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https://www.vijos.org/p/1001

题解

10 条评论

  • @ 2018-06-02 15:50:17

    #include<stdio.h>
    #include<ctime>
    #include<time.h> //suiji
    #include<windows.h> //SLEEP函数
    struct Player //玩家结构体,并初始化player
    {
    char name[21];
    int attack;
    int defense;
    int health;
    long int max_health;
    int level;
    int exp;
    int range_exp;
    long int max_exp;
    } player= {"勇者",50,40,100,100,1,0,0,100};
    struct Enemy //怪的结构体,并初始化各种怪
    {
    char name[20];
    char wupin[12];
    int attack;
    int defense;
    int health;
    int money;
    long int exp;
    int wupin_sign;
    int wupinpro;
    int double_attack;
    int miss;
    } strongman= {"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},
    witch= {"森林女巫","银甲",25,15,100,50,50,2,2,1,1},
    xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
    big_strongman= {"森林巨人王","巨人晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},
    lion= {"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},
    horse= {"草原野马","碧血剑",28,12,90,50,50,6,2,1,1},
    bee= {"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},
    shitu= {"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
    guai= {"\0","\0",0,0,0,0,0,0,0,0,0};
    struct Place
    {
    int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
    } place= {1,2,3,4,5,6,7,8};

    int max_exp=0;
    int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
    int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
    int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
    int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
    int jingyancao=0,jingyanbao=0,jingyanshi=0;
    char gongname[20]="无",fangname[20]="无";
    char proof;

    void AddWupin(int);
    int AttackResult();
    void BattleAct();
    void ChooseWupin();
    void DisplayState();
    void OrdinaryAct();
    int SuiJi();
    int SuiJi100();
    void WhetherLevelUp();
    void SlowDisplay(char *);

    int main()
    {

    int i=0,j=0,k=0;
    char player_name[21];
    printf("---------------------------------[末日团队]出品--------------------------------\n\n\n");
    printf("无论你是会做游戏,还是想玩游戏,请加我QQ:1392042949");
    Sleep(1000);
    printf("--------------------------欢迎来到 [苍穹世界] 2.2 测试版-----------------------\n\n\n");
    //如果想使用外挂,名字请输入:“圣战斗士 ”。
    Sleep(1000);
    printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
    scanf("%s",player_name);
    strncpy(player.name,player_name,20);
    if(strcmp(player.name,"圣战斗士")==0)
    {
    printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\n圣战斗士,你成为了天选之人,请你救出公主吧!\n\n\n");
    player.attack=999;
    player.defense=999;
    player.health=9999;
    player.max_health=9999;
    }
    getchar();

    OrdinaryAct();
    return 0;
    }

    int SuiJi()
    {
    srand((unsigned)time(NULL));
    return rand()%10;
    }

    int SuiJi100()
    {
    srand((unsigned)time(NULL));
    return rand()%100;
    }

    void ChooseWupin() //选择物品 并使用
    {
    printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm);
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1:
    if(cao>0)
    {
    printf("使用止血草,HP增加60\n\n\n");
    cao--;
    if(player.health+60>player.max_health)player.health=player.max_health;
    else player.health+=60;
    }
    else printf("没有止血草了\n\n\n");
    break;
    case 2:
    if(jijiubao>0)
    {
    printf("使用急救包,HP增加80\n\n\n");
    jijiubao--;
    if(player.health+80>player.max_health)player.health=player.max_health;
    else player.health+=80;
    }
    else printf("没有急救包了\n\n\n");
    break;
    case 3:
    if(baiyao>0)
    {
    printf("使用云南白药,HP增加120\n\n\n");
    baiyao--;
    if(player.health+120>player.max_health)player.health=player.max_health;
    else player.health+=120;
    }
    else printf("没有云南白药了\n\n\n");
    break;
    case 4:
    if(superbaiyao>0)
    {
    printf("使用超级云南白药,HP增加200\n\n\n");
    superbaiyao--;
    if(player.health+200>player.max_health)player.health=player.max_health;
    else player.health+=200;
    }
    else printf("没有超级云南白药了\n\n\n");
    break;
    case 5:
    if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
    {
    if(boom>0)
    {
    printf("使用手雷,敌人HP减少100\n\n\n");
    boom--;
    guai.health-=100;
    AttackResult();
    }
    }
    else printf("非战斗状态,不能使用手雷!\n\n\n");
    break;
    case 6:
    if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
    {
    if(dubiao>0)
    {
    printf("使用毒标,敌人HP减少200\n\n\n");
    dubiao--;
    guai.health-=200;
    AttackResult();
    }
    }
    else printf("非战斗状态,不能使用毒标!\n\n\n");
    break;
    case 7:
    if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
    {
    if(atom_boom>0)
    {
    printf("使用手抛式原子弹,敌人HP减少500\n\n\n");
    atom_boom--;
    guai.health-=500;
    AttackResult();
    }
    }
    else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");
    break;
    case 8:
    if(jingyancao>0 && player.level<46)
    {

    printf("使用经验草,等级增加1级\n\n\n");
    jingyancao--;
    player.level+=1;
    printf("等级:%d\n",player.level);
    }
    else if(jingyancao<1)
    {
    printf("没有经验草了\n\n\n");
    }
    else printf("等级超过45级,修为太高,无法使用。\n\n\n");
    break;
    case 9:
    if(jingyanbao>0 && player.level<46)
    {
    if(player.level>44&&player.level<46)
    {
    int sheng;
    sheng=45-player.level;
    player.level+=sheng;
    printf("使用经验包,等级增加%d级",sheng);
    printf("等级:%d\n",player.level);
    }
    else
    {

    printf("使用经验包,等级增加2级\n\n\n");
    jingyanbao--;
    player.level+=2;
    printf("等级:%d\n",player.level);
    }
    }
    else if(jingyanbao<1)
    {
    printf("没有经验包了");
    }
    else printf("等级超过45级,修为太高,无法使用。\n\n\n");
    break;
    case 10:
    if(jingyanshi>0 && player.level<45)
    {
    if(player.level>42&&player.level<46)
    {
    int sheng;
    sheng=45-player.level;
    player.level+=sheng;
    printf("使用经验石,等级增加%d级\n",sheng);
    printf("等级:%d\n",player.level);
    }
    else
    {
    printf("使用经验石,等级增加4级\n");
    jingyanshi--;
    player.level+=4;
    }
    }
    else if(jingyanshi<1)
    {
    printf("没有经验石了\n\n\n");
    }
    else printf("等级超过45级,修为太高,无法使用。\n\n\n");
    break;
    case 11:
    if(strongman_arm>0 && player.level<46)
    {
    if(player.level>29&&player.level<46)
    {
    int sheng;
    sheng=45-player.level;
    player.level+=sheng;
    printf("使用巨人晶石,等级增加%d级",sheng);
    printf("等级:%d\n",player.level);
    }
    else
    {
    printf("使用巨人晶石,等级增加16级\n\n\n");
    strongman_arm--;
    player.level+=16;
    printf("等级:%d\n",player.level);
    }
    }
    else if(strongman_arm<1)
    {
    printf("没有巨人晶石了。\n\n\n");
    }
    else printf("等级超过45级,修为太高,无法使用。\n\n\n");
    break;
    case 0:
    break;
    default:
    printf("ChooseWupin error!\n\n\n");
    }
    }

    int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
    {
    if(guai.health<=0)
    {
    battle=0;
    printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
    player.exp+=guai.exp;
    player.range_exp+=guai.exp;
    money+=guai.money;
    s=SuiJi();
    if(s<guai.wupinpro)
    {
    printf("从敌人尸骸中发现");
    printf("%s\n\n\n",guai.wupin);
    AddWupin(guai.wupin_sign);
    }
    WhetherLevelUp();
    if(strcmp(guai.name,"使徒")==0)
    {
    printf("战斗胜利,救出公主!!!");
    getchar();
    getchar();
    exit(0);
    }
    return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
    }
    else
    {
    int s=SuiJi();

    if((guai.attack+s-player.defense/3)<0)
    {
    player.health-=1;
    printf("%s反击,你的HP减少了 1\n\n",guai.name);
    }
    else
    {
    player.health-=guai.attack+s-player.defense/3;
    printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
    }
    if(player.health<0)
    {
    battle=0;
    printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
    money-=player.level*500;
    player.health=player.max_health/5;
    OrdinaryAct();//////////
    return 1;
    }
    }
    return 0;
    }
    void AddWupin(int wupin_sign)
    {

    switch(wupin_sign)
    {
    case 1:
    fang4n++;
    break;
    case 2:
    fang3n++;
    break;
    case 3:
    fang2n++;
    break;
    case 4:
    strongman_arm=1;
    break;
    case 5:
    gong4n++;
    break;
    case 6:
    gong3n++;
    break;
    case 7:
    gong2n++;
    break;
    default:
    printf("AddWupin error\n\n\n");
    }

    }
    void WhetherLevelUp()
    {
    int i=0,j=0;
    int l1=player.range_exp/100;
    int l2=player.range_exp/300;
    int l3=player.range_exp/600;
    if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
    {
    if(l1==1)
    {
    printf("%s",player.name);
    printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
    player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
    player.attack+=3;
    player.defense+=2;
    player.max_health+=20;
    player.health=player.max_health;
    player.level++;
    player.range_exp=0;
    player.exp=player.max_exp;
    player.max_exp+=100;
    }
    else
    {
    printf("好厉害!连升%d级!",l1);
    printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
    player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;
    player.attack+=3*l1;
    player.defense+=2*l1;
    player.max_health+=20*l1;
    player.health=player.max_health;
    player.level+=l1;
    player.range_exp=0;
    player.exp=player.max_exp;
    player.max_exp+=100*l1;
    }
    }
    else if(player.level<=40&&l2>0)
    {
    if(l2==1)
    {
    printf("%s",player.name);
    printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
    player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
    player.attack+=3;
    player.defense+=2;
    player.max_health+=20;
    player.health=player.max_health;
    player.level++;
    player.range_exp=0;
    player.exp=player.max_exp;
    player.max_exp+=300;
    }
    else
    {
    printf("好厉害!连升%d级!",l1);
    printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
    player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
    player.attack+=3*l2;
    player.defense+=2*l2;
    player.max_health+=20*l2;
    player.health=player.max_health;
    player.level+=l2;
    player.range_exp=0;
    player.exp=player.max_exp;
    player.max_exp+=300*l2;
    }
    }
    else if(l3>0)
    {
    if(l3==1)
    {
    printf("%s",player.name);
    printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
    player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
    player.attack+=3;
    player.defense+=2;
    player.max_health+=20;
    player.health=player.max_health;
    player.level++;
    player.range_exp=0;
    player.exp=player.max_exp;
    player.max_exp+=600;
    }
    else
    {
    printf("好厉害!连升%d级!",l1);
    printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
    player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
    player.attack+=3*l3;
    player.defense+=2*l3;
    player.max_health+=20*l3;
    player.health=player.max_health;
    player.level+=l3;
    player.range_exp=0;
    player.exp=player.max_exp;
    player.max_exp+=600*l3;
    }
    }
    }
    void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
    {

    while(1)
    {
    // (1000);
    // system("cls");
    puts("=============================================================================");
    printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");
    puts("=============================================================================");
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1: //显示移动菜单
    printf("要去哪里?\n\n\n");
    printf("1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1:
    place_sign=place.bar; //记录目前位置-酒吧
    // OrdinaryAct();
    break;
    case 2:
    place_sign=place.hotel; //进入旅店
    printf("金币:%d",money);
    printf("要开房吗? 200个金币 1,是 0,否\n\n\n");
    choose_number=1;
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1:
    if(money-200<0) //判断钱是否够
    {
    printf("Sorry,你的钱不够~\n\n\n");
    printf("金币:%d",money);
    }
    else
    {
    printf("好好休息\nHP满\n第二天了\n\n");
    printf("金币:%d\n",money);
    money-=200; //花费200住店费
    player.health=player.max_health; //体力满
    }
    break;
    case 0:
    printf("下次再来!\n\n\n");
    break;
    default:
    printf("hotel talk error!\n\n\n");
    }
    place_sign=0;
    break;
    case 3:
    int yongju,gong,fang;
    printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");
    scanf("%d",&yongju);
    switch(yongju)
    {
    case 1:
    printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,长剑¥500 3,碧血剑¥1000\n\n\n");
    scanf("%d",&gong);
    switch(gong)
    {
    case 1:
    if(money>=300)
    {
    gong1n++;
    money=money-300;
    printf ("匕首+1\n");
    printf("匕首:%d个\n",gong1n);
    printf("金币:%d\n",money);
    break;
    }
    else
    {
    printf("钱不够!\n");
    printf("金币:%d\n",money);
    break;
    }
    case 2:
    if(money>=500)
    {
    gong2n++;
    money=money-500;
    printf ("长剑+1\n");
    printf("长剑:%d个\n",gong2n);
    printf("金币:%d\n",money);
    break;
    }
    else
    {
    printf("钱不够!\n");
    printf("金币:%d\n",money);
    break;
    }
    case 3:
    if(money>=1000)
    {
    gong3n++;
    money=money-1000;
    printf ("碧血剑+1\n");
    printf("碧血剑:%d个\n",gong3n);
    printf("金币:%d\n",money);
    break;
    }
    else
    {
    printf("钱不够!\n");
    printf("金币:%d\n",money);
    break;
    }
    default:
    printf("对不起,我们只会打造以上武器。");
    break;

    }
    break;
    case 2:
    int fang;
    printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,银甲¥1000\n\n\n");
    scanf("%d",&fang);
    switch(fang)
    {
    case 1:
    if(money>=300)
    {
    fang1n++;
    money=money-300;
    printf ("布衣+1\n");
    printf("布衣:%d个\n",fang1n);
    printf("金币:%d\n",money);
    }
    else
    {
    printf("钱不够!\n");
    printf("金币:%d\n",money);
    }

    break;
    case 2:
    if(money>=500)
    {
    fang2n++;
    money=money-500;
    printf ("铁甲+1\n");
    printf("铁甲:%d个\n",fang2n);
    printf("金币:%d\n",money);
    }
    else
    {
    printf("钱不够!\n");
    printf("金币:%d",money);
    }
    break;
    case 3:
    if(money>=1000)
    {
    fang3n++;
    money=money-1000;
    printf ("银甲+1\n");
    printf("银甲:%d个\n",fang3n);
    printf("金币:%d\n",money);
    }
    else
    {
    printf("钱不够!\n");
    printf("金币:%d\n",money);
    }
    default:
    printf("对不起,我们只会打造以上防具。");
    break;

    }
    printf("金币:%d\n",money);
    break;
    case 3:
    printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");
    int yi;
    scanf("%d",&yi);
    switch(yi)
    {
    case 1:
    if(money>=300 && boom<5)
    {
    boom++;
    money=money-300;
    printf("手雷+1\n");
    printf("手雷:%d\n",boom);
    printf("金币:%d\n",money);
    }
    else
    {
    printf("钱不够!\n");
    printf("金币:%d",money);
    }
    break;
    case 2:
    if(money>=600 && dubiao<4)
    {
    dubiao++;
    money=money-600;
    printf("毒镖+1\n");
    printf("毒镖:%d\n",dubiao);
    printf("金币:%d\n",money);
    }
    else
    {
    printf("钱不够!\n");
    printf("金币:%d\n",money);
    }
    break;
    case 3:
    if(money>=1500 && atom_boom<3)
    {
    atom_boom++;
    money=money-1500;
    printf("手抛式原子弹+1\n");
    printf("手抛式原子弹:%d\n",atom_boom);
    printf("金币:%d\n",money);
    }
    else
    {
    printf("钱不够!\n\n\n");
    printf("金币:%d\n",money);
    }

    break;
    }
    }
    break;
    case 4:
    printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");
    printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n",gong1n,gong2n,gong3n,gong4n);
    printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n9,巨人晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,strongman_arm);
    int pai,shu,i;
    scanf("%d",&pai);
    switch(pai)
    {
    case 1:
    printf("请问您要出售几件?");
    scanf("%d",&shu);
    if(gong1n>=shu)
    {
    gong1n=gong1n-shu;
    money=money+shu*240;
    printf("匕首:%d\n",gong1n);
    printf("金币:%d\n",money);
    break;
    }
    else
    {
    printf("装备数不够,无法出售!\n");
    break;
    }
    break;
    case 2:
    printf("请问您要出售几件?\n");
    scanf("%d",&shu);
    if(gong2n>=shu)
    {
    gong2n=gong2n-shu;
    money=money+shu*400;
    printf("长剑:%d\n",gong2n);
    printf("金币:%d\n",money);
    break;
    }
    else
    {
    printf("装备数不够,无法出售!\n");
    break;
    }
    case 3:
    printf("请问您要出售几件?\n");
    scanf("%d",&shu);
    if(gong3n>=shu)
    {
    gong3n=gong3n-shu;
    money=money+shu*800;
    printf("碧血剑:%d\n",gong3n);
    printf("金币:%d\n",money);
    break;
    }
    else
    {
    printf("装备数不够,无法出售!\n");
    break;
    }
    case 4:
    printf("请问您要出售几件?\n");
    scanf("%d",&shu);
    if(gong4n>=shu)
    {
    gong4n=gong4n-shu;
    money=money+shu*1500;
    printf("绝世好剑:%d\n",gong4n);
    printf("金币:%d\n",money);
    break;
    }
    else
    {
    printf("装备数不够,无法出售!\n");
    break;
    }
    case 5:
    printf("请问您要出售几件?\n");
    scanf("%d",&shu);
    if(fang1n>=shu)
    {
    fang1n=fang1n-shu;
    money=money+shu*240;
    printf("布衣:%d\n",fang1n);
    printf("金币:%d\n",money);
    break;
    }
    else
    {
    printf("装备数不够,无法出售!\n");
    break;
    }
    case 6:
    printf("请问您要出售几件?\n");
    scanf("%d",&shu);
    if(fang2n>=shu)
    {
    fang2n=fang2n-shu;
    money=money+shu*500;
    printf("铁甲:%d\n",fang2n);
    printf("金币:%d\n",money);
    break;
    }
    else
    {
    printf("装备数不够,无法出售!\n");
    break;
    }
    case 7:
    printf("请问您要出售几件?\n");
    scanf("%d",&shu);
    if(fang3n>=shu)
    {
    fang3n=fang3n-shu;
    money=money+shu*800;
    printf("银甲:%d\n",fang3n);
    printf("金币:%d\n",money);
    break;
    }
    else
    {
    printf("装备数不够,无法出售!\n");
    break;
    }
    break;
    case 8:
    printf("请问您要出售几件?\n");
    scanf("%d",&shu);
    if(fang1n>=shu)
    {
    fang4n=fang4n-shu;
    money=money+shu*1500;
    printf("黄金圣衣:%d\n",fang4n);
    printf("金币:%d\n",money);
    break;
    }
    else
    {
    printf("装备数不够,无法出售!\n");
    break;
    }
    case 9:
    printf("请问您要出售几颗?");
    scanf("%d",&shu);
    if(strongman_arm>=shu)
    {
    strongman_arm=strongman_arm-shu;
    money=money+shu*2000;
    printf("巨人晶石:%d\n",strongman_arm);
    printf("金币:%d\n",money);
    }
    else
    {
    printf("晶石数不够,无法出售!\n");
    break;
    }
    break;
    case 0:
    break;
    break;
    default:
    printf("没有该装备,无法出售!\n");
    break;
    }

    break;
    case 5:
    int yewai;
    while(1)
    {
    puts("=============================================================================");
    printf("要去哪冒险呢?");
    printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n");
    puts("=============================================================================");
    scanf("%d",&yewai);
    switch(yewai)
    {
    case 1:
    place_sign=place.forest1;
    s=SuiJi();
    if(s<7)
    {
    battle=1;
    guai=xiyi;
    printf("%s扑了过来!\n\n\n",guai.name);
    BattleAct();
    }
    else if(s<9)
    {
    battle=1;
    guai=witch;
    printf("%s扑了过来!\n\n\n",guai.name);
    BattleAct();
    }
    else
    {
    printf("这里安全\n\n\n");
    //不用调用OAct函数,会自动执行OAct函数;
    }
    break;
    case 3:
    place_sign=place.forest2;
    s=SuiJi();
    if(s<7)
    {
    battle=1;
    guai=witch;
    printf("%s扑了过来!\n\n\n",guai.name);
    BattleAct();
    }
    else if(s<9)
    {
    battle=1;
    guai=strongman;
    printf("%s扑了过来!\n\n\n",guai.name);
    BattleAct();
    }
    else
    {
    printf("这里安全\n\n\n");
    }
    break;
    case 5:
    place_sign=place.forest3;
    s=SuiJi();
    if(s<7)
    {
    battle=1;
    guai=strongman;
    printf("%s扑了过来!\n\n\n",guai.name);
    BattleAct();
    }
    else if(s<9)
    {
    battle=1;
    guai=big_strongman;
    printf("%s扑了过来!\n\n\n",guai.name);
    BattleAct();
    }
    else
    {
    printf("这里安全\n\n\n");
    }
    break;
    case 2:
    place_sign=place.grass1;
    s=SuiJi();
    if(s<7)
    {
    battle=1;
    guai=bee;
    printf("%s扑了过来!\n\n\n",guai.name);
    BattleAct();
    }
    else if(s<9)
    {
    battle=1;
    guai=horse;
    printf("%s扑了过来!\n\n\n",guai.name);
    BattleAct();
    }
    else
    {
    printf("这里安全\n\n\n");
    }
    break;
    case 4:
    place_sign=place.grass2;
    s=SuiJi();
    if(s<7)
    {
    battle=1;
    guai=horse;
    printf("%s扑了过来!\n\n\n",guai.name);
    BattleAct();
    }
    else if(s<9)
    {
    battle=1;
    guai=lion;
    printf("%s扑了过来!\n\n\n",guai.name);
    BattleAct();
    }
    else
    {
    printf("这里安全\n\n\n");
    }
    break;
    case 6:
    place_sign=place.grass3;
    s=SuiJi();
    if(s<7)
    {
    battle=1;
    guai=lion;
    printf("%s扑了过来!\n\n\n",guai.name);
    BattleAct();
    }
    else if(s<9)
    {
    battle=1;
    if(strongman_arm)
    {
    printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!\n\n\n");
    guai=shitu;
    printf("%s扑了过来!\n\n\n",guai.name);
    BattleAct();
    }
    else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~\n\n\n");
    }
    else
    {
    printf("这里安全\n\n\n");
    }
    break;
    if(yewai!=0)
    {
    printf("该区域为未知区域,无法进入。\n\n\n");
    break;
    }
    }
    if(yewai==0)
    {
    break;
    printf("已离开荒野。");
    }
    }

    }
    break;

    case 2:
    ChooseWupin();
    break; //显示道具,并可以使用.
    case 3: //对话选项
    if(place_sign==place.bar)
    {
    printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1:
    printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
    break;
    case 2:
    if(fang1n<1&&gong1n<1)
    {
    printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
    printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);
    gong1n++;
    fang1n++;
    }
    else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");
    break;
    case 3:
    printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
    choose_number=1;
    while(choose_number)
    {
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1:
    if(money<25)
    {
    printf("钱不够!");
    }
    else
    {
    if(player.health+20<=player.max_health)
    {
    printf("HP+20.");
    money-=25;
    player.health+=20;
    }
    else
    {
    printf("HP满了");
    player.health=player.max_health;
    }
    }
    break;
    case 2:
    if(money<80)
    {
    printf("钱不够!");
    }
    else
    {
    if(player.health+50<=player.max_health)
    {
    printf("HP+50.");
    money-=80;
    player.health+=50;
    }
    else
    {
    printf("HP满了");
    player.health=player.max_health;
    }
    }
    break;
    case 3:
    if(money<150)
    {
    printf("钱不够!");
    }
    else
    {
    if(player.health+100<=player.max_health)
    {
    printf("HP+100.");
    money-=150;
    player.health+=100;
    }
    else
    {
    printf("HP满了");
    player.health=player.max_health;
    }
    }
    break;
    case 0:
    printf("下次再来!\n");
    break;
    default:
    printf("输入错误\n\n\n");
    break;
    }
    break;
    }
    break;
    case 4:
    printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");
    int mai;
    scanf("%d",&mai);
    if(mai==1)
    {
    printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");
    int dongxi;
    scanf("%d",&dongxi);
    switch(dongxi)
    {
    case 1:
    if(money>=100&&cao<6)
    {
    cao++;
    money=money-100;
    printf ("止血草+1\n");
    }
    else
    {
    printf("钱不够!\n");
    }
    break;
    case 2:
    if(money>=150&&jijiubao<5)
    {
    jijiubao++;
    money=money-150;
    printf ("急救包+1\n");
    }
    else
    {
    printf("钱不够!\n");
    }
    break;
    case 3:
    if(money>=250&&baiyao<4)
    {
    baiyao++;
    money=money-250;
    printf ("云南白药+1\n");
    }
    else
    {
    printf("钱不够!\n");
    }
    break;
    case 4:
    if(money>=400&&superbaiyao<3)
    {
    superbaiyao++;
    money=money-400;
    printf ("超级云南白药+1\n");

    }
    else
    {
    printf("钱不够!\n");
    }
    break;
    case 5:
    if(money>=150)
    {
    jingyancao++;
    money=money-150;
    printf ("经验草+1\n");
    }
    else
    {
    printf("钱不够!\n");
    }
    break;
    case 6:
    if(money>=300)
    {
    jingyanbao++;
    money=money-300;
    printf ("经验包+1\n");
    }
    else
    {
    printf("钱不够!\n");
    }
    break;
    case 7:
    if(money>=500)
    {
    jingyanshi++;
    money=money-500;
    printf ("经验石+1\n");
    }
    else
    {
    printf("钱不够!\n");
    }
    break;
    }
    case 0:
    printf("金币:%d\n",money);
    printf("再见,欢迎下次再来!\n");
    break;

    }
    if(mai==2)
    {
    printf("药品商人:去去去,老子没时间陪你聊。\n");
    }
    }
    }
    else if(place_sign==place.hotel)
    printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
    else printf("这里好像没人可以聊天\n\n\n");
    break;
    case 4:
    DisplayState();
    break; //显示状态
    case 5: //装备
    printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
    printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
    printf("选择要装备的武器或防具:\n\n\n");
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1:
    if(gong1n>=1)
    {
    printf("拿起了匕首\n\n\n");
    gong=gong1;
    strcpy(gongname,"匕首");
    }
    else printf("你没有匕首可以装备\n\n\n");
    break;
    case 2:
    if(gong2n>=1)
    {
    printf("拿起了长剑\n\n\n");
    gong=gong2;
    strcpy(gongname,"长剑");
    }
    else printf("你没有长剑可以装备\n\n\n");
    break;
    case 3:
    if(gong3n>=1)
    {
    printf("拿起了碧血剑\n\n\n");
    gong=gong3;
    strcpy(gongname,"碧血剑");
    }
    else printf("你没有碧血剑可以装备\n\n\n");
    break;
    case 4:
    if(gong4n>=1)
    {
    printf("拿起了绝世好剑\n\n\n");
    gong=gong4;
    strcpy(gongname,"绝世好剑");
    }
    else printf("你没有绝世好剑可以装备\n\n\n");
    break;
    case 5:
    if(fang1n>=1)
    {
    printf("穿上了布衣\n\n\n");
    fang=fang1;
    strcpy(fangname,"布衣");
    }
    else printf("你没有布衣可以装备\n\n\n");
    break;
    case 6:
    if(fang2>=1)
    {
    printf("穿上了铁甲\n\n\n");
    fang=fang2;
    strcpy(fangname,"铁甲");
    }
    else printf("你没有铁甲可以装备\n\n\n");
    break;
    case 7:
    if(fang3n>=1)
    {
    printf("穿上了银甲\n\n\n");
    fang=fang3;
    strcpy(fangname,"银甲");
    }
    else printf("你没有银甲可以装备\n\n\n");
    break;
    case 8:
    if(fang4n>=1)
    {
    printf("穿上了黄金圣衣\n\n\n");
    fang=fang4;
    strcpy(fangname,"黄金圣衣");
    }
    else printf("你没有黄金圣衣可以装备\n\n\n");
    break;
    case 0:
    printf("未更换装备\n\n\n");
    break;
    default:
    printf("change error!");
    }
    break;
    case 6:
    printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,本团队时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“圣战斗士 ”(不包括双引号)。由于2.0版本的buy,我们在2.0的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢周佳诚同学,他给了我们许多宝贵的建议,谢谢。\n");
    break;
    case 0:
    printf("确定退出游戏?(Y/N)\n\n\n");
    getchar();
    proof=getchar();
    if(proof=='y'||proof=='Y')
    {
    printf("数据存储中...");
    //向文件中更新数据;
    getchar();
    printf("按回车退出");
    getchar();
    return;
    }
    else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
    else printf("继续!\n\n\n");
    break;
    default:
    printf("输入错误!\n\n\n");
    }
    }
    }
    void DisplayState()
    {
    printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
    printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
    printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
    }
    void BattleAct()
    {
    while(1)
    {
    puts("=============================================================================");
    printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1:
    s=SuiJi();
    printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
    guai.health-=player.attack+s+gong-guai.defense/3;
    if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
    else continue;
    case 2:
    ChooseWupin();
    break; //选择物品,可以使用,战斗中允许使用攻击性物品
    case 3:
    DisplayState();
    break; //显示状态
    case 4:
    s=SuiJi();
    if(s<4) //40%的概率可以逃跑
    {
    printf("%s逃跑了~\n\n\n",player.name);
    battle=0;
    return;
    }
    else printf("%s逃跑失败!\n\n\n",player.name);
    break;
    default:
    printf("输入错误,重新输入!\n\n\n");
    }
    }
    }
    void printf(char *p)
    {
    while(1)
    {
    if(*p!=0)
    printf("%c",*p++);
    else
    break;
    Sleep(100);
    }
    }

  • @ 2018-02-26 16:37:54

    #include<bits/stdc++.h>
    using namespace std;
    char a1[1000],b1[1000],n[1000];
    int a[1000],b[1000],c[1000];
    int lena,lenb,lenc,i,x;
    void in();
    void change();
    void out();
    int main(){
    in();
    change();
    out();
    return 0;
    }
    void in(){
    scanf("%s",a1);
    scanf("%s",b1);
    if(strlen(a1)<strlen(b1)||(strlen(a1)==strlen(b1)&&strcmp(a1,b1)<0)){
    swap(a1,b1);
    printf("-");
    }
    lena=strlen(a1);
    lenb=strlen(b1);

    for(i=1;i<=lena;i++)
    a[i]=a1[lena-i]-'0';
    for(i=1;i<=lenb;i++)
    b[i]=b1[lenb-i]-'0';
    }
    void change(){
    i=1;
    while(i<=lena||i<=lenb){
    if(a[i]<b[i]){
    a[i]+=10;
    a[i+1]--;
    }
    c[i]=a[i]-b[i];
    i++;
    }
    lenc=i;
    while(!c[lenc])
    lenc--;

    }
    void out(){
    for(i=lenc;i>=1;i--)
    cout<<c[i];
    }

  • @ 2018-02-26 16:37:45

    #include<bits/stdc++.h>
    using namespace std;
    char a1[1000];
    int b,a[1000],c[1000],lena,lenc,x=0,i;
    int main(){
    gets(a1);
    cin>>b;
    lena=strlen(a1);
    for(i=1;i<=lena;i++)
    a[i]=a1[i-1]-'0';
    for(i=1;i<=lena;i++){
    c[i]=(a[i]+x*10)/b;
    x=(a[i]+x*10)%b;
    }
    lenc=1;
    while(c[lenc]==0&&lenc<lena)
    lenc++;
    for(i=lenc;i<=lena;i++)
    cout<<c[i];
    return 0;
    }

  • @ 2018-02-26 16:37:37

    #include<bits/stdc++.h>
    using namespace std;
    char a1[5000],b1[5000];
    int a[5000],b[5000],c[5000];
    int i,x,lena,lenb,lenc,j;
    void in();
    void change();
    void out();
    int main(){
    in();
    change();
    out();
    return 0;
    }
    void in(){

    gets(a1);gets(b1);
    lena=strlen(a1);lenb=strlen(b1);
    for(i=0;i<lena;i++)
    a[lena-i]=a1[i]-'0';
    for(i=0;i<lenb;i++)
    b[lenb-i]=b1[i]-'0' ;
    }
    void change(){
    for(i=1;i<=lena;i++){
    x=0;
    for(j=1;j<=lenb;j++){
    c[i+j-1]=a[i]*b[j]+x+c[i+j-1];
    x=c[i+j-1]/10;
    c[i+j-1]%=10;
    }
    c[i+lenb]=x;
    }
    lenc=lena+lenb;
    while((
    c[lenc]==0)&&(lenc>1))
    lenc--;
    }
    void out(){
    for(i=lenc;i>=1;i--)
    cout<<c[i];
    }

  • @ 2018-02-26 16:37:29

    #include<bits/stdc++.h>
    using namespace std;
    char a1[500],b1[500];
    int a[500],b[500],c[500];
    int lena,lenb,lenc,i,x;
    void in();
    void change();
    void out();
    int main(){
    in();
    change();
    out();

    return 0;
    }
    void in(){
    scanf("%s",a1);
    scanf("%s",b1);
    lena=strlen(a1);lenb=strlen(b1);
    for(i=1;i<=lena;i++)
    a[i]=a1[lena-i]-'0';
    for(i=1;i<=lenb;i++)
    b[i]=b1[lenb-i]-'0';
    }
    void change(){
    lenc=1;
    x=0;
    while(lenc<=lena||lenc<=lenb){
    c[lenc]=a[lenc]+b[lenc]+x;
    x=c[lenc]/10;
    c[lenc]%=10;
    lenc++;
    }
    c[lenc]=x;
    while(c[lenc]==0&&lenc>1)
    lenc--;
    }
    void out(){
    for(i=lenc;i>=1;i--)
    cout<<c[i];

    }

  • @ 2018-02-26 16:37:17

    #include<bits/stdc++.h>
    using namespace std;
    void chu();
    void cheng();
    void jian();
    void jia();
    int main(){
    char plan;
    printf("What kind of [+ - * /] do you want to choose?\n");
    scanf("%c",&plan);
    switch(plan){
    case '+': jia();break;
    case '-': jian();break;
    case '*': cheng();break;
    case '/': chu();break;
    }
    return 0;
    }
    void chu(){
    char a1[1000];
    int b,a[1000]={0},c[1000]={0},lena,lenc,x=0,i;
    scanf("%s",a1);
    cin>>b;
    lena=strlen(a1);
    for(i=1;i<=lena;i++)
    a[i]=a1[i-1]-'0';
    for(i=1;i<=lena;i++){
    c[i]=(a[i]+x*10)/b;
    x=(a[i]+x*10)%b;
    }
    lenc=1;
    while(c[lenc]==0&&lenc<lena)
    lenc++;
    for(i=lenc;i<=lena;i++)
    cout<<c[i];
    }
    void cheng(){
    char a1[5000],b1[5000];
    int a[5000],b[5000],c[5000];
    int i,x,lena,lenb,lenc,j;
    scanf("%s",a1);scanf("%s",b1);
    lena=strlen(a1);lenb=strlen(b1);
    for(i=0;i<lena;i++)
    a[lena-i]=a1[i]-'0';
    for(i=0;i<lenb;i++)
    b[lenb-i]=b1[i]-'0' ;
    for(i=1;i<=lena;i++){
    x=0;
    for(j=1;j<=lenb;j++){
    c[i+j-1]=a[i]*b[j]+x+c[i+j-1];
    x=c[i+j-1]/10;
    c[i+j-1]%=10;
    }
    c[i+lenb]=x;
    }
    lenc=lena+lenb;
    while((c[lenc]==0)&&(lenc>1))
    lenc--;
    for(i=lenc;i>=1;i--)
    cout<<c[i];
    }
    void jian(){
    char a1[1000],b1[1000],n[1000];
    int a[1000],b[1000],c[1000];
    int lena,lenb,lenc,i,x;
    scanf("%s",a1);
    scanf("%s",b1);
    if(strlen(a1)<strlen(b1)||(strlen(a1)==strlen(b1)&&strcmp(a1,b1)<0)){
    swap(a1,b1);
    printf("-");
    }
    lena=strlen(a1);
    lenb=strlen(b1);
    for(i=1;i<=lena;i++)
    a[i]=a1[lena-i]-'0';
    for(i=1;i<=lenb;i++)
    b[i]=b1[lenb-i]-'0';
    i=1;
    while(i<=lena||i<=lenb){
    if(a[i]<b[i]){
    a[i]+=10;
    a[i+1]--;
    }
    c[i]=a[i]-b[i];
    i++;
    }
    lenc=i;
    while(!c[lenc])
    lenc--;
    for(i=lenc;i>=1;i--)
    cout<<c[i];

    }
    void jia(){
    char a1[500],b1[500];
    int a[500],b[500],c[500];
    int lena,lenb,lenc,i,x;
    scanf("%s",a1);
    scanf("%s",b1);
    lena=strlen(a1);lenb=strlen(b1);
    for(i=1;i<=lena;i++)
    a[i]=a1[lena-i]-'0';
    for(i=1;i<=lenb;i++)
    b[i]=b1[lenb-i]-'0';
    lenc=1;
    x=0;
    while(lenc<=lena||lenc<=lenb){
    c[lenc]=a[lenc]+b[lenc]+x;
    x=c[lenc]/10;
    c[lenc]%=10;
    lenc++;
    }
    c[lenc]=x;
    while(c[lenc]==0&&lenc>1)
    lenc--;
    for(i=lenc;i>=1;i--)
    cout<<c[i];

    }

  • @ 2018-02-04 13:14:00

    #include<bits/stdc++.h>
    #include<stdlib.h>
    #include<stdio.h>
    #include<time.h>
    #include<string.h>
    #include<windows.h>
    #include <iostream>
    #include <fstream>
    using namespace std;
    struct Player
    {
    char name[21];
    int attack;
    int defense;
    int health;
    long int max_health;
    int level;
    int exp;
    int range_exp;
    long int max_exp;
    }player={"士兵",50,40,100,100,1,0,0,100};
    bool key=false;
    int du;
    int hold=0,wear=0;
    struct Enemy
    {
    char name[20];
    char wupin[12];
    int attack;
    int defense;
    int health;
    int money;
    long int exp;
    int wupin_sign;
    int wupinpro;
    int double_attack;
    int miss;
    }strongman={"狙击手","机械防弹甲",40,50,350,200,100,1,20,1,0},
    witch={"萌新","二级防弹衣",25,15,100,50,50,2,20,1,1},
    xiyi={"新手","一级防弹衣",18,10,50,30,35,3,3,20,2},
    big_strongman={"RPG发射台","USB",40*5,50*5,350*5,200*5,100*5,4,40,2,0},
    lion={"冲锋高手","M4A1",60,30,280,200,100,5,20,1,0},
    horse={"点射神","AK47",28,12,90,50,50,6,20,1,1},
    bee={"逆天手炮","M1911",17,11,60,30,35,7,30,2,2},
    shitu={"记忆高手","电脑密码",60*8,30*8,280*8,200*8,100*8,9,10,1,0},
    mouse={"特种部队狙击手","AWM",100,30,250,200,150,11,20,1,0},
    protecter={"开发组","密钥",800,300,2800,2000,1100,12,10,1,0},
    prinses={"密钥","\0",1000,500,10000,5000,3000,0,0,0},
    guai={"\0","\0",0,0,0,0,0,0,0,0,0};
    struct Place
    {
    int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3,dilao1,dilao2,shop,tjp;
    }place={1,2,3,4,5,6,7,8,9,10,11,12};

    int max_exp=0;
    int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
    int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
    int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
    int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0,gong5=100,gong5n=0;
    char gongname[20]="无",fangname[20]="无";
    char proof;

    void AddWupin(int);
    int AttackResult();
    void BattleAct();
    void ChooseWupin();
    void DisplayState();
    void OrdinaryAct();
    int SuiJi();
    int SuiJi100();
    void WhetherLevelUp();
    void SlowDisplay(char *);
    ifstream fin;
    ofstream fout;

    int main()
    {
    int ifnew;
    SlowDisplay("使用进度(1)还是重新开始?(2) 重新开始你的进度将消失,并不可逆转!");
    cin>>ifnew;
    cout<<"加载材质包";
    system("color E9");
    cout<<"材质包加载成功,版本:1.2.1 正式版"<<endl;
    switch(ifnew)
    {
    case 1:fin.open("battle.dat",ios::in);
    fin>>player.attack>>player.defense>>player.exp>>player.health>>player.level>>player.max_exp>>player.max_health>>player.name>>player.range_exp;
    fin>>fang>>gong>>hold>>wear>>gongname>>fangname;
    fin>>fang1n;
    fin>>fang1;
    fin>>fang2n;
    fin>>fang2;
    fin>>fang3n;
    fin>>fang3;
    fin>>fang4n;
    fin>>fang4;
    fin>>gong1n;
    fin>>gong1;
    fin>>gong2n;
    fin>>gong2;
    fin>>gong3n;
    fin>>gong3;
    fin>>gong4n;
    fin>>gong4;
    fin>>gong5n;
    fin>>gong5;
    fin>>strongman_arm>>key;
    fin>>atom_boom>>baiyao>>boom>>cao>>dubiao>>jijiubao>>superbaiyao;
    fin>>money;
    break;
    case 2:
    system("del battle.dat /q /f");
    system("del chapter2 /q /f");
    system("del chapter3 /q /f");
    break;
    }
    int i=0,j=0,k=0;
    char player_name[21];
    if(ifnew==2){ SlowDisplay("【注意1】不可使用×关闭,否则你的数据将会消失!\n这是一次勇敢者的战斗!\n\n\n由于外国恐怖分子在境外岛屿肆虐\n\n\n中央军委决定空出一座空岛作为演习地\n\n\n在这里时刻要小心!\n\n\n输入你的名字: (20个字符)\n\n\n");
    // sndPlaySound("res\F005.wav",SND_LOOP);
    scanf("%s",player_name);
    strncpy(player.name,player_name,20);
    if(strcmp(player.name,"老司机")==0)
    {
    SlowDisplay("吊销驾照多年的 老司机 啊!你终于可以重新开车了!\n\n\n 老司机 重新上路... 随即... 翻车!!!\n\n\n");
    player.attack-=9999;
    player.defense-=9999;
    player.health-=99999;
    player.max_health-=99999;
    }}
    else SlowDisplay("继续!\n");
    getchar();

    OrdinaryAct();
    return 0;
    }

    int SuiJi()
    {
    srand((unsigned)time(NULL));
    return rand()%10;
    }

    int SuiJi100()
    {
    srand((unsigned)time(NULL));
    return rand()%100;
    }

    void ChooseWupin() //选择物品 并使用
    {
    printf("物品: 1,绷带%d个 2,急救包%d个 3,纳米修复绷带%d个 4,超导高频绷带%d个 5,手雷%d个 6,毒子弹%d个 7,阿姆斯特朗回旋穿甲拽光爆破弹%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom);
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1:
    if(cao>0)
    {
    SlowDisplay("使用绷带,HP增加60\n\n\n");
    if(player.health+60>player.max_health)player.health=player.max_health;
    else player.health+=60;
    cao--;
    }
    else SlowDisplay("没有绷带\n\n\n");
    break;
    case 2:
    if(jijiubao>0)
    {
    SlowDisplay("使用急救包,HP增加80\n\n\n");
    if(player.health+80>player.max_health)player.health=player.max_health;
    else player.health+=80;
    jijiubao--;
    }
    else SlowDisplay("没有急救包了\n\n\n");
    break;
    case 3:
    if(baiyao>0)
    {
    SlowDisplay("使用纳米修复绷带,HP增加120\n\n\n");
    if(player.health+120>player.max_health)player.health=player.max_health;
    else player.health+=120;
    baiyao--;
    }
    else SlowDisplay("没有纳米修复绷带\n\n\n");
    break;
    case 4:
    if(superbaiyao>0)
    {
    SlowDisplay("使用超导高频绷带,HP增加200\n\n\n");
    if(player.health+200>player.max_health)player.health=player.max_health;
    else player.health+=200;
    superbaiyao--;
    }
    else SlowDisplay("没有超导高频绷带了\n\n\n");
    break;
    case 5:
    if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
    {
    if(boom>0)
    {
    SlowDisplay("使用手雷,敌人HP减少100\n\n\n");
    guai.health-=100;
    boom--;
    AttackResult();
    }
    }
    else SlowDisplay("非战斗状态,不能使用手雷!\n\n\n");
    break;
    case 6:
    if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
    {
    if(dubiao>0)
    {
    SlowDisplay("使用毒子弹,敌人HP减少200 敌人中毒! 每回合HP减少150\n\n\n");
    guai.health-=200;
    dubiao--;
    du+=150;
    AttackResult();
    }
    }
    else SlowDisplay("非战斗状态,不能使用毒子弹!\n\n\n");
    break;
    case 7:
    if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
    {
    if(atom_boom>0)
    {
    SlowDisplay("使用阿姆斯特朗回旋穿甲拽光爆破弹,敌人HP减少500 滑稽性!敌人每回合HP减少200\n\n\n");
    guai.health-=500;
    atom_boom--;
    du+=200;
    AttackResult();
    }
    }
    else SlowDisplay("非战斗状态,不能使用阿姆斯特朗回旋穿甲拽光爆破弹!\n\n\n");
    break;
    case 0:break;
    default:printf("ChooseWupin error!\n\n\n");
    }
    }
    int AttackResult()
    {
    if(guai.health<=0)
    {
    du=0;
    battle=0;
    printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
    player.exp+=guai.exp;
    player.range_exp+=guai.exp;
    money+=guai.money;
    s=-10;
    if(s<guai.wupinpro)
    {
    if(strcmp(guai.name,"制作组")==0) SlowDisplay("游戏更新啦,去开发组办公室找密钥吧!");
    if(strcmp(guai.name,"密钥")==0) {SlowDisplay("嘿嘿,成功解开荒野行动2!");
    SlowDisplay("第一版 《荒野求生》结束 第二版《荒野求生2》推出!");
    fout.open("chapter2",ios::out);
    fout<<" "<<1;
    fout.close();
    fout.open("battle.dat",ios::out);
    fout<<" "<<player.attack<<" "<<player.defense<<" "<<player.exp<<" "<<player.health<<" "<<player.level<<" "<<player.max_exp<<" "<<player.max_health<<" "<<player.name<<" "<<player.range_exp;
    fout<<" "<<fang<<" "<<gong<<" "<<hold<<" "<<wear<<" "<<gongname<<" "<<fangname;
    fout<<" "<<fang1n;
    fout<<" "<<fang1;
    fout<<" "<<fang2n;
    fout<<" "<<fang2;
    fout<<" "<<fang3n;
    fout<<" "<<fang3;
    fout<<" "<<fang4n;
    fout<<" "<<fang4;
    fout<<" "<<gong1n;
    fout<<" "<<gong1;
    fout<<" "<<gong2n;
    fout<<" "<<gong2;
    fout<<" "<<gong3n;
    fout<<" "<<gong3;
    fout<<" "<<gong4n;
    fout<<" "<<gong4;
    fout<<" "<<gong5n;
    fout<<" "<<gong5;
    fout<<" "<<strongman_arm<<" "<<key;
    fout<<" "<<atom_boom<<" "<<baiyao<<" "<<boom<<" "<<cao<<" "<<dubiao<<" "<<jijiubao<<" "<<superbaiyao;
    fout<<" "<<money;
    getchar();
    getchar();

    exit(0);
    }
    SlowDisplay("从敌人背包中发现");
    printf("%s\n\n\n",guai.wupin);
    AddWupin(guai.wupin_sign);
    }
    WhetherLevelUp();
    if(strcmp(guai.name,"超级开发组")==0)
    {
    puts("战斗胜利,找到密钥!!!");
    }
    return 1;
    }
    else
    {
    int s=SuiJi();

    if((guai.attack+s-(player.defense+fang)/3)<0)
    {
    player.health-=1;
    printf("%s向你射击,你的HP减少了 1\n\n",guai.name);
    }
    else
    {
    player.health-=guai.attack+s-(player.defense+fang)/3;
    printf("%s向你射击,你的HP减少了%d\n\n",guai.name,guai.attack+s-(player.defense+fang)/3);
    }
    if(player.health>=player.max_health/2) system("color 07");
    if(player.health<player.max_health/2) system("color 0e");
    if(player.health<player.max_health/3) system("color 06");
    if(player.health<player.max_health/4) system("color 0c");
    if(player.health<player.max_health/6) system("color 04");
    if(player.health<0)
    {
    du=0;
    battle=0;
    printf("%s战死!",player.name);
    if(money>=player.level*100) printf("使用%d金币贿赂开发组,复活!\n\n\n",player.level*100);
    else
    {
    printf("你穷到死都死不起了!开发组看你没钱,嫌你可怜,就把你的少的可怜的钱全收了");
    money=0;
    }
    money-=player.level*500;
    player.health=player.max_health/5;
    OrdinaryAct();//////////
    return 1;
    }
    }
    return 0;
    }
    void AddWupin(int wupin_sign)
    {

    switch(wupin_sign)
    {
    case 1:fang4n++; break;
    case 2:fang3n++; break;
    case 3:fang2n++; break;
    case 4:strongman_arm=1;break;
    case 5:gong4n++; break;
    case 6:gong3n++; break;
    case 7:gong2n++; break;
    case 9:key=true;break;
    case 11:gong5n++;break;
    case 12:
    guai=prinses;
    battle=1;
    SlowDisplay("密钥:勇士,想解开我?没门!");
    printf("密钥变形了!扑了过来!");
    printf("%s",player.name);
    SlowDisplay(":???");
    BattleAct();
    break;
    default:printf("AddWupin error\n\n\n");
    }

    }
    void WhetherLevelUp()
    {
    int i=0,j=0;
    int l1=player.range_exp/100;
    int l2=player.range_exp/300;
    int l3=player.range_exp/600;
    if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
    {
    if(l1==1)
    {
    printf("%s",player.name);
    SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
    player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
    player.attack+=3;
    player.defense+=2;
    player.max_health+=20;
    player.health=player.max_health;
    player.level++;
    player.range_exp=0;
    player.exp=player.max_exp;
    player.max_exp+=100;
    system("color 07");
    }
    else
    {
    printf("好厉害!连升%d级!",l1);
    printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
    player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
    player.attack+=3*l1;
    player.defense+=2*l1;
    player.max_health+=20*l1;
    player.health=player.max_health;
    player.level+=l1;
    player.range_exp=0;
    player.exp=player.max_exp;
    player.max_exp+=100*l1;
    system("color 07");
    }
    }
    else if(player.level<=40&&l2>0)
    {
    if(l2==1)
    {
    printf("%s",player.name);
    SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
    player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
    player.attack+=3;
    player.defense+=2;
    player.max_health+=20;
    player.health=player.max_health;
    player.level++;
    player.range_exp=0;
    player.exp=player.max_exp;
    player.max_exp+=300;
    system("color 07");
    }
    else
    {
    printf("好厉害!连升%d级!",l1);
    printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
    player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
    player.attack+=3*l2;
    player.defense+=2*l2;
    player.max_health+=20*l2;
    player.health=player.max_health;
    player.level+=l2;
    player.range_exp=0;
    player.exp=player.max_exp;
    player.max_exp+=300*l2;
    system("color 07");
    }
    }
    else if(l3>0)
    {
    if(l3==1)
    {
    printf("%s",player.name);
    SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
    player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
    player.attack+=3;
    player.defense+=2;
    player.max_health+=20;
    player.health=player.max_health;
    player.level++;
    player.range_exp=0;
    player.exp=player.max_exp;
    player.max_exp+=600;
    system("color 07");
    }
    else
    {
    printf("好厉害!连升%d级!",l1);
    printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
    player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
    player.attack+=3*l3;
    player.defense+=2*l3;
    player.max_health+=20*l3;
    player.health=player.max_health;
    player.level+=l3;
    player.range_exp=0;
    player.exp=player.max_exp;
    player.max_exp+=600*l3;
    system("color 07");
    }
    }
    }
    void OrdinaryAct()
    {

    while(1)
    {
    // (1000);
    // system("cls");

    puts("=============================================================================");
    printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 0,退出游戏\n\n\n");
    puts("=============================================================================");
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1: //显示移动菜单
    SlowDisplay("要去哪里?\n\n\n");
    printf("1,等待大厅 2,休息室 3,新手线 4,一号线 5,二号线 6,三号线 7,高级线 8,极限生存线 9,系统机房 10,开发组办公室 11,商店 12,武器改装铺\n\n\n");
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 12:
    SlowDisplay("1,锻造 2,售卖");
    int choise;
    scanf("%d",&choise);
    switch(choise)
    {
    case 1:
    SlowDisplay("选择锻造装备:");
    printf("攻装: 1,小刀:%d个 2,M1911:%d个 3,AK47:%d个 4,M4A1:%d个 5,AWM\n\n\n",gong1n,gong2n,gong3n,gong4n,gong5n);
    printf("防装: 6,低级防弹衣:%d个 7,一级防弹衣:%d个 8,二级防弹衣:%d个 9,机械防弹甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
    printf("选择要锻造的武器或防具以及锻造次数:(30个金币/次) 你有%d个\n\n\n",money);
    int cishu;
    scanf("%d%d",&choose_number,&cishu);
    if(money<30*cishu) {printf("你没钱瞎嘚瑟啥!");break;}
    money-=30*cishu;
    switch(choose_number)
    {
    case 1:if(gong1n>=1)
    {
    SlowDisplay("锻造了小刀\n\n\n");
    gong1+=1*cishu;
    if(hold==1) gong+=1*cishu;
    strcpy(gongname,"匕首");
    }
    else SlowDisplay("你没有小刀可以制造\n\n\n");
    break;
    case 2:if(gong2n>=1)
    {
    SlowDisplay("制造了M1911\n\n\n");
    gong2+=3*cishu;
    if(hold==2) gong+=3*cishu;
    strcpy(gongname,"M1911");
    }
    else SlowDisplay("你没有M1911可以制造\n\n\n");
    break;
    case 3:if(gong3n>=1)
    {
    SlowDisplay("制造了AK47\n\n\n");
    gong3+=5*cishu;
    if(hold==3) gong+=5*cishu;
    strcpy(gongname,"AK47");
    }
    else SlowDisplay("你没有AK47可以制造\n\n\n");
    break;
    case 4:if(gong4n>=1)
    {
    SlowDisplay("制造了M4A1\n\n\n");
    gong4+=10*cishu;
    if(hold==4) gong+=10*cishu;
    strcpy(gongname,"M4A1");
    }
    else SlowDisplay("你没有M4A1可以制造\n\n\n");
    break;
    case 6:if(fang1n>=1)
    {
    SlowDisplay("制造了低级防弹衣\n\n\n");
    fang1+=2*cishu;
    if(wear==1) fang+=2*cishu;
    strcpy(fangname,"低级防弹衣");
    }
    else SlowDisplay("你没有低级防弹衣可以制造\n\n\n");
    break;
    case 7:if(fang2>=1)
    {
    SlowDisplay("制造了一级防弹衣\n\n\n");
    fang2+=4*cishu;
    if(wear==2) fang+=4*cishu;

    strcpy(fangname,"一级防弹衣");
    }
    else SlowDisplay("你没有一级防弹衣可以制造\n\n\n");
    break;
    case 8:if(fang3n>=1)
    {
    SlowDisplay("制造了二级防弹衣\n\n\n");
    fang3+=8*cishu;
    if(wear==3) fang+=8*cishu;

    strcpy(fangname,"二级防弹衣");
    }
    else SlowDisplay("你没有二级防弹衣可以制造\n\n\n");
    break;
    case 9:if(fang4n>=1)
    {
    SlowDisplay("制造了机械防弹甲\n\n\n");
    fang4+=15*cishu;
    if(wear==4) fang+=15*cishu;

    strcpy(fangname,"机械防弹甲");
    }
    else SlowDisplay("你没有机械防弹甲可以制造\n\n\n");
    break;
    case 0:{SlowDisplay("未制造\n\n\n");money+=30*cishu;break;}
    case 5:if(gong5n>=1)
    {
    SlowDisplay("制造了AWN\n\n\n");
    gong5+=15*cishu;
    if(hold==5) gong+=15*cishu;
    strcpy(gongname,"AWN");
    }
    default:{printf("change error!");money+=30;}
    }
    break;
    case 2:
    SlowDisplay("1:小刀 10\( 2:M1911 30\) 3:AK47 50\( 4:M4A1 80\) 5:AWM 120\( 6:低级防弹衣 5\) 7:一级防弹衣 15\( 8:二级防弹衣 35\) 9:机械防弹甲 60$");
    scanf("%d",&choose_number);
    switch(choose_number)
    {
    case 1:if(gong1n>=1)
    {
    SlowDisplay("出售了小刀\n\n\n");
    gong1n--;
    money+=10;
    }
    else SlowDisplay("你没有小刀可以出售\n\n\n");
    break;
    case 2:if(gong2n>=1)
    {
    SlowDisplay("出售了M1911\n\n\n");
    gong2n--;
    money+=30;

    }
    else SlowDisplay("你没有M1911可以出售\n\n\n");
    break;
    case 3:if(gong3n>=1)
    {
    SlowDisplay("出售了AK47\n\n\n");
    gong3n--;
    money+=50;

    }
    else SlowDisplay("你没有AK47可以出售\n\n\n");
    break;
    case 4:if(gong4n>=1)
    {
    SlowDisplay("出售了M4A1\n\n\n");
    gong4n--;
    money+=80;

    }
    else SlowDisplay("你没有M4A1可以出售\n\n\n");
    break;
    case 6:if(fang1n>=1)
    {
    SlowDisplay("出售了低级防弹衣\n\n\n");
    fang1n--;
    money+=5;

    }
    else SlowDisplay("你没有低级防弹衣可以出售\n\n\n");
    break;
    case 7:if(fang2>=1)
    {
    SlowDisplay("出售了一级防弹衣\n\n\n");
    fang2n--;
    money+=15;

    }
    else SlowDisplay("你没有一级防弹衣可以出售\n\n\n");
    break;
    case 8:if(fang3n>=1)
    {
    SlowDisplay("出售了二级防弹衣\n\n\n");
    fang3n--;
    money+=35;

    }
    else SlowDisplay("你没有二级防弹衣可以出售\n\n\n");
    break;
    case 9:if(fang4n>=1)
    {
    SlowDisplay("出售了机械防弹甲\n\n\n");
    fang4n--;
    money+=60;

    }
    else SlowDisplay("你没有机械防弹甲可以出售\n\n\n");
    break;
    case 0:{SlowDisplay("未出售\n\n\n");money+=30*cishu;break;}
    case 5:if(gong5n>=1)
    {
    SlowDisplay("出售了AWM\n\n\n");
    gong5n--;
    money+=120;
    }

    }
    }
    break;

    case 11:
    {
    printf("1、绷带:80\n2、急救包:115\n3、纳米修复绷带:135\n4、超导高频绷带:200\n5、手雷:100\n6、毒子弹:190\n7、阿姆斯特朗回旋穿甲拽光爆破弹:450\n0、退出 你有%d$",money);
    int buy;
    scanf("%d",&buy);
    switch(buy)
    {
    case 0:break;
    case 1:
    if(money>=80)
    {
    money-=80;
    cao++;
    SlowDisplay("交易成功!");
    }
    else {SlowDisplay("由于你买不起,你穷到肌肉萎缩!攻击力清零");
    player.attack=0;}
    break;
    case 2:
    if(money>=115)
    {
    money-=115;
    jijiubao++;
    SlowDisplay("交易成功!");
    }
    else {SlowDisplay("由于你买不起,你穷到肌肉萎缩!攻击力清零");
    player.attack=0;}
    break;
    case 3:
    if(money>=135)
    {
    money-=135;
    baiyao++;
    SlowDisplay("交易成功!");
    }
    else {SlowDisplay("由于你买不起,你穷到肌肉萎缩!攻击力清零");
    player.attack=0;}
    break;
    case 4:
    if(money>=200)
    {
    money-=200;
    superbaiyao++;
    SlowDisplay("交易成功!");
    }
    else {SlowDisplay("由于你买不起,你穷到肌肉萎缩!攻击力清零");
    player.attack=0;}
    break;
    case 5:
    if(money>=100)
    {
    money-=100;
    boom++;
    SlowDisplay("交易成功!");
    }
    else {SlowDisplay("由于你买不起,你穷到肌肉萎缩!攻击力清零");
    player.attack=0;}
    break;
    case 6:
    if(money>=190)
    {
    money-=190;
    dubiao++;
    SlowDisplay("交易成功!");
    }
    else {SlowDisplay("由于你买不起,你穷到肌肉萎缩!攻击力清零");
    player.attack=0;}
    break;
    case 7:
    if(money>=450)
    {
    money-=450;
    atom_boom++;
    SlowDisplay("交易成功!");
    }
    else {SlowDisplay("由于你买不起,你穷到肌肉萎缩!攻击力清零");
    player.attack=0;}
    break;
    }
    }
    case 1:place_sign=place.bar;
    // OrdinaryAct();
    break;
    case 2:place_sign=place.hotel;
    SlowDisplay("要休息吗? 200个金币 1,是 0,否\n\n\n");
    choose_number=1;
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1:if(money-200<0)
    {
    SlowDisplay("Sorry,你的钱不够~\n\n\n");
    }
    else
    {
    SlowDisplay("好好休息\n\tHP满\n\t\t第二天了\n\n");
    money-=200;
    player.health=player.max_health; //体力满
    }
    break;
    case 0:SlowDisplay("下次再来!\n\n\n");break;
    default:printf("hotel talk error!\n\n\n");
    }
    place_sign=0;
    break;
    case 3:
    place_sign=place.forest1;
    s=SuiJi();
    if(s<7)
    {
    battle=1;
    guai=xiyi;
    printf("%s朝你开枪!\n\n\n",guai.name);
    BattleAct();
    }
    else if(s<9)
    {
    battle=1;
    guai=witch;
    printf("%s朝你开枪!\n\n\n",guai.name);
    BattleAct();
    }
    else
    {
    SlowDisplay("这里安全\n\n\n");
    //不用调用OAct函数,会自动执行OAct函数;
    }
    break;
    case 4:
    place_sign=place.forest2;
    s=SuiJi();
    if(s<7)
    {
    battle=1;
    guai=witch;
    printf("%s朝你开枪!\n\n\n",guai.name);
    BattleAct();
    }
    else if(s<9)
    {
    battle=1;
    guai=strongman;
    printf("%s朝你开枪!\n\n\n",guai.name);
    BattleAct();
    }
    else
    {
    SlowDisplay("这里安全\n\n\n");
    }
    break;
    case 5:
    place_sign=place.forest3;
    s=SuiJi();
    if(s<7)
    {
    battle=1;
    guai=strongman;
    printf("%s朝你开枪!\n\n\n",guai.name);
    BattleAct();
    }
    else if(s<9)
    {
    battle=1;
    guai=big_strongman;
    printf("%s朝你开枪!\n\n\n",guai.name);
    BattleAct();
    }
    else
    {
    SlowDisplay("这里安全\n\n\n");
    }
    break;
    case 6:
    place_sign=place.grass1;
    s=SuiJi();
    if(s<7)
    {
    battle=1;
    guai=bee;
    printf("%s朝你开枪!\n\n\n",guai.name);
    BattleAct();
    }
    else if(s<9)
    {
    battle=1;
    guai=horse;
    printf("%s朝你开枪!\n\n\n",guai.name);
    BattleAct();
    }
    else
    {
    SlowDisplay("这里安全\n\n\n");
    }
    break;
    case 7:
    place_sign=place.grass2;
    s=SuiJi();
    if(s<7)
    {
    battle=1;
    guai=horse;
    printf("%s朝你开枪!\n\n\n",guai.name);
    BattleAct();
    }
    else if(s<9)
    {
    battle=1;
    guai=lion;
    printf("%s朝你开枪!\n\n\n",guai.name);
    BattleAct();
    }
    else
    {
    SlowDisplay("这里安全\n\n\n");
    }
    break;
    case 8:
    place_sign=place.grass3;
    s=SuiJi();
    if(s<7)
    {
    battle=1;
    guai=lion;
    printf("%s朝你开枪!\n\n\n",guai.name);
    BattleAct();
    }
    else if(s<9)
    {
    battle=1;
    if(strongman_arm)
    {
    SlowDisplay("开发组:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!USB我要了,密钥你也别想带走!\n\n\n");
    guai=shitu;
    printf("%s扑了过来!\n\n\n",guai.name);
    BattleAct();
    }
    else SlowDisplay("开发组:\n\n\n 年轻人,你好啊.如果你有USB,我可以告诉你密钥的下落哦~ USB由 【二号线】 的 【RPG发射台】 掉落\n\n\n");
    }
    else
    {
    SlowDisplay("这里安全\n\n\n");
    }
    break;
    case 9:
    if(!key) {printf("电脑锁了,打不开");break;}
    if(SuiJi()<8) {battle=1;
    guai=mouse;
    printf("%s扑了过来!\n\n\n",guai.name);
    BattleAct();}
    else cout<<"这里安全";
    break;

    case 10:
    if(!key) {printf("门被锁了,打不开");break;}
    battle=1;
    SlowDisplay("开发组:你怎能擅自闯入这里?");
    guai=protecter;
    printf("%s架起了阿姆斯特朗回旋爆破穿甲拽光炮!\n\n\n",guai.name);
    BattleAct();
    break;

    default:printf("choose map error!\n\n\n");
    }
    break;
    case 2: ChooseWupin();break; //显示道具,并可以使用.
    case 3: //对话选项
    if(place_sign==place.bar)
    {
    SlowDisplay("要和谁说话?\n\n\n1,游戏编写组 2,福利领取 3,酒吧老板 4,你自己\n\n\n"); //显示对话人物
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1:
    SlowDisplay("开发组:\n\n\n 有什么事吗,年轻人!你是新来的的吧,去福利领取吧\n\n\n");
    break;
    case 2:
    if(fang1n<1&&gong1n<1)
    {
    SlowDisplay("福利领取机器人:\n\n\n 哔哔哔......这是你的新手礼包,请收好!(新手礼包为小刀与低级防弹衣)\n\n\n");
    printf("%s心想:(哇,这机器真好啊!\n\n\n)",player.name);
    gong1n++;
    fang1n++;
    }
    else SlowDisplay("福利领取机器人:\n\n\n 加油吧,年轻人!\n\n\n");
    break;
    case 3:
    printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,五粮液150金币 HP+100 0,返回\n\n\n");
    choose_number=1;
    while(choose_number)
    {
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1:if(money<25)
    {
    SlowDisplay("钱不够!");
    }
    else
    {
    if(player.health+20<=player.max_health)
    {
    SlowDisplay("HP+20.");
    money-=25;
    player.health+=20;
    }
    else
    {
    SlowDisplay("HP满了");
    player.health=player.max_health;
    }
    }
    break;
    case 2:if(money<80)
    {
    SlowDisplay("钱不够!");
    }
    else
    {
    if(player.health+50<=player.max_health)
    {
    SlowDisplay("HP+50.");
    money-=80;
    player.health+=50;
    }
    else
    {
    SlowDisplay("HP满了");
    player.health=player.max_health;
    }
    }
    break;
    case 3:if(money<150)
    {
    SlowDisplay("钱不够!");
    }
    else
    {
    if(player.health+100<=player.max_health)
    {
    SlowDisplay("HP+100.");
    money-=150;
    player.health+=100;
    }
    else
    {
    SlowDisplay("HP满了");
    player.health=player.max_health;
    }
    }
    break;
    case 0:SlowDisplay("下次在来!\n");break;
    default:SlowDisplay("输入错误\n\n\n");
    }
    }
    break;
    case 4:
    char word[200];
    cin>>word;
    if(word[0]=='$'&&word[1]=='+') {int add;cin>>add;money+=add;}
    }
    }
    else if(place_sign==place.hotel)
    SlowDisplay("“老板娘!我...”\n\n\n“呃啊......啊......舒服!......(只见老板娘......)”\n\n\n");
    else SlowDisplay("这里好像没人可以聊天\n\n\n");
    break;
    case 4: DisplayState(); break; //显示状态
    case 5: //装备
    printf("攻装: 1,小刀:%d个 2,M1911:%d个 3,AK47:%d个 4,M4A1:%d个 5,AWM\n\n\n",gong1n,gong2n,gong3n,gong4n,gong5n);
    printf("防装: 6,低级防弹衣:%d个 7,一级防弹衣:%d个 8,二级防弹衣:%d个 9,机械防弹甲:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
    SlowDisplay("选择要装备的武器或防具:\n\n\n");
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1:if(gong1n>=1)
    {
    SlowDisplay("拿起了小刀\n\n\n");
    gong=gong1;
    hold=1;
    strcpy(gongname,"小刀");
    }
    else SlowDisplay("你没有小刀可以装备\n\n\n");
    break;
    case 2:if(gong2n>=1)
    {
    SlowDisplay("拿起了M1911\n\n\n");
    gong=gong2;
    hold=2;
    strcpy(gongname,"M1911");
    }
    else SlowDisplay("你没有M1911可以装备\n\n\n");
    break;
    case 3:if(gong3n>=1)
    {
    SlowDisplay("拿起了AK47\n\n\n");
    gong=gong3;
    hold=3;
    strcpy(gongname,"AK47");
    }
    else SlowDisplay("你没有AK47可以装备\n\n\n");
    break;
    case 4:if(gong4n>=1)
    {
    SlowDisplay("拿起了M4A1\n\n\n");
    gong=gong4;
    hold=4;
    strcpy(gongname,"M4A1");
    }
    else SlowDisplay("你没有M4A1可以装备\n\n\n");
    break;
    case 6:if(fang1n>=1)
    {
    SlowDisplay("穿上了低级防弹衣\n\n\n");
    fang=fang1;
    wear=1;
    strcpy(fangname,"低级防弹衣");
    }
    else SlowDisplay("你没有低级防弹衣可以装备\n\n\n");
    break;
    case 7:if(fang2>=1)
    {
    SlowDisplay("穿上了一级防弹衣\n\n\n");
    fang=fang2;
    wear=2;
    strcpy(fangname,"一级防弹衣");
    }
    else SlowDisplay("你没有一级防弹衣可以装备\n\n\n");
    break;
    case 8:if(fang3n>=1)
    {
    SlowDisplay("穿上了二级防弹衣\n\n\n");
    fang=fang3;
    wear=3;
    strcpy(fangname,"二级防弹衣");
    }
    else SlowDisplay("你没有二级防弹衣可以装备\n\n\n");
    break;
    case 9:if(fang4n>=1)
    {
    SlowDisplay("穿上了机械防弹甲\n\n\n");
    fang=fang4;
    wear=4;
    strcpy(fangname,"机械防弹甲");
    }
    else SlowDisplay("你没有机械防弹甲可以装备\n\n\n");
    break;
    case 0:SlowDisplay("未更换装备\n\n\n");break;
    case 5:if(gong5n>=1)
    {
    SlowDisplay("拿起了AWM\n\n\n");
    gong=gong5;
    hold=5;
    strcpy(gongname,"AWM");
    }
    default:printf("change error!");
    }
    break;
    case 0:
    SlowDisplay("确定退出游戏?(Y/N)\n\n\n");
    getchar();
    proof=getchar();
    if(proof=='y'||proof=='Y')
    {
    SlowDisplay("数据存储中...");
    fout.open("battle.dat",ios::out);
    fout.open("battle.dat",ios::out);
    fout<<" "<<player.attack<<" "<<player.defense<<" "<<player.exp<<" "<<player.health<<" "<<player.level<<" "<<player.max_exp<<" "<<player.max_health<<" "<<player.name<<" "<<player.range_exp;
    fout<<" "<<fang<<" "<<gong<<" "<<hold<<" "<<wear<<" "<<gongname<<" "<<fangname;
    fout<<" "<<fang1n;
    fout<<" "<<fang1;
    fout<<" "<<fang2n;
    fout<<" "<<fang2;
    fout<<" "<<fang3n;
    fout<<" "<<fang3;
    fout<<" "<<fang4n;
    fout<<" "<<fang4;
    fout<<" "<<gong1n;
    fout<<" "<<gong1;
    fout<<" "<<gong2n;
    fout<<" "<<gong2;
    fout<<" "<<gong3n;
    fout<<" "<<gong3;
    fout<<" "<<gong4n;
    fout<<" "<<gong4;
    fout<<" "<<gong5n;
    fout<<" "<<gong5;
    fout<<" "<<strongman_arm<<" "<<key;
    fout<<" "<<atom_boom<<" "<<baiyao<<" "<<boom<<" "<<cao<<" "<<dubiao<<" "<<jijiubao<<" "<<superbaiyao;
    fout<<" "<<money;

    //向文件中更新数据;
    getchar();
    SlowDisplay("按回车退出");
    getchar();
    return;
    }
    else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
    else SlowDisplay("继续!\n\n\n");
    break;
    default:SlowDisplay("输入错误!\n\n\n");
    }
    }
    }
    void DisplayState()
    {
    printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
    printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
    printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
    }
    void BattleAct()
    {
    while(1)
    {
    puts("=============================================================================");
    if(du>0) printf("敌人中毒!HP-%d 剩余%d",du,guai.health);
    guai.health-=du;
    printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
    switch(scanf("%d",&choose_number),choose_number)
    {
    case 1:
    s=SuiJi();
    printf("%s攻击! %sHP减少%d %s剩余血量:%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3,guai.name,guai.health-player.attack-s-gong+guai.defense/3);
    guai.health-=player.attack+s+gong-guai.defense/3;
    if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
    else continue;
    case 2: ChooseWupin();break; //选择物品,可以使用,战斗中允许使用攻击性物品
    case 3:DisplayState();break; //显示状态
    case 4:
    s=SuiJi();
    if(s<4) //40%的概率可以逃跑
    {
    printf("%s逃跑了~\n\n\n",player.name);
    battle=0;
    return;
    }
    else printf("%s逃跑失败!\n\n\n",player.name);
    break;
    default:SlowDisplay("输入错误,重新输入!\n\n\n");
    }
    }
    }
    void SlowDisplay(char *p)
    {
    while(1)
    {
    if(*p!=0)
    printf("%c",*p++);
    else
    break;
    Sleep(50);
    }
    }

  • @ 2018-02-04 13:08:30

    5843

  • @ 2018-02-04 12:57:22

    #include <bits/stdc++.h>//万能头文件
    #include <windows.h>
    #include <iostream>
    using namespace std;
    int main()
    {
    system("color f0");//先用黑底白字,顺眼
    printf("\刺客信条---启示录\n\
    \n\
    著作者:古麒麟\n\n");
    Sleep (1000);
    printf("很久以前,有两个繁荣昌盛的国家--阿泰尔所统治的国家和圣殿骑士团所占领的国家。他们一直为人类创造物品。\n\n");
    Sleep (1000);
    printf("但圣殿骑士团非常贪婪,阿泰尔的国家资源又很丰富,圣殿骑士团想进攻阿泰尔的国家。\n\n");
    Sleep (1000);
    printf("不久,一场大战便引发了。\n\n");
    Sleep (1000);
    printf("大战了九天九夜,300个回合。终于,圣殿骑士团被刺客们关进大牢了。\n\n");
    Sleep (1000);
    printf("一天,阿泰尔用最后一点力气,从梦中告诉你:\n\
    “和平只是短暂的,终有一日圣殿骑士们会逃出监狱。”\n\n\
    说罢,便将他的袖剑交给了你。\n\n");
    Sleep(1000);
    printf("一场新的故事拉开了序幕...\n\n");
    Sleep(1000);
    char mz[11];//十个字符
    char jiaochen ,mxp,mx,ms,shop,pl,gl1,gl2,gl3,gl4,gd;
    int sj,xue1,xue2,xue3,xue4,xue5,xue6,xue7,xue8,xue9,xue10,gj=15,xue=200,s2,db,bd1,dbm,gl,dj=0;
    float s1,money=100;
    printf(" 你的名字(在埃齐奥的后面加):埃齐奥");
    cin>>mz;
    printf("是否需要教程?(Y or N)\n");
    cin>>jiaochen;
    if( (jiaochen != 'Y'&&jiaochen!='y') && (jiaochen != 'N'&&jiaochen!='n') )//输入错误
    {
    cout<<"乱输!"<<endl;
    }
    if((jiaochen=='Y')||(jiaochen=='y'))//教程
    {
    printf("亲爱的%s:\n若输1,则进入冒险模式。\n若输2,则进入商店模式。\n若输3,则进入状态显示模式。\n刚进入时有100元,好好利用他吧!\n没钱就进入冒险模式打怪赚钱吧!更多玩法等待你发现...\n", mz);
    }//教程完
    while(1)//主程序
    {
    loop:
    printf("\n\n1--冒险模式 2--商店模式 3--状态显示模式 4--赌博模式 5--管理模式");
    cin>>ms;
    if(ms=='1')//冒险模式
    {
    printf(" E--退出\n 1--第一次战斗(☆)\n 2--危险之城(☆☆)\n 3--击退雇佣兵(☆☆☆☆)\n 4--再战雇佣兵(☆☆)\n 5--被敌人埋伏(☆)\n 6--险战圣殿骑士(☆☆☆)\n 7--暗中监视(****)\n 8--正式成为刺客大师\n 9--获得某某大官的日记(☆☆☆★)\n 9.5--迎接大战(☆☆☆☆☆☆☆☆),\nA--最终之战---歼灭圣殿骑士团---找齐五把钥匙----打开刺客宗师阿泰尔的图书馆的大门----获得刺客的所有智慧(☆☆☆☆☆☆☆☆☆☆★★★★★★☆☆★★★☆☆★☆★☆☆★☆★★☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆)\n");
    cin>>mx;
    if(mx=='E'||mx=='e'){goto loop;}
    if(mx == '1')
    {//1
    xue1=50;
    while(xue1>0)
    {
    printf("敌人冲了过来,是否逃跑?(Y or N)");
    cin>>mxp;
    srand((unsigned)time(NULL));
    sj = rand();
    if(mxp == 'Y'||mxp=='y')
    {
    if(sj%2==0){cout<<"逃跑成功!"<<endl;break;}else{xue-=10;printf("逃跑失败!你被扣了10滴血,剩%d滴血。\n", xue);}
    }
    if(mxp == 'N'||mxp=='n')
    {
    xue1-=gj;xue-=10;
    printf("你被扣了10滴血,剩%d滴血。\n敌人被扣了%d滴血,剩%d滴血。\n",xue,gj,xue1);
    }
    if(xue <= 0){printf("你死了!");Sleep(10000000);return 0;}
    }
    if(xue1 <= 0){money+=30;dj+=25;printf("你赢了!加30元,25经验,现有%.2f元,%d经验", money,dj);}
    }//1完
    if(mx == '2')
    {//2
    xue2=100;
    while(xue2>0)
    {
    printf("敌人冲了过来,是否逃跑?(Y or N)");
    cin>>mxp;
    srand((unsigned)time(NULL));
    sj = rand();
    if(mxp == 'Y'||mxp=='y')
    {
    if(sj%2==0){cout<<"逃跑成功!"<<endl;break;}else{xue-=20;printf("逃跑失败!你被扣了20滴血,剩%d滴血。\n", xue);}
    }
    if(mxp == 'N'||mxp=='n')
    {
    xue2-=gj;xue-=20;
    printf("你被扣了20滴血,剩%d滴血你在最后一刻用袖剑刺穿了敌人的胸膛。\n敌人被扣了%d滴血,剩%d滴血。\n",xue,gj,xue2);
    }
    if(xue <= 0){printf("你死了!");Sleep(10000000); return 0;}
    }
    if(xue2 <= 0){money+=60;dj+=50;printf("你赢了!加60元,50经验,现有%.2f元,%d经验", money,dj);}
    }//2完
    if(mx == '3')
    {//3
    xue3=200;
    while(xue3>0)
    {
    printf("敌人冲了过来,是否逃跑?(Y or N)");
    cin>>mxp;
    srand((unsigned)time(NULL));
    sj = rand();
    if(mxp == 'Y'||mxp=='y')
    {
    if(sj%2==0){cout<<"逃跑成功!"<<endl;break;}else{xue-=40;printf("逃跑失败!你被扣了40滴血,剩%d滴血。\n", xue);}
    }
    if(mxp == 'N'||mxp=='n')
    {
    xue3-=gj;xue-=40;
    printf("你被扣了40滴血,剩%d滴血。\n敌人被扣了%d滴血,剩%d滴血。\n",xue,gj,xue3);
    }
    if(xue <= 0){printf("你死了!"); Sleep(10000000);return 0;}
    }
    if(xue3 <= 0){money+=120;dj+=100;printf("你赢了!加120元,100经验现有%.2f元,%d经验", money,dj);}
    }//3完
    if(mx == '4')
    {//4
    xue4=400;
    while(xue4>0)
    {
    printf("敌人冲了过来,是否逃跑?(Y or N)");
    cin>>mxp;
    srand((unsigned)time(NULL));
    sj = rand();
    if(mxp == 'Y'||mxp=='y')
    {
    if(sj%2==0){cout<<"逃跑成功!"<<endl;break;}else{xue-=80;printf("逃跑失败!你被扣了80滴血,剩%d滴血。\n", xue);}
    }
    if(mxp == 'N'||mxp=='n')
    {
    xue4-=gj;xue-=80;
    printf("你被扣了40滴血,剩%d滴血。\n敌人被扣了%d滴血,剩%d滴血。\n",xue,gj,xue4);
    }
    if(xue <= 0){printf("你死了!");Sleep(10000000); return 0;}
    }
    if(xue4 <= 0){money+=240;dj+=200;printf("你赢了!加240元,200经验,现有%.2f元,%d经验", money,dj);}
    }//4完
    if(mx == '5')
    {//5
    xue5=800;
    while(xue5>0)
    {
    printf("敌人冲了过来,是否逃跑?(Y or N)");
    cin>>mxp;
    srand((unsigned)time(NULL));
    sj = rand();
    if(mxp == 'Y'||mxp=='y')
    {
    if(sj%2==0){cout<<"逃跑成功!"<<endl;break;}else{xue-=160;printf("逃跑失败!你被扣了160滴血,剩%d滴血。\n", xue);}
    }
    if(mxp == 'N'||mxp=='n')
    {
    xue5-=gj;xue-=160;
    printf("你被扣了160滴血,剩%d滴血。\n敌人被扣了%d滴血,剩%d滴血。\n",xue,gj,xue5);
    }
    if(xue <= 0){printf("你死了!"); Sleep(10000000);return 0;}
    }
    if(xue5 <= 0){money+=480;dj+=400;printf("你赢了!加480元,400经验,现有%.2f元,%d经验", money,dj);}
    }//5完
    if(mx == '6')
    {//6
    xue6=800;
    while(xue6>0)
    {
    printf("敌人冲了过来,是否逃跑?(Y or N)");
    cin>>mxp;
    srand((unsigned)time(NULL));
    sj = rand();
    if(mxp == 'Y'||mxp=='y')
    {
    if(sj%2==0){cout<<"逃跑成功!"<<endl;break;}else{xue-=320;printf("逃跑失败!你被扣了320滴血,剩%d滴血。\n", xue);}
    }
    if(mxp == 'N'||mxp=='n')
    {
    xue6-=gj;xue-=320;
    printf("你被扣了320滴血,剩%d滴血。\n敌人被扣了%d滴血,剩%d滴血。\n",xue,gj,xue6);
    }
    if(xue <= 0){printf("你死了!");Sleep(10000000); return 0;}
    }
    if(xue6 <= 0){money+=860;dj+=800;printf("你赢了!加860元,800经验,现有%.2f元,%d经验", money,dj);}
    }//6完
    if(mx == '7')
    {//7
    xue7=1600;
    while(xue7>0)
    {
    printf("敌人冲了过来,是否逃跑?(Y or N)");
    cin>>mxp;
    srand((unsigned)time(NULL));
    sj = rand();
    if(mxp == 'Y'||mxp=='y')
    {
    if(sj%2==0){cout<<"逃跑成功!"<<endl;break;}else{xue-=640;printf("逃跑失败!你被扣了640滴血,剩%d滴血。\n", xue);}
    }
    if(mxp == 'N'||mxp=='n')
    {
    xue7-=gj;xue-=640;
    printf("你被扣了640滴血,剩%d滴血。\n敌人被扣了%d滴血,剩%d滴血。\n",xue,gj,xue7);
    }
    if(xue <= 0){printf("你死了!");Sleep(10000000); return 0;}
    }
    if(xue7 <= 0){money+=980;dj+=1600;printf("你赢了!加980元,1600经验,现有%.2f元,%d经验", money,dj);}
    }//7完
    if(mx == '8')
    {//8
    xue8=3200;
    while(xue8>0)
    {
    printf("敌人冲了过来,是否逃跑?(Y or N)");
    cin>>mxp;
    srand((unsigned)time(NULL));
    sj = rand();
    if(mxp == 'Y'||mxp=='y')
    {
    if(sj%2==0){cout<<"逃跑成功!"<<endl;break;}else{xue-=1280;printf("逃跑失败!你被扣了1280滴血,剩%d滴血。\n", xue);}
    }
    if(mxp == 'N'||mxp=='n')
    {
    xue8-=gj;xue-=2280;
    printf("你被扣了2280滴血,剩%d滴血。\n敌人被扣了%d滴血,剩%d滴血。\n",xue,gj,xue8);
    }
    if(xue <= 0){printf("你死了!");Sleep(10000000); return 0;}
    }
    if(xue8 <= 0){money+=1960;dj+=3200;printf("你赢了!加3960元,3200经验,现有%.2f元,%d经验", money,dj);}
    }//8完
    if(mx == '9')
    {//9
    xue9=6400;
    while(xue9>0)
    {
    printf("敌人冲了过来,是否逃跑?(Y or N)");
    cin>>mxp;
    srand((unsigned)time(NULL));
    sj = rand();
    if(mxp == 'Y'||mxp=='y')
    {
    if(sj%2==0){cout<<"逃跑成功!"<<endl;break;}else{xue-=2560;printf("逃跑失败!你被扣了2560滴血,剩%d滴血。\n", xue);}
    }
    if(mxp == 'N'||mxp=='n')
    {
    xue9-=gj;xue-=6560;
    printf("你被扣了6560滴血,剩%d滴血。\n敌人被扣了%d滴血,剩%d滴血。\n",xue,gj,xue9);
    }
    if(xue <= 0){printf("你死了!");Sleep(10000000); return 0;}
    }
    if(xue9 <= 0){money+=12980;dj+=6400;printf("你赢了!加12980金币,6400经验,现有%.2f元%d经验", money,dj);}
    }//9完
    if(mx == 'a'||mx=='A' )
    {//10
    xue10=12800;
    while(xue10>0)
    {
    printf("敌人冲了过来,是否逃跑?(Y or N)");
    cin>>mxp;
    srand((unsigned)time(NULL));
    sj = rand();
    if(mxp == 'Y'||mxp=='y')
    {
    if(sj%2==0){cout<<"恭喜您逃跑成功!"<<endl;break;}else{xue-=5120;printf("逃跑失败!皮卡丘被扣了5120滴血,剩%d滴血。\n", xue);}
    }
    if(mxp == 'N'||mxp=='n')
    {
    xue10-=gj;xue-=72120;
    printf("你被被扣了72120滴血,剩%d滴血。\n对方被扣了%d滴血,剩%d滴血。\n",xue,gj,xue10);
    }
    if(xue <= 0){printf("你死了!");Sleep(10000000); return 0;}
    }
    if(xue10 <= 0){money+=19960;dj+=12800;printf("你赢了!加19960元,12800经验,现有%.2f元,%d经验", money,dj);}
    }//10完

    }//冒险模式完
    if(ms=='2')//商店模式
    {
    printf("\n E--退出\n 1--熔岩长剑(加250战斗力)--40元\n 2--熔岩钩剑(加400战斗力)--80元\n 3熔岩袖剑--(加7200战斗值)--1000元\n 4--血量加成剂I(加1600滴血)--40元\n 5--血量加成剂2(加3200滴血)--80元\n 6--血量加成剂III(加500000滴血)--1500元\n 7--批量购买\n若金钱不足自动跳出");
    cin>>shop;
    if( (shop == '1') && (money >= 40) ){ gj += 250; money-=40; printf("\n\n成功!你有%d点攻击,%.2f元\n" ,gj,money); }//1
    if( (shop == '2') && (money >= 80) ){ gj += 400; money-=80; printf("\n\n成功!你有%d点攻击,%.2f元\n" ,gj,money); }//2
    if( (shop == '3') && (money >= 160) ){ gj += 7200; money-=1000; printf("\n\n成功!你有%d点攻击,%.2f元\n" ,gj,money); }//3
    if( (shop == '4') && (money >= 40) ){ xue += 1600; money-=40; printf("\n\n成功!你有%d滴血,%.2f元\n" ,xue,money); }//4
    if( (shop == '5') && (money >= 80) ){ xue += 3200; money-=80; printf("\n\n成功!你有%d滴血,%.2f元\n" ,xue,money); }//5
    if( (shop == '6') && (money >= 160) ){ xue += 500000; money-=1500; printf("\n\n成功!你有%d滴血,%.2f元\n" ,xue,money); }//6
    if(shop=='e'||shop=='E')goto loop;
    if( shop == '7')
    {//7
    printf("\n E--退出\n 1--袖剑升级\n 2--血量加成剂");
    cin>>pl;
    if(pl=='e'||pl=='E')goto loop;
    if(pl == '1')
    {
    printf("请输入要加的战斗力:");cin>>s2;
    s1 = s2/20.00*40;if(money >= s1){gj+=s2;money-=s1;printf("\n\n成功!你有%d点攻击,%.2f元\n" ,gj,money);}
    }
    if(pl == '2')
    {
    printf("请输入要加的HP:");cin>>s2;
    s1 = s2/160.00*40;if(money >= s1){xue+=s2;money-=s1;printf("\n\n成功!你有%d滴血,%.2f元\n" ,xue,money);}
    }
    }//7完
    }//商店模式完
    if(ms=='3')//状态显示模式
    {
    printf("\n你有%d滴血,%d点攻击,%.2f元。\n" ,xue,gj,money);
    }//状态显示模式
    if( (ms!='1') && (ms!='2') && (ms!='3') &&(ms!='4')&&(ms!='5'))
    {
    cout<<"\n乱输的^小猪猪^不是豪猪。";
    }
    if(ms=='4')
    {
    printf("\n惊心动魂的时刻来了,请输入你的幸运数字:");cin>>db;
    printf("\n请输入你的赌注:");cin>>dbm;
    srand((unsigned)time(NULL));bd1 = rand();
    if( bd1 % 2 == dbm % 2 && money >= dbm){printf("\n你赢了!金币的20倍!");money = money+0.5*dbm;}
    if( bd1 % 2 != dbm % 2 && money >= dbm){printf("\n你输了!失去赌注!");money-=dbm;}
    }
    if(ms=='5')
    {
    gly:
    printf("\n (EEEE--退出) 请输入变态的修改密码(四位):");cin>>gl1>>gl2>>gl3>>gl4;
    if((gl1=='E'&&gl2=='E'&&gl3=='E'&&gl4=='E')||(gl1=='e'&&gl2=='e'&&gl3=='e'&&gl4=='e'))goto loop;
    if(gl1=='5'&&gl2=='8'&&gl3=='4'&&gl4=='3')
    {
    system("cls");g1:
    printf("\n 成功!\n (E--退出)你有%d滴血,%d点攻击,%.2f元。\n 1--改血量\n 2--改攻击\n 3--改金钱\n",xue,gj,money);cin>>gd;
    if(gd=='1')goto gd1;
    if(gd=='2')goto gd2;
    if(gd=='3')goto gd3;
    }
    else{system("cls");printf("\n错误!\n");goto gly;}
    }
    }//主程序完 1221
    gd1:
    printf("请输入HP:");cin>>gl;xue=gl;goto g1;
    gd2:
    printf("请输入战斗力:");cin>>gl;gj=gl;goto g1;
    gd3:
    printf("请输入金币:");cin>>gl;money=gl;goto g1;
    return 0;
    }

  • @ 2018-01-31 13:45:41

    nfukt

  • 1