                 cout<<"请前去购买道具";
                 Sleep(1000);
                 system("cls");}
                tian=rand()%20;
                shuigui=shuigui-gongji-tian;
                count1++;
                if(what1>=0){
                    what1--;
                    HP+=3;
                    cout<<"回血3点,(运动饮料)";
                }
                if(what2>=0){
                    what2--;
                    HP+=10;
                    cout<<"回血10点,(止痛药)";
                }
                gongji=jilu;
                if(qixie==1){HP+=gongji/10*3;cout<<"\n成功泣血!回血"<<gongji/10*3<<"点\n";Sleep(1000);}
            if(baoji==1){
                srand((unsigned)time(NULL));
                baoji1=rand()%4;
                if(baoji1==0){gongji*=2;cout<<"\n触发暴击,下次攻击加成100%!\n";Sleep(1000);}
            }
            if(jiacheng==1)gongji/=10*4;
                system("cls");
            }
            if(HP>0){
    
            cout<<"战斗结束:\n";
            cout<<"战斗回合:"<<count1<<"\n";
            cout<<"共收到伤害:"<<count<<"\n";
            cout<<"收获经验1000点";
            XP+=1000;}
            else cout<<"战斗失败\n";
    
            Sleep(2000);
            system("cls");}
    
        }
            void kaishi(){
            char daguai[100];
            cout<<"1.河边\n";
            cout<<"2.山洞\n";
            cout<<"3.森林\n";
            cout<<"4.魔界\n";
            cin>>daguai;
            if(daguai[0]=='1'){
                begin1();
                system("cls");
            }
            else if(daguai[0]=='2'){
                begin2();
                system("cls");
            }
                else if(daguai[0]=='3'){
                begin3();
                system("cls");
            }
                else if(daguai[0]=='4'){
                begin4();
                system("cls");
            }
        }
        void beginnew(){
            cout<<"\t\t\t-------------菜单-------------------------\n";
            cout<<"\t\t\t|a.开始游戏                    |          |\n";
            cout<<"\t\t\t|b.商店                        |i.每日测运|\n";
            cout<<"\t\t\t|c.家                          |__________|\n";
            cout<<"\t\t\t|d.街区                        |作者在这: |\n";
            cout<<"\t\t\t|e.查看当前状态                |长沙市一中|\n";
            cout<<"\t\t\t|f.兵工厂                      |岳麓中学17|\n";
            cout<<"\t\t\t|g.更换武器                    |0642杨永隆|\n";
            cout<<"\t\t\t|h.退出游戏                    |          |\n";
            cout<<"\t\t\t|j.炼钢炉                      |          |\n";
            cout<<"\t\t\t|______________________________|__________|\n";
        }
        void jia(){
            cout<<"1.睡觉\n";
            cout<<"2.升级殿堂\n";
            cin>>xxx;
            if(xxx==1){
                for(int i=1;i<=4;i++){
    
                cout<<"(|";
                Sl;//3[]晚安
                cout<<"3";
                Sl;
                cout<<"[";
                Sl;
                cout<<"▓";
                Sl;
                cout<<"▓";
                Sl;
                cout<<"]";
                Sl;
                cout<<"晚安......";
                Sl;
                cout<<"Z";
                Sl;
                cout<<"Z";
                Sl;
                cout<<"z";
                Sl;
                Sleep(1000);
                system("cls");}
                Sleep(2000);
                cout<<"HP回满!";
                HP=90+er*10;
                Sleep(2000);
                system("cls");
            }
            else if(xxx==2){
                if(XP>=er*100){
                    cout<<"升级成功!\n";
                    Sleep(2000);
                    system("cls");
                    XP-=er*100;
                    er++;
                    cout<<"当前等级:"<<er;
                    HP+=10;
                    gongji+=5;}
                else {cout<<"经验不足";
                Sleep(2000);
                system("cls");
                }
            }
        }
        void jiequ(){
            int l,ll,dubo1,dubo2;
            char dubo[100];
            char z[100];
            srand(time(NULL));
            l=rand()%49;
            ll=rand()%100;
            cout<<"1.赌场\n";
            cout<<"2.工地\n";
            cin>>z;
            if(z[0]=='1'){
                cout<<"1.赌大小\n";
                cin>>dubo;
                if(dubo[0]=='1'){
                    cout<<"下注多少?\n";
                    cin>>dubo1;
                    if(dubo1<=money){
    
                    money-=dubo1;
                    cout<<"大还是小?(1 or 0)\n";
                    cin>>dubo2;
                    if(l%2==0&&dubo2==1||l%2!=0&&dubo2==0){
                    cout<<"赌赢了,money++";
                    money+=dubo1*2;
                    Sleep(2000);
                    system("cls");}
                    else {cout<<"小鬼,赌输了哦";Sleep(2000);system("cls");}
                }
                else if(dubo1>money){
                    cout<<"小鬼,钱不够哦!";
                    Sleep(2000);
                    system("cls");
                }
                    }
        }
        else if(z[0]=='2'){
            cout<<"1.搬砖(成功率%100,报酬为50到100不等)\n";
            cout<<"2.看守工地(成功率50%,报酬100到200直间)\n";
            cin>>dubo;
            if(dubo[0]=='1'){
                for(int i=1;i<=60;i++){
                cout<<"\t\t搬砖中";cout<<".";Sleep(100);cout<<".";Sleep(100);cout<<".";Sleep(100);cout<<".";Sleep(100);cout<<".";Sleep(100);cout<<".";Sleep(100);
                Sleep(400);
                system("cls");
                }
                cout<<"金钱+="<<l+50<<"由于过度劳累,HP-10";
                HP-=10;
                money+=l+50;
                Sleep(2000);
                system("cls");
            }
            else if(dubo[0]=='2'&&l%2==0){
                for(int i=1;i<=60;i++){
                    cout<<"看守工地中";cout<<".";Sleep(100);cout<<".";Sleep(100);cout<<".";Sleep(100);cout<<".";Sleep(100);cout<<".";Sleep(100);cout<<".";Sleep(100);
                    Sleep(400);
                    system("cls");
                }
                cout<<"金钱+="<<l+100<<"因为过度劳累,HP-20";
                HP-=20;
                money+=l+100;
                Sleep(2000);
                system("cls");
            }
            else if(dubo[0]=='2'&&l%2!=0)
                cout<<"你没看守好工地!你让人偷懒了";
        }
    }
    int main()
        {int i,j,k,l,o,p,m,time=5,a=30,b=50,choose=0,c=25,d=100,e=75,zzz,wo,kk,jineng,a1,a2,b1,b2;
        char z[100];
        char op;
        char n[10000];
    
        system("color 4B");
        system("title woss");
            cout<<"游戏创作人:1706杨永隆\n";
            cout<<"QQ:3124240534\n";
            cout<<"洛谷ID: Mr_杨t_t\n";
            cout<<"-----------------------------------------\n";
            cout<<"此游戏为测试版本,如有不周到之处敬请谅解\n";
            cout<<"也欢迎大家上QQ给我私信提建议哦!         \n";
            Sleep(5000);
            system("cls");
            if(MessageBox(NULL,"读取存档不?","woss",MB_YESNO)!=7)Read();
            cout<<"是否跳过剧情?\n";
            cin>>choose;
            if(choose!=1){system("cls");Slowsay();}
            for(i=1;i<=5;i++){
                cout<<"\n\n\n\n\n\n\n\n\n\n";
                cout<<"\t\t               游戏还有"<<time<<"秒开始\t\t";
                Sleep(1000);
                time--;
                system("cls");
            }//1a 2b 3c 4d 5e 6f 7g 8h 9i 10j
            while(n[0]!='h'){
                if(zzzzz[7]==zzzzz[8]&&zzzzz[7]==1)
                zzzzz[9]=1;
                qixie=0;
                baoji=0;
                jiacheng=0;
                if(zz==10)qixie=1;
                if(zz==11)baoji=1;
                if(zz==12)jiacheng=1;
    
                system("cls");
                beginnew();
                cin>>n;
                op=n[0];
                    if(n[0]=='b'){
                        cout<<"1.运动饮料(持续回血,1级药品) 30元\n";
                        cout<<"2.止痛药(持续回血,2级药品) 50元\n";
                        cout<<"3.绷带(回复血量20点,1级药品) 25元\n";
                        cout<<"4.医疗箱(回复血量100点,3级药品) 100元\n";
                        cout<<"5.急救箱(回复损失血量的50%,2级药品) 75元\n";
                        cout<<"请输入购买物品编号:";
                        cin>>z;
                        if(z[0]=='1'&&money>=30){
                            cout<<"运动饮料++";
                            money-=30;
                            yinliao++;
                            Sleep(2000);
                            system("cls");
                        }
                        else if(z[0]=='1'&&money<30){
                        cout<<"小鬼,钱不够哦";
                        Sleep(1000);
                        system("cls");}
                        if(z[0]=='2'&&money>=50){
                            cout<<"止痛药++";
                            money-=50;
                            zhitongyao++;
                            Sleep(2000);
                            system("cls");
                        }
                        else if(z[0]=='2'&&money<50){
                        cout<<"小鬼,钱不够哦";
                        Sleep(1000);
                        system("cls");}
                        if(z[0]=='3'&&money>=25){
                            cout<<"绷带++";
                            money-=25;
                            bengdai++;
                            Sleep(2000);
                            system("cls");
                        }
                        else if(z[0]=='3'&&money<25){
                        cout<<"小鬼,钱不够哦";
                        Sleep(1000);
                        system("cls");}
                        if(z[0]=='4'&&money>=100){
                            cout<<"医疗箱++";
                            money-=100;
                            yiliaoxiang++;
                            Sleep(2000);
                            system("cls");
                        }
                        else if(z[0]=='4'&&money<100){
                        cout<<"小鬼,钱不够哦";
                        Sleep(1000);
                        system("cls");}
                        if(z[0]=='5'&&money>=75){
                            cout<<"急救箱++";
                            money-=75;
                            jijiuxiang++;
                            Sleep(2000);
                            system("cls");
                        }
                        else if(z[0]=='5'&&money<75){
                        cout<<"小鬼,钱不够哦";
                        Sleep(1000);
                        system("cls");}
                    }
                    else if(n[0]=='i'&&ti!=1){
                        system("start 占卜.exe");
                    }
                    else if(n[0]=='e'){
                        cout<<"当前金钱:"<<money<<"\n";
                        cout<<"当前HP:"<<HP<<"点\n";
                        cout<<"当前攻击力:"<<gongji<<"点\n";
                        cout<<"\n\n\n";
                        cout<<"当前道具:\n";
                        cout<<"运动饮料:"<<yinliao<<"瓶\n";
                        cout<<"止痛药:"<<zhitongyao<<"瓶\n";
                        cout<<"绷带:"<<bengdai<<"条\n";
                        cout<<"医疗箱:"<<yiliaoxiang<<"个\n";
                        cout<<"急救箱子:"<<jijiuxiang<<"个\n";
                        cout<<"当前武器:"<<zzzz[zz];
                        gongji=15+wwwww[zz];
                        Sleep(6000);
                        system("cls");
                    }
                    else if(n[0]=='j'){
                        system("cls");
                        ronglianlu();
                        system("cls");
                    }
                    else if(n[0]=='g'){
                        cout<<"当前拥有武器:\n";
                        for(i=1;i<=12;i++)
                        if(zzzzz[i]!=0)
                        cout<<i<<"."<<zzzz[i]<<"\n";
                        cout<<"是否更换武器\n(y or n):\n";
                        cin>>wz;
                        if(wz=='y'){
                            cout<<"请输入您要跟换的武器号:\n"; 
                        cin>>kk;
                        if(zzzzz[kk]!=0){
                        cout<<"更换武器成功!\n";
                            cout<<"攻击力+="<<wwwww[kk];
                            gongji=15+wwwww[kk];
                            zz=wz;
                            Sleep(2000);
                            system("cls");}
                            }
                            else if(zzzzz[kk]==0){cout<<"暂时未拥有此武器";
                            Sleep(2000);
                            system("cls");}
                    }
                    else if(n[0]=='c'){
                        jia();
                    system("cls");
                    }
                    else if(n[0]=='d'){
                        jiequ();
                        system("cls");
                    }
                    else if(n[0]=='f'){
                        for(i=2;i<=12;i++){
                            if(i!=7&&i!=8&&i!=9)
                            cout<<i-1<<"."<<zzzz[i]<<"  ";
                            if(i==2)
                            cout<<"2700元\n";
                            if(i==3)
                            cout<<"3000元\n";
                            if(i==4)
                            cout<<"4500元\n";
                            if(i==5)
                            cout<<"6000元\n";
                            if(i==6)
                            cout<<"8000元\n";
                            if(i==10)
                            cout<<"4000元\n";
                            if(i==11)cout<<"6000元\n";
                            if(i==12)cout<<"4500元\n";
                        }
                        cin>>wo;
                        if(money>=pay[wo]){
                            cout<<"成功购买"<<zzzz[wo+1]<<"\n";
                            money-=pay[wo];
                            cout<<"已为您自动装备"<<zzzz[wo+1]<<"\n";
                            zz=wo+1;
                            Sleep(2000);
                            system("cls");
                            zzzzz[wo+1]=1;
                        }
                        else {cout<<"钱不够哦,小鬼!";Sleep(2000);system("cls");}
                    }
                    else if(n[0]=='a'){
                        kaishi();
                        system("cls");
                    }       
            }
            if(op=='h')save();
            return 0;
    }
    
  • @ 2018-07-13 10:12:31
    //luogu地表最弱蒟蒻作←_←→_→有改动
    //更新:
    //增加职业系统,虽然目前只有两个
    //增加专属技能系统(注:以后会全部换为专属技能)
    //以及……一些复联3里的小彩蛋?
    //可以试试一些interesting的名字
    //感觉越来越像一个RPG了?
    #pragma G++ optimize (2)
    #include<cstdio>
    #include<iostream>
    #include<time.h>
    #include<windows.h>
    #include<cmath>
    using namespace std;
    struct player
    {
        int Attack,Defence,HP,MP,MaxHP,MaxMP,Money;
        int SmallHP,MiddleHP,LargeHP,SmallMP,MiddleMP,LargeMP;
        int SmallAttack,MiddleAttack,LargeAttack,SuperAttack;
        int SKill1Level,SKill2Level,SKill3Level,Level,Experience;
        int PetKind,PetLevel;
        int Vocation,OwnSkill,OwnSkillLevel;
        string UserName,OwnSkillName;
    }player1;
    bool life=1,ForestOpen,EatingGet,WorkOpen,Special;
    int LevelMost=10,Mission1Get;
    string MonsterName[20]={" ","小狮子","中狮子","大狮子","神圣狮子","神圣狮子王","小石怪","中石怪","大石怪","神圣石怪","神圣石怪王","混沌魔王"};
    int MonsterAttack[20]={0,2,5,10,20,50,5,10,20,50,100,500};
    int MonsterDefence[20]={0,0,3,5,10,20,3,5,10,20,50,300};
    int MonsterHP[20]={0,10,20,50,100,500,20,50,100,500,1000,5000};
    string Question[10]={"66+51=","51+49=","25+96=","56+52=","21+274="};
    string Answer[10]={"117","100","121","108","295"};
    int LevelUp[50]={0,10,20,50,200,500,3000,9000,13000,19000,30000,50000,60000,70000,90000,100000,120000,140000,150000,170000,200000,220000,222222,233333,240000,250000,270000,280000,300000,350000,400000};
    string PassWord="地表最弱蒟蒻";
    int x,y;
    void Slowsay(string a){
        int l=a.size();
        for(int i=0;i<l;i++){
            cout<<a[i];
            Sleep(30);
        }
        printf("\n");
    }
    void Clear(){
        Sleep(1500);
        system("cls");
    }
    void Scenario(){
        if(MessageBox(NULL,"是否跳过剧情?","天选之子",MB_YESNO)==7){
            Slowsay("......");
            Slowsay("......");
            Slowsay("......");
            system("cls");
            Slowsay("少年:这......这是哪里?");
            Sleep(1500);
            Slowsay("少年:为什么我手里握着一把剑,还穿着奇怪的铠甲?");
            Slowsay("来自天边的奇怪声音:少年,这是天赐圣剑和天赐圣铠,你是被上天选中的天选之子!");
            Slowsay("来自天边的奇怪声音:你的目标是解救被混沌魔王抢走的公主");
            Slowsay("少年:这不就是小木剑和布衣吗?");
            Sleep(1500);
            Slowsay("来自天边的奇怪声音:呃,其实你说对了,这就是小木剑和布衣,但它们是有等级的,到最高等级就变成了天赐圣剑和天赐圣铠了");
            Clear();
            Slowsay("来自天边的奇怪声音:它们一共有10级,下面介绍一下:");
            Slowsay("来自天边的奇怪声音:0级:小木剑和布衣");
            Slowsay("来自天边的奇怪声音:1级:匕首和斗篷");
            Slowsay("来自天边的奇怪声音:2级:短剑和轻铠");
            Slowsay("来自天边的奇怪声音:3级:铜剑和短铠");
            Slowsay("来自天边的奇怪声音:4级:铁剑和铁铠");
            Slowsay("来自天边的奇怪声音:5级:长剑和长铠");
            Slowsay("来自天边的奇怪声音:6级:重剑和重铠");
            Slowsay("来自天边的奇怪声音:7级:巨剑和巨铠");
            Slowsay("来自天边的奇怪声音:8级:剑王和铠王");
            Slowsay("来自天边的奇怪声音:9级:剑圣和铠圣");
            Slowsay("来自天边的奇怪声音:10级:天赐圣剑和天赐圣铠");
            Clear();
            Slowsay("来自天边的奇怪声音:接下来是操作方式");
            Slowsay("来自天边的奇怪声音:根据提示输入数字,千万不要输入不在范围内的数,否则可能会崩溃!");
            Slowsay("来自天边的奇怪声音:我会在旁边加括号的,括号里的是说明");
            Clear();
        }
    }
    int ClshofClans(){
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        if(){
            
            return 1;
        }
        return 0;
    }
    void Name(){
        Slowsay("来自天边的奇怪声音:首先,告诉我你的名字是:");
        cin>>player1.UserName;
        if(player1.UserName=="kkksc03"){
            Slowsay("你一定不是kkksc03,所以朋友再见!");
            player1.HP=-666666;
        }
        if(player1.UserName=="地表最弱蒟蒻"){
            Slowsay("觉醒吧,沉睡多年的蒟蒻!");
            Slowsay("神圣觉醒!!!!!!!!!!!!!!!!!!!!");
            player1.Attack+=233333666;
            player1.Defence+=233333666;
            player1.HP=player1.MaxHP+=233333666;
            player1.MP=player1.MaxMP+=233333666;
            player1.PetLevel+=233333666;
            player1.SKill1Level=player1.SKill2Level=player1.SKill3Level=player1.OwnSkillLevel+=233333666;
        }
        if(player1.UserName=="灭霸"||player1.UserName=="Thanos"){
            Slowsay("小伙子很不错嘛,那就赐予你这个------无限手套!");
            Slowsay("你已经等于无敌了");
            Slowsay("好了,去征服宇宙吧!我只是超越者而已。");
            player1.Attack+=233333666;
            player1.Defence+=233333666;
            player1.HP=player1.MaxHP+=233333666;
            player1.MP=player1.MaxMP+=233333666;
            player1.PetLevel+=233333666;
            player1.SKill1Level=player1.SKill2Level=player1.SKill3Level=player1.OwnSkillLevel+=233333666;
        }
        if(player1.UserName=="Hulk"||player1.UserName=="浩克"||player1.UserName=="绿巨人"){
            Slowsay("你好啊,布鲁斯·班纳博士");
            Slowsay("很可惜,你在复联3中表现太差了");
            Slowsay("这只是吐槽而已");
            player1.Attack+=233333666;
            player1.HP=player1.MaxHP+=233333666;
        }
        if(player1.UserName=="StarLord"||player1.UserName=="Quill"||player1.UserName=="星爵"||player1.UserName=="奎尔"){
            Slowsay("你好啊,星爵");
            Slowsay("你在复联3中除了一拳打醒灭霸以外都挺好的");
            Slowsay("尤其是那个中指,我超喜欢的");
            Slowsay("话说你怎么会喜欢卡魔拉?她可是绿的!");
            Slowsay("这只是吐槽而已");
            player1.Defence+=233333666;
        }
        if(player1.UserName=="IronMan"||player1.UserName=="TonyStark"||player1.UserName=="钢铁侠"||player1.UserName=="托尼·斯塔克"){
            Slowsay("你好啊,钢铁侠");
            Slowsay("你和你家小辣椒接吻的时候被奇异博士看到了,尴不尴尬?");
            Slowsay("你的血边战甲怎么造出来的?");
            Slowsay("我也想要一个");
            Slowsay("这只是吐槽而已");
            player1.Attack+=233333666;
            player1.Defence+=233333666;
            player1.MP=player1.MaxMP+=233333666;
        }
        if(player1.UserName=="Doctor Strange"||player1.UserName=="奇异博士"){
            Slowsay("你好啊,奇异博士");
            Slowsay("你的这些技能真是太牛逼了");
            Slowsay("我常常在长跑的时候想,我要是也能开门就好了");
            Slowsay("还有一个问题:你不是说在时间宝石与钢铁侠和蜘蛛侠之间选一个的话");
            Slowsay("你会选时间宝石吗?那你为什么要拿时间宝石换钢铁侠的命?");
            Slowsay("这只是吐槽而已");
            player1.Attack+=233333666;
            player1.Defence+=233333666;
            player1.SKill1Level=player1.SKill2Level=player1.SKill3Level=player1.OwnSkillLevel+=233333666;
        }
        if(player1.UserName=="Captain America"||player1.UserName=="Steven"||player1.UserName=="美国队长"){
            Slowsay("你好啊,美国队长");
            Slowsay("你本来不是一个盾的么,在复联3里咋变俩了?");
            Slowsay("你是升级了么,还多了一个盾……");
            Slowsay("你能空手接无限手套也是很强");
            Slowsay("不过你的好基友巴基死了,太惨了……");
            Slowsay("这只是吐槽而已");
            player1.SKill1Level=player1.SKill2Level=player1.SKill3Level=player1.OwnSkillLevel+=233333666;
            player1.Attack+=233333666;
            player1.Defence+=233333666;
        }
        if(player1.UserName=="冬日战士"||player1.UserName=="冬兵"||player1.UserName=="Winter Soidier"){
            Slowsay("你好啊,冬兵");
            Slowsay("你的手臂真是高科技,搞得小浣熊都想要了");
            Slowsay("话说回来,你和黑豹的关系怎么样?");
            Slowsay("应该还不错吧");
            Slowsay("这只是吐槽而已");
            player1.SKill1Level=player1.SKill2Level=player1.SKill3Level=player1.OwnSkillLevel+=233333666;
            player1.Attack+=233333666;
            player1.Defence+=233333666;
        }
        if(player1.UserName=="Black Panther"||player1.UserName=="黑豹"){
            Slowsay("你好啊,黑豹");
            Slowsay("你的脉冲对灭霸没什么用?");
            Slowsay("其实你还蛮强的");
            Slowsay("这只是吐槽而已");
            player1.SKill1Level=player1.SKill2Level=player1.SKill3Level=player1.OwnSkillLevel+=233333666;
            player1.Attack+=233333666;
            player1.Defence+=233333666;
        }
        if(player1.UserName=="Guquan"||player1.UserName=="GuquanCE"||player1.UserName=="古权"||player1.UserName=="古权CE"||player1.UserName=="权哥"){
            
        } 
    }
    void Vocation(){
        Slowsay("你有两种职业可以选择:");
        Slowsay("一个是剑圣,一个是坦克");
        Slowsay("他们的属性和专属技能也不一样");
        Slowsay("在选择职业后还可以选择专属技能");
        Slowsay("你想选择的职业是:(剑圣为1,坦克为2)");
        cin>>player1.Vocation;
        if(player1.Vocation==1){
            Slowsay("剑圣有三种专属技能:");
            Slowsay("1.暴风狂击:剑圣在剑中注入飓风的力量,对对手造成巨量伤害");
            Slowsay("2.剑刃风暴:剑圣不停地旋转自己的剑,对对手造成多次伤害");
            Slowsay("3.飓风之力:剑圣使自己攻击大幅度提升,并且防御数倍增加");
            Slowsay("其中,1,2技能为主动技能,3技能为被动技能");
            Slowsay("你想选择的技能是:");
            cin>>player1.OwnSkill;
            player1.OwnSkillLevel=1;
            player1.Attack+=50;
            player1.Defence+=20;
            player1.MP=player1.MaxMP+=80;
            if(player1.OwnSkill==1)player1.OwnSkillName="暴风狂击";
            if(player1.OwnSkill==2)player1.OwnSkillName="剑刃风暴";
            if(player1.OwnSkill==3){
                player1.Attack*=1.1;
                player1.Defence*=5;
            }
        }
        if(player1.Vocation==2){
            Slowsay("坦克有三种专属技能:");
            Slowsay("1.雷霆重击:坦克使用雷霆之力砸向地面,对对手造成巨量伤害");
            Slowsay("2.闪电狂怒:坦克不停地释放雷霆万钧的闪电,对对手造成多次伤害");
            Slowsay("3.闪电突袭:坦克在一次攻击中能发动两次攻击,但攻击力会略微下降");
            Slowsay("其中,1,2技能为主动技能,3技能为被动技能");
            Slowsay("你想选择的技能是:");
            cin>>player1.OwnSkill;
            player1.OwnSkillLevel=1;
            player1.Attack+=30;
            player1.Defence+=50;
            player1.HP=player1.MaxHP+=100;
            if(player1.OwnSkill==1)player1.OwnSkillName="雷霆重击";
            if(player1.OwnSkill==2)player1.OwnSkillName="闪电狂怒";
            if(player1.OwnSkill==3)player1.Attack*=1.8;
        }
        if(player1.Vocation==233333){
            Slowsay("小伙子很牛逼啊,如果你能通过我的考验,我就让你变得很强");
            Slowsay("请说出灭霸获取无限宝石的顺序及其地点(从早到晚):");
            Slowsay("(注:说“xx”即可,无需说“xx宝石”,格式为“a->b->c”)");
            string zz,zzz;
            cin>>zz>>zzz;
            if(zz=="力量->空间->现实->灵魂->时间->心灵"&&zzz=="山达尔星->雷神的飞船上->虚无知地->沃密尔星->泰坦星->地球"){
                Slowsay("小伙子很不错嘛,那就赐予你这个------无限手套!");
                Slowsay("你已经等于无敌了");
                Slowsay("好了,去征服宇宙吧!我只是超越者而已。");
                player1.Attack+=233333666;
                player1.Defence+=233333666;
                player1.HP=player1.MaxHP+=233333666;
                player1.MP=player1.MaxMP+=233333666;
                player1.PetLevel+=233333666;
            }
        }
    }
    void Pet(){
        Slowsay("特别介绍:宠物系统");
        Slowsay("目前共有五只宠物:麒麟、饕餮、狻猊、狴犴、貔貅");
        Slowsay("它们分别对应功能:攻击、回血、技能、防御、钱财");
        Slowsay("宠物也能升级,满级30级");
        Slowsay("请问你想选择哪一只:");
        cin>>player1.PetKind;
        player1.PetLevel=1;
    }
    void Start(){
        Scenario();
        Name();
        Vocation();
        Pet();
        Clear();
    }
    void Read(){
        freopen("LMSN.text","r",stdin);
        cin>>player1.UserName;
        cin>>player1.Attack>>player1.Defence;
        cin>>player1.HP>>player1.MaxHP>>player1.MP>>player1.MaxMP;
        cin>>player1.Level>>player1.Experience;
        cin>>player1.SKill1Level>>player1.SKill2Level>>player1.SKill3Level;
        cin>>player1.SmallHP>>player1.MiddleHP>>player1.LargeHP;
        cin>>player1.SmallMP>>player1.MiddleMP>>player1.LargeMP;
        cin>>player1.SmallAttack>>player1.MiddleAttack>>player1.LargeAttack>>player1.SuperAttack;
        cin>>player1.Money;
        cin>>Mission1Get;
        cin>>ForestOpen;
        cin>>EatingGet;
        cin>>Special;
        cin>>LevelMost;
        cin>>player1.PetKind;
        cin>>player1.PetLevel;
        cin>>player1.Vocation;
        cin>>player1.OwnSkill;
        cin>>player1.OwnSkillLevel;
        fclose(stdin);
        freopen("CON","r",stdin);
    }
    void Save(){
        freopen("LMSN.text","w",stdout);
        cout<<player1.UserName<<endl;
        cout<<player1.Attack<<endl;
        cout<<player1.Defence<<endl;
        cout<<player1.HP<<endl;
        cout<<player1.MaxHP<<endl;
        cout<<player1.MP<<endl;
        cout<<player1.MaxMP<<endl;
        cout<<player1.Level<<endl;
        cout<<player1.Experience<<endl;
        cout<<player1.SKill1Level<<endl;
        cout<<player1.SKill2Level<<endl;
        cout<<player1.SKill3Level<<endl;
        cout<<player1.SmallHP<<endl;
        cout<<player1.MiddleHP<<endl;
        cout<<player1.LargeHP<<endl;
        cout<<player1.SmallMP<<endl;
        cout<<player1.MiddleMP<<endl;
        cout<<player1.LargeMP<<endl;
        cout<<player1.SmallAttack<<endl;
        cout<<player1.MiddleAttack<<endl;
        cout<<player1.LargeAttack<<endl;
        cout<<player1.SuperAttack<<endl;
        cout<<player1.Money<<endl;
        cout<<Mission1Get<<endl;
        cout<<ForestOpen<<endl;
        cout<<EatingGet<<endl;
        cout<<Special<<endl;
        cout<<LevelMost<<endl;
        cout<<player1.PetKind<<endl;
        cout<<player1.PetLevel<<endl;
        cout<<player1.Vocation<<endl;
        cout<<player1.OwnSkill<<endl;
        cout<<player1.OwnSkillLevel<<endl;
        fclose(stdout);
    }
    void say(string a){
        int l=a.size();
        for(int i=0;i<l;i++){
            cout<<a[i];
            Sleep(8);
        }
    }
    bool CanUse(int i){
        if(i==1&&player1.SmallHP)      return 1;
        if(i==2&&player1.MiddleHP)     return 1;
        if(i==3&&player1.LargeHP)      return 1;
        if(i==4&&player1.SmallMP)      return 1;
        if(i==5&&player1.MiddleMP)     return 1;
        if(i==6&&player1.LargeMP)      return 1;
        if(i==7&&player1.SmallAttack)  return 1;
        if(i==8&&player1.MiddleAttack) return 1;
        if(i==9&&player1.LargeAttack)  return 1;
        if(i==10&&player1.SuperAttack) return 1;
        return 0;
    }
    void Use(int i){
        if(i==1){
            say("成功使用小血瓶,血量增加10点");
            printf("\n");
            player1.HP=min(player1.HP+10,player1.MaxHP);
            player1.SmallHP--;
        }
        if(i==2){
            say("成功使用中血瓶,血量增加20点");
            printf("\n");
            player1.HP=min(player1.HP+20,player1.MaxHP);
            player1.MiddleHP--;
        }
        if(i==3){
            say("成功使用大血瓶,血量增加50点");
            printf("\n");
            player1.HP=min(player1.HP+50,player1.MaxHP);
            player1.LargeHP--;
        }
        if(i==4){
            say("成功使用小魔瓶,魔法值增加10点");
            printf("\n");
            player1.MP=min(player1.MP+10,player1.MaxMP);
            player1.SmallMP--;
        }
        if(i==5){
            say("成功使用中魔瓶,魔法值增加20点");
            printf("\n");
            player1.MP=min(player1.MP+20,player1.MaxMP);
            player1.MiddleMP--;
        }
        if(i==6){
            say("成功使用大魔瓶,魔法值增加50点");
            printf("\n");
            player1.MP=min(player1.MP+50,player1.MaxMP);
            player1.LargeMP--;
        }
    }
    bool LastMonster(){
        Clear();
        int HP=10000;
        int Attack=1000;
        int Defence=500;
        if(player1.PetKind==4){
            say("你的宠物狴犴使对方攻击降低");
            printf("%d",player1.PetLevel*10);
            Slowsay("点攻击");
            Attack-=player1.PetLevel*8;
        }
        while(HP>0&&player1.HP>0){
            Clear();
            Slowsay("请输入你想执行的操作:");
            Slowsay("1:攻击    2:使用技能    3:使用道具");
            int x,End=1;
            cin>>x;
            if(x<0||x>3)continue;
            if(x==1){
                if(player1.Attack<Defence){
                    say("攻击小于对手防御,建议逃跑或使用道具");
                    printf("\n");
                }else{
                    HP-=player1.Attack-Defence;
                    say("对敌人造成");printf("%d",player1.Attack-Defence);say("点伤害");
                }
            }
            if(x==2){
                say("请输入想要使用的技能编号:(1为火球术,2为雷暴术,3为治疗术,4为专属技能)");
                printf("\n");
                int y;
                cin>>y;
                if(y==1&&!player1.SKill1Level){
                    say("火球术尚未学习!");
                    printf("\n");
                    End=0;
                }
                if(y==2&&!player1.SKill2Level){
                    say("雷暴术尚未学习!");
                    printf("\n");
                    End=0;
                }
                if(y==3&&!player1.SKill3Level){
                    say("治疗术尚未学习!");
                    printf("\n");
                    End=0;
                }
                if(y==1&&player1.SKill1Level){
                    if(player1.MP<3){
                        say("魔法值不足,使用失败");
                        printf("\n");
                        End=0;
                    }
                    else{
                        say("使用火球术,对敌人造成");printf("%d",5*player1.SKill1Level);say("点伤害");
                        printf("\n");
                        say("消耗3点魔法值");
                        printf("\n");
                        HP-=5*player1.SKill1Level;
                        player1.MP-=3;
                    }
                }
                if(y==2&&player1.SKill2Level){
                    if(player1.MP<5){
                        say("魔法值不足,使用失败");
                        printf("\n");
                        End=0;
                    }else{
                        say("使用雷暴术,对敌人造成");printf("%d",10*player1.SKill2Level);say("点伤害");
                        printf("\n");
                        say("消耗5点魔法值");
                        printf("\n");
                        HP-=10*player1.SKill2Level;
                        player1.MP-=5;
                    }
                }
                if(y==3&&player1.SKill3Level){
                    if(player1.MP<10){
                        say("魔法值不足,使用失败");
                        printf("\n");
                        End=0;
                    }
                    else{
                        say("使用治疗术,回复");printf("%d",15*player1.SKill3Level);say("点血量");
                        printf("\n");
                        say("消耗10点魔法值");
                        printf("\n");
                        player1.HP=min(player1.MaxHP,player1.HP+15*player1.SKill3Level);
                        player1.MP-=10;
                    }
                }
                if(y==4&&player1.OwnSkill!=3){
                    if(player1.MP<20){
                        Slowsay("魔法值不足,使用失败");
                        End=0;
                    }else{
                        say("使用");say(player1.OwnSkillName);
                        say(",对敌人造成");
                        if(player1.OwnSkill==1)
                            HP-=player1.OwnSkillLevel*50;
                        if(player1.OwnSkill==2)
                            HP-=player1.OwnSkillLevel*(player1.Attack-Defence);
                        player1.MP-=20; 
                    }
                }
            }
            if(x==3){
                say("请输入想要使用的道具编号,想查询道具的编号请输入-1");
                printf("\n");
                int y;
                cin>>y;
                if(y==-1){
                    say("1:小血瓶\n");
                    say("2:中血瓶\n");
                    say("3:大血瓶\n");
                    say("4:小魔瓶\n");
                    say("5:中魔瓶\n");
                    say("6:大魔瓶\n");
                    say("7:小炸弹\n");
                    say("8:中炸弹\n");
                    say("9:大炸弹\n");
                    say("10:原子弹\n");
                    End=0;
                }
                else if(CanUse(y)&&y<=6)Use(y);
                    else if(CanUse(y)&&y>6){
                            if(y==7){
                                Slowsay("成功使用小炸弹,对敌人造成50点伤害");
                                HP-=50;
                                player1.SmallAttack--;
                            }
                            if(y==8){
                                Slowsay("成功使用中炸弹,对敌人造成100点伤害");
                                HP-=100;
                                player1.MiddleAttack--;
                            }
                            if(y==9){
                                Slowsay("成功使用大炸弹,对敌人造成200点伤害");
                                HP-=200;
                                player1.LargeAttack--;
                            }
                            if(y==10){
                                Slowsay("成功使用原子弹,对敌人造成500点伤害");
                                HP-=500;
                                player1.SuperAttack--;
                            }
                        }else{
                            say("道具不足,无法使用");
                            printf("\n");
                            End=0;
                        }
            }
            if(End){
                if(player1.PetKind==1){
                    say("你的宠物麒麟对灭世魔王造成了");
                    printf("%d",20*player1.PetLevel);
                    Slowsay("点伤害");
                }
                if(player1.PetKind==3){
                    say("你的宠物狻猊对灭世魔王造成了");
                    printf("%d",15*player1.PetLevel+100);
                    Slowsay("点伤害");
                }
                if(player1.PetKind==2){
                    say("你的宠物饕餮给你回了");
                    printf("%d",player1.PetLevel*10);
                    Slowsay("点血");
                }
                player1.HP-=Attack-player1.Defence<0?0:Attack-player1.Defence;
                say("灭世魔王对你造成了");printf("%d",Attack-player1.Defence<0?0:Attack-player1.Defence);say("点伤害");
                printf("\n");
            }
        }
        if(player1.HP<=0)return 0;
        else return 1;
    }
    void Level(){
        int EXP=player1.Experience,LV=player1.Level;
        while(EXP>=LevelUp[LV+1]&&LV<=LevelMost){
            LV++;
            EXP-=LevelUp[LV];
            player1.Attack+=100;
            player1.Defence+=100;
            player1.MaxHP+=500;
            player1.HP=player1.MaxHP;
            player1.MaxMP+=500;
            player1.MP=player1.MaxMP;
            player1.Money+=500;
        }
        if(LV>=5)WorkOpen=1;
        if(player1.Level==LV)Slowsay("升级失败,经验不足");
        else{
            say("升级成功,升了");printf("%d",LV-player1.Level);Slowsay("级");
        }
        player1.Experience=EXP;
        player1.Level=LV;
    }
    void Story2(){
        Slowsay("少年又一次战胜了魔王,解救了公主");
        Slowsay("但是,这一次真的是大结局吗?");
        Slowsay("灭世魔王死后,从天而降,出现了两个人,他们浑身散发着耀眼的光芒");
        Slowsay("少年向他们跑去,他们就落了下来");
        Slowsay("他们一看就非常的厉害,少年于是问道:“您二位是从何而来?”");
        Slowsay("二人相视一笑,说:“我们这里有两首诗,你能看破玄机,我们就告诉你”");
        Slowsay("第一首:孔丘圣人于我后,");
        Slowsay("        雀雀飞升脱凡尘。");
        Slowsay("        明亮光芒照万物,");
        Slowsay("        王临天下第一人。");
        Slowsay("第二首:接凡渡尘非常人,");
        Slowsay("        引得世人入轮回。");
        Slowsay("        道行天下任我游,");
        Slowsay("        人间沧桑皆看破。");
        Slowsay("少年仔细想了一想,说:你们不就是《封神演义》里的孔雀明王和接引道人吗?");
        Slowsay("二人说:“不错,少年你很有天资,希望你以后能继续在惩恶扬善的道路上走下去,永不结束!!!”");
        Slowsay("少年说:“谢谢二位!我以后会继续努力的!”");
        Slowsay("剧情暂时告一段落,以后也不怎么会再更剧情了");
        if(MessageBox(NULL,"你愿意继续惩恶扬善吗?","天选之子",MB_YESNO)==6){
            player1.Experience+=2000;
            Level();
            Slowsay("很好,你要继续啊,祝愿你早日成功!");
        }
        Slowsay("敬请期待天选之子v1.4");
    }
    void TheEnd(){
        LevelMost+=10; 
        Clear();
        Slowsay("我们的天选之子成功打败了混沌魔王,解救了公主");
        Slowsay("然而,公主却告诉他在混沌魔王之上,还有更厉害的魔王在等着他");
        Slowsay("但是,他无所畏惧,能够去打败更为强大的魔王!");
        Slowsay("就在这时,一个怪物出现了,它身上居然也穿着天赐圣剑和天赐圣铠!");
        Slowsay("少年为此所震惊,怪物却告诉他,他就是过去的它,它就是未来的他!");
        Slowsay("少年不相信,与怪物打了起来,但怪物实在太厉害,少年打不过它,少年落荒而逃");
        Slowsay("怪物又俘虏了公主,少年即将颓废,但是眼前忽然出现一个人!");
        Slowsay("他对少年说:“少年,你还记得我吗?”");
        Slowsay("少年仔细一想,说:“你是那个奇怪的声音!”");
        Slowsay("他说:“没错,就是我,其实世上的天选之子一共有过三个”");
        Slowsay("少年说:“怎么会有三个天选之子?!”");
        Slowsay("他说:“第一个是我,第二个是刚刚那个怪物,第三个是你”");
        Slowsay("他说:“其实,你所掌握的力量只是皮毛,看好了!”");
        Slowsay("突然,他的身上长出了一双无比华丽的翅膀");
        Slowsay("少年被此所惊到,他说:“天选之子的力量是无比强大的,但是怎么运用就看你了”");
        Slowsay("他说:“天选之子的力量既可以创造世界,也可以毁灭世界”");
        Slowsay("他说:“你的力量也有这么强大,不信你试试”");
        Slowsay("少年心中想着翅膀,身上便长出了翅膀!");
        Slowsay("他说:“你想什么,你就会拥有什么”");
        Slowsay("他说:“你可别想歪了啊!”");
        Slowsay("他说:“你可以获取所有你能想到的装备、东西、能力”");
        Slowsay("他说:“但是,为了防止你想歪,我只能送你一样能力”");
        Slowsay("他说:“那就是,无限正义,不要问我它有什么用,其实我也不知道”");
        Slowsay("他说:“好了,少年,去战胜怪物吧”");
        Slowsay("他说:“对了,怪物的名字叫做灭世魔王”");
        player1.Attack*=2;
        player1.Defence*=2;
        player1.HP=player1.MaxHP*=2;
        player1.MP=player1.MaxMP*=2;
        if(LastMonster())Story2();
        Slowsay("未完待续......");
    }
    void Die(){
        Clear();
        Slowsay("不...我还不能死...我还没有打败混沌魔王...");
        Slowsay("我要复活!!!!!!!!");
        Save();
        Slowsay("复活成功");
        player1.HP=player1.MaxHP; 
    }
    int Fight(int i){
        Clear();
        srand((int)time(0));
        string Name=MonsterName[i];
        say("遭遇了");say(Name);say("!");
        printf("\n");
        int HP=MonsterHP[i];
        int Attack=MonsterAttack[i];
        int Defence=MonsterDefence[i];
        if(player1.PetKind==4){
            say("你的宠物狴犴使对方攻击降低");
            printf("%d",player1.PetLevel*10);
            Slowsay("点攻击");
            Attack-=player1.PetLevel*8;
        }
        while(HP>0&&player1.HP>0){
            Clear();
            say("请输入你想执行的操作:");
            printf("\n");
            say("1:攻击    2:使用技能    3:使用道具    4:逃跑");
            printf("\n");
            int x,End=1;
            cin>>x;
            if(x<0||x>4)continue;
            if(x==4){
                say("逃跑成功,战斗失败");
                printf("\n");
                break;
                return -1;
            }
            if(x==1){
                if(player1.Attack<Defence){
                    say("攻击小于对手防御,建议逃跑或使用道具");
                    printf("\n");
                }else{
                    HP-=player1.Attack-Defence;
                    say("对敌人造成");printf("%d",player1.Attack-Defence);say("点伤害");
                }
            }
            if(x==2){
                say("请输入想要使用的技能编号:(1为火球术,2为雷暴术,3为治疗术,4为专属技能)");
                printf("\n");
                int y;
                cin>>y;
                if(y==1&&!player1.SKill1Level){
                    say("火球术尚未学习!");
                    printf("\n");
                    End=0;
                }
                if(y==2&&!player1.SKill2Level){
                    say("雷暴术尚未学习!");
                    printf("\n");
                    End=0;
                }
                if(y==3&&!player1.SKill3Level){
                    say("治疗术尚未学习!");
                    printf("\n");
                    End=0;
                }
                if(y==1&&player1.SKill1Level){
                    if(player1.MP<3){
                        say("魔法值不足,使用失败");
                        printf("\n");
                        End=0;
                    }
                    else{
                        say("使用火球术,对敌人造成");printf("%d",5*player1.SKill1Level);say("点伤害");
                        printf("\n");
                        say("消耗3点魔法值");
                        printf("\n");
                        HP-=5*player1.SKill1Level;
                        player1.MP-=3;
                    }
                }
                if(y==2&&player1.SKill2Level){
                    if(player1.MP<5){
                        say("魔法值不足,使用失败");
                        printf("\n");
                        End=0;
                    }
                    else{
                        say("使用雷暴术,对敌人造成");printf("%d",10*player1.SKill2Level);say("点伤害");
                        printf("\n");
                        say("消耗5点魔法值");
                        printf("\n");
                        HP-=10*player1.SKill2Level;
                        player1.MP-=5;
                    }
                }
                if(y==3&&player1.SKill3Level){
                    if(player1.MP<10){
                        say("魔法值不足,使用失败");
                        printf("\n");
                        End=0;
                    }
                    else{
                        say("使用治疗术,回复");printf("%d",15*player1.SKill3Level);say("点血量");
                        printf("\n");
                        say("消耗10点魔法值");
                        printf("\n");
                        player1.HP=min(player1.MaxHP,player1.HP+15*player1.SKill3Level);
                        player1.MP-=10;
                    }
                }
                if(y==4&&player1.OwnSkill!=3){
                    if(player1.MP<20){
                        Slowsay("魔法值不足,使用失败");
                        End=0;
                    }else{
                        say("使用");say(player1.OwnSkillName);
                        say(",对敌人造成");
                        if(player1.OwnSkill==1)
                            HP-=player1.OwnSkillLevel*50;
                        if(player1.OwnSkill==2)
                            HP-=player1.OwnSkillLevel*(player1.Attack-Defence);
                        player1.MP-=20; 
                    }
                }
            }
            if(x==3){
                say("请输入想要使用的道具编号,想查询道具的编号请输入-1");
                printf("\n");
                int y;
                cin>>y;
                if(y==-1){
                    say("1:小血瓶\n");
                    say("2:中血瓶\n");
                    say("3:大血瓶\n");
                    say("4:小魔瓶\n");
                    say("5:中魔瓶\n");
                    say("6:大魔瓶\n");
                    say("7:小炸弹\n");
                    say("8:中炸弹\n");
                    say("9:大炸弹\n");
                    say("10:原子弹\n");
                    End=0;
                }
                else if(CanUse(y)&&y<=6)Use(y);
                    else if(CanUse(y)&&y>6){
                            if(y==7){
                                Slowsay("成功使用小炸弹,对敌人造成50点伤害");
                                HP-=50;
                                player1.SmallAttack--;
                            }
                            if(y==8){
                                Slowsay("成功使用中炸弹,对敌人造成100点伤害");
                                HP-=100;
                                player1.MiddleAttack--;
                            }
                            if(y==9){
                                Slowsay("成功使用大炸弹,对敌人造成200点伤害");
                                HP-=200;
                                player1.LargeAttack--;
                            }
                            if(y==10){
                                Slowsay("成功使用原子弹,对敌人造成500点伤害");
                                HP-=500;
                                player1.SuperAttack--;
                            }
                        }
                    else{
                        say("道具不足,无法使用");
                        printf("\n");
                        End=0;
                    }
            }
            if(End){
                if(player1.PetKind==1){
                    say("你的宠物麒麟对");say(Name);say("造成了");
                    printf("%d",20*player1.PetLevel);
                    Slowsay("点伤害");
                }
                if(player1.PetKind==3){
                    say("你的宠物狻猊对");say(Name);say("造成了");
                    printf("%d",15*player1.PetLevel+100);
                    Slowsay("点伤害");
                }
                if(player1.PetKind==2){
                    say("你的宠物饕餮给你回了");
                    printf("%d",player1.PetLevel*10);
                    Slowsay("点血");
                }
                player1.HP-=Attack-player1.Defence<0?0:Attack-player1.Defence;
                say(Name);say("对你造成了");printf("%d",Attack-player1.Defence<0?0:Attack-player1.Defence);Slowsay("点伤害");
            }
        }
        if(player1.HP<=0){Die();return 0;}
        else{
            say("战斗胜利!获得");
            int XP=rand();
            printf("%d",XP);
            Slowsay("点经验");
            player1.Experience+=XP;
            if(player1.PetKind==5){
                say("你的宠物貔貅给你带来了");
                printf("%d",player1.PetLevel*20);
                Slowsay("元");
            }
            return 1;
        }
    }
    void LastFight(){
        Clear();
        Slowsay("混沌魔王:没错,我就是传说中的混沌魔王!");
        Slowsay("混沌魔王:哈哈哈哈哈哈哈哈哈哈哈哈!!!!!!");
        Slowsay("混沌魔王:你就是天选之子吗?哈哈!太弱了!");
        Slowsay("混沌魔王:就凭你还想战胜我,救出公主?哼哼!想得美!");
        if(player1.Level<10){
            Slowsay("少年:我要消灭你,进化吧!");
            Slowsay("混沌魔王:这...这怎么可能?!");
            Slowsay("少年:看着吧,这就是传说中的天赐圣剑和天赐圣铠!");
            player1.Experience=6666666;
            Level();
            Slowsay("混沌魔王:那你也不能战胜我!我已经封锁了你的退路!");
        }
        int HP=MonsterHP[11];
        int Attack=MonsterAttack[11];
        int Defence=MonsterDefence[11];
        if(player1.PetKind==4){
            say("你的宠物狴犴使对方攻击降低");
            printf("%d",player1.PetLevel*10);
            Slowsay("点攻击");
            Attack-=player1.PetLevel*8;
        }
        while(HP>0&&player1.HP>0){
            Clear();
            Slowsay("请输入你想执行的操作:");
            Slowsay("1:攻击    2:使用技能    3:使用道具");
            int x,End=1;
            cin>>x;
            if(x<0||x>3)continue;
            if(x==1){
                if(player1.Attack<Defence){
                    say("攻击小于对手防御,建议逃跑或使用道具");
                    printf("\n");
                }
                else {
                    HP-=player1.Attack-Defence;
                    say("对敌人造成");printf("%d",player1.Attack-Defence);say("点伤害");
                }
            }
            if(x==2){
                say("请输入想要使用的技能编号:(1为火球术,2为雷暴术,3为治疗术,4为专属技能)");
                printf("\n");
                int y;
                cin>>y;
                if(y==1&&!player1.SKill1Level){
                    say("火球术尚未学习!");
                    printf("\n");
                    End=0;
                }
                if(y==2&&!player1.SKill2Level){
                    say("雷暴术尚未学习!");
                    printf("\n");
                    End=0;
                }
                if(y==3&&!player1.SKill3Level){
                    say("治疗术尚未学习!");
                    printf("\n");
                    End=0;
                }
                if(y==1&&player1.SKill1Level){
                    if(player1.MP<3){
                        say("魔法值不足,使用失败");
                        printf("\n");
                        End=0;
                    }else{
                        say("使用火球术,对敌人造成");printf("%d",5*player1.SKill1Level);say("点伤害");
                        printf("\n");
                        say("消耗3点魔法值");
                        printf("\n");
                        HP-=5*player1.SKill1Level;
                        player1.MP-=3;
                    }
                }
                if(y==2&&player1.SKill2Level){
                    if(player1.MP<5){
                        say("魔法值不足,使用失败");
                        printf("\n");
                        End=0;
                    }else{
                        say("使用雷暴术,对敌人造成");printf("%d",10*player1.SKill2Level);say("点伤害");
                        printf("\n");
                        say("消耗5点魔法值");
                        printf("\n");
                        HP-=10*player1.SKill2Level;
                        player1.MP-=5;
                    }
                }
                if(y==3&&player1.SKill3Level){
                    if(player1.MP<10){
                        say("魔法值不足,使用失败");
                        printf("\n");
                        End=0;
                    }else{
                        say("使用治疗术,回复");printf("%d",15*player1.SKill3Level);say("点血量");
                        printf("\n");
                        say("消耗10点魔法值");
                        printf("\n");
                        player1.HP=min(player1.MaxHP,player1.HP+15*player1.SKill3Level);
                        player1.MP-=10;
                    }
                }
                if(y==4&&player1.OwnSkill!=3){
                    if(player1.MP<20){
                        Slowsay("魔法值不足,使用失败");
                        End=0;
                    }else{
                        say("使用");say(player1.OwnSkillName);
                        say(",对敌人造成");
                        if(player1.OwnSkill==1)
                            HP-=player1.OwnSkillLevel*50;
                        if(player1.OwnSkill==2)
                            HP-=player1.OwnSkillLevel*(player1.Attack-Defence);
                        player1.MP-=20; 
                    }
                }
            }
            if(x==3){
                say("请输入想要使用的道具编号,想查询道具的编号请输入-1");
                printf("\n");
                int y;
                cin>>y;
                if(y==-1){
                    say("1:小血瓶\n");
                    say("2:中血瓶\n");
                    say("3:大血瓶\n");
                    say("4:小魔瓶\n");
                    say("5:中魔瓶\n");
                    say("6:大魔瓶\n");
                    say("7:小炸弹\n");
                    say("8:中炸弹\n");
                    say("9:大炸弹\n");
                    say("10:原子弹\n");
                    End=0;
                }
                else if(CanUse(y)&&y<=6)Use(y);
                    else if(CanUse(y)&&y>6){
                        if(y==7){
                            Slowsay("成功使用小炸弹,对敌人造成50点伤害");
                            HP-=50;
                            player1.SmallAttack--;
                        }
                        if(y==8){
                            Slowsay("成功使用中炸弹,对敌人造成100点伤害");
                            HP-=100;
                            player1.MiddleAttack--;
                        }
                        if(y==9){
                            Slowsay("成功使用大炸弹,对敌人造成200点伤害");
                            HP-=200;
                            player1.LargeAttack--;
                        }
                        if(y==10){
                            Slowsay("成功使用原子弹,对敌人造成500点伤害");
                            HP-=500;
                            player1.SuperAttack--;
                        }
                    }else{
                        say("道具不足,无法使用");
                        printf("\n");
                        End=0;
                    }
            }
            if(End){
                if(player1.PetKind==1){
                    say("你的宠物麒麟对混沌魔王造成了");
                    printf("%d",20*player1.PetLevel);
                    Slowsay("点伤害");}
                if(player1.PetKind==3){
                    say("你的宠物狻猊对混沌魔王造成了");
                    printf("%d",15*player1.PetLevel+100);
                    Slowsay("点伤害");
                }
                if(player1.PetKind==2){
                    say("你的宠物饕餮给你回了");
                    printf("%d",player1.PetLevel*10);
                    Slowsay("点血");
                }
                player1.HP-=Attack-player1.Defence<0?0:Attack-player1.Defence;
                say("混沌魔王对你造成了");printf("%d",Attack-player1.Defence<0?0:Attack-player1.Defence);say("点伤害");
                printf("\n");
            }
        }
        if(player1.HP<=0)Die();
        else TheEnd();
    }
    void Battle(int Level){
        if(Level==1){
            srand((int)time(0));
            int i=rand();
            while(i<1||(i>3&&i<6)||i>8)i=rand();
            Fight(i);
        }
        if(Level==2){
            srand((int)time(0));
            int i=rand();
            while(i<2||(i>4&&i<7)||i>9)i=rand();
            Fight(i);
        }
        if(Level==3){
            srand((int)time(0));
            int i=rand();
            while(i<3||(i>5&&i<8)||i>10)i=rand();
            Fight(i);
        }
        if(Level==4){
            srand((int)time(0));
            int i=rand();
            while(i<4||(i>6&&i<9)||i>11)i=rand();
            if(i!=11)Fight(i);
            else LastFight();
        }
    }
    void Forest(){
        Clear();
        Slowsay("1.草原(易,怪物级别1~3)");
        Slowsay("2.悬崖(中,怪物级别2~4)");
        Slowsay("3.洞穴(难,怪物级别3~5)"); 
        Slowsay("4.邪恶基地(极难,怪物级别4~6)");
        int x;
        Slowsay("请输入你想去的地方(序号,1~4)");
        cin>>x;
        Battle(x);
    }
    void Out(){
        cout<<"HP:"<<player1.HP<<endl;
        Sleep(1000);
        cout<<"MaxHP:"<<player1.MaxHP<<endl;
        Sleep(1000);
        cout<<"MP:"<<player1.MP<<endl;
        Sleep(1000);
        cout<<"MaxMP:"<<player1.MaxMP<<endl;
        Sleep(1000);
        cout<<"ATK:"<<player1.Attack<<endl;
        Sleep(1000);
        cout<<"DEF:"<<player1.Defence<<endl;
        Sleep(1000);
        cout<<"EXP:"<<player1.Experience<<endl;
        Sleep(1000);
        cout<<"LV:"<<player1.Level<<endl;
        Sleep(1000);
        cout<<"Money:"<<player1.Money<<endl;
        Sleep(6000);
    }
    int Money(int i){
        if(i==0)return 117;
        if(i==1)return 100;
        if(i==2)return 121;
        if(i==3)return 108;
        if(i==4)return 295;
    }
    void Pets(){
        Slowsay("请输入你想将宠物提升到?级");
        int x;
        cin>>x;
        if(x>30)Slowsay("宠物满级30级,输入无效");
        else{
            int Need=10*pow(3,x);
            say("需要");
            printf("%d",Need);
            Slowsay("元钱");
            if(player1.Money<Need)Slowsay("金钱不足,升级失败");
            else{
                Slowsay("升级成功");
                player1.PetLevel+=x;
            }
        }
    }
    void Home(){
        while(1){
            Clear();
            Slowsay("1.从家长那里拿点零花钱");
            Slowsay("2.睡觉");
            Slowsay("3.升级圣坛");
            Slowsay("4.查看状态");
            Slowsay("5.升级宠物");
            Slowsay("6.返回");
            int x;
            Slowsay("请输入你想去的地方(序号,1~6)");
            cin>>x;
            if(x==6)break;
            if(x==1){
                Slowsay("你必须要回答出我的问题,不然就滚!");
                srand((int)time(0));
                int i=rand();
                while(i>4)i=rand();
                cout<<Question[i];
                string a;
                cin>>a;
                if(a==Answer[i]){
                    srand((int)time(0));
                    int x=Money(i);
                    say("真棒,");printf("%d",x);Slowsay("元就给你了");
                    player1.Money+=x;
                }
                else Slowsay("这都能错,滚!");
            }
            if(x==2){
                Slowsay("多么一个好觉啊,你的血量回满了");
                player1.HP=player1.MaxHP;
            }
            if(x==3)Level();
            if(x==4)Out();
            if(x==5)Pets();
        }
    }
    void Class(){
        while(1){
            Clear();
            Slowsay("这里就是我的教室了,找个人聊聊天吧");
            Slowsay("1.老师");
            Slowsay("2.同桌");
            Slowsay("3.死党");
            Slowsay("4.学霸");
            Slowsay("5.返回");
            int x;
            Slowsay("请输入你想要对话的人(序号,1~5)");
            cin>>x;
            if(x==5)break;
            if(x==1)Slowsay("你找我干什么,滚!");
            if(x==2)Slowsay("你的死党好像不高兴,去看看吧");
            if(x==3&&(Mission1Get==-1||Mission1Get==1))Slowsay("我没事儿,你走吧");
            if(x==3&&Mission1Get==0){
                Slowsay("学霸这次又考第一,我们去教训他吧");
                Slowsay("接到任务:去图书馆教训学霸");
                Mission1Get=1;
            }
            if(x==4)Slowsay("哈哈,这次我又是第一,太高兴了!");
        }
    }
    void Study(){
        if(Mission1Get)if(Fight(12)==1)Mission1Get=-1;
        while(1){
            Clear();
            srand((int)time(0));
            Slowsay("1.学习火球术");
            Slowsay("2.学习雷暴术");
            Slowsay("3.学习治疗术");
            Slowsay("4.学习");
            Slowsay("5.返回");
            Slowsay("请输入你想执行的操作(序号,1~5)");
            cin>>x;
            if(x==5)break;
            if(x==1){
                int i=rand()%2;
                if(i){
                    player1.SKill1Level++;
                    say("学习成功,火球术升至");printf("%d",player1.SKill1Level);Slowsay("级");
                }
                else Slowsay("学习失败");
            }
            if(x==2){
                int i=rand()%2;
                if(i){
                    player1.SKill2Level++;
                    say("学习成功,雷暴术升至");printf("%d",player1.SKill2Level);Slowsay("级");
                }
                else Slowsay("学习失败");
            }
            if(x==3){
                int i=rand()%2;
                if(i){
                    player1.SKill3Level++;
                    say("学习成功,治疗术升至");printf("%d",player1.SKill3Level);Slowsay("级");
                }
                else Slowsay("学习失败");
            }
            if(x==4){
                Slowsay("#include<bits/stdc++.h>int main(){int a,b;cin>>a>>b;cout<<a+b;}");
                player1.Experience+=20;
            }
        }
    }
    void Eat(){
        Clear();
        Slowsay("1.黄瓜炒茄子(10元)");
        Slowsay("2.茄子煮蛋(30元)");
        Slowsay("3.黄瓜蒸蛋(50元)");
        Slowsay("4.红烧水饺(100元)");
        Slowsay("5.清蒸面条(200元)");
        Slowsay("6.黑暗妙趣角(250元)");
        int x;
        Slowsay("请输入你想吃的食物(序号,1~6)");
        cin>>x;
        if(x==1)player1.Money-=10;
        if(x==2)player1.Money-=30;
        if(x==3)player1.Money-=50;
        if(x==4)player1.Money-=100;
        if(x==5)player1.Money-=200;
        if(x==6&&!EatingGet){
            player1.Money+=250;
            Slowsay("恭喜你获得成就“不要命”,获得奖金500元");
            EatingGet=1;
        }
        if(x==6&&EatingGet)player1.Money-=250;
        Slowsay("吃饭成功");
    }
    void School(){
        while(1){
            Clear();
            Slowsay("1.图书馆(增加经验、学习技能)");
            Slowsay("2.教室(聊天)");
            Slowsay("3.食堂(吃奇怪的食物)");
            Slowsay("4.返回");
            int x;
            Slowsay("请输入你想去的地方(序号,1~4)");
            cin>>x;
            if(x==1)Study();
            if(x==2)Class();
            if(x==3)Eat();
            if(x==4)break;
        }
    }
    void Work(){
        Clear();
        Slowsay("1.搬砖 5HP/10元 成功率66%");
        Slowsay("2.看店 5HP/20元 成功率50%");
        if(WorkOpen)Slowsay("3.抄作业 5HP/100元 成功率100%,但是需要密码");
        int x;
        if(WorkOpen)Slowsay("请输入你想做的工作(序号,1~3)");
        else Slowsay("请输入你想做的工作(序号,1~2)");
        srand((int)time(0));
        cin>>x;
        if(x==1){
            int i=rand()%3;
            if(i<2){
                Slowsay("搬砖成功");
                player1.HP-=5;
                player1.Money+=10;
            }
            else Slowsay("搬砖失败");
        }
        if(x==2){
            int i=rand()%2;
            if(!i){
                Slowsay("看店成功");
                player1.HP-=5;
                player1.Money+=20;
            }
            else Slowsay("看店失败");
        }
        if(x==3&&WorkOpen){
            Slowsay("请输入密码");
            string x;
            if(x!=PassWord)Slowsay("密码错误");
            else{
                Slowsay("密码正确,抄作业成功");
                player1.HP-=5;
                player1.Money+=100;
            }
        }
        if(player1.HP<=0)Die();
    }
    void Shop(){
        while(1){
            Clear();
            Slowsay("1.小血瓶");
            Slowsay("2.中血瓶");
            Slowsay("3.大血瓶");
            Slowsay("4.小魔瓶");
            Slowsay("5.中魔瓶");
            Slowsay("6.大魔瓶");
            Slowsay("7.小炸弹");
            Slowsay("8.中炸弹");
            Slowsay("9.大炸弹");
            Slowsay("10.原子弹");
            Slowsay("11.返回");
            if(!ForestOpen)Slowsay("12.神秘钥匙");
            int x,y;
            if(!ForestOpen)Slowsay("请输入你想买的东西(序号,1~12)");
            else Slowsay("请输入你想买的东西(序号,1~11)");
            cin>>x;
            if(x==11)break;
            if(x!=12)Slowsay("请输入你想购买的数量");
            if(y==0)continue;
            if(x==1){
                if(player1.Money>=10*y){
                    Slowsay("购买成功");
                    player1.Money-=10*y;
                    player1.SmallHP+=y;
                }
                else Slowsay("金钱不足,购买失败");
            }
            if(x==2){
                if(player1.Money>=20*y){
                    Slowsay("购买成功");
                    player1.Money-=20*y;
                    player1.MiddleHP+=y;
                }
                else Slowsay("金钱不足,购买失败");
            }
            if(x==3){
                if(player1.Money>=50*y){
                    Slowsay("购买成功");
                    player1.Money-=50*y;
                    player1.LargeHP+=y;
                }
                else Slowsay("金钱不足,购买失败");
            }
            if(x==4){
                if(player1.Money>=10*y){
                    Slowsay("购买成功");
                    player1.Money-=10*y;
                    player1.SmallMP+=y;
                }
                else Slowsay("金钱不足,购买失败");
            }
            if(x==5){
                if(player1.Money>=20*y){
                    Slowsay("购买成功");
                    player1.Money-=20*y;
                    player1.MiddleMP+=y;
                }
                else Slowsay("金钱不足,购买失败");
            }
            if(x==6){
                if(player1.Money>=50*y){
                    Slowsay("购买成功");
                    player1.Money-=50*y;
                    player1.LargeMP+=y;
                }
                else Slowsay("金钱不足,购买失败");
            }
            if(x==7){
                if(player1.Money>=10*y){
                    Slowsay("购买成功");
                    player1.Money-=10*y;
                    player1.SmallAttack+=y;
                }
                else Slowsay("金钱不足,购买失败");
            }
            if(x==8){
                if(player1.Money>=20*y){
                    Slowsay("购买成功");
                    player1.Money-=20*y;
                    player1.MiddleAttack+=y;
                }
                else Slowsay("金钱不足,购买失败");
            }
            if(x==9){
                if(player1.Money>=50*y){
                    Slowsay("购买成功");
                    player1.Money-=50*y;
                    player1.LargeAttack+=y;
                }
                else Slowsay("金钱不足,购买失败");
            }
            if(x==10){
                if(player1.Money>=200*y){
                    Slowsay("购买成功");
                    player1.Money-=200*y;
                    player1.SuperAttack+=y;
                }
                else Slowsay("金钱不足,购买失败");
            }
            if(x==12&&!ForestOpen){
                if(player1.Money>=100000){
                    Slowsay("购买成功,森林已解锁");
                    player1.Money-=100000;
                    ForestOpen=1;
                }
                else Slowsay("金钱不足,购买失败");
            }
        }
    }
    void Bets(){
        Clear();
        srand((int)time(0));
        Slowsay("1.猜大小");
        Slowsay("2.猜点数");
        int x,y,z;
        Slowsay("请输入你想赌的方式(序号,1~2)");
        cin>>x;
        Slowsay("请输入你想下注的金额");
        cin>>y;
        if(x==1){
            Slowsay("猜大还是小?1大,2小");
            cin>>z;
            srand((int)time(0));
            int a1=rand()%6,a2=rand()%6;
            if(a1==0)a1=6;
            if(a2==0)a2=6;
            if((a1+a2>6&&z==1)||(a1+a2<=6&&z==2)){
                Slowsay("你赢了,这些钱给你");
                player1.Money+=y;
            }
            else{
                Slowsay("你输了,这些钱我拿走了");
                player1.Money-=y;
            }
        }
        if(x==2){
            srand((int)time(0));
            int a1=rand()%6;
            if(a1==0)a1=6;
            Slowsay("你想猜多少点?");
            cin>>z;
            if(z==a1){
                Slowsay("你赢了,这些钱给你");
                player1.Money+=y;
            }
            else{
                Slowsay("你输了,这些钱我拿走了");
                player1.Money-=y;
            }
        }
    }
    void City(){
        while(1){
            Clear();
            Slowsay("1.打工");
            Slowsay("2.商店");
            Slowsay("3.赌博");
            Slowsay("4.返回");
            int x;
            Slowsay("请输入你想去的地方(序号,1~4)");
            cin>>x;
            if(x==4)break;
            if(x==1)Work();
            if(x==2)Shop();
            if(x==3)Bets();
        }
    }
    void SpecialFight(){
        Clear();
        int HP=1000;
        int Attack=100;
        int Defence=100;
        if(player1.PetKind==4){
            say("你的宠物狴犴使对方攻击降低");
            printf("%d",player1.PetLevel*10);
            Slowsay("点攻击");
            Attack-=player1.PetLevel*8;
        }
        while(HP>0&&player1.HP>0){
            Clear();
            Slowsay("请输入你想执行的操作:");
            Slowsay("1:攻击    2:使用技能");
            int x,End=1;
            cin>>x;
            if(x<0||x>2)continue;
            if(x==1){
                if(player1.Attack<Defence){
                    say("攻击小于对手防御,建议逃跑或使用道具");
                    printf("\n");
                }
                else{
                    HP-=player1.Attack-Defence;
                    say("对敌人造成");printf("%d",player1.Attack-Defence);say("点伤害");
                    printf("\n");
                }
            }
            if(x==2){
                say("请输入想要使用的技能编号:(1为火球术,2为雷暴术,3为治疗术,4为专属技能)");
                printf("\n");
                int y;
                cin>>y;
                if(y==1&&!player1.SKill1Level){
                    say("火球术尚未学习!");
                    printf("\n");
                    End=0;
                }
                if(y==2&&!player1.SKill2Level){
                    say("雷暴术尚未学习!");
                    printf("\n");
                    End=0;
                }
                if(y==3&&!player1.SKill3Level){
                    say("治疗术尚未学习!");
                    printf("\n");
                    End=0;
                }
                if(y==1&&player1.SKill1Level){
                    if(player1.MP<3){
                        say("魔法值不足,使用失败");
                        printf("\n");
                        End=0;
                    }else{
                        say("使用火球术,对敌人造成");printf("%d",5*player1.SKill1Level);say("点伤害");
                        printf("\n");
                        say("消耗3点魔法值");
                        printf("\n");
                        HP-=5*player1.SKill1Level;
                        player1.MP-=3;
                    }
                }
                if(y==2&&player1.SKill2Level){
                    if(player1.MP<5){
                        say("魔法值不足,使用失败");
                        printf("\n");
                        End=0;
                    }else{
                        say("使用雷暴术,对敌人造成");printf("%d",10*player1.SKill2Level);say("点伤害");
                        printf("\n");
                        say("消耗5点魔法值");
                        printf("\n");
                        HP-=10*player1.SKill2Level;
                        player1.MP-=5;
                    }
                }
                if(y==3&&player1.SKill3Level){
                    if(player1.MP<10){
                        say("魔法值不足,使用失败");
                        printf("\n");
                        End=0;
                    }else{
                        say("使用治疗术,回复");printf("%d",15*player1.SKill3Level);say("点血量");
                        printf("\n");
                        say("消耗10点魔法值");
                        printf("\n");
                        player1.HP=min(player1.MaxHP,player1.HP+15*player1.SKill3Level);
                        player1.MP-=10;
                    }
                }
                if(y==4&&player1.OwnSkill!=3){
                    if(player1.MP<20){
                        Slowsay("魔法值不足,使用失败");
                        End=0;
                    }else{
                        say("使用");say(player1.OwnSkillName);
                        say(",对敌人造成");
                        if(player1.OwnSkill==1)
                            HP-=player1.OwnSkillLevel*50;
                        if(player1.OwnSkill==2)
                            HP-=player1.OwnSkillLevel*(player1.Attack-Defence);
                        player1.MP-=20; 
                    }
                }
            }
            if(End){
                if(player1.PetKind==1){
                    say("你的宠物麒麟对黑衣男子造成了");
                    printf("%d",20*player1.PetLevel);
                    Slowsay("点伤害");
                }
                if(player1.PetKind==3){
                    say("你的宠物狻猊对黑衣男子造成了");
                    printf("%d",15*player1.PetLevel+100);
                    Slowsay("点伤害");
                }
                if(player1.PetKind==2){
                    say("你的宠物饕餮给你回了");
                    printf("%d",player1.PetLevel*10);
                    Slowsay("点血");
                }
                player1.HP-=Attack-player1.Defence<0?0:Attack-player1.Defence;
                say("黑衣男子对你造成了");printf("%d",Attack-player1.Defence<0?0:Attack-player1.Defence);say("点伤害");
                printf("\n");
            }
        }
        if(player1.HP<=0)Die();
        else{
            Clear();
            Slowsay("黑衣男子:不错嘛,小伙子!居然能战胜我!这里是100000元,就送你了!");
            Slowsay("少年:真的吗!谢谢大叔!");
            Slowsay("黑衣男子(默想):不愧是天选之子啊!看来,他能救出公主!");
            player1.Money+=100000;
            Special=1;
        }
    }
    void Story1(){
        if(Special){
            Clear();
            Slowsay("这里什么也没有");
            Slowsay("少年陷入了沉思:那个穿黑衣服的大叔呢?");
            Slowsay("他可是个好人......");
            return;
        }
        Clear();
        Slowsay("少年:那个穿黑衣服的,你是谁?");
        Slowsay("黑衣男子:你无需知道我是谁,因为你马上就会变成一具尸体!");
        Slowsay("少年:你好大的口气,早晨没刷牙吧!");
        Slowsay("黑衣男子:废话少说,看招!");
        SpecialFight();
    }
    void SuperFight(){
        Slowsay("精英关共有3关,中途死亡也没关系,回到原界面");
        Slowsay("通关后获得丰厚奖励");
        Slowsay("第一关:神圣狮子王;第二关:神圣石怪王;第三关:混沌魔王");
        Fight(5);
        Fight(10);
        LastFight();
        player1.Attack+=2333;
        player1.Defence+=2333;
        player1.HP=player1.MaxHP+=2333;
        player1.MP=player1.MaxMP+=2333; 
    }
    void MainMenu(){
        Clear();
        printf( "|----------------------------------|\n"
                "|           Main    Menu           |\n"
                "|1.          森林(打怪)          |\n"
                "|2.       家(存档、睡觉等)       |\n"
                "|3.  学校(学习、吃奇怪的食物等)  |\n"
                "|4.    市中心(打工、买东西等)    |\n"
                "|5.         小巷子(未知)         |\n"
                "|6.   精英关(通关后有丰厚奖励)   |\n"
                "|7.     结束游戏(自动保存)       |\n"
                "|  请输入你想去的地方(序号,1~7) |\n"
                "|----------------------------------|\n");
        cin>>x;
        if(x==1&&ForestOpen)Forest();
        if(x==1&&!ForestOpen)Slowsay("暂时无法进入,似乎需要什么神秘的钥匙");
        if(x==2)Home();
        if(x==3)School();
        if(x==4)City();
        if(x==5)Story1();
        if(x==6)SuperFight();
        if(x==7){
            Save();
            life=0;
        }
    }
    int main(){
        system("Color 5C");
        Slowsay("                 $$$天选之子v1.4$$$ ");
        Slowsay("作者:JXH    洛谷ID:地表最弱蒟蒻    QQ号:1156057894");
        Sleep(3000);
        system("cls");
        if(MessageBox(NULL,"是否读取存档?","天选之子",MB_YESNO)==6)Read();
        else{
            player1.Attack=5;
            player1.HP=player1.MaxHP=player1.MaxMP=player1.MP=50;
            player1.Defence=player1.LargeAttack=player1.LargeHP=0;
            player1.LargeMP=player1.MiddleAttack=player1.MiddleHP=0;
            player1.MiddleMP=player1.SKill1Level=player1.SKill2Level=0;
            player1.SKill3Level=player1.SmallAttack=player1.SmallMP=0;
            player1.SuperAttack=0;
            Start();
            if(player1.HP==-666666){
                Slowsay("冒充kkk者死!!!");
                return 0;
            }
        }
        while(life)MainMenu();
    }
    
  • @ 2018-07-12 16:32:30

    #include <bits/stdc++.h>
    using namespace std;
    int tiji[51],zhil[51],kll[51],a[51];
    int maxt,maxz,food,i,j,k;
    int main(){
    cin>>maxt>>maxz>>food;
    for(i=1;i<=food;i++) cin>>tiji[i]>>zhil[i]>>kll[i];
    for(i=1;i<=food;i++)
    for(j=maxt;j>=tiji[i];j--)
    for(k=maxz;k>=zhil[i];k--){
    a[j]=max(a[j-tiji[i]][k-zhil[i]]+kll[i],a[j][k]);
    }
    cout<<a[food];
    return 0;
    }
    //weiwanchengNASA

  • @ 2018-07-12 15:54:35

    01背包问题程序:

    #include <bits/stdc++.h>
    using namespace std;
    int w[105],val[105],a[1005];
    int main(){
    int t,m,i,j; //t==总容量;m==数量
    cin>>t>>m;
    for(i=1;i<=m;i++) cin>>w[i]>>val[i]; //w[i]==重量;val[i]==价值
    for(i=1;i<=m;i++)
    for(j=t;j>=w[i];j--)
    a[j]=max(a[j-w[i]]+val[i],a[j]);
    cout<<a[t]; //a为额外增设数组
    return 0;
    }

  • @ 2018-07-12 15:20:21
    oj
        ooj
             oooj
                    for i=1..4
            ooooj
        oooooj
    ooooooj
    
  • @ 2018-07-12 15:02:55

    背包问题主要是背模板,这里收录了一些模板
    一些复杂的背包问题(如泛化物品)未收录
    01背包问题:
    无优化

    for(int i=1;i<=n;i++)
    {
    for(int c=0;c<=m;c++)
    {
    f[i][c]=f[i-1][c];
    if(c>=w[i])
    f[i][c]=max(f[i][c],f[i-1][c-w[i]]+v[i]);
    }
    }

    一维数组优化:

    for(int i=1;i<=n;i++)
    {
    for(int c=m;c>=0;c--)
    {
    if(c>=w[i])
    f[c]=max(f[c],f[c-w[i]]+v[i]);
    }
    }

    更进一步的常数优化:

    for(int i=1;i<=n;i++)
    {
    sumw+=w[i];
    bound=max(m-sumw,w[i]);
    for(int c=m;c>=bound;c--)
    {
    if(c>=w[i])
    f[c]=max(f[c],f[c-w[i]]+v[i]);
    }
    }

    完全背包问题:

    for(int i=1;i<=n;i++)
    {
    for(int c=0;c<=m;c++)
    {
    if(c>=w[i])
    f[c]=max(f[c],f[c-w[i]]+v[i]);
    }
    }

    多重背包问题:

    for(int i=1;i<=n;i++)
    {
    if(w[i]*a[i]>m)
    {
    for(int c=0;c<=m;c++)
    {
    if(c>=w[i])
    f[c]=max(f[c],f[c-w[i]]+v[i]);
    }
    }
    else
    {
    k=1;amount=a[i];
    while(k<amount)
    {
    for(int c=k*w[i];c>=0;c--)
    {
    if(c>=w[i])
    f[c]=max(f[c],f[c-w[i]]+k*v[i]);
    }
    amount-=k;
    k<<=1;
    }
    for(int c=amount*w[i];c>=0;c--)
    {
    f[c]=max(f[c],f[c-w[i]]+amount*v[i]);
    }
    }
    }

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